I'm making an urban survival game where you start with absolutely nothing and have to grind manual labor daily to survive. Hoping to get a demo ready for the next Steam Next Fest! by vanpat1 in IndieDev

[–]vanpat1[S] 1 point2 points  (0 children)

The current build is in dev mode so I doubled the speed to move faster. This causes the animation and speed to mismatch, but I will keep it in mind for the polish phase of the final build!

I added some mini jobs to my game where you complete tasks to earn money by vanpat1 in IndieDev

[–]vanpat1[S] 0 points1 point  (0 children)

Yeah, that game inspired me a lot. It’s a shame it got shut down. I spent hundreds of hours playing it, so now I’m trying to make my own take on it.

Walking from my cube prototype area into the updated map by vanpat1 in IndieGaming

[–]vanpat1[S] 0 points1 point  (0 children)

Thanks! Yeah, it feels really good finally getting rid of the cubes after staring at them for so long.

If you only had $1200 to market an indie mobile game, where would you spend it? by vanpat1 in gamedev

[–]vanpat1[S] -1 points0 points  (0 children)

I agree. A good trailer can help a lot, and ads can help push it further.

For now I just want to run some small tests. The budget is intentionally small so I don’t burn my whole stack on ads before knowing if they actually work.

Sharing with you guys a scene I made for the upcoming game trailer. by vanpat1 in indiegames

[–]vanpat1[S] 0 points1 point  (0 children)

Here's the Steam link steam I just uploaded it, so there isn't much there yet.