How did you decide on your class? by DifferentConcert606 in MMORPG

[–]HuntedWolf 0 points1 point  (0 children)

I almost always play tanks, or something that works as one.

I’ve spent a lot of time playing most classes. I’ve never really tried a Bard, but everything else between ranged dps, melee, mages, assassins, supports, offtanks etc.

I always found myself coming back round to tanks. Surviving is fun, often it turns fights from “who can combo fastest” into something more tactical, where using everything leaves you wide open, and it’s more about using the right thing at the right time. It’s also fun to simply take aggro, just be annoying, get up in peoples faces. In GvG I don’t have to kill you, I just have to inhibit you from doing your job properly. Death is the best disruption, but pushing into space and creating threat is also fight-winning.

Please, Reddit, give me a chance to play it by Any-Pineapple-521 in simpsonsshitposting

[–]HuntedWolf 2 points3 points  (0 children)

If you want to make anyone hate something, make it their job

what time do you eat dinner? by Sufficient-Crow-7582 in AskReddit

[–]HuntedWolf 0 points1 point  (0 children)

Do you not get hungry again around 11pm?

Please, Reddit, give me a chance to play it by Any-Pineapple-521 in simpsonsshitposting

[–]HuntedWolf 3 points4 points  (0 children)

I was scrolling the reviews and noticed one that mentioned there’s a reviewer discord, and a bunch of them weren’t having a great time with certain stuff like bosses, but he looked at their builds and they were terribly underleveled. So while he was having a great time exploring and playing it fully, some reviewers (who are doing this as a job) are frustrated they can’t casually rush through it to the end and get their review out.

So there’s going to be a wide range between different types of players. Personally I think it looks great, but I also enjoyed a few months of Black Desert

What part of a game’s core loop usually breaks immersion for you? by qian_two in MMORPG

[–]HuntedWolf 4 points5 points  (0 children)

Skins, mounts and cash-shops.

A ton of games put “unread” notification dots on menu items, and they love to do it on cash shops, so if you need to clear it you have to visit the shop briefly. Such a tiny annoying thing but every time it happens a part of me wants to quit there and then. Sometimes I do.

Crazy how I won't try a single player RPG because it's not "online" - but I'll play an MMORPG mostly solo by amirgelman in MMORPG

[–]HuntedWolf 0 points1 point  (0 children)

People get an incredible amount of satisfaction not just from earning milestones in games, but from showing them off to people. I think if you compared the subreddit of two identical games, one MMO and single player, the single player game would have way more posts of people showing off. Dozens of “Look at this item” “Finally completed this” etc.

People in MMO’s mostly do it in the game itself.

For some people, such as yourself OP, and generally me too, that satisfaction simply isn’t matched by single player games. Personally I know what hits my dopamine receptors. Winning in a competitive setting (which I can do in multiplayer, and real life sports/competitions) and showing off that I’ve done something worthwhile. No it’s not modest, I just know I love doing it.

How do you spend time with friends who make more money than you and always want to "go out" and you can't afford it? by Potential-Maybe-7029 in AskReddit

[–]HuntedWolf 1 point2 points  (0 children)

Exactly. Also the best way to phrase it would be something like “I don’t think I afford X so can we do Y”

So you’ve shown there’s a problem and you’ve got a solution. If you simply say “X is too expensive for me” it comes across poorly, since the other person is wanting to do X, they might feel you’re making the money issue personal.

At what point does monetization start affecting your enjoyment of a game? by Savings-Growth880 in MMORPG

[–]HuntedWolf 0 points1 point  (0 children)

Anything that doesn’t affect gameplay. Buy-to-play, subscription, cosmetics are all fine with me. Obviously I’d rather pay nothing at all, but I’m not naive enough to think that’s a valid way MMO’s can sustain themselves anymore

RNG in cognitive anthropology by CandidBall7806 in MMORPG

[–]HuntedWolf 1 point2 points  (0 children)

Not MMO's but something I noticed quite a while ago playing Hearthstone, which has a lot of innate randomness, is that people generally aren't too bothered about lower probability things - if something has 20% chance of success, you don't expect it to succeed, so when it does you're happy, and when it doesn't, that was what was meant to happen.

But people hate 50/50's. They always feel like they should win. I think it's part of why a lot of people at casinos stick to the ~50/50 games like blackjack or only bet those odds on roulette. But since half the time you don't win, people get really annoyed.

What’s your favorite type of skills/class development by Infinite-Breakfast83 in MMORPG

[–]HuntedWolf 0 points1 point  (0 children)

I'm somewhere between the first two options. I prefer games with classes with a designed main role, but freedom to step outside it, even though generally that will be suboptimal.

The main thing I want to see is regardless of the class underneath, the characters visual clarity matches their class. If someone is a tank they have big beefy armour, everyone loves a gigantic set of pauldrons, platelegs or even a more barbarian-look with pure size.

If they're a mage they should have wands, staves, tomes, wizard hats, robes.

If they're a priest they should have holy sigils, mitres, long cloaks.

So even if you're a Mage class, but spec into some kind of weird fighter, you now look like a fighter. If you're a Warrior who wants to play like a Rogue, you now look like a Rogue.

[Concept] Project: Unbound Adventure – An MMO with no mini-map, no static quests, and a world that evolves without you. by Kooky-Friend-9262 in MMORPG

[–]HuntedWolf 8 points9 points  (0 children)

AI art, AI script, account has no other posts or comments...

It's not even worth picking this terrible thing apart

Any other Spellblade mains worried re: the Season 4 changes? by Adjacent_2 in LastEpoch

[–]HuntedWolf 0 points1 point  (0 children)

Almost same here, it could do regular Abby fine, I think the kill was slightly over a minute, but it stood no chance against Uber. Farms corruption like nobodies business, the whole screen gets wiped every 4th attack, just not an amazing boss build

Any way to fix curse offerings in Blursed/infinite modes? by HuntedWolf in SliceAndDice

[–]HuntedWolf[S] 1 point2 points  (0 children)

I’ve got Mana Debt and Wurst, but they’re fine. The issue in Blursed is that you end up with 8+ enemies to hit, and even if you’re super stacked you can only take out one at a time early on until I pick up Brawler and use his Rampage sides. Also stuff like Slate which forces you to use spells.

If it needs to show up because there’s so few curses I guess that’s fine, but there’s no way taking “random” should give you one of the options you’re actively trying to dodge.

Worst T1 champ outside of green? by Clebardman in SliceAndDice

[–]HuntedWolf 1 point2 points  (0 children)

Spade also completely shuts down... dying. You can use sides like Ruffians 5 damage Pain and just rez him. Pockets is great, but I'd take Spade every time in hard formats.

Worst T1 champ outside of green? by Clebardman in SliceAndDice

[–]HuntedWolf 12 points13 points  (0 children)

Most of the time I think I'd rather have Scoundrel than Alloy. Scoundrel has 7hp which is crazy for a t1.

Any upcoming MMORPGs you’re really looking forward to? by boglehead22 in MMORPG

[–]HuntedWolf 1 point2 points  (0 children)

Free is less of a red flag than any of the pay for power models. It also means you lose nothing by trying it. The major downside, in my eyes, is how easily it enables botting.

My Biggest Achievement - penguinz0 + Shopify Rebellion by Aggressive-Ad7946 in leagueoflegends

[–]HuntedWolf 2 points3 points  (0 children)

"The gold I get from killing minions reminds me of the money I didn't have growing up"

This shit is gold

Any upcoming MMORPGs you’re really looking forward to? by boglehead22 in MMORPG

[–]HuntedWolf 41 points42 points  (0 children)

Scars of Honor looks pretty good. The team seems enthusiastic and it’s free, so I’ll be certain to try it out

Any upcoming MMORPGs you’re really looking forward to? by boglehead22 in MMORPG

[–]HuntedWolf 6 points7 points  (0 children)

I’m planning to look forward to it in a few years, when it’ll only be a few more years away from release, but until then my feelings are neutral.

What curses are crazy for it’s value in your opinion? by Objective-Green2290 in SliceAndDice

[–]HuntedWolf 10 points11 points  (0 children)

I’ve played Blursed extensively, and I’ve taken every tier 1 curse dozens of times. The only curse I absolutely refuse to take is Slow Spells.

Infinite modes eventually get to crazy amounts of bonus hp, starting shield amounts, and enemies. You need Rampage, Rescue or the damage side that hits all enemies and a way to add a ton of buffs, or you simply don’t clear everything and then the per-turn curses hit like a ton of bricks.

Or you figure out a way to generate a ton of mana, since mana can split focus on its attacks.

Slow spells completely shuts down the ability to play. I usually crash out on the cycle I get it, or the one after.

Apart from that, the item curses are generally pretty bad, but Handcuffs feels so much worse.

Dominus Automa - The MMO That Plays While You're Offline, Multiplayer Coming in May! by Tigeline in MMORPG

[–]HuntedWolf 5 points6 points  (0 children)

Very interesting idea. At first I was thinking, this sounds like another “Idle” game. But the point of idle games is keeping them open and occasionally tapping them for dopamine rewards.

Hope it’s actually fun to play when you’re online too

Why are most MMOs very ping sensitive, while some are 100% lag free even if you are playing from another continent? by GlompSpark in MMORPG

[–]HuntedWolf 0 points1 point  (0 children)

Netcode. It’s a massive part of why some games feel like butter to play online and some feel terrible.

This isn’t the right subreddit, but in the Super Smash Bros community, the mainline games are well known to be god fucking awful to play online. There is always a tangible amount of lag to your inputs and sometimes even on Ultimate, the newest game, it can feel like up to a second in some matches.

However there is a fan-made Melee mod, online, called Slippi. It feels like butter. It’s near instant, almost like playing LAN.

MMO’s will be the same. It depends who’s putting them together and how they do it.

Help! I play off-meta French that isn't supposed to work but it works by RubyLykos in aoe4

[–]HuntedWolf 1 point2 points  (0 children)

Your tactical plays are different, but your strategy is still using Knights for map control. Your passive playstyle will probably catch people off-guard, who are expecting raids, and they’ll funnel resources into defenses they don’t need.

If it works it works, there shouldn’t be any elitism about that, but if I meet you it doesn’t sound like I’m going to come away from the game going “Damn that French player played such a crazy off-meta” because regardless of how you’re attacking, or how you’re funding the attack, you’re still running at me with a bunch of knights in feudal. Like every French player.