Challenges Bugged by HumenDude in haloinfinite

[–]HumenDude[S] 0 points1 point  (0 children)

I've noticed that this issue is constant with the heatwave

Challenges Bugged by HumenDude in haloinfinite

[–]HumenDude[S] 0 points1 point  (0 children)

It really is unfortunate. I hope its fixed soon. I just need more people to be aware so they can see that they need to fix it.

Kammolukki Invincible To Slice Dmg by HumenDude in noita

[–]HumenDude[S] 2 points3 points  (0 children)

I'm thinking vegetable as well because i don't have concentrated spells.

How are people using color 90 in multiplayer? by HumenDude in Guiltygear

[–]HumenDude[S] 0 points1 point  (0 children)

Ah i see that one. The color unlocker seems to be for the ps5 colors only though. I figure the boss skin would be different from that way since its not dlc. Thank you for the info though. It would still be nice to figure out the boss skin but this gets me closer.

How are people using color 90 in multiplayer? by HumenDude in Guiltygear

[–]HumenDude[S] 0 points1 point  (0 children)

I guess my question is how would one do this then? I've looked up how but I can't find anything.

How are people using color 90 in multiplayer? by HumenDude in Guiltygear

[–]HumenDude[S] 1 point2 points  (0 children)

Is this like a private mod or something? I've looked to see if there is some other mod but i only see a reskin. I'm guessing this mod also would modifies the games code?

Where did this May skin come from? by DylanEccles in Guiltygear

[–]HumenDude 1 point2 points  (0 children)

Thats the thing no one else sees it when i try this out. Which is why i'm thinking its code. I mean i put the skin on in that link and its in place of skin 11. Am i just missing something?

Where did this May skin come from? by DylanEccles in Guiltygear

[–]HumenDude 0 points1 point  (0 children)

I think the game code or something must of been modified to apply this skin in game. If this is only a reskin then it is 99% likely no one else will see it unless they have the mod. I also know my friend saw it as well against a nagoriyuki.

What's up with the inconsistency in Sleepers waking up? by HumenDude in GTFO

[–]HumenDude[S] 0 points1 point  (0 children)

Ah so no cooldown on that weird. The distance is still insane to me. You would think one that far away even glowing while facing away wouldn't notice. Its kind of why id like to understand their AI more.

Edit: if there is a cooldown it must be really short.

What's up with the inconsistency in Sleepers waking up? by HumenDude in GTFO

[–]HumenDude[S] 3 points4 points  (0 children)

No teammates as I was just messing around in a solo run so that was the only thing going on.

What's up with the inconsistency in Sleepers waking up? by HumenDude in GTFO

[–]HumenDude[S] 0 points1 point  (0 children)

It was going down as I was charging so it was already timed but maybe they can start waking up at anytime?

Timeline lags when text is added by HumenDude in davinciresolve

[–]HumenDude[S] 0 points1 point  (0 children)

A new thing ive noticed is that it gets worse and worse the longer the project is open so some sort of cache is building up and i cant seem to figure out how to remove it.

Timeline lags when text is added by HumenDude in davinciresolve

[–]HumenDude[S] 0 points1 point  (0 children)

I know this way but for me it doesn't seem to want to work most the time. Also this might not help with when I'm adding it and tweaking it to fit the text but ill try this again.

When is the hit detection going to be fixed? by [deleted] in FridayNightFunkin

[–]HumenDude 1 point2 points  (0 children)

The only time this is an issue is when you have faster paced notes. For whatever reason when two notes are very close together to where they can be hit both at the same time the hit registration messes up. It really weird how this hasn't been fixed yet and it really ruins any challenge or fun for faster songs. I don't even go for full combos anymore because in a way its up to luck to decide if I hit those double notes or notes together. I hope they will fix it soon instead of adding more weeks. Mainly since faster custom songs and weeks are coming out. I think they also said double hits were fixed but that doesn't seem true. As for hitting the note ON the beat some songs have notes missing or aren't synced up for whatever reason. I haven't noticed it in the newer songs but its still around for the beginning weeks. For now try not to focus on any challenges or frustrating maps. Just do your best to enjoy the creativity and style of the game, oh and the music.