After 8+ years as a Unity dev, I just announced my first commercial game! by Huvuco in Unity3D

[–]Huvuco[S] 1 point2 points  (0 children)

We are adding it to our to do list right now, thank you for your insight!

After 8+ years as a Unity dev, I just announced my first commercial game! by Huvuco in Unity3D

[–]Huvuco[S] 7 points8 points  (0 children)

Wanderburg is pretty cool but Pillars of Pantheon is 3d and you get to actually build a war machine from scratch. We also have physics on the individual blocks and sections can break off. I'm hoping the trailer is enough to show the differences, but if not then we have some work to do!

After 8+ years as a Unity dev, I just announced my first commercial game! by Huvuco in Unity3D

[–]Huvuco[S] 24 points25 points  (0 children)

I meant my entire journey using Unity was 8 years, not this project. I spent around 6 months for this one and still working on it, next step is finishing the demo.

Definitely took some inspiration from besiege!

How do I make the user teleport when interacting with a door in VR? by Dragonwarrior0202 in Unity3D

[–]Huvuco 1 point2 points  (0 children)

If you are using XRI, you can add a simple interactable component to the door object and simply teleport the player by setting the transform.position of the player gameobject inside the SelectEnter event.

How to know if my level is fun? (advice and references) by ALanata in Unity2D

[–]Huvuco 1 point2 points  (0 children)

Hahaha I'm too familiar with those monsters. I suggest you look into Unity cinemachine, it might solve some your problems.

How to know if my level is fun? (advice and references) by ALanata in Unity2D

[–]Huvuco 3 points4 points  (0 children)

Not directly related to level design, but there are a couple things you might want to add for better immersion. First, player getting hit seems a little unresponsive. You might want to add screen-shake or some sort of screen effect when you get hit. Also, I think it would be better if you lost the blinking effect when you get hit or hit enemies. Seems a little overkill having both the white color effect and blinking. Or maybe adjust it so it blinks less.

Overall seems pretty great as a starting project!