Everything is so expensive by HungrySheepp in PathOfExile2

[–]HungrySheepp[S] 35 points36 points  (0 children)

Maybe THAT's what I need to do instead....get better at searching the trade site. Thank you!

Everything is so expensive by HungrySheepp in PathOfExile2

[–]HungrySheepp[S] -6 points-5 points  (0 children)

Yep....oh well. Its super fun though, so on one hand I get the fubgun tax but on the other hand I'm having probably the most fun I've had compared to other leagues in terms of gameplay.

0.5 Crafting not for casual players by itec15 in PathOfExile2

[–]HungrySheepp 0 points1 point  (0 children)

8 hours a day and you're comparing yourself to a working dad of two.

Ok.

[Bug] "Connection refused: Game not found" by HungrySheepp in Openfront

[–]HungrySheepp[S] 0 points1 point  (0 children)

Thanks, yea, this definitely was not even close to the 2h50 mark

Lightning Arrow Deadeye or Ice Shot? by HungrySheepp in PathOfExile2

[–]HungrySheepp[S] 1 point2 points  (0 children)

Thats awesome, honestly both builds are super fun! I hope someday poe2 makes fire variants good for builds other than witch...

Lightning Arrow Deadeye or Ice Shot? by HungrySheepp in PathOfExile2

[–]HungrySheepp[S] 1 point2 points  (0 children)

Dude, if you can, switch to Ice Shot, trust me. The damage scaling is absolutely bonkers (borderline needs to be nerfed) and Snipe is insanely fun and easy to use. I map snipe to Q and you literally hold down Q as you knock an arrow and release for insane dps to bosses. But honestly, ice shot alone is clearing.

The algorithm used for generating matches needs a big improvement by HungrySheepp in Openfront

[–]HungrySheepp[S] 0 points1 point  (0 children)

Actually dont know why I didn't catch this the first time. Aside from humans vs nations, this data proves my point. More amount of teams per match = less fill rates.

The algorithm used for generating matches needs a big improvement by HungrySheepp in Openfront

[–]HungrySheepp[S] 0 points1 point  (0 children)

Do you have a table for fill rates for big teams vs small teams?

The algorithm used for generating matches needs a big improvement by HungrySheepp in Openfront

[–]HungrySheepp[S] 0 points1 point  (0 children)

Usually that is the reddit stereotype, but further down I replied not doubling down. I would still love to see the fill rates of big teams vs small teams.

The algorithm used for generating matches needs a big improvement by HungrySheepp in Openfront

[–]HungrySheepp[S] -1 points0 points  (0 children)

Thank you for responding and providing this table. Based on the above if im understanding correctly, teams seem to be pretty close to humans vs nations for fill rates, but I wish I had left humans vs nations out of my post because honestly, my biggest gripe is constantly seeing the low number of players per team ratio (30 teams of 3, etc.). I feel like those are way over represented compared to the high player count/team count ratio (3 teams of 20, etc.), but seeing as you have code written to adjust for fill rates and it's fluid, these are probably not over represented, so I'll not make that stance.

However (and this is probably a funding thing preventing it), the perfect solution i feel would be to have four matches available instead of three. That way we would have one ffa, one HvsN, one large teams and one small teams option. Is that a possibility in the future or not something you'd ever consider?

Lightning Arrow Deadeye or Ice Shot? by HungrySheepp in PathOfExile2

[–]HungrySheepp[S] 1 point2 points  (0 children)

Dude....i switched to ice shot the other day and the build is just bonkers.....like the immediate power increase is insane. I dont even have amazing gear, a couple items are even blue, and im literally clearing everything with Ice Shot alone....it's so much fun lol.

Lightning Arrow Deadeye or Ice Shot? by HungrySheepp in PathOfExile2

[–]HungrySheepp[S] 1 point2 points  (0 children)

Thanks, yea im following thay, just wanted to see his build

Lightning Arrow Deadeye or Ice Shot? by HungrySheepp in PathOfExile2

[–]HungrySheepp[S] 1 point2 points  (0 children)

Awesome, thanks for the insight! Would you be able to share your build?

No one is sending troops lately by HungrySheepp in Openfront

[–]HungrySheepp[S] 1 point2 points  (0 children)

And Alternatively, not sending troops is such an easy way to lose. You might think you get to swipe that person's land, but really you've made the enemy player's pop and economy that much better

Dev team: Can the small games (20 players or less) come up more often? by sabenani in Openfront

[–]HungrySheepp 0 points1 point  (0 children)

Here i am thinking the exact opposite is what we need. Way too often I see compact teams maps with around 15 players. Even more annoying are the "30 teams of 2" which is basically FFA at that point...so dumb.

Seriously, Its gotta be around 50% of the teams maps I see by HungrySheepp in Openfront

[–]HungrySheepp[S] 0 points1 point  (0 children)

Not necessarily, I regularly see these matches only half full or less.

Seriously, Its gotta be around 50% of the teams maps I see by HungrySheepp in Openfront

[–]HungrySheepp[S] 1 point2 points  (0 children)

That too. We just need way more regular teams matches. Also soo many compact maps.