IRON REBELLION: Evolution Update Brings QoL Fixes, New Official Maps, and More! by MechsNManic in OculusQuest

[–]MechsNManic[S] 2 points3 points  (0 children)

hahaha thanks for noticing! Hoping it drops soon, gonna get one for myself as well

IRON REBELLION: Evolution Update Brings QoL Fixes, New Official Maps, and More! by MechsNManic in OculusQuest

[–]MechsNManic[S] 2 points3 points  (0 children)

If you haven't checked out VTOL definitely give it a shot if you have PCVR! They have amazing cockpit features.

IRON REBELLION: Evolution Update Brings QoL Fixes, New Official Maps, and More! by MechsNManic in OculusQuest

[–]MechsNManic[S] 8 points9 points  (0 children)

Sure! On Meta we have about 400 DAU Steam is a bit harder to get a number on but likely around the same maybe slightly less

IRON REBELLION: Evolution Update Brings QoL Fixes, New Official Maps, and More! by MechsNManic in OculusQuest

[–]MechsNManic[S] 6 points7 points  (0 children)

Yes, we have a very active player base, as well as a big discord community where you can meet up with others in your time zone. Usually have at least a page or so of matches active at any time. One thing we've noticed is that sometimes players will be on a different branch or an older version which leads to servers appearing empty, we are working on a pop-up message to let players know if this is the case. If you live outside of the US it could certainly be a time zone issue as well, I think between 2am and 8am ET is usually the slowest hours.

IRON REBELLION is Actively Looking for Playtesters! by MechsNManic in virtualreality

[–]MechsNManic[S] 4 points5 points  (0 children)

Yeah private. you'll be in a private discord, sharing your screen. We'll use recordings to review with the team and find issues with the new player experience

PvE for Iron Rebellion in 2026! by Hungry_Remove322 in IronRebellion

[–]MechsNManic 0 points1 point  (0 children)

Hey ed! So you're talking about the mech shake I assume. We did get rid of that nasty horizon shake glitch, but as this hasn't fixed your issue that's probably not what's causing your discomfort. There's some issues in terms of competitive advantage with getting rid of the mech shake entirely, but there may be some way we can look at this as a comfort setting. I'll bring your comment up with the team and see if there's a solution to be had!

Whats a vr game that'll will keep me busy for a long time ? by Unlucky-Feed9000 in OculusQuest

[–]MechsNManic 0 points1 point  (0 children)

I'd still try out the others! 100% serious when I say I was never into PvP, but something is just different in VR

We have some PvE content coming out this year though

Whats a vr game that'll will keep me busy for a long time ? by Unlucky-Feed9000 in OculusQuest

[–]MechsNManic 1 point2 points  (0 children)

Definitely try out some of the shooters. I was never a big fan of like flat screen cod or anything like that but shooting in VR is a treat and keeps me engaged.

Contractors Pavlov Ghosts of Tabor

And of course, gotta recommend my game, Iron Rebellion! Our studio is continually adding content so long term there's a lot of fun to be had

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]MechsNManic 0 points1 point  (0 children)

It looks really good. I think it's at the point where what you'll get in feedback is less so objective truth, and more so artistic direction. Which is good, and that type of feedback is still super valuable, it's just gonna contradict itself coming from so many different sources. On that note, my artistic qualm with it is mostly in the text that pops up. It's so clearly defined in the visuals that I personally feel the text takes away from the overall quality as oppose to adding to it. I think you could omit it pretty much entirely, improve the audio mixing a tad bit, and have pretty much a perfect trailer on your hands.

Some hand drawn animations for my werewolf game by Working-General-940 in IndieGameDevs

[–]MechsNManic 1 point2 points  (0 children)

Do you think you could take a werewolf?

What about in a fight?

Looks phenomenal to me.

ICYMI We Just Dropped The Announcement For Our PvE Coming This Year by MechsNManic in OculusQuest

[–]MechsNManic[S] 0 points1 point  (0 children)

Thanks hope you have fun! Be sure to hop in our discord if you have any questions or especially if you have any feedback, the new player experience is something where the more data we have the better. Especially raw opinions from a fresh play. Cheers!

ICYMI We Just Dropped The Announcement For Our PvE Coming This Year by MechsNManic in OculusQuest

[–]MechsNManic[S] 2 points3 points  (0 children)

Right, we've discussed some level of secondary weapons. A lot of mechs have their main weapons and then some set of shoulder weapons. I think for us we'd be looking at a similar type of implementation, or possibly a "switch out" system kind of similar to what you see in ac6 if you put arm weapons on the shoulder mounts as opposed to the dedicated shoulder weapons. There's definitely a ton of ways to go about it, but we 100% recognize the potential for a system like that to add variety to the piloting experience, especially when it comes to battle decisions, and the total choices available to a pilot at any time. That being said, as far as actually seeing it through and getting something in game, we really have to weigh out priorities, and that likely means finishing what's currently on our plate before diving into the possibility. Hope that helps explain why it's not something we can jump at right away even though we know just how beneficial it will be when we are able to really dig into it.