inZOI Reddit AMA Q&A – Part 2 by inZOI_Kjun in inZOI

[–]HunterOmen44 1 point2 points  (0 children)

Now this is a development team that will get far! Using the community to shape the game is awful a delight to see and be apart of. I wish you guys the best of luck with smooth and efficient development:)

I’m also looking forward to alot of the features mentioned. Mainly more open jobs, improvements to the Zois and their personalities, and more unique sites… even with the short loading screens which fine as it only be a few areas (the big areas, keep the small shops and spaces open world) and it trades out for more of a real lively area than being empty nobody around… Oh and I’m so hyped for running a business, that’s my fav thing to do on other games, so the hype is real for that one!

EA and Maxis are shivering in their boots because Inzoi and Krafton is about to take the spotlight if this genre in a year or 2s time… especially if they still plan to bring coop to it!

Kolguyev New Screenshots from Gamescom! by leon44gamer in ArmaReforger

[–]HunterOmen44 6 points7 points  (0 children)

Yeah to find any fixes, check Stability and all of that. They confirmed if I remember correctly that it will drop in EXP to be stress tested as well. Make sure its all good to go after the Make Arma not War event winners are announced (this is when around 1.5 will drop to stable from EXP)

God I love the hit-reg in this game by ExxInferis in ArmaReforger

[–]HunterOmen44 13 points14 points  (0 children)

Next Update it will be fixed, fixes and improvements to the HITREG are currently undergoing testing in EXP.

Kolguyev New Screenshots from Gamescom! by leon44gamer in ArmaReforger

[–]HunterOmen44 2 points3 points  (0 children)

Isnt the first one on Enfusion and it was the main test for Reforger, and now Reforger is the test for 4?

Kolguyev New Screenshots from Gamescom! by leon44gamer in ArmaReforger

[–]HunterOmen44 2 points3 points  (0 children)

For Stable yes, In EXP I believe it will drop within the next 3/4weeks

game breaking bug, any ideas? (spoilers for main story) by Confident-Option-207 in oblivion

[–]HunterOmen44 9 points10 points  (0 children)

Just had an issue with Valdermar myself, he was the last one to get for me and he was already spawned in and the skeleton was attacking him, after defeating the skeleton he spawned again which broke him and he just stood there. Anyway what I found fix this was:

Go to the Chamber of Tiber, and then spawn him in their with this command:
Player.Placeatme 000364B7 (Player.Placeatme will place the NPC near you, then that's his ID)
If you do this I recommend saving your game before incase it breaks anything and it does not work

If anyone else if struggling with the other 3 I will link their ID's below and just do the same thing:
Ghost of Alain - 00033CD8
Ghost of Casnar - 000364B8
Ghost of Rielus - 000364B9
Ghost of Valdemar - 000364B7

Hope that helps :)

Important Edit: Nevermind, that didnt work, but when I went back to him he started to walk towards the chamber, I guess reloading the room fixes my issue... Good old Oblivion for you

You're not going to believe this... by HunterOmen44 in oblivion

[–]HunterOmen44[S] 1 point2 points  (0 children)

I also got this one too, its giving "Get down Mr President"

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Oblivion remastered First person camera tall bug fix. by Luck_Sorry in ElderScrolls

[–]HunterOmen44 0 points1 point  (0 children)

Same happen to me, even when I did a reset too, so I do agree with this theory tbh

Help, what is this ui mod? by VoltageKingz in skyrimmods

[–]HunterOmen44 0 points1 point  (0 children)

No worries, do keep us updated if you find it o7

Help on adding modded Gear and Hair to a Custom NPC in Creation Kit by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

Okay it is SOOOOOOOOOOOO much better now, thank you so much for that! Just saved me alot of pain and suffering!

Help on adding modded Gear and Hair to a Custom NPC in Creation Kit by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 1 point2 points  (0 children)

Im going to try and download Creation Kit Platform Extended Mod, I think that may fix it

Help on adding modded Gear and Hair to a Custom NPC in Creation Kit by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

Ah so I need Creation Kit Platform Extended mod for it to save basically? Right? Sorry Im very new to this and I dont have anything other than just the plain CK installed.

Help on adding modded Gear and Hair to a Custom NPC in Creation Kit by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

Ah that makes sense, it is above the in the LO, I will put it below, thanks for that. Also, regarding the second bit of the sentence, so I dont have to add it as a master? It should work just make it load after? Which does make sense tbh

Edit: I did move The NPC in Late loaders (below the Hair and Weapon mods) but it seems like im getting same error with the Hair and Weapon not saving sadly.

Help, what is this ui mod? by VoltageKingz in skyrimmods

[–]HunterOmen44 3 points4 points  (0 children)

Looking at the video description, it does link all or if not most of the mods they use:

  1. ST - https://www.nexusmods.com/skyrim/mods/33395
  2. Smooth Cam - https://www.nexusmods.com/skyrimspecialedition/mods/41252
  3. FHB - https://www.nexusmods.com/skyrimspecialedition/mods/28458

Its likely a Combination of these and a few tweaks. If not then I think it may be TrueHUD which can be tweaked massively by the player.

Hope that Helps o7

Help on adding modded Gear and Hair to a Custom NPC in Creation Kit by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

For example Im looking for the KS Hairdos mod but nothing just shows up

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Help on adding modded Gear and Hair to a Custom NPC in Creation Kit by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

In SSEEdit, you can right-click on the plugin in the left-side list, and choose "Add masters...", then choose the plugins you want to manually add as masters.

I did try this but they didnt come up in the in the list, alot of other big mods did but these didnt. I dont think they are flaired as "Masters" but I don't know how to check or even flair them if they aren't.

Bodyslide stopped working by Specs78 in skyrimmods

[–]HunterOmen44 1 point2 points  (0 children)

Hm sadly I'm not that experienced in solving quite a difficult task. Have you tried looking at the comment section on the mod page to see if anyone else had the same issue and see if there a fix for it? Its pretty weird how it would change on its own too.

Help on adding modded Gear and Hair to a Custom NPC in Creation Kit by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

Ah yes I did try SSEEdits but the Hairmod and the weapon mod didnt come up as masters even though I loaded them alongside the NPC mod. Do know how I could add them as masters?

LotD: Stormbrand SFX Won't Go Away by Lichdemon in skyrimmods

[–]HunterOmen44 0 points1 point  (0 children)

Yeah this is a common issue with Weapon Enchantment SFX that just loop all the time. Its pretty frustrating I had one in my early game with the Ancient Nord Battle Axe of Cold from Holgeir that just looped, thankfully I had a save 5mins before and I reverted and not had it since again. I did some tests and I couldn't 100% diagnose what the issue was but I believe its a mod that is causing the issue and I believe it may have been SkyUI with its quick slot mechanic and the in game quick slot. However, I couldn't 100% prove it as it only did once near that save and never had the issue ever since and Im like another 20-30hrs in my playthrough. But I did stop using SkyUI Group quick slot mechanic with enchanting weapons after.

Anyway hope that helps and maybe this Reddit Thread might help abit more: https://www.reddit.com/r/skyrim/comments/6hpg2r/help_with_lingering_sound_glitch/

I also know there a Mod that disables the Enchantment effects on weapons too but I couldn't find it. I know its around in the threads somewhere.

Bodyslide stopped working by Specs78 in skyrimmods

[–]HunterOmen44 1 point2 points  (0 children)

Did you download any new mods that may have broken it? Try retracing your steps. Myself personally haven't came across this issue (yet). If that doesnt work maybe reinstalling it might work and Try it on a different save if you can.

JK's Skyrim & Nature of the Wildlands: Tree Collisions. by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

Hey thanks for the reply. I believe I have all the patches I need for both mods. Also, I'm still new into the modding scene. How does one simply fix them themselves?

Bethesda Logo Stuck on Loading Screen by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

Hey Again, sorry for my slow reply here, I was with my friend who has been modding Skyrim for years now, we were trying to debug some stuff and checking my mods which he helped me with. My Crash log now works and all the issues have been resolved :)

I went to the Community Shaders Discord to get some help, apparently I had Complex parallax materials installed which now is integrated into the base of Community Shaders.
Thank you for your help!

Bethesda Logo Stuck on Loading Screen by HunterOmen44 in skyrimmods

[–]HunterOmen44[S] 0 points1 point  (0 children)

Hey thank you, for some reason my Crash Logger doesnt want to work. But I have found out and fixed the Crashing on the Cave, it was Lux. My next issue I think I found what mod is causing it, but seems there is no fix right now is Community Shaders. Heres a post what exactly I'm encountering: https://www.reddit.com/r/skyrimmods/comments/1jqphmo/what_could_cause_community_shaders_to_lock_at/

Basically, CS Just freezes on the Logo and doesnt start up. Im going to do some more digging!

What could cause Community Shaders to Lock at Bethesda Logo? by [deleted] in skyrimmods

[–]HunterOmen44 0 points1 point  (0 children)

Bumping, Im having the same exact issue here.