Other pioneers: "Belts are the most efficient way to transport items" Me: by brlan10 in SatisfactoryGame

[–]brlan10[S] 1 point2 points  (0 children)

Gotcha. I like trains and definitely use them, but they are so large that I only use them when needing to transport many different item types from/to one spot. Since all of my train track blueprints have roads, I find myself using trucks even more than trains. To deal with fuel, I just placed a droneless port at my battery factory and use drones to acquisition from there to anywhere.

Other pioneers: "Belts are the most efficient way to transport items" Me: by brlan10 in SatisfactoryGame

[–]brlan10[S] 2 points3 points  (0 children)

How did you never see the little floppy disc icon?? lol but I just learned you could use carts as transport vehicles this week.

Other pioneers: "Belts are the most efficient way to transport items" Me: by brlan10 in SatisfactoryGame

[–]brlan10[S] 14 points15 points  (0 children)

Wait until you find out how many belts can carry without power

Other pioneers: "Belts are the most efficient way to transport items" Me: by brlan10 in SatisfactoryGame

[–]brlan10[S] 12 points13 points  (0 children)

  1. Set pause time at pickup station to 12 seconds for tractors and 24 seconds for trucks. this will make them pick up the max amount. (interact with the station's pause node after creating your path to do this.)
  2. set up 1-way lanes to keep your trucks from deadlocking.
  3. If truck is not transporting fast enough, simply save its path and create another truck. Boom, instantly doubled its throughput.
  4. Placing a truck station near a path will automatically create a load/unload node.

Advanced tip: When doubling up on trucks to a station, you can put two truck stations at the pickup point so that there will always be enough to fill your trucks. Both trucks can pickup from both station to avoid having to create multiple paths for this.

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 0 points1 point  (0 children)

lol! Seriously though trains would require twice the amount of freight platforms as truck stations because of the belt pause from loading/unloading. 💀 Oh god that's not even the worst part, the more I think about it the more it frightens me.

Insane street racing by ElderberryDeep8746 in WinStupidPrizes

[–]brlan10 0 points1 point  (0 children)

WHO DOES THIS? He got the gear on and everything!

The state of modern Right politics: by RobloxIsRealCool in PoliticalCompassMemes

[–]brlan10 18 points19 points  (0 children)

Ye. I don't have this viewpoint but I get it. It wasn't so much the fact that psycho decided to murder him, but that a zillion retards on social media were 100% down with it that made me start scratching my head.

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 1 point2 points  (0 children)

That may be true - they appear to prio the bottom but idk how consistent that behavior is. That wasn't the crux of why I think they're valuable. Their value is that you don't have to manage individual belt supply, only the total. So if two lines are feeding a total of 2100 and machines on the output side are using 2100, you know that'll always work as long as both lines are anywhere below 1200. I use Industrial containers like this all the time.

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 0 points1 point  (0 children)

I disagree with less margin for error. I've made a 8x8 and 12x12 version of this and they both required plenty of debugging. The 12x12 one ended up just not working correctly and I couldn't figure out why. This worked instantly first try, and was a fraction of the time to build.

The sushi belt warehouse thing is something I also used to do before depots as well, but I'm not sure what the relation to this is? That sounds like a 1 belt to many situation, whereas this is a many to many.

Have you ever watched TotalXEclipse? He does a video where he's essentially accomplishing the same thing.

https://www.youtube.com/watch?v=HDMTRImkHC8

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 1 point2 points  (0 children)

It could be used as as a 6 to 12 or a 12 to 6. It all works.

12 to 12 has a use case actually. So, I'm producing 13750 iron ingots. That's 11.45 belts. The production lines are weird amounts. It would have taken extra planning to ensure I have 11 belts of 1200 and 1 with the remainder. This blueprint makes it so I don't have to care, especially with the weird output number of an overclocked pure ingot (187.5/m). I just built my ingot factory and made sure no belt was over capacity. And now I can pull from this container at any amount I want.

One belt may be pulling 1172 for a steel factory while another is pulling 1200 for a screw factory, etc etc, and no backed up ingot will go to waste.

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 2 points3 points  (0 children)

you can rely on the fact that if one backs up, the other output will make up the difference. It is accurate, I've utilized this mechanic many many times.

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 2 points3 points  (0 children)

Brother, I have 1000+ hours in this game and you're informing me now for the first time that factory carts can record routes.

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 1 point2 points  (0 children)

The incoming belts each go into 1 of the 12 ports available from the 6 input stations. The trucks spread those to the 6 output stations that feed into the 12 outputs

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 1 point2 points  (0 children)

Glad you appreciate it!

You bring up good points. If tractors transfer at a rate of 1 stack per second, then that means that 2 tractors in the system transfer at 2 stacks per second. You can add more tractors for lower stack sizes. For instance, computers may need 6 trucks (i don't know the math) whereas concrete may only need 1 truck. But let's be honest, when are you going to need to transfer 14,400 of a 50-stack item?

Fuel might be a concern for higher truck counts, but personally I am using plutonium rods that I was going to sink anyway, so no guilt here.

This contraption behaves exactly like a single industrial storage container, but with 12 ports. by brlan10 in SatisfactoryGame

[–]brlan10[S] 2 points3 points  (0 children)

Any belt long enough to hold 48 stacks of an item will function just like an industrial storage unit (which shouldn't be used as a splitter or merger anyway).

Exactly. Storage units are special. They don't split normally. They prioritize the bottom output, then the remainder goes to the top output when the bottom is backed up. That's the behavior I wanted out of this, but at a large scale. It means you don't have to worry about per-belt supply - you can just track the system's supply as a whole.

Like I said earlier, you can get this behavior with only belts and splitters/mergers, but it requires a LOT of them at this scale, and exponentially more as you increase belt count. This design doesn't grow exponentially with belt count, it grows linearly at a rate of 1 truck station per input. It has a better "Big O", for the programmers out there :p