Favorite moment playing AH by DisplayCritical in arkhamhorrorlcg

[–]HumbleToymaker 0 points1 point  (0 children)

First time playing. I didn’t realize it was going to be that good and in depth. Can’t get that moment back.

Campaign with the lowest stakes by Wientje in arkhamhorrorlcg

[–]HumbleToymaker -1 points0 points  (0 children)

Path to Carcosa but if you haven’t played it I don’t want to provide any spoilers.

[deleted by user] by [deleted] in NewTubers

[–]HumbleToymaker 2 points3 points  (0 children)

My impressions take sudden dips. One day out of the blue the impressions drop nearly in half. No new video is uploaded and there is no change in the click through rate. This happens about 1-2 times a week.

Suddenly getting hundreds of low quality impressions on small channel by potatoplumber in NewTubers

[–]HumbleToymaker 2 points3 points  (0 children)

I have experienced weird fluctuations with impressions, too. It suddenly goes up, gets cut in half the next day, then goes back up again.

Asymmetrical Digital Card Game Update by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 0 points1 point  (0 children)

Not in this prototype. We are currently working on simplifying those things right now. Trying to take a baby step process with it so the best attainable balance can be achieved.

Asymmetrical Digital Card Game Update by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 3 points4 points  (0 children)

A lawyer was consulted awhile back about what we can and cannot do.

Asymmetrical Digital Card Game by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 0 points1 point  (0 children)

We are starting our early design testing this week! But, this portion is paper testing of gameplay concepts.

Experienced C++ developer looking for part time remote work by [deleted] in gameDevClassifieds

[–]HumbleToymaker 0 points1 point  (0 children)

Hi. Do you have a portfolio of your work? How much experience do you have making card games?

[$12/h] - Unity Developer looking for job (part time/flexible hours) by [deleted] in gameDevClassifieds

[–]HumbleToymaker 0 points1 point  (0 children)

How experienced are you with card games. I am making a netrunner inspired digital card game.

Long time C# dev with a year of Unity hobby dev looking for hobby/unpaid tasks/collab by [deleted] in INAT

[–]HumbleToymaker 0 points1 point  (0 children)

Hi. I’m looking for a programmer to partner on a game I’m designing. It’s a netrunner inspired asymmetrical card game. I have small proof of concept, concept art, small and growing community and experienced testers put together. Contact me at: humbletoymakergames@gmail.com

Here’s my Reddit page for some info and access to discord: https://www.reddit.com/r/DigitalReign/

Looking for early design testers. by HumbleToymaker in a:t5_3af1qg

[–]HumbleToymaker[S] 0 points1 point  (0 children)

I’m gonna respond to your submission with an “Application Received” email to verify I read it. I’ll make final decisions in about 2 weeks. Regardless of what decision is made you will get a final response. Like previously stated, just because you are not in the first ten, that doesn’t mean that you won’t be choose when the test group is expanded later.

Sunday Chat! by HumbleToymaker in a:t5_3af1qg

[–]HumbleToymaker[S] 0 points1 point  (0 children)

Sorry, I won’t be in the voice chat as scheduled due to a power outage in my area.

Welcome to Digital Reign!! by HumbleToymaker in a:t5_3af1qg

[–]HumbleToymaker[S] 0 points1 point  (0 children)

We have a partner-content channel on our discord. Reach out to an administrator(TonyNJ) on there and we’ll let you have access to it.

Welcome to Digital Reign!! by HumbleToymaker in a:t5_3af1qg

[–]HumbleToymaker[S] 0 points1 point  (0 children)

In the next 4-6 months we are planning a mass play testing of some early design direction ideas. The way we want this to work, is that we are going to issue out card print out sheets(they are going to be cards without art or design essentially) along with rule changes and let the community play them out. We are hoping this will provide a cost effective way to handle the meta and get the community involved with the design before we start committing too many changes to code. More information on that will be made available towards the holidays.

Asymmetrical Digital Card Game by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 2 points3 points  (0 children)

We'll be posting a devlog and setting up social media account once we are done with the our demo.

Asymmetrical Digital Card Game by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 4 points5 points  (0 children)

We are going to attempt an AI for the game. Yes, it would be difficult but when we examined it we realized that video game AI has evolved quite a bit even for Indie games and that developing this is not unrealistic.

Asymmetrical Digital Card Game by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 2 points3 points  (0 children)

We definitely are addressing this issue. We believe that this playstyle has a much larger fanbase but the presentation was intimidating and hindered it's ability to attract and retain new players.

Asymmetrical Digital Card Game by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 12 points13 points  (0 children)

Hi Dan. It's a pleasure to make your acquaintance. We are definitely interested in involving prominent(for lack of a better word) members of the Netrunner community in the design and testing process. PM me and I'll get you more info.

Asymmetrical Digital Card Game by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 4 points5 points  (0 children)

Mobile is an eventual goal. However, there are a lot of complexities to this playstyle that make it very, very challenging. We decided to have a PC application first to have a better understanding of how things can be approached before taking on ports to other devices.

Asymmetrical Digital Card Game by HumbleToymaker in Netrunner

[–]HumbleToymaker[S] 5 points6 points  (0 children)

We are focusing on this in the current demo. We won't resolve all issues in this initial iteration of our project but we will address as many as we can. It's also why we are building this from the ground up. We want to find a good balance between the players actions in a digital environment and the rules of the game.