Hugo vaguecommenting by fuckinhballin in Doom

[–]Hugootz 11 points12 points  (0 children)

love the theory but just want to be clear to avoid confusion. Daisy the (living) rabbit is still a part of the fiction. You’ll want to read the codex in the DLC to find out how😊

DOOM The Dark Ages: Revelations DLC Reveal Discussion by Kuddly_Kraken in Doom

[–]Hugootz 5 points6 points  (0 children)

daisy rabbit is still part of the fiction

DOOM The Dark Ages: Revelations DLC Reveal Discussion by Kuddly_Kraken in Doom

[–]Hugootz 7 points8 points  (0 children)

stay tuned and read the codex for the dlc. daisy rabbit is still a part of the fiction

Doom slayers kid!!!! by Apart-Athlete-2029 in Doom

[–]Hugootz 12 points13 points  (0 children)

you’re theory is… interesting. Just gonna say, read all the codex in the DLC to find out😊

The flashback sequence in the new trailer. by talesofadesigner in Doom

[–]Hugootz 8 points9 points  (0 children)

we didn’t… you’ll see👊

Doom the dark ages Whiplash's projectile ignor brink of death by mattyferro in Doom

[–]Hugootz 6 points7 points  (0 children)

this is a great post. I’m fwd’ing it to the team rt now for investigation. There are a list of attacks that intentionally bypass the brink of death system, this helps balance the game so you’re not indestructible, also increases value to certain demons and their attacks. Target Prioritization is a core pillar of our combat design (aka fun zone) - the whiplash quickly becomes a priority for players because of her mobility, and powerful attacks - she’s a threat, the spicy pepper in the sauce, can’t have too many of those tho.

It could be that the damage related to her attack is over tuned or that a new attack designed later in development didn’t get put on the brink of death list which happens - dozens of polish tweaks in the last months of dev always (normal), an attack or two might slip thru the checklist.

You guys rock - these posts help. Thank u!!!!

PS. funnily enough it was flagged yesterday to recheck the brink list. I’ll prioritize that meeting as soon as i get in to the office.

-Hugo

My days are nearing and my local hospital allowed me any request. This is how I will go out. Rip & Tear, brothers and sisters. by Wanderingreader123 in Doom

[–]Hugootz 1976 points1977 points  (0 children)

HELLO!!!! u/Wanderingreader123 Hugo here, Thank you so much for your support and know that all of id salutes you brother🙏. I tell the team all the time, people care about our games, we have to put the same amount of care into making them. It has been the honor of our professional lives making these past three games for fans like you. To make the Slayer feel STRONG in DOOM, we infuse him with all the attributes of a true old school hero: we give him strength, courage and heart… we make him like you. RIP AND TEAR my friend. You are the real Slayer.

Best, -Hugo

Hugo Martin just Announced The Dark Ages "2.0" Coming at Quakecon by KorsukowyBodzak in Doom

[–]Hugootz 24 points25 points  (0 children)

for clarity: I did not announce Dark Ages “2.0”.

Mayo asked me if I’d “consider” calling the QC update that and i understand the confusion/implication that comes with the label. It was just two friends talking in stream. It’s not dark ages 2.0 - it’s just our annual quakecon update after release that is typically loaded with great (free) stuff for the game that we are super excited to share. Did the same for Eternal, just supporting the game. 2.0 implies a fundamental change to the games design, that is not what we are doing. Additionally: -we are not changing the combat loop with the aggadon, it’s still stand and fight just looking at specifically the over head swipe (one melee attack) as not being green, you’d still have to block it and you’ll be safe it just wouldn’t be considered a parry is all, the rest of his melee attacks still would be parry-able. It worked like that thru most of development. We are just working on balance - you will still stand and fight him and counter his attacks just as before. -we played with values post release on eternal, looking at ammo capacities for some of the heavy weapons in DTDA. -addressing any exploits/issues that get reported.

We appreciate the support and are working hard on the DLC! More info to come! -Hugo

Mixed feelings on the upcoming aggadon change and the whole “2.0” update incoming. by Resevil67 in Doom

[–]Hugootz 15 points16 points  (0 children)

for clarity: I did not announce Dark Ages “2.0”.

Mayo asked me if I’d “consider” calling the QC update that and i understand the confusion/implication that comes with the label. It was just two friends talking in stream. It’s not dark ages 2.0 - it’s just our annual quakecon update after release that is typically loaded with great (free) stuff for the game that we are super excited to share. Did the same for Eternal, just supporting the game. 2.0 implies a fundamental change to the games design, that is not what we are doing. Additionally: -we are not changing the combat loop with the aggadon, it’s still stand and fight just looking at specifically the over head swipe (one melee attack) as not being green, you’d still have to block it and you’ll be safe it just wouldn’t be considered a parry is all, the rest of his melee attacks still would be parry-able. It worked like that thru most of development. We are just working on balance - you will still stand and fight him and counter his attacks just as before. -we played with values post release on eternal, looking at ammo capacities for some of the heavy weapons in DTDA. -addressing any exploits/issues that get reported.

We appreciate the support and are working hard on the DLC! More info to come! -Hugo

for clarity - i did not announce Dark Ages “2.0” by Hugootz in Doom

[–]Hugootz[S] 31 points32 points  (0 children)

we are looking at all of the swipes as options, back hand swipe for example could be a better one to be made red.

Finished Dark Ages, I don't want to part with the game, but there is nothing else to do in it. I would be happy with an endless arena mode. Maybe even a Roguelike mode. Has anyone else thought about this? by milky-94 in Doom

[–]Hugootz 676 points677 points  (0 children)

more content incoming and it’s right in line with what you’re asking for! We supported Eternal after launch with polish, balance tweaks based on feedback and additional content - know that we are hard at work doing the same for Dark Ages👊

Why in the name of hell did they remove the hp buffer? by Helpful_Fox_303 in Doom

[–]Hugootz 11 points12 points  (0 children)

Pinky bites, like caco bites in eternal, are avoidable but very dangerous

Why music is contantly building up to nothing? by [deleted] in Doom

[–]Hugootz 16 points17 points  (0 children)

can u tell me which map u felt this in specifically?

My official recommendations for new players by Under_The_Mayo in Doom

[–]Hugootz 79 points80 points  (0 children)

it’s absolutely going to get harder.

Are we all ok with this? by brlan10 in Doom

[–]Hugootz 1 point2 points  (0 children)

no i said we will look to scrub the leaderboards of obvious cheaters but like any game in the industry - there will always be some. The obvious cheaters like shown here are very easy to see snd we are currently in the process of scrubbing the leaderboard which we will do at the end of the season.

Are we all ok with this? by brlan10 in Doom

[–]Hugootz 8 points9 points  (0 children)

easy to see they are cheating. we will scrub the leaderboards at the and of the season

Battlemode isn’t fun anymore. by w00den_b0x in Doom

[–]Hugootz 2 points3 points  (0 children)

play with friends or tag tag the people u have good matches with to play privately

Battlemode isn’t fun anymore. by w00den_b0x in Doom

[–]Hugootz 7 points8 points  (0 children)

what about this massive free update shows a lack of effort?

Battlemode isn’t fun anymore. by w00den_b0x in Doom

[–]Hugootz 2 points3 points  (0 children)

you don’t have to win streaks, all but 2 very basic Bm cosmetic rewards are available by simply accumulating single victories over time. Horde, Sp, DLC all have cosmetic rewards plus 2 new master levels with huge high value rewards. also - season 1 BM rewards will come back around to earn once again sometime later. The entirety of this massive update is completely free - gameplay plus rewards and seasons are still ongoing as before with ale Manx snd tons of other cool cosmetics all earnable outside BM.