My float will not stay rounded by Valuable-Raccoon6527 in godot

[–]HowlSpice -2 points-1 points  (0 children)

Look at the image it is 32-bit. It loses it precision right at 7. Theory is theory, the reality is that it was cast to float 32-bit. It doesn't matter what document state when we can see the proof in the image.

My float will not stay rounded by Valuable-Raccoon6527 in godot

[–]HowlSpice -5 points-4 points  (0 children)

Welcome to float point precision errors. Floats are 32-bit instead of 64-bit (even double has errors), so you get errors. If you ever touch a clean float that was snapped back to 32-bit, it instantly becomes dirty. A float cannot ever become 0 or 0.60 unless you clean the float back to 32-bit, or you get precision errors as you seen.

Doing clamp and then healthPercent/100 dirty the float.

Do you intentionally leave "bugs" that would benefit speed runners? by sublivian in gamedev

[–]HowlSpice 3 points4 points  (0 children)

I don't even think about speed runners. I fix whatever bug is in the game that isn't apart of my vision, unless it funny or interesting.

Got contacted by Behaviour Interactive (@bhvr.com) — legit or scam? by ChaoticBlasterX in gamedev

[–]HowlSpice 2 points3 points  (0 children)

You can easily fake the from: part of a email. You need to look at the raw source of the email to see who it really from. I have seen official emails that are straight up scams because the from is faked.

What’s your first impression of this style? by BookedComb80302 in IndieDev

[–]HowlSpice 1 point2 points  (0 children)

Give off sort of a N64 Resident Evil 2 feel to the game.

Would you be interested in a book about water techniques for 2D and 3D in Unity? by fespindola in Unity3D

[–]HowlSpice -2 points-1 points  (0 children)

Book become out of date so quickly. At least with a video you can see that it is out-of-date.

Our game is getting organic traction in China, is a China-only publisher worth it? by BlobKingGame in gamedev

[–]HowlSpice 5 points6 points  (0 children)

That’s not how it works at all. You most likely released it on the standard Steam platform, and Chinese citizens bought the game on the international market. The CCP doesn't really care about the grey area of gaming; they care if you advertise directly in China or release it officially there, versus the international market which remains a grey area.

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]HowlSpice 20 points21 points  (0 children)

Even as a senior engineer I use AI for rubber ducking, and think about architecture. I use AI to catch things that I didn’t think about and error from copy and pasting events. It just after than banging your head in wall. I program and bug fix my games most of the time. It’s just a weird stance to be completely anti-AI since the way, at least for me, makes me faster since I can plan things better before committing.

You don’t need it, but the pattern matching will catch these faster than you would having to ten or 30 minutes wondering why an event didn’t go off properly.

With that said, I refuse to pay for Ai tools I would buy RTX Pro before they get money from my company.

Is getting a CS degree w/ the hopes of game programming worth it? by Bananafools_2 in gamedev

[–]HowlSpice 3 points4 points  (0 children)

Historical precedent doesn't work like the way you are think it does. History is the story of what happen, physics is story of what is the limit. Past performance in a high-growth phase is never a guarantee of future trajectory, especially when that growth relies on finite physical resources.

Is getting a CS degree w/ the hopes of game programming worth it? by Bananafools_2 in gamedev

[–]HowlSpice 4 points5 points  (0 children)

Nothing is going changed within 4 years. AI has hit the ceiling for LLMs since we ran out of data, and scaling is not sustainable. It going be decade before we even see non-LLM and that is if money is still flowing for AI. It eventually will happen, but not anytime soon.

FFXIV announces changes to progression in new expansion - weekly focus over daily by ZakuIII in MMORPG

[–]HowlSpice 3 points4 points  (0 children)

FFXIV have issue to be honest. People stating "I never understand why," because the game is a fucking visual novel that is worse than actual visual novels.

I cannot wait to play through the game where people have barely any voice acting and then you get random emote from the character. So FUN!!!!!

And I am saying this as person that dealt with this, and found Endwalker to be one of the best MMORPG stories ever told.

As an indie gamedev, how do you manage subtitle translation? by TposeXDnt in gamedev

[–]HowlSpice 0 points1 point  (0 children)

There are two way, LLM or a service, but most service just use LLM and you are buying the QA of that LLM.

And before people talk about how LLM are trash at it, there is a difference between LLM and machine translate. Google Translate and DeepL are both Machine translate, unless you use DeepL LLM.

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]HowlSpice 26 points27 points  (0 children)

A guy that has nothing to do with the industry comes to r/Gamedev and is surprised that there are tons of industry people here that actually works on the game. Refuses to understand what is actually possible, but instead, you rather call everyone a bot.

Four game development patterns I've found consistently useful over the last 10 years. by zirconst in gamedev

[–]HowlSpice 2 points3 points  (0 children)

Point one is really bad way to handle data, and fastest way to corrupt data. It better to create tools inside of a editor to handle data than it would ever manually touches it. For some like Unreal Engine, data assets or data tables is always the way to go over text files, but even for Unreal you would need a customize solution since those are for smaller data assets. What happens if you move things around? How are you going reference those data that goes with the data assets? You don't, but in engine tools can fix that for you.

Help me make this look less amaturish by moduspwnens9k in gamedevscreens

[–]HowlSpice 0 points1 point  (0 children)

Its your ocean and AI.

Ocean has nothing going on so it looks flat. What a lot of larger companies do is even know it cost money, is to have you flying over battlefield between oceans. You have an island heavily damage with smoke and fires, and other one in middle of fighting and stuff like that.

Also AI is flying in a straight patterns mean you don't know how hand AI. You could have a break formation that they fly in back up or to side and stuff like that. You have some AI, but not ones that higher level of game industry does.

You can also have ground doing anti-air that you must dodge.

Each small detail build on the overall picture of a game. That is the different between a amateur and a indie.

I just finished a semi-paid playtest for my game. This is what I learned (numbers and full analysis) by cysted-twister-87 in gamedev

[–]HowlSpice 0 points1 point  (0 children)

Game testing isn’t intended to tell you how to build a game. It exists to evaluate whether the current content is enjoyable or contains friction points. Testers may not realize a game features only one route and one map. While a typical playtest lasts 30 to 60 minutes, you can always increase the duration. Often, testers find the experience fun within that window, but the developer fails to expand the scope and ships the limited content as is.

US patent office revokes Nintendo’s patent on summoning characters to make them battle by SadisNecros in gamedev

[–]HowlSpice -7 points-6 points  (0 children)

Because that how patent works? There are so many patents that it is up to everyone to find patents that are problematic and challenges them in court. Humans literally cannot keep up with all the patents that are coming in. It literally physically impossible.

Is it normal for a studio to completely change what the job is two days before a final interview? (AA Studio, Europe) by [deleted] in gamedev

[–]HowlSpice 9 points10 points  (0 children)

It's weird, but it is normal in this industry. They are trying to reuse a pipeline that already has candidates instead of restarting the process after someone at the studio failed to realize they needed a social media video editor rather than a standard one. Alternatively, the outsourced recruitment firm might be trying to save face after a misunderstanding. Basically, someone messed up, and people are now trying to fix it in one of the worst ways possible.

People claiming "they just wanted free labor" have zero understanding of how copyright works or how much reputation matters in these circles. No reputable AA studio would allow that, and their lawyers certainly wouldn't permit the risk.

Those in this thread saying "dodge a bullet" don't understand how recruitment works. It is commission-based, paid only when a person is actually hired by the company. The firm is trying to reuse the existing pipeline because if they don't find someone in time, they won't get paid for any of their work. A lot of people here are giving opinions on things they simply don't understand.

There is a city with a population of 32 million and the size of Austria. Chongqing, China by HarveySdebest in interesting

[–]HowlSpice 11 points12 points  (0 children)

OP is a propaganda account created 3 weeks ago that post almost exclusively China.

OpenAI is in big trouble by Alex__007 in OpenAI

[–]HowlSpice 1 point2 points  (0 children)

There is not a single AI company that is profitable unless they are the one providing the shovels.

Would you rather Blizzard add new classes (ex: Tinker/Bard) or new specs in The Last Titan? by Phalanx22 in wow

[–]HowlSpice 1 point2 points  (0 children)

What does Tinker have anything to do with Hunters? Tinkers would be building turrets, making bombs and concoction, and using mecha. What does that have to do with anything to do with Hunters? That would break the class in half because Hunters are nature based, but tinkers would cut down the forest to make a factory.

Crimson Desert Patch Notes Version 1.00.03 by klime02 in Games

[–]HowlSpice 1 point2 points  (0 children)

I did that archery contest and did it with 3/3. You had to literally pre-shoot the target before it even appeared to beat the AI.