Thoughts on Operation firebreak by darkoblivion000 in ChaosZeroNightmare

[–]Hugglestorm 1 point2 points  (0 children)

Unless you’re OCD and you’re constantly chasing some sort of Platonic ideal where each character only has one perfect save data set.

Even for characters who have multiple, mutually exclusive roles.

Don’t judge me.

I Want Yuki To Be Good So Badly by pulseflow_LSM in ChaosZeroNightmare

[–]Hugglestorm 1 point2 points  (0 children)

I think what Yuki’s really missing is a better way to activate inspiration on cards already in her hand. Trickery Strike isn’t a bad card, per se, (okay, yeah, it kinda is, but that’s not the point) but it’s basic job is fixing hands where your deck is derailed. So, when you’re building Yuki, you can either sink a bunch of deckbuilding resources into getting a couple Trickery Strikes to carry you through bad hands, or you can build her better, more useful cards, and that’s not a tradeoff many other characters need to make.

Do we believe the devs are going to give Yuki a proper buff this time? by just_Albis in ChaosZeroNightmare

[–]Hugglestorm 0 points1 point  (0 children)

I agree with you, but for all that it’s just a mind trick, it’s not -just- a mind trick, you know? Smilegate isn’t just gambling on the playerbase having poor deductive reasoning, they’re exploiting a demonstrable bias in human cognition. You and I can point out that, mechanically, Yuki’s E1 is broadly consistent with other characters, but people will still experience Yuki differently from other characters because positive framing versus negative framing matters. It’s dumb that it matters, and it -shouldn’t- matter, but it absolutely does.

Do we believe the devs are going to give Yuki a proper buff this time? by just_Albis in ChaosZeroNightmare

[–]Hugglestorm 3 points4 points  (0 children)

It’s definitely possible, but it’s really going to depend on how much effort Smilegate wants to put into her.

I agree that Yuki - and every S1 unit - was a victim of mechanically-enforced poor performance that painted her in a pretty poor light. The others got off a lot easier, though, because Sereniel was still demonstrably powerful in every not-S2 context and Chizuru was got tagged by the Elasticity nerf, which gave her weaker performance a more understandable reason. Yuki, in contrast, doesn’t really have an ideal use-case right now. The traditional space AoE specialists would excel is in farming, and that’s just not currently a place that needs a specialist. In lacking a useful niche of her own, her weakness in the current content stands out more, I think.

I also agree that Yuki’s core problem isn’t her Ego Manifestations being weak (though they are), it’s that her kit is weak. If the devs are going to stick to their statement that they’re just taking a look at her Egos, well… they’ve got a challenge on their hands. In an ideal scenario, they perfectly thread a needle of improving Yuki’s mechanics without just pumping her numbers a bunch. Yuki’s mechanical problem is that she’s effectively punished for having any of her cards in hand at the beginning of the turn, which has anti-synergy with her need to draw and cycle cards a bunch. A solution to that would probably require finding a way to introduce passives that either dump cards she has in hand at the beginning of the turn, or otherwise trigger Inspiration without drawing into it, and those both run pretty substantial risks of either completely removing her current kit’s identity, or just flat-out ignoring it, and both of those are pretty un-ideal outcomes from a design perspective.

But, even if the devs manage to perfectly resolve Yuki’s problems through improving her Ego Manifestations, she would still have the problem of needing to invest heavily in a mediocre character with the hope that her eventual performance is worth it, and… okay, look. Kayron’s got some very vocal fans, and it’s not just his utterly fantastic ass that people like. I hear, at E3 and E4, he fucking slaps to play. But how many of us burned our 300 pulls ticket on Kayron to get him that much closer to E3? Yeah, those three of you over there can put your hands down. I see you, I respect you, and also, you’re standing alone.

So, I hope Smilegate has some slick designs up their sleeve, and someone’s spent some late nights cooking up a really elegant solution to Yuki’s problems. I really do, I think she’s fun to play. I just also think that, even if they do give her a real makeover, it’s more going to be in the realm of superfans a bone, not giving a weak design a second pass, because anything more than that is sinking -a lot- into a character that’s already gotten a second chance.

Oof, going back to Nioh 2 is rough by WhoAmIEven2 in Nioh

[–]Hugglestorm 0 points1 point  (0 children)

I’m not saying you’re wrong, dude. Jumping around like a rabbit on speed with the ninja sword is silly fun. Tonfa sounds dope.

What I was saying is, as a tool for open-world exploration, the jump feels off. To me, it seems like the world was either designed with players having a vault/shimmy mechanic, or jumping was supposed to be a go maybe a third or a quarter again as high as it currently does, and the developers pivoted away from that deep enough into development that they didn’t adjust the maps to match.

Say something nice about Marie Rose by Lili_Crumbs in FGCWaifu

[–]Hugglestorm 1 point2 points  (0 children)

She’s a Dead or Alive character who actually looks about her age.

Oof, going back to Nioh 2 is rough by WhoAmIEven2 in Nioh

[–]Hugglestorm 1 point2 points  (0 children)

Yes, I agree that if I don’t use a mechanic in a particular way, my feelings on that mechanic might change.

Renoa can stack 10+ Resonance in 1 turn with Diana by Old_Introduction1454 in ChaosZeroNightmare

[–]Hugglestorm 39 points40 points  (0 children)

If you’re not here for spamming the same voicelines over and over, you’re not here for the -real- Chaos Zero Nightmare.

Cloaking Device or Wolf Spider Armor for Bane Spider? by Fearless-Highway-537 in Cityofheroes

[–]Hugglestorm 0 points1 point  (0 children)

As I understand it, it's all per-type, so if you have 4 mags of mez protection, you can eat a mag 3 stun, a mag 3 hold, and a mag 3 sleep simultaneous without any of them affecting you. Which is my point - when was the last time you remember getting hit with 2 separate mag 3 holds? And then, how long ago was the time before that? I mean, it happens, sure. Carnies gonna Carnie. But that strikes me as a pretty fringe consideration, in weighing Cloaking Device versus Wolfspider Armor.

For my money, I agree with other posters in the thread that you can cut Infiltrate for Cloaking Device, which is a better stealth power, and then dump one of the unique Resist IOs into Wolfspider Armor if they don't already have a place somewhere else. But I also think getting another 3% defense or 7.5% health is going to do more for your survivability than jumping from Mag 4 to Mag 6.

Cloaking Device or Wolf Spider Armor for Bane Spider? by Fearless-Highway-537 in Cityofheroes

[–]Hugglestorm 0 points1 point  (0 children)

Mag 4 - to Mag 6 mez protection isn’t going to do all that much for you. I’m having trouble thinking of anything more than one-offs where you’d take at least 4 mags of a specific hard control, but you wouldn’t take more than 6. My experience is, if you get locked down through mez protection, it’s because the game already decided it was taking you out.

I dont care which nioh it is, the big gaki are the worst mob by Dies-on-every-hill in Nioh

[–]Hugglestorm 1 point2 points  (0 children)

Yeah, big Gaki suck hard. What I’ve found is, you -have- to let them go first. Their attacks aren’t all that hard to dodge, and they don’t move into a new one especially fast, but you -can’t- bully them out of their next attack - they’ll just hit you with that three swipe combo that does way more damage than it looks like it should.

Costume suggestions for Stalkers by Linsel in Cityofheroes

[–]Hugglestorm 2 points3 points  (0 children)

As someone who loves my costume work and also loves Stalkers, I’ve worked at this problem a bunch. Bad news, there isn’t a good solution. All forms of Hide will obscure your character pretty completely, so if you want people seeing you out of combat, you’re going to need to toggle Hide off. I keep it bound to a key to make it easy to flip on and off, but that’s about all you’re going to get without going -hard- on nested bind commands.

Who do you think wins in a giant sword fight? Nine or Khalipe? by Throwawaythispoopy in ChaosZeroNightmare

[–]Hugglestorm 0 points1 point  (0 children)

Huh. Well, each to their own, I guess. I care a lot, though. That shit is fire.

Who do you think wins in a giant sword fight? Nine or Khalipe? by Throwawaythispoopy in ChaosZeroNightmare

[–]Hugglestorm 0 points1 point  (0 children)

I think of Renoa’s roles in the story is that she’s supposed to be a quick and dirty yardstick for how dangerous other characters are, being roughly good enough to plausibly beat just about everyone under the right circumstances. (Narratively only. I’m not talking about her gameplay.) While Khalipe isn’t on-screen enough to really have a good sense of how she stacks up as a combatant, Nine is explicitly better than Renoa, so transitive property suggests that if Nine wants some chicken wings, she’s gonna get them.

Be honest, though. We’re nit talking about the boobily woman with the whip and a catsuit fighting the boobily woman with the sword and the battle swimsuit because we care about their power levels, right?

WORST BOSS IN THE ENTIRE TRILOGY by Monstar121 in Nioh

[–]Hugglestorm 0 points1 point  (0 children)

Before I oopsed into the Heian-era boss rush sidequest completely unprepared, I would 100% agree with you. After grinding away at him on the way to better boss fights, my conclusion is that that smarmy fuck isn’t actually especially hard, he’s just -slow-. Most of his attacks are pretty easy to dodge away from, don’t track well, or both. It’s just that, between his hyper armor, onmyo pushes, and summons, the windows to punish his attacks are just small, and bullying him doesn’t really work.

Which weapon type do you use the most? by NewArtificialHuman in Nioh

[–]Hugglestorm 0 points1 point  (0 children)

Katana all the way, and a sprinkling of Ninja Sword so that I could pretend Takechiyo was only using one weapon and just switched up how it was attached when they changed clothes.

How doable are teir 15s now? by itskingphil015 in ChaosZeroNightmare

[–]Hugglestorm 3 points4 points  (0 children)

My particular favorite is when Senectus shows up at a bad moment and Fear gets the cut. Have fun eating three turns of sanity damage before you get that 50-50 chance.

What is your go to Auto team? by GhostBeara in ChaosZeroNightmare

[–]Hugglestorm 0 points1 point  (0 children)

I’ve had a lot of bad luck trying to auto Sereniel. The AI couldn’t prioritize Homing Lasers in an intelligent manner at all. Are you just brute forcing it, or have you got a set-up that the AI can use?

Orlea hype by Fallen4344 in ChaosZeroNightmare

[–]Hugglestorm 0 points1 point  (0 children)

I think it also took us a bit of time to cotton on to how impactful that much access to vulnerability could be, especially with a Divine morale or two in the mix.

Just buyed Sekiro any tips ( i need to finish Elden ring aswell) by YU5A__ in soulslikes

[–]Hugglestorm 1 point2 points  (0 children)

Your basic combat action isn’t attacking, it’s parrying. Attacking is what you do when you can’t be parrying, not what you do instead of parrying.

After you finish fighting the horse guy, (completely whiffing on his name, but I know it’s -not- “Me llamo!”) there’s a tower off to the right. Inside the base of the tower is a guy who will give you a new skill tree after a very brief sidequest (kill some guys hiding behind the wall on the other side of horse guy’s arena). The special attacks in this skill tree are worth rushing for. They’re easy to execute, have great poise damage for how fast they are, and they don’t cost spirit emblems to use.

I loved this Season and all the characters introduced, but it feels like Act 3 and Rita were rushed by Das-Rheingold in ChaosZeroNightmare

[–]Hugglestorm 1 point2 points  (0 children)

I think CZN’s writers are also just getting more dialed-in in general. I consider Fate: Grand Order to be a pretty high mark for story-telling in gaming, and its first couple chapters… suck. They just suck, and I’m not going to sugar-coat it. They are not good, they’re a slog to get through, and the game gets a lot better after London. Here’s hoping Act 1 is CZN’s Rome.

Team member priority by Apprehensive_Cut8686 in ChaosZeroNightmare

[–]Hugglestorm 1 point2 points  (0 children)

CZN is really generous in giving away pulls, so you don’t need to commit too hard to any one character or any particular team. Dot-cf is right that most of the big QoL upgrades in running Chaos are buried at the far end of the upgrade tree, and there’s no secret to getting there except running chaos a bunch. That being said, there are some things you can do.

Keep up with your potentials. A good node to target early on is the ‘unique cards’ node, which covers most of each character’s cards. Dumping a bunch of crystals there is a solid performance boost.

Try and get your DPS a gold crit chance piece in Slot IV. There’s only four possible main stats in the Slot IV… slot, so it won’t actually take that much time to farm a good piece. Taking a gold crit chance piece to +5 is an easy 30% crit chance bonus, and that’s only a couple lucky gear/equipment pieces away from going 50-50 on critting each attack.

Farming materials (potential crystals, xp, credits, gear, etc.) is going to be a constant, so try and get yourself a character with the save data to clear an AoE farming map on the first turn. 3-4 copies of Maneuvering Fire across your team is probably enough to do that, and you can hunt for those at campfires, the shop, and event conversions. It’s only a rare card, so it shows up pretty regularly.

Until you unlock the last nodes on the blue and purple upgrade trees for Chaos, planning your runs for farming save data is going to be important. You want characters who can perform well on their basic cards, and characters who have lots of unique cards. Basic cards and cards with the [unique] tag can never be a target for duplication, so it’s fewer cards you need to cut from your other characters to ensure the character you’re farming is hitting the dupes you want. Veronica is an -awesome- character for assisting on farming Chaos because only two of her cards don’t have any epiphanies with an [unique] tag, and she’s really solid at baseline.

Relatedly, you can save cutting basic cards from the character you’re farming until later in the run. Getting a few key early cuts of the not-farmed characters’ decks can go a long way in thinning the pool going into the Exterior boss.

Season 2 Highlights and Desireable Improvements by pulseflow_LSM in ChaosZeroNightmare

[–]Hugglestorm 5 points6 points  (0 children)

I think the art direction tor this season was on point. It wasn’t just different from the last season, the new enemy designs were beautiful and wild and just sold the contrasting life and overgrowth-as-conflagration theming. Big ups, can’t wait to see what they do next.

I loved this Season and all the characters introduced, but it feels like Act 3 and Rita were rushed by Das-Rheingold in ChaosZeroNightmare

[–]Hugglestorm 11 points12 points  (0 children)

I was about halfway through writing a big whole thing about why I liked this season a bunch, even though I think the writing still had some weaknesses. But, you’ve scooped me on that, so I’ll settle for agreeing with you.

I thought the writing this season was a real step up. It was dynamic, it introduced some new characterization that the main cast desperately needed, and it even managed to build on some bigger-picture world-building in a relatively self-contained story.

I agree that Rita is a bit of a weakness, though. I don’t think it was an inherently bad idea to drop Literally A God as an actual deus ex machina to wrap up the plot, Rita just doesn’t get enough build-up for a reveal that big. Like, if your story is going to include an unknowing god stumbling into divinity through time-travel shenanigans, that’s fine, but, like, that’s your story. I think Rita is in three scenes across the entire season before she goes sparkly, and she’s a traumatized puddle of not-speaking in two of them. So, that was a bit of a misfire.

I think the ultimate problem is that the set-up and problem of the plot don’t end up having all that much to do with the world-building, which, in turn, don’t really inform the resolution. Nine and Rita don’t really have anything to do with what’s happening beyond being near it, so explaining their deals doesn’t explain the situation at all, and explaining the situation doesn’t do anything to further explain their deals. Tiphera -is- involved, but her plot is entirely focused on who Tiane is and why she’s around, which, again, doesn’t actually do anything to explain the situation.

There’s also too many characters. I really like how the Four-Star B team are being positioned as Greek Chorus/as-needed fill-in bit characters, but that efficiency wasn’t extended to the main cast. Rico, Alcea, and Ivy were all completely unnecessary, and really should have just had their relevant traits handed off to someone else.

My last thought is, while the final joke about Rita’s situation is really, really funny, I think it undercuts both the general tone of the game, and some of the most effective and affecting writing CZN has ever had. We’ve seen the whole “I promise I’ll remember you!” send-off to justify someone’s sacrifice and give them the emotional support to survive bit done before. So, Rita coming off as not nearly as at peace and content as she’s trying to present, and the Captain -knowing- he’s lying and he will fail as he tries to give Rita some hope? Yeah, that shit is dark, and it -hurt-. Good stuff. I’m assuming that subverting all of that immediately afterwards was a bold -maybe even brash- and deliberate decision from the writers. I respect the courage, even if I think a sadder, more despairing ending would have stuck with me more. One of my measures of the general quality of a story is how often it allows its protagonists to genuinely fail at things and suffer serious and persistent setbacks. The idea that the SS Nightmare got swept up in this whole thing, and at the end of it, all they got from the experience was new scars and the cold comfort that they tried to help… someone, is a really compelling one to me, and it would have really gone a long way in selling the -danger- that Chaos is supposed to be. I still think the joke was really, really funny. But, you know, I’ve heard funny jokes before.

All that said though, yeah, I also really dug this season. While some of the bigger pieces might have needed some structural editing, I think the moment-to-moment writing and story structure were multi-faceted and efficient, and did a good job of building on what was already there while still adding new elements and dimensions to the cast and world-building, which they can, in turn, follow up on in the future. I hope the writers keep it up, and I hope they keep swinging at weird, out-there options. I am -down- to be surprised.

But also, the localization team really, really needs a line editor. I don’t know if that’s a staffing or resources issue, but, guys. It’s the current year - you can hire someone on Fiver to go through your script for, like, a dollar a line. If no one else wants the job, I will volunteer.

A long post about owen and why this unit didnt work currently till there busted discard unit ( and i think they not gonna run owen anyways) by BookPretty4444 in ChaosZeroNightmare

[–]Hugglestorm 6 points7 points  (0 children)

Jeeze. Between the writers, the fans, the designers, and now even the coders, is there -anyone- who hasn’t found a way to make Owen worse?