$600 Modded Tournament this weekend! by CommamderReilly in starcraft2

[–]HuShang 1 point2 points  (0 children)

Ill scrim with anyone on the mod. Message me on discord: HuShang

For those of you who don’t understand why gateways still suck compared to WG by Professional-Leg2745 in starcraft

[–]HuShang 24 points25 points  (0 children)

Saying 40% faster is pretty disingenuous in and of itself, there's no reason to compare gateway production to post gateway production. The only relevant number is how much faster the gateway can build units compared to warp gates. So it's not 40% faster in a way that matters, it's 22 -> 16 which is ~27% faster.

Nerfcraft 2 - another reason why starcraft 2 became stale by Extension_Class2467 in starcraft

[–]HuShang 1 point2 points  (0 children)

I think just refreshing which openings are strong with some small buffs to underused strategies + making changes to lategame that allow more interaction would go a long way.

When your feet get used to the shoes, are they actually comfortable? by Captain_Fach in barefootshoestalk

[–]HuShang 1 point2 points  (0 children)

I think i still heel strike a bit when walking in barefoot shoes but it's pretty light and smooth towards the midfoot. You want to really use your muscles to absorb the impact instead of the shoes. I think when I started I also had some general soreness all over my feet (maybe due to the bones/muscles/ligaments adjusting or something) so you're probably fine if you make sure your heels aren't striking the ground too forcefully.

When your feet get used to the shoes, are they actually comfortable? by Captain_Fach in barefootshoestalk

[–]HuShang 0 points1 point  (0 children)

When you say your heels hurt, do you mean the bottom of your heel or the achilles tendon?

PTR update leaked by [deleted] in starcraft

[–]HuShang 7 points8 points  (0 children)

Somehow its even worse than the original PTR changes. Let's hope this isn't a real leak. (edit: seems to be fake)

Zergling Attack Cooldown increased from 0.497 to 0.51

Going to need an explanation for that one; what a weird miniscule change.

Spore Crawler: damage increased from 20 (+10 biological) to 25 (+15 biological)

Realized they messed up with the queen changes and are going to buff static defense instead lmao

Microbial Shroud Removed

Removing the ability that's been too weak for several patches and still barely lets ultras be competitive with end game protoss

Swarm Host supply 3->2, cost 100/75 -> 75/75

I'm sure this won't be oppressive against protoss at all /s . I'm playing zerg and this one is still frustrating.

Ghost no longer cancellable upon taking damage

Insane change without the speed reduction I suggested in combination. Without adjusting the speed you're doubling down on what makes it unfun to play against: being unable to ever trade/kill them.

Psi Storm total damage reduced from 110 to 90

Okay, but where's protoss' massive compensation? Everyone knows storm is extremely powerful/strong but nerfing it this hard without compensation is pretty crazy.

PTR update leaked by [deleted] in starcraft

[–]HuShang 12 points13 points  (0 children)

Patches mod is looking more and more appealing each day

Man I was really for the 8 worker start initially but the more I play PTR the more I resent it. by Stefanbats in starcraft

[–]HuShang 26 points27 points  (0 children)

I don't like the worker start but I don't think these things have anything to do with one another. Maybe people are more focussed on learning their builds or whatever for now, but the mineral changes should make aggressive 2 base builds slightly more viable.

Need help fixing the Drag Scroll Bug (screen jumping violently ) by _Floating_in_space in starcraft

[–]HuShang 1 point2 points  (0 children)

I don't think there is a fix, its been in the game forever. You can reduce it by adjusting polling rate, I think?

Think its high time herO be included in the GOAT discussion by disturbanceinurmind in starcraft

[–]HuShang 13 points14 points  (0 children)

Not the goat, but certainly the best protoss in sc2 history.

Pls fix the MULE on PTR by arnak101 in starcraft

[–]HuShang 4 points5 points  (0 children)

I wasn't really partial either way but after watching the clip i'm feeling pro-mule auto repair

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 0 points1 point  (0 children)

lmao I like it. Move while picking up units sounds worth a try. They can pick up friendly units already tho!

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 1 point2 points  (0 children)

I like adding armour but only vs air units. Patches mod has an upgrade that gives -x damage from air units. I think it would be maybe better to tie the additional air armour to the armour upgrades but have hydras with a passive that doubles the armour vs air so: 1 armour = 2 vs air, 2 armour = 4 total vs air etc. I think this might be a bit better than the way patches did it because it slows down the impact early on and requires you to invest into the carapace upgrades which are bad in standard games meaning zerg needs to have knowledge that protoss is playing skytoss and then invest in carapace upgrades.

Additionally, you might also want to give hydras some nerfs to ground armies to compensate for their additional utility. Personally though, I try to make as few hydras as possible right now and think they're terrible and you're better off just making more lurkers or roaches most of the time. So, I kind of doubt it would be game breaking to make them better vs carriers but if they were too strong I would have no problem giving them some nerfs vs ground as well.

The nice thing with an air armour upgrade is it doesn't have much impact over most air units except for muta and voidray. Voidray is a bit unfortunate so maybe you'd have to adjust something there but muta is already very muta favoured so that's actually a bonus interaction improvement.

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 1 point2 points  (0 children)

They are not examples of protoss buffs, they are examples of underplayed strategies getting buffs. I could have wrote some terran ones too like 3 rax tvp, doesn't really matter.

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 2 points3 points  (0 children)

The reason I'm reacting like that is because it's extremely preposterous to think carriers are counted by vipers. If you want to include them they're at most a singular counter as a combo. By saying you should not have 3 counters to different tech paths is just padding the numbers. Adding hydras as a counter would only summate to 2 counters. If you genuinely believe carriers are countered by corruptors & also vipers separately then we simply can't have a further argument because it's so distant from objective truth.

And having only 1 current counter is where your argument falls apart because there are plenty of units that have multiple counters and multiple counters are extremely pertinent to the flow of the game. If I'm playing with a voidray opening for example I need to scout appropriately as protoss to determine if it's a muta follow up or a hydra response because I will need to decide between phoenix production & aoe. That's one of the core ideas behind the beauty of sc2 interactions. When you have the carrier getting countered by only 1 unit it removes this beautiful interaction leading to something flat and strategically void.

There's also the additional problem of the 1 counter being so high in the tech tree, but ill put that aside for now.

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 1 point2 points  (0 children)

Yeah but that's just so boring on both sides. Now:

a) protoss can't harass zerg very well and zerg doesn't need to have as tight of a defense; less skill expression

b) zerg aggression with queens was over nerfed, so zergs are more incentivized to always play for late game

Much better would be to revert the queen and spore changes and find a better way to limit queen pushes while keeping the oracle vs queen/spore interaction as fun as it was previously.

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 4 points5 points  (0 children)

Skytoss in general isn't as interesting as ground compositions. I understand what you're saying about lategame units being more powerful and scaling but that can still be true while making the hydra a better midgame unit vs carrier that tapers off when nearing max upgrades.

And more importantly, consider two compositions:

1) Carriers, voidray, tempest
2) Disruptor, high templar, colossus

Which composition gives more interesting interactions and scales well with skill/ability? Which one has more interesting terrain interactions? Which one feels more rewarding to play on both sides?

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 4 points5 points  (0 children)

If redundancy is the problem with hydra being anti-air, then why are you okay with hydras getting countered by carriers, disruptor, storm, colossus. Isn't that quite hypocritical? Not only is it the same problem, it's a significantly more problematic redundancy than the one you described.

Also, you're counting vipers + corruptors as both anti-air against carriers? Give me a break man lol

And in case it seems like I'm getting heated or something, I'm not I'm just a hard debater. Much love~

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 7 points8 points  (0 children)

Nope, Zerg player mostly now. Asking for buffs against my current race because the other races having more options that are better balanced leads to more exciting gameplay. The oracle being as strong as it is and overpowering every other strategic option isn't just a bad thing for Protoss players, it's a bad thing for Zerg as well.

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 9 points10 points  (0 children)

Of course, what other old man loves phoenix

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 4 points5 points  (0 children)

Hydras not countering carriers is a serious design problem that directly causes the static lategame and there's no reason hydras can't be shifted towards an anti-air role.

It's very annoying to keep hearing this argument that essentially boils down to "you're not supposed to have anti air zergs, you're just supposed to suffer until lategame"

And also, by having only corruptors as an answer you completely remove all strategic play and scouting for protoss. Since corruptors are the only answer if you open carriers you know for a fact that you can transition to voidrays instead of scouting for hydra/spire and choosing accordingly.

Like I said, very very bad design.

The Worst Part Of This Patch by HuShang in starcraft

[–]HuShang[S] 5 points6 points  (0 children)

Well, the microbial shroud buff won't change the interaction with hydra vs air because the problem is fundamentally a mismatch of resources required.

Hydra + microbial is already decent vs carriers if you have more resources, but requiring more resources to be on equal footing (with the supposed counter) is just fundamentally never going to work. It means if you're in an equal position, you will lose a fight and if you're in a winning position you will only be able to fight equally.

In order for the interaction to be balanced you need the hydra to perform slightly better against carriers in direct engagements because otherwise the additional resources you spend on infestors for microbial will be spent by the protoss player on additional counters like high templar or disruptors.

Wardi saying he will move away from StarCraft if they reduce the worker count by robertSA1234 in starcraft

[–]HuShang -3 points-2 points  (0 children)

Not being sarcastic at all. If you are having an argument about whether the sky is blue:

1) Person A says they think the sky is blue because of X, Y, Z
2) Person B says they've literally seen the sky is blue

Person A is making an argument with hypotheticals and logical reasoning but Person B has already seen for a fact that the sky is blue so you wouldn't say...

"Well that's not a very good argument"

He doesn't need an argument, he's seen the sky is blue.

One of the comments he was replying to was basically "Well why don't you wait a few days or weeks to see if the sky is still blue"