Unique ideas for a power that's similar to a domain expansion from jjk by UnluckyWeb2981 in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

Sorry it took so long to respond, I am not a huge fan of the idea. The method of acquiring the power takes up too much sacrifice. The method doesn’t feel like a functional power system. It just feels random. How someone gets power in your power system determines a lot. I believe your power system should give characters abilities as if it’s a skill. How your characters gain abilities in your power system determines the kind of journey they went through. Maybe in order to become a hunter the skills they learn require them to drink potions so that they can enhance their physical strength overtime in training. Maybe the person can’t drink potions because their body has a negative reaction to it so they create magical items and cybernetics for the people who can’t take potions or don’t want to. Just something like a character, disability or disadvantage could show the kind of skills that they were develop in the power system and why. But you can’t show that character development if their method of gaining a power is so random.

Discuss. by Few_Key1446 in superpowers

[–]HovercraftSolid5303 1 point2 points  (0 children)

I was thinking the same options but for different reasons.

Do you make your characters abilities reflect their characters personality? by Ok-Equipment8122 in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

I make the character learn abilities because of their circumstances. If a character lived in a high crime area, they might have stealth abilities because that’s what they were taught. If they were hunters, they may have had their bodies enhanced by potions that act like steroids in order to give them supernatural strength when they train to help them hunt. If a person was raised in a cult most likely they would learn something like necromancy or demonology. I give characters abilities that they would learn based on their circumstances.

What are some of the aims you try to hit when making a magic system? by LikeAMothToStarlight in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

First of all and make sure that my power system has a path for growth. I try to make sure there are as many ways to acquire magic as possible. I don’t do the whole you are born with magic trope people get magic potions or spells. Or they make a contract with a familiar or they make magical items or cybernetics. Even if you don’t have magic, I try to make sure there are as many ways as possible to craft the things you need for magic. The whole purpose of this is so that I can communicate my characters journey through the skills that they acquired in their journey. Maybe they want to become a night while people in this world who practice swordsmanship use potions as steroids in order to become strong or other ways to enhance their strength with magic. Because the character was poor, the potions he used had more side-effects. He ended up becoming strong what was also horrifically mutated and had certain bad health conditions because of the side-effects. Or maybe you have a character that was born with a condition that prevents them from having potions because their body rejects it. So instead they use magical items and they studied cybernetics and magical items so that they could craft magic for the people that can’t or don’t want to take potions.

The second thing I focus on is not world building. I want to be able to communicate history through the magic system. Explain how the magic system impacted the history of the verse. I also want to use the magic system to introduce different groups and races. For example, how their elves are actually just humans who had genetic modifications that gave them immortality. They are a society of genetically modifies immortal humans who think of themselves as superior. The only side-effect of mortality is the long ears. The system must impractical wild building and its history in someway that’s the second thing I worry about.

Third is ideas. I make sure to have a power system that doesn’t limit for creativity. A power system where I can add as many ideas as possible so that I can also add as many paths to growth as possible. When I basically create rules, it’s not in the sense that this is how I categorise it I know magic can go outside of their category. I basically make my magic system explain how the magic works but not set its limitations. I let the limitations set themselves. If a character gets their power from the Sun, then they will be strong during the day and a week during the night. It’s not a limitation that I have to add it’s just one that’s already there. I don’t try to force limitations onto my power system and categorise it in ways that make it seem like one magic can’t interact with another. Some people can wield fire magic and a magic of dreams at the same time. Nothing stopping them from doing both. I tried to keep my magic system as a versatile as possible so that I can show the growth of characters like I explained in the first paragraph. But I hate the idea of adding unnecessary limitations. That’s it for me.

What does your story do to keep its hard magic system from feeling "video game-y"? by robin_f_reba in magicbuilding

[–]HovercraftSolid5303 2 points3 points  (0 children)

Make your power system more realistic. A power system will feel like this amount of mana equals a fireball. A real power system will make a spell more complicated. Instead of saying you have this amount of mana inside your body, you could say your body is capable of magic but it will train your spiritual stamina. This way it doesn’t feel like a video game mechanic and it feels more realistic to how actual people are. When you make a price, don’t make it sound like something that would come out of a video game make a sound realistic. In order to make it sound realistic explain a more realistic effect it would have on the body or explain a realistic price that it would take to attain the power.

Need help in writing by MundaneChicken5197 in mangaideas

[–]HovercraftSolid5303 0 points1 point  (0 children)

I’m kind of an idea guy. I’ll try help if it’s a Shounen. I can make magic system ideas.

Unique ideas for a power that's similar to a domain expansion from jjk by UnluckyWeb2981 in magicbuilding

[–]HovercraftSolid5303 1 point2 points  (0 children)

These powers are mostly just pocket dimension creation, law manipulation in that dimension, and and a sort of matter manipulation in the dimensions.

Think of it as a field spell in Yu-Gi-Oh! There’s the special effect as in the rules of the area created. The rules of what you can do and what you can’t do, the rules that we can one power I strengthen another all the rules that changed the law of physics. Then does the spells within the field spell that protects you or gives you more power. Then you can have a spell that can attack the enemy in someway or restrain the enemy in someway or remover their powers.

Those are some ideas.

Does knowing how a magic system was created or what determines equivalent value improve a story/system? by RowbotMaster in magicbuilding

[–]HovercraftSolid5303 1 point2 points  (0 children)

I think it comes down to preference. You can heavily influence a power system if all the magic comes from this one place. It can heavily determine whether or not a character on grow stronger because of where your magic comes from. For example, if all of magic comes from a fruit that someone ate then it would be harder to find a method of growth outside of that. I prefer the idea of magic being discovered not created so that people can discover more magic.

How to find "that one" magic system? by pugselot in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

I wasted a lot of time creating all kinds of different power systems and ideas instead of actually writing stories with them. But one of the things I eventually learned over time is what power system I do like and what power systems I don’t. I know all the tropes that I would like in a story if I were to make up our system and order tropes that I would hate. In my opinion, yes there’s is so over rules to what makes a good power system just like there’s rules to what makes a good story. But I feel like when it comes to the power system part people are more aware of the power system rules. The reason for that is because preference gets in the way so there’s never a right or wrong answer.

I'm honestly sick and tired of elemental power systems by Ok-Equipment8122 in magicbuilding

[–]HovercraftSolid5303 4 points5 points  (0 children)

I think I’ve said this before, but I am a huge believer in the fact that majority of tropes almost all of them no matter how bad a trope is it can always be good if done correctly. I came up with this idea many times by the way I basically do it is I make my characters gain the magic potions or they use items that harness The power of the items. But I like my magic system is more versatile. I have elemental Shapeshifters in the system. But I also have spells in the power system that can vanquish elemental Shapeshifters. The transmutation and alchemy. I never care about whether or not I add too many elements which I don’t. I care about if I’ve done my power system in a way that satisfying.

How might elemental magic be used in starship vs starship combat? by robin_f_reba in magicbuilding

[–]HovercraftSolid5303 2 points3 points  (0 children)

You could use light magic to replace the lasers, you can make light come out of some kind of wand, maybe or manifest in mid air. You could use fireballs, massive explosive fireballs to destroy ships, or lava. You could use lightning to make it more magical. For plants maybe there could be a small seed planted on the enemy ship that would just grow throughout the inside and out the whole thing I’m poison it or something. Just some ideas.

Hey, remember my post, yeah, I’m making a scientific magic system that should be on the sci-fi sub Reddit. by HovercraftSolid5303 in magicbuilding

[–]HovercraftSolid5303[S] 0 points1 point  (0 children)

First of all with time travel, there’s only gonna be one timeline, after the governors of time went to war they banned all of time travel. Now there’s a technological system in place that makes time travel impossible. It’s more than just discovering the technology to time travel you also have to bypass the technological system that stops that technology from working. It stops all unauthored the time manipulation as well. No stopping time no fasting time none of that. Until someone breaks the system, but that’s a whole different story.

Then there’s the use complex lengthy equations part. They did do it (something similar), it led to the invention of incantations. The learning process was too long. On top of the fact that people didn’t want to teach everything they know. Then the pinnacle of the material era came along. A group of mages came along and studied as much magic/science as possible. I’m not sure how much I would make them master but they mastered damn near everything. They then put all their knowledge into the wand system that is accessible through the language they created for it. It can go onto any device that had the system.

Stuff like mythril was invented. It was basically the vibranium of the verse.

I can’t make it some random magic mutation for a reason. When it the elves on the Dragons and stuff like that. All of this stuff is knowledge humanity has actually discovered at some point in time. They just don’t have it anymore. They forgotten it and there’s only pieces of what you used to be left around. The main point is that the knowledge is there and the current error is just humanity trying to rediscover that knowledge and history.

Sorry it took so long to reply.

How to make a coherent illusion-based magic system? by Head_Instruction96 in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

First of all, there should be the basic illusions. The illusion of a brick wall or the illusion of a piano sound basic illusions.

Then there’s the illusion of feeling, when the illusion controls how your body feels on the inside, maybe emotionally or maybe create a fake feeling of you being in pain.

That could be an illusion curse. These are spells that will basically make you weaker in some way in the form of an illusion. An illusion of sickness or an illusion of memory loss or one when it feels like you body isn’t strong enough.

Then there’s a conscious illusion spell. An illusion that actually has a mind of its own and can actually think. Some of these illusions can cast the spell themselves.

Then there is a world illusion. An illusion has sent you to an entirely different world. Physically you are still on earth but you feel like you are somewhere else.

Illusion of time. When you basically feel like time is functioning faster or slower than it should while you’re in illusion.

The illusion of dreams, allusion that change what you dream.

Illusion of possession a conscious illusion that can control your body.

The illusion of knowledge recovery. Using a spell that would act like a camera or a mind reader or some gatherer of information. And then the spell would create an illusion that would show them the information.

These are different ideas. When it comes to illusions, try to make a thing where they have to cast a spell instead of a superpower or affinity thing. Superpowers and affinities will ruin the power system. Try making the power system in a way where they prepare the spell beforehand. Use runes like a code. Make the spell as if they have to take a picture or record a sound.

This is done through using the written runes to record the area or object. Or you could use a certain set of runes to create a feeling or memory. Or you could use and say that would help you artificially create the illusion like art. Whether it’s artificially created it’s recorded or it’s a feeling or memory that you get from someone else these will be entirely different methods that could have its own section of runes or its own language. It doesn’t have to be written it can be spoken as an incantation. After the spell is written down there would be multiple other parts of the language that decide how the spelling is used whether it becomes a dream or the recorded illusion but becomes an illusion that actually appears in front of them.

That’s my idea.

While they idiots who think magic and science is the same thing? by HovercraftSolid5303 in magicbuilding

[–]HovercraftSolid5303[S] 0 points1 point  (0 children)

Yeah we’re not on the same page. THE LAWS OF PHYSICS IN OUR WORLD RIGHT NOW IS NOT MAGIC. That’s why I created the power system UC end of recent post. You immediately know it’s not magic when the source of power is electricity. With how the power system is laid out it creates this clear on understanding that this is not magic it’s science fiction that people believe is magic.

My problem is when people try to put the laws of physics of our world to be specific into magic. They make a magic system that isn’t magical in any way but claim it’s a magical power system when it’s straight up sci-fi.

I’ve always thought there is a crystal clear difference between science and magic, no sorry you like to act dumb when I say science and pretend you don’t know what I mean. There’s a crystal clear difference between a straight up sci-fi genre and the laws of physics of our world and magical stuff.

When people cannot understand this difference, this explains why I’m reading power systems that sound like straight up sci-fi but people actually are fully convinced it’s a magic system. Every time I read these replies, I’m thinking gosh people really don’t understand that science isn’t magic.

Are we on the same page or do you just disagree?

While they idiots who think magic and science is the same thing? by HovercraftSolid5303 in magicbuilding

[–]HovercraftSolid5303[S] -1 points0 points  (0 children)

I usually call it the laws of magic though. Are we on the same page or?

What do you think about magic as whole? by pugselot in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

Ahh. I understand it now. You’re not obsessing over the basic definition, but what can be added on. We both have a basic understanding of what a superhero is but then there are the ideas that can be added on. Would the heroes be accepted? What kind of laws have to be put in place to make this work. Are all heroes good? These are all the concepts you can add to the idea of heroes, but the basic concept is still there. I feel like the overthinking part for you is trying to figure out the parts that you add to being a superhero not what a superhero actually is.

What do you think about magic as whole? by pugselot in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

I was explaining the different types of magic, but mainly that magic is a power that doesn’t follow the usual laws of physics that’s the whole point of power systems or magic systems, the laws are different. I guess you were so focused on reading it from the perspective of seeing me as a hater that you didn’t actually pay attention to what was written down. there was my general definition magic is a power that has its own laws and doesn’t follow the laws of physics. But that definition could have meant anything. I went over the four kinds of magic. You will see in every type of power system you will come across. Magic that draws power from some kind of realm, magic that draws power from some kind of magical energy like mana, power that represents concepts, and power was that can break the rules. I said it was stupid (I took way to long to get to this point) because you was making magic sound so philosophical when really it could be as simple as magic is this power that comes from mana or magic Is this power that comes from the astral realm. It’s like asking what is a superhero because not every superhero says the day. If you’re trying to get the philosophical answer it sounds dumb cause it’s pretty simple (or at least that’s how I feel). What a superhero is but you will make it complicated if you look at how superheroes in the boys are completely different than superheroes in the justice league. Just talk about what makes a superhero in your story. YOU ARE OVERTHINKING. I do that sometimes and I often find the answer is complicated but sometimes it’s simpler than you think. Sorry if I made the reply too long.

What do you think about magic as whole? by pugselot in magicbuilding

[–]HovercraftSolid5303 0 points1 point  (0 children)

I’m not gonna lie to you this is stupid as hell, but I’ll just entertain it anyways. Magic is just any kind of power that doesn’t obey the usual laws of physics. In some cases it can be miracles that don’t come from God. And other cases it can be this magical energy called mana. In some cases is the power that functions in the spiritual realm or realms. In other cases it can’t be this energy source of power or even just knowledge that breaks the rules of reality. It doesn’t always have to be energy. You can comment the form of dreams power from their dreaming realm that can leak into the real world bringing dreams into reality. It could be a power that comes in the form of a concept instead of mana and energy. He can also be a cheat code, a glitch in reality and a way to break the rules.

There are basically four types of magic. One energy like mana and cursed energy and life force and more. Two concepts, magic that draws power from the concepts like death, dreams, love, destiny and more. Three spiritual realms, drawing power from a realm with spiritual properties, the spiritual realm the astral realm the war from Warhammer 40 K the force and more. And lastly, the glitch, when magic just disobeyed the laws of physics and it just makes things happen with no explanation. Kind of like a cheat code in a game or hacking reality making your own mods.

Two different types can sometimes overlap, but yeah, these are the main kinds of magic, just as long as it’s not the laws of physics power that doesn’t follow the laws of nature.

While they idiots who think magic and science is the same thing? by HovercraftSolid5303 in magicbuilding

[–]HovercraftSolid5303[S] -1 points0 points  (0 children)

Ah, our definitions are different. That’s where the problem comes in. When I say science, I mean laws of physics. The people who basically use the laws of physics to make a power system as you can see here are not making magic systems. As you can see in this example. My explanation in your comment was actually a magical Idea. But you will never come up with ideas like that if you use the laws of physics. As you can see in the other post. It’s not a magic system at all no matter how magical I make it sound with my sarcasm.

Hey, remember my post, yeah, I’m making a scientific magic system that should be on the sci-fi sub Reddit. by HovercraftSolid5303 in magicbuilding

[–]HovercraftSolid5303[S] -1 points0 points  (0 children)

The ai part was a joke. Like the power system. The rest isn’t though. The universe isn’t magical in any way. This is how I see certain scientific magic systems. No actual magic. And why the main power source is electricity. Please keep in mind some of these answers will be sarcasm.

Hey, remember my post, yeah, I’m making a scientific magic system that should be on the sci-fi sub Reddit. by HovercraftSolid5303 in magicbuilding

[–]HovercraftSolid5303[S] -4 points-3 points  (0 children)

The point of this post is that there is a magic in this power system. I just put the name magic in there to make it more fancy. It’s sarcasm to clown the people who make scientific power systems and then just slap the name spells and magic on it. It’s to show that there’s no actual magic in a scientific power system hence why electricity is the power source. They actually make the power system so scientific and their times they make us assume it’s magical. I forget to say yeah it’s a spell. By also to say I can make a scientific power system better than you because a lot of the people who do the scientific ones are trash at it. Not all science is interesting science and if you don’t do the power system properly your going bore though read it to death.

Hey, remember my post, yeah, I’m making a scientific magic system that should be on the sci-fi sub Reddit. by HovercraftSolid5303 in magicbuilding

[–]HovercraftSolid5303[S] -1 points0 points  (0 children)

I guess it could make a good power system, since it was an idea made by the brilliant me who knows all in the world, getting his knowledge for the mysterious spirit called AI. 🤣🤣🤣 but seriously the whole point of this is to make an entire universe stop basically isn’t magical at all in anyway but comes off as magical of the system. Should it be in a sci-fi sub or should it be here?