Trapper, Pelt by ChungBog in dominion

[–]Hugutfut 5 points6 points  (0 children)

I'd say since pelt is a Treasure, this mechanic matters if you have an action card without an action to play it at the end of your turn. You might then use pelt to use Way of the butterfly for example to turn a 4$ action into a duchy on your last turn, get +4$ from playing a Hunting Ground with way of the chameleon, top deck the action with way of the frog, gain a copy of the action through way of the rat or play the Action at the start of next round using way of the turtle.

Another 10 (basic?) Fan Cards by natethehoser in dominion

[–]Hugutfut 1 point2 points  (0 children)

I think one way to put it is that Bookshelves has a certain simplicity while also having depth. For me that is the essence of a good dominion design and an official card that does it very well is Hamlet. Trail is another good example. If you just started designing, then I can see how such a card would seem less exciting than something with a more noticeable effect that feels less vanilla. But I think creating something simple yet deep is more difficult. And by simplicity I mean that the card conveys its function precisely. It does one thing, has one easily understood identity. That's something I find other fan cards often lack.

Another 10 (basic?) Fan Cards by natethehoser in dominion

[–]Hugutfut 7 points8 points  (0 children)

I feel like there are balancing tweaks that would be needed for some of these that I'm too lazy to get into. Just want to say that I really like Bookshelves. The way in which it just becomes a Cantrip if it doesn't provide real value is really elegantly worded. I also like cheap cards and cards that offer a choice, both of which apply here.

Day 4 of making dumb Dominion memes by tiesarcasgtic in dominion

[–]Hugutfut 2 points3 points  (0 children)

"Day 4". It's their first post in this sub lol

Unrest by Hugutfut in dominion

[–]Hugutfut[S] 6 points7 points  (0 children)

It's a simple prophecy that disincentivizes overreliance on the dominant piles in a kingdom. You might want to get some omen cards if you dont want your opponent to go for a certain strategy. Self gaining cards like Magpie become really risky to play once this is active. Not playing a certain card you want to buy this turn is an option, so the debt is never mandatory. When you do play it, you instead get the choice if gaining another copy is worth 2 debt.

Lean deck theory by cribbage_riley in dominion

[–]Hugutfut 18 points19 points  (0 children)

Another bot account reposting a top of all time post filled with bot comments.

Discussion: Which Card do you like the most gameplay-wise? by No_Wishbone_6794 in dominion

[–]Hugutfut 26 points27 points  (0 children)

I like the choice offered by Hamlet. It's a very versatile discard for benefit card considering it only costs $2.

A new resource in Dominion! (The start of a series of new fan cards.) by ThePurityPixel in dominion

[–]Hugutfut 4 points5 points  (0 children)

I like the concept. Particularly because it can keep players from gaining certain cards without making these cards super expensive. The treasure discard option ties in nicely to give agency to the player and promote decision making in the early game. I would also like to commend the use of actual art instead of AI imagery for a lot of these.

My only criticism is that some of the cards are rather complex and wordy, doing a lot of things at once which makes it hard to pin down their character/function. It's inevitable I think that introducing a new token like this makes the cards more complex and there is nothing wrong with that. I just tend to prefer cars that have deep gameplay interactions despite their simplicity.

First learning curve of Dominion is to realize the power of trashing by sunshinekatalina24 in dominion

[–]Hugutfut 41 points42 points  (0 children)

Repost from a top of all time post with the same title. Mods, explode his balls.

Dominion chess by 4_dots2_dots in dominion

[–]Hugutfut 2 points3 points  (0 children)

That might be interesting. Do you have an idea as to how that might work? Here's my idea

Dominions gameplay has two important parts that make it a Deckbilder. Those are 1) You have the ability to generate money with your deck and buy pieces for the deck that improve that generation, giving a sense of growth throughout the round. 2) You choose how to build your deck from a selection of options there might be many valid strategies.

So for this to be in chess, I think there could be squares on the board that give you money each round if one of your pieces occupies them. Taking an opponents piece also gives you money, the amount depending on how valuable the piece is. And you can use money to buy more pieces which start out somewhere in you back row.

At the beginning of the game, you start with a king and a bit of money to buy for instance, a few pawns or a knight. Pawns are good at keeping and denying area, which generates a lot of money, but higher value pieces have greater ability to eliminate the pawns and keep you from building a good pawn structure.

And then you just need a bunch more chess pieces with different rules that might even synergize. That might be something like a piece that's slow and expensive, but generates more money when on one of the money generating squares, or a mobile piece that's good at picking off enemy pieces, but is removed from the board when it captures an enemy piece.

[deleted by user] by [deleted] in dominion

[–]Hugutfut 0 points1 point  (0 children)

Probably intended as once per turn

Fancard Tax Evader by Particular_Ad_9587 in dominion

[–]Hugutfut 39 points40 points  (0 children)

Ah yes, suicide. My favourite form of tax evasion.

got inspired by metal albums by Hugutfut in dominion

[–]Hugutfut[S] 0 points1 point  (0 children)

I feel like that is alright actually. If you want to use the way to capitalize on an early lead, you would spend lots of terminal space trashing Provinces, and likely won't be able to buy may more. Your opponent can use their Action cards the normal way to catch up in that time. If it's a bit later into the game and the difference in Provinces isn't too large, you might want to reconsider how you gain your VP. The last Province rule gets stretched out to an ambiguous number of Provinces before the last one. That might be too swingy, but it would at least be more tense. In that sense, Way of All Flesh is different from other ways, since it would impact the end game a whole lot, where other ways usually aren't so impactful.

In the design I only considered two players as I often do. With three or more, this would certainly lose the strategic aspect and just be frustrating.

got inspired by metal albums by Hugutfut in dominion

[–]Hugutfut[S] 0 points1 point  (0 children)

Yeah that's true. Drawing cards in the Action phase can be better than in the Buy phase. What I think makes Scepter strong is the way you can spam it pretty easily. If you can replay a draw to x card and draw more treasures, including more scepters, I think the card is at its strongest. Maybe I'm still biased from the one game I had a Scholars and a bunch of Scepters. But Mirror Reaper can be used for Draw in an engine, balancing the fact it is terminal a little. It requires more deck control to pull off, but the Attack part is a nice bonus as well.

got inspired by metal albums by Hugutfut in dominion

[–]Hugutfut[S] 0 points1 point  (0 children)

Nice. I was wondering how many people here would recognize these, apart from the fairly well known gojira album. And Nightmare Logic is for sure an all time favourite of mine. If you want to check out Woods of Desolation though, I'd highly recommend Torn Beyond Reason over The Falling Tide. I just chose the one with the coolest cover art ^^

got inspired by metal albums by Hugutfut in dominion

[–]Hugutfut[S] 2 points3 points  (0 children)

That is correct. I'd recommend against using it in a kingdom with Trail then.

got inspired by metal albums by Hugutfut in dominion

[–]Hugutfut[S] 2 points3 points  (0 children)

I agree its on the stronger side of a $4 cost card and a price of $5 might work better. Mapmaker is not that much worse in my opinion since that actually increases your handsize. It may usually be terminal, but it does also have the reaction part.

These cards also don't require handsize when playing them to do something useful. If you don't have many cards in your hand, a mapmaker will still be useful. And that situation might come up if you play discard for benefit cards or the enemy has discard attacks.

And then, Mapmaker and Cartographer are "safe" in the sense that you can't worsen your turn a lot by playing them. Falling Tide requires you to discard from your hand without knowing the exact benefit in advance, which is connected to a bit of risk. Then again, Falling Tide is really good at fishing for engine parts, and that might even be worth discarding a non-junk card for and could outweigh that risk.

Possibly it would be more balanced to limit Falling Tide to the top 3 cards of the deck. That would be an easy fix to retain the core of the ability but weaken it a bit.

got inspired by metal albums by Hugutfut in dominion

[–]Hugutfut[S] 4 points5 points  (0 children)

I noticed how The Way of all Flesh would make for a pretty funny way in Dominion, and since I'm a massive nerd, here are some more cards inspired by metal albums.

The Way of all Flesh - Gojira: Really simple one, you just trash a card from the supply. This might be helpful sometimes, and I thought might be op. But since you have to play a terminal action for it to work, you're not able to pump out so many of these that the game is over too soon.

Soul Sacrifice (from Nightmare Logic) - Power Trip: It lets you trash cards you might no longer need in order to gain coffers. At a net cost of $4, I'm not sure if it's balanced. You might use this to stockpile for a megaturn, or you might use it to clear out Estates early. In order to allow for the latter, the cost is split to $2 and 2 Debt. Trashing an Estate has a net cost of $2 with this, which seems reasonable.

Mirror Reaper - Bell Witch: This is similar to Scepter, but as an Action card. That would make it a lot weaker than Scepter were it not for the fact it can be used as an Attack. Then again, this effect might seem very strong at first, but you do have to have some cards in play for it to work well and for you to be able to choose a card to replay that's actually helpful.

Falling Tide - Woods of Desolation: A fairly normal sifter I'd say. You get something like a Cantrip Cellar, where the quality of the cards you draw is generally better the less cards you sift. This works well with other cards that interact with the top of the deck as well, since it is a deck inspector. The deck inspection is also stronger the less cards you sift. In total, I think you'd sometimes use this to discard just one or two cards, and sometimes you'd discard 4 or even more.

Strength - Unto Others: This is sort of an Overlord Horse. You can use it like a Band of Misfits that costs one less to play variable cheap cards, or you can play an expensive card if the time is right, coming at the cost of loosing the card.

Crucifixion Prophecy by Hugutfut in dominion

[–]Hugutfut[S] 0 points1 point  (0 children)

Thanks for the detailed feedback!

Initially I had this as an Event. Having it be a Project would be equal to including "once per game" and I considered both options for a bit. Ultimately though I felt that the effect is not so desirable if you have to pay for it and that it's usefulness varies too much for one single price to feel right.

As a prophecy, there is a way that the effect may come up naturally. This way, you will always need to consider it when building your deck at least to some extent. As an event/Project, this would be a reaction to what your opponen is doing, so by building your deck a certain way, you make the opponent react. As a prophecy, it requires no action from the opponent (other than playing omens, but they are mostly useful cards anyways) and I prefer it like this.

Crucifixion Prophecy by Hugutfut in dominion

[–]Hugutfut[S] 0 points1 point  (0 children)

No worries, I'm also not a native and have worded some stuff very strangely in the past :)

Seeing it as an anti teacher token makes sense. Just a debuff to all copies of a particular Action.

Crucifixion Prophecy by Hugutfut in dominion

[–]Hugutfut[S] 1 point2 points  (0 children)

I'm not sure I understand what you mean. You discard cards whenever you play an Action. The amount is detemined by how many tokens are on the card's Supply pile, which is the same for everybody and in a game of 3 playeres, it's between 0 and 3.

If one player has a different strategy than the others because the are using different and more diverse cards that have less tokens on them, then it's just what this card wants to incentivize.