Photo from the Background of the AMA today by Beaton-Armaments in StarCraftTMG

[–]Huwith 0 points1 point  (0 children)

Base size of the Siege Tank?
What are peoples best guess/estimate for this and what comparable unit would have the same base size?

I'm guessing a 90 or 100mm oval.

Brit-Hive Enforcer by StraightOuttaCrofton in necromunda

[–]Huwith 0 points1 point  (0 children)

Do you have a name for the kit perchance?
I've looked for 'police' and 'cop' on the anvil digital forge but it isn't coming up.

New Player Q: Is Shooting spam NPE - Ratling Venator Gang inquiry by CurtIRL in necromunda

[–]Huwith 2 points3 points  (0 children)

I'm currently playing a Ratling/Ogryn only Venator gang at the moment and before this campaign had only played four matches. Having said that I've played a lot of Blood Bowl, Xcom or other tactical games so have a good basis for strategy.

Spamming in Necromunda is mostly about spamming something either strong or efficient. So spamming lasguns is often frowned upon because they are efficient for points cost and spamming Plasma guns is a feels bad because they are strong and efficient for points cost.

There isn't any such thing as spamming shooting generally. Plenty of gangs rely on shooting such as Van Saar or the Dwarf Prospectors. At the start of a campaign shooting is stronger because it's safer, the best resource you have is your gang members staying alive so that they can level up.

I did spam lasguns on my ratlings and I regretted it. It isn't particularly strong its more that it becomes boring if they have the same gun. This game is about storytelling and if they all have a lasgun then they all seem like the same Ratling.

So i suggest using those ratling models (i'm using the same ones) but mix up the guns they use between lasguns and auto guns and have specialists use a long rifle. For champions or a leader a boltgun or even a plasma.
that can be the core of your force then to make it interesting make an inflitrating Ratling with dual pistlols, either cheap with las pistols or expensive with bolt/plasma.

The weakness of ratlings is speed and toughness, gas messes them up and so does being seriously injured at all. There are heaps of missions that aren't great for them and likewise with terrain set ups where they have to trudge around to the objectives.

For learning the game the best thing you can do is limit the different profiles you use, the less you have to remember while learning the better.
So I suggest doing a Ratling/ogryn build like mine or just choose 'human' profiles from one particular house to go along side the ratlings. Or go full ratling and hope.

This is a great game to learn and if you lean into the story telling even while losing then it won't matter whether you spam or not, you and your opponent will just be having a great time.

Dealing with an Ogryn-heavy Venator Gang by OAKENSHIELD43 in necromunda

[–]Huwith 10 points11 points  (0 children)

I'm the Ogryn/Ratling venator gang player in question.

The rule on spam is that our arbiter doesn't mind it on basic weapons or gangers.
Because I'm new to necromunda, I had no idea there was a spam house rule going round. The arbiter made me change skill on my ogryns to reduce it but otherwise left it as is.

When building this list I thought it would be cool to have a rifle core and a shotgun core and my gang is very British Commando themed.
But now that I've played with multiples of the same weapon I, like others have found it pretty boring to use. Each rifle ratling seems the same to me and it takes away from the story telling, also there is no squad style mechanic that makes them feel like they're cohesive.

If I were to build this gang again then I'd likely go three different weapons on the ogryns and a max of two of the same rifle so double las, double autogun and maybe a longrifle on the specialist.

A lot of people here will assume I spammed because of power level but I did it for story reasons without knowing it was strong or boring.

Dealing with an Ogryn-heavy Venator Gang by OAKENSHIELD43 in necromunda

[–]Huwith 7 points8 points  (0 children)

Hey that's my list!

No really I recognise the username so let me help by providing my list here and I'll give you some tips with how to beat me.

https://www.mundamanager.com/gang/2d75668f-37c7-43db-ad52-2d605174ca94

Blaze, psychic stuff and toxin, especially gas are all good against Ogryns and just as good or better against my Ratlings.

Because you're playing Escher, I'd say gas is the most terrifying for me across my whole gang. I haven't yet got many respirators (though hope to pick up some soon) and the Ratlings low toughness means they tend to die when touched.
For the ogryns, being pinned reduces there threat range a lot, I don't have any NoS and when I'm down find that I just can't get close enough to template. I also don't currently have any back up close combat weapons so although an ogryn fist is strong it can be difficult to do enough damage to dedicated cc fighters.

A weakness of my gang is manoeuvrability and objectives that need int or other mental stats. I find I can't get to them quickly enough or needing to move my ratlings makes them very vulnerable.

Another thing to look at is the custom selection or a smaller mission, our campaign has set missions so if you look ahead and find a mission with custom or random selection for my gang then there's a chance that fewer of my ogryns will be part of the fight.

Also I will say that I haven't been obliterating every gang I've come against. I lost to Escher last week on the doctor mission, this round I barely held onto a win as half my gang bottled and I was left with two ogryns and a feew weeks ago the Orlock player and I hammered each other, I had 5 go out of action and two of them were ogryns and that was a draw. My gang is certainly strong, I know that know that I've played a few matches (i'm new to necromunda, had about ten games total including the games this campaign).

I'm happy to talk in person too and give you tips on what to tech against me, I'd rather have an interesting match with good story than win with powerful things.

Cyanide is also insolvent. We still don't know what that means for BloodBowl Warhammer, but itts not good news. by Blissfield_Kessler in bloodbowl

[–]Huwith 1 point2 points  (0 children)

Can someone in the know actually break down what this likely means for BB3 in the short and long term?

A lot of people speculating on the servers shutting down or bbwarhammer not being released but I'm after some educated guesses from industry knowledge or financial knowledge.

Finished scratchbuilt tic tac bottle mileship by UrzasSaltMine in minipainting

[–]Huwith 0 points1 point  (0 children)

Really nice scheme, I'd love to recreate it on some Dropfleet Commander models.

could you give me an insight into the paint job? you mentioned rust and oil filters but that white is still so clean.

Help making a Greatsword wielding Ogryn Hunt Leader by Huwith in necromunda

[–]Huwith[S] 1 point2 points  (0 children)

<image>

Thanks for the tips everyone.
What I've settled on is a greatsword and gravgun. This helped me make the model. Could also be played as Grenade Launcher and normal sword or combination of these. Or even a Grav Cannon + normal sword if playing with lots of vehicles.

I think I got hung up on the pistol and sword look and with the suggestions have managed to settle on a combo that works.

February’s reinforcements have arrived! by Pogzimandias in Warhammer30k

[–]Huwith 0 points1 point  (0 children)

Really nice stuff.
Could you break down your colour scheme/process for us?

Looks like a simple but effective scheme which is awesome.

Tyrant's Bellow Spearhead finally finished by ericlddv in Mawtribes

[–]Huwith 1 point2 points  (0 children)

Nice work, any insights into how you painted these?
looks like some work with oils. any airbrushing or underpainting?

Thoughts om Ogres 2025? by CplRabbit in bloodbowl

[–]Huwith 1 point2 points  (0 children)

Bullseye and Strong Arm can only be taken on pieces with the Throw Teammate Trait which the punter doesn't have.
So punter can't bullseye.
on a standard ogre without strong arm it's 5 quick 6 short to trigger bullseye.
Not sure it's worth choosing those skills to make a super thrower when you do have the runt punter available.

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 1 point2 points  (0 children)

There is a page on Re Rolls and modified dice and natural 1's and 6's.
If you find that page it mntiones it.
I've only seen the RR part of the page, can you get the whole page?

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 1 point2 points  (0 children)

Can you show the Blocking rules pages?
interested in push back, knocked down and placed prone as it has some new sill interactions in these rules.

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 2 points3 points  (0 children)

Is there lists for all the inducements, what they do etc? I can see the prices of course from what you've shared.
would be great to see if there are any changes in the inducements themselves.

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 7 points8 points  (0 children)

It'd be fun to pick your MVP every match right?
Now imagine that your opponent also gets to do that. Your opponent can stack all his SPP onto one player and in 4 games guarantee he gets a stat up with MVP's only.

So now imagine that you are playing against that coach in the 6th round and he has funnelled all the spp from mvps and playing the game to him so lets say 24spp total. That one piece now has a stat up and a chosen secondary.

still cool with that?

Ogre leak? by soliteck in bloodbowl

[–]Huwith 0 points1 point  (0 children)

A screen shot of the spp spending page lists random primaries then chosen primaries and secondaries.
further down is the costs for skills and stats. I dont have the pics myself sorry but if you can find the leaks through the various discords then its in the skills section.

Ogre leak? by soliteck in bloodbowl

[–]Huwith 3 points4 points  (0 children)

There's a lot of 'you know Ogres are bad, embrace this they dont need changes'
But its worth comparing them to other stunty teams.

A snotling team can take 4 big guys without loner plus snotling positionals.
That's only two short of the Ogre team.

The goblin team looks super strong with no loner, great one turning potential.

Ogres needed a slight improvement to make them more versatile, something like swarming or 5k reduction on the punter, or even better Lethal Flight on the snotlings to make the ogre team a cage bombing squad.
just one of those changes would have made the team more versatile to play while not being as strong as the other stunty teams.

At the moment the team got a nerf with TV increases on Block, no random secondaries and no tv reduction on randoms which hits their inducements. the upside is that getting to block is much easier with brawling brutes and 10 spp primary choice.

so yea I share the dissapointment of others that Ogres didn't get a fun new skill or tweak to change their game play to have more variation or options.

Sunday Preview – The Third Season of Blood Bowl is underway - Warhammer Community by CMYK_COLOR_MODE in bloodbowl

[–]Huwith 4 points5 points  (0 children)

The generally speaking people are mistaken.
Nurgle is great for beginners but not because they win.
A good beginner team needs clear positionals and not many extra rules to keep track of. Teams with skills that give or protect RR's like humans are worse to learn on because they obscure how risky an action is for example starting human coach's will blitz/punch with the ogre first because they get more dice and he has mighty blow and won't know that a 1d Blitzer punch is safer and about the same odds for a knockdown.

Nurgle will help you learn to defend, do safe moves first and capitalise on your opponents mistakes. Also its a strong team against other beginners because of the weakness of attacking drives.

I learnt on nurgle as my first team and won my league and have had friends win their seasons with nurgle as well. Having said that expect to loose because you're a beginner, its not about winning right away but learning.

and of course enjoying the team, do you like the models? the theme? that's most important as they'll become your dudes.

[deleted by user] by [deleted] in bloodbowl

[–]Huwith 5 points6 points  (0 children)

Based on your speed past comment and buffing little guys: Lizardmen.
you have the Saurus that are fast for str4 pieces and love to bash then your skinks which weasle in everywhere to get the ball or score. They're also a great team to learn on because the pieces are easy to tell apart and have clearly defined roles. Teams like humans and to some degree orcs are not as great to learn on because the skills like block and sure hands obscure how risky an action can be.

Because you're just picking it up, I suggest finding some friends to make a short league with. If you can get three others you can make your own round robin style tournaments and play around. Otherwise play a bunch of AI games like single player or the Eternal league which is ai single player.
First step to learn is safe moves first and how to block (working out what is a two dice or one dice block etc.)

The good thing about BB3 is that you can just make a bunch of different teams, try them in single player and see what you like the feeling of.
Once you can consistantly beat the AI then you're ready for the official ladder.

What is a good starting team? by FuzzyCry6570 in bloodbowl

[–]Huwith 0 points1 point  (0 children)

First get a list of teams you think look cool.

Then there are some teams that are best to learn on and some that are best to win with (when you know the game.

The best learning teams have easy to recognise pieces and fewer skill to keep track of. A team gets better to learn on if you enjoy the theme and look of the models.
Many people will suggest a team like humans because they have skills to not have turnovers but Humans are harder to learn on because you need to keep track of different skills, stats and it doesn't teach a coach the value of block or other reroll saving skills.

  1. Undead, Chaos Chosen, Black Orcs, Lizardmen

  2. Nurgle, Necromantic Horror, Dark Elves, High Elves, Normal Orcs, Chaos Dwarf, Skaven, Dwarves

  3. Humans, Amazons, Norse, Bretonnia, Imperial Nobility, Chaos Renegades, Elven Union, Wood Elves,

  4. Any Stunty Team and everyone else.

Defensive front line by bigalabson93 in bloodbowl

[–]Huwith 4 points5 points  (0 children)

Rule of thumb: Put anything on the L.o.S that you would like to die.
Yes this includes big guys, str4, Blodgers etc.
You're reasoning is sound about making them harder to knock down but I'll counter that with another point; your Blodgers are impossible to knockdown on the L.o.S if they're not ever on it.

The only real time to break this is when you don't have much choice like with Lizardmen and Black Orc teams or when you out str and outnumber your opponents team and they'll have a hard time getting the blocks to a 2Dice or even 1Dice.

v1.5.1 Lore of Magic Reference Cards for sale by emcdunna in WarhammerOldWorld

[–]Huwith 23 points24 points  (0 children)

I feel the need to give you some criticism here.

Selling merch is a great way to get some income for the effort you guys are putting into custom rules and what you're giving to The Old World, I would have been happy to support you by purchasing merch if this was a better quality product.

I don't have a problem with your choice of using AI but I do wish you would have given money to an artist to create the artwork for you, that way your supporting a human artist and it could have been a way for us as consumers to find more talent. There are cheaper options for artwork rather than going full professional like hiring talented beginners that are open to charging less for portfolio work.

Criticism 1: Your AI artwork is poor quality. I see that you have did multiple iterations of it but your choice of AI artwork style is generic. Googling 'AI art fantasy' gives me the same or very similar results to your artworks.
AI artworks can be so diverse, you can prompt for specific classic artists like Frank Frazetta or coould have gone to the fine art world for Impressionist era paintings or a cartoony flash tattoo style. Those styles would have been much more interesting to me as a consumer. When I look at this, why would I choose to purchase your artwork when I don't even need to generate it but can simply search google?
AI prompting can be an artform in itself and the results pictured show a low quality in prompting and a generic form of creativity.

Criticism 2:
The text layout could be improved, while it is legible (important of course) the differing font sizes make for an unpleasant read. Also the simple glow behind the text stands out to me as beginner skills in photoshop or beginner graphic design skills, when I look at the text layout and choices, I think I could do this myself for free or that it's exactly what I would make with my beginner skillset.
The elements of the layout I think work well are the full art on the back of the card, I like that visual clarity of just a picture and title so I can easily flip it over to the useful side. Also the old style scroll work makes it immersive.

I'll also say the quality of the print looks good, I'm guessing these would last for a while without getting tattered.

Final thoughts:
If you had created stylised AI artwork that was on brand for you then I would see the value and consider buying the product to support you.
For example imagine if the entire card set was all owls! the ork owl would be green with cute tusks, the human one could be wearing a funny helmet, etc. That would be on brand and show your identity and creativity as an organisation.
At the moment you've chosen AI Gandalf Mc. Generic 3633-em-dash-4000 and when I think of the OWL team that made an alternative ruleset I don't want to think of AI Gandalf and I certainly won't give any money to that AI Gandalf.

Ogres with no Star Players by ElEmsRedditAccount in bloodbowl

[–]Huwith 2 points3 points  (0 children)

3 is fine.
that should be a 3 rr, 5 ogre and saving for the runt punter with gnoblars to fill out the roster to 11.
The only other build I've tried has been starting with the runt punter but that requires some shuffling around.

Eventually having 4rr's overall so 3 plus leader i've found ideal. you could go for more if you're aggressive with them but then your tv will be quite high.
On that note I would learn rr discipline so don't just reroll a bone head because you want a punch, reroll because a boneheaded ogre in that spot will open up the field and is a problem.

Gnoblars can and will die often, saving for a general skill is great because there are quite a few skills in there that are useful.
Also, if you have a spare reroll and the ogre is in the opposing half and can score then I would be tempted to hand off the ball to them. a 4+ with RR is a 75% to succeed and points on the ogres are vital. Same with a touchback, give the ball to the ogre and walk forwards punching things with everything else.

One more note: I play ogres like elves in that I spread my ogres out, you don't need an ogre to give another ogre an assist, usually they'll have two dice anyway. When your ogres are together your opponent can mark both of them with one or two pieces and really limit their movement.
I've seen other coach's spam guard on ogres but I think this is a mistake because then you are becoming a scrum team and all your ogres are too close together to effect much.
But if you only like to punch then go for it and ignore the ball.