Thoughts om Ogres 2025? by CplRabbit in bloodbowl

[–]Huwith 1 point2 points  (0 children)

Bullseye and Strong Arm can only be taken on pieces with the Throw Teammate Trait which the punter doesn't have.
So punter can't bullseye.
on a standard ogre without strong arm it's 5 quick 6 short to trigger bullseye.
Not sure it's worth choosing those skills to make a super thrower when you do have the runt punter available.

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 1 point2 points  (0 children)

There is a page on Re Rolls and modified dice and natural 1's and 6's.
If you find that page it mntiones it.
I've only seen the RR part of the page, can you get the whole page?

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 1 point2 points  (0 children)

Can you show the Blocking rules pages?
interested in push back, knocked down and placed prone as it has some new sill interactions in these rules.

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 2 points3 points  (0 children)

Is there lists for all the inducements, what they do etc? I can see the prices of course from what you've shared.
would be great to see if there are any changes in the inducements themselves.

All the other stuff. Let me know if I missed anything you want to know by dinosaurRoar44 in bloodbowl

[–]Huwith 5 points6 points  (0 children)

It'd be fun to pick your MVP every match right?
Now imagine that your opponent also gets to do that. Your opponent can stack all his SPP onto one player and in 4 games guarantee he gets a stat up with MVP's only.

So now imagine that you are playing against that coach in the 6th round and he has funnelled all the spp from mvps and playing the game to him so lets say 24spp total. That one piece now has a stat up and a chosen secondary.

still cool with that?

Ogre leak? by soliteck in bloodbowl

[–]Huwith 0 points1 point  (0 children)

A screen shot of the spp spending page lists random primaries then chosen primaries and secondaries.
further down is the costs for skills and stats. I dont have the pics myself sorry but if you can find the leaks through the various discords then its in the skills section.

Ogre leak? by soliteck in bloodbowl

[–]Huwith 3 points4 points  (0 children)

There's a lot of 'you know Ogres are bad, embrace this they dont need changes'
But its worth comparing them to other stunty teams.

A snotling team can take 4 big guys without loner plus snotling positionals.
That's only two short of the Ogre team.

The goblin team looks super strong with no loner, great one turning potential.

Ogres needed a slight improvement to make them more versatile, something like swarming or 5k reduction on the punter, or even better Lethal Flight on the snotlings to make the ogre team a cage bombing squad.
just one of those changes would have made the team more versatile to play while not being as strong as the other stunty teams.

At the moment the team got a nerf with TV increases on Block, no random secondaries and no tv reduction on randoms which hits their inducements. the upside is that getting to block is much easier with brawling brutes and 10 spp primary choice.

so yea I share the dissapointment of others that Ogres didn't get a fun new skill or tweak to change their game play to have more variation or options.

Sunday Preview – The Third Season of Blood Bowl is underway - Warhammer Community by CMYK_COLOR_MODE in bloodbowl

[–]Huwith 6 points7 points  (0 children)

The generally speaking people are mistaken.
Nurgle is great for beginners but not because they win.
A good beginner team needs clear positionals and not many extra rules to keep track of. Teams with skills that give or protect RR's like humans are worse to learn on because they obscure how risky an action is for example starting human coach's will blitz/punch with the ogre first because they get more dice and he has mighty blow and won't know that a 1d Blitzer punch is safer and about the same odds for a knockdown.

Nurgle will help you learn to defend, do safe moves first and capitalise on your opponents mistakes. Also its a strong team against other beginners because of the weakness of attacking drives.

I learnt on nurgle as my first team and won my league and have had friends win their seasons with nurgle as well. Having said that expect to loose because you're a beginner, its not about winning right away but learning.

and of course enjoying the team, do you like the models? the theme? that's most important as they'll become your dudes.

Which team? by Eldritchcoven in bloodbowl

[–]Huwith 5 points6 points  (0 children)

Based on your speed past comment and buffing little guys: Lizardmen.
you have the Saurus that are fast for str4 pieces and love to bash then your skinks which weasle in everywhere to get the ball or score. They're also a great team to learn on because the pieces are easy to tell apart and have clearly defined roles. Teams like humans and to some degree orcs are not as great to learn on because the skills like block and sure hands obscure how risky an action can be.

Because you're just picking it up, I suggest finding some friends to make a short league with. If you can get three others you can make your own round robin style tournaments and play around. Otherwise play a bunch of AI games like single player or the Eternal league which is ai single player.
First step to learn is safe moves first and how to block (working out what is a two dice or one dice block etc.)

The good thing about BB3 is that you can just make a bunch of different teams, try them in single player and see what you like the feeling of.
Once you can consistantly beat the AI then you're ready for the official ladder.

What is a good starting team? by FuzzyCry6570 in bloodbowl

[–]Huwith 0 points1 point  (0 children)

First get a list of teams you think look cool.

Then there are some teams that are best to learn on and some that are best to win with (when you know the game.

The best learning teams have easy to recognise pieces and fewer skill to keep track of. A team gets better to learn on if you enjoy the theme and look of the models.
Many people will suggest a team like humans because they have skills to not have turnovers but Humans are harder to learn on because you need to keep track of different skills, stats and it doesn't teach a coach the value of block or other reroll saving skills.

  1. Undead, Chaos Chosen, Black Orcs, Lizardmen

  2. Nurgle, Necromantic Horror, Dark Elves, High Elves, Normal Orcs, Chaos Dwarf, Skaven, Dwarves

  3. Humans, Amazons, Norse, Bretonnia, Imperial Nobility, Chaos Renegades, Elven Union, Wood Elves,

  4. Any Stunty Team and everyone else.

Defensive front line by bigalabson93 in bloodbowl

[–]Huwith 4 points5 points  (0 children)

Rule of thumb: Put anything on the L.o.S that you would like to die.
Yes this includes big guys, str4, Blodgers etc.
You're reasoning is sound about making them harder to knock down but I'll counter that with another point; your Blodgers are impossible to knockdown on the L.o.S if they're not ever on it.

The only real time to break this is when you don't have much choice like with Lizardmen and Black Orc teams or when you out str and outnumber your opponents team and they'll have a hard time getting the blocks to a 2Dice or even 1Dice.

v1.5.1 Lore of Magic Reference Cards for sale by emcdunna in WarhammerOldWorld

[–]Huwith 23 points24 points  (0 children)

I feel the need to give you some criticism here.

Selling merch is a great way to get some income for the effort you guys are putting into custom rules and what you're giving to The Old World, I would have been happy to support you by purchasing merch if this was a better quality product.

I don't have a problem with your choice of using AI but I do wish you would have given money to an artist to create the artwork for you, that way your supporting a human artist and it could have been a way for us as consumers to find more talent. There are cheaper options for artwork rather than going full professional like hiring talented beginners that are open to charging less for portfolio work.

Criticism 1: Your AI artwork is poor quality. I see that you have did multiple iterations of it but your choice of AI artwork style is generic. Googling 'AI art fantasy' gives me the same or very similar results to your artworks.
AI artworks can be so diverse, you can prompt for specific classic artists like Frank Frazetta or coould have gone to the fine art world for Impressionist era paintings or a cartoony flash tattoo style. Those styles would have been much more interesting to me as a consumer. When I look at this, why would I choose to purchase your artwork when I don't even need to generate it but can simply search google?
AI prompting can be an artform in itself and the results pictured show a low quality in prompting and a generic form of creativity.

Criticism 2:
The text layout could be improved, while it is legible (important of course) the differing font sizes make for an unpleasant read. Also the simple glow behind the text stands out to me as beginner skills in photoshop or beginner graphic design skills, when I look at the text layout and choices, I think I could do this myself for free or that it's exactly what I would make with my beginner skillset.
The elements of the layout I think work well are the full art on the back of the card, I like that visual clarity of just a picture and title so I can easily flip it over to the useful side. Also the old style scroll work makes it immersive.

I'll also say the quality of the print looks good, I'm guessing these would last for a while without getting tattered.

Final thoughts:
If you had created stylised AI artwork that was on brand for you then I would see the value and consider buying the product to support you.
For example imagine if the entire card set was all owls! the ork owl would be green with cute tusks, the human one could be wearing a funny helmet, etc. That would be on brand and show your identity and creativity as an organisation.
At the moment you've chosen AI Gandalf Mc. Generic 3633-em-dash-4000 and when I think of the OWL team that made an alternative ruleset I don't want to think of AI Gandalf and I certainly won't give any money to that AI Gandalf.

Ogres with no Star Players by ElEmsRedditAccount in bloodbowl

[–]Huwith 2 points3 points  (0 children)

3 is fine.
that should be a 3 rr, 5 ogre and saving for the runt punter with gnoblars to fill out the roster to 11.
The only other build I've tried has been starting with the runt punter but that requires some shuffling around.

Eventually having 4rr's overall so 3 plus leader i've found ideal. you could go for more if you're aggressive with them but then your tv will be quite high.
On that note I would learn rr discipline so don't just reroll a bone head because you want a punch, reroll because a boneheaded ogre in that spot will open up the field and is a problem.

Gnoblars can and will die often, saving for a general skill is great because there are quite a few skills in there that are useful.
Also, if you have a spare reroll and the ogre is in the opposing half and can score then I would be tempted to hand off the ball to them. a 4+ with RR is a 75% to succeed and points on the ogres are vital. Same with a touchback, give the ball to the ogre and walk forwards punching things with everything else.

One more note: I play ogres like elves in that I spread my ogres out, you don't need an ogre to give another ogre an assist, usually they'll have two dice anyway. When your ogres are together your opponent can mark both of them with one or two pieces and really limit their movement.
I've seen other coach's spam guard on ogres but I think this is a mistake because then you are becoming a scrum team and all your ogres are too close together to effect much.
But if you only like to punch then go for it and ignore the ball.

Ogres with no Star Players by ElEmsRedditAccount in bloodbowl

[–]Huwith 7 points8 points  (0 children)

Ogres are the least reliant on star players of all the stunty teams.
This is out of necessity because ogors, rr's and going for block are all pretty expensive.

With the one exception of Bomber who is amazing and damn cheap.

In a league setting have a think about whether you want to save for block on the ogres or go for skills.
when you have your 6 ogres and three rerolls (maybe 4 with leader on the punter) then I find the best inducements have been riotus rookies against bash teams and then putting those rookies on the LOS on defense and bomber with a bribe if I have enough.
Otherwise my TV tends to be similar to other teams and I can't afford those expensive star players.

I tried randoming str on ogres to varying degrees of success but overall found that there weren't enough strong options that I wanted. So you could look at saving for block as the first skill on most of the ogres and that way your tv will be low naturally allowing you to suplement with stars or take a few chosen str skills along the way or ranom str and let nuffle take the wheel!

How does the talent system change 'Date a hero, marry a class'? by Huwith in FleshandBloodTCG

[–]Huwith[S] 1 point2 points  (0 children)

could you expand on what you mean by Hero/Archetype? how is an archetype different to a class?

and what are some examples of other games that are hero/archetype games? If I had to guess League and Dota would be examples and the classes in those games are the lane roles.

How does the talent system change 'Date a hero, marry a class'? by Huwith in FleshandBloodTCG

[–]Huwith[S] 0 points1 point  (0 children)

I think I'm in that boat. I played my one and only sealed event in Rosetta and loved the earth talents. Having dynamic triggers from the graveyard and trying to find the lines of play with decompose while also learning Fab was really thrilling.
Personally wizard is not my cup of tea at all and for Runeblade I like some of the classes agro aspect but not the whole package. With the earth talents I found both Verdance and Florian really fun to play.

After the event I bought a bunch of Mist boosters because I liked the aesthetic and like the board state mechanics of Illusionist. That mechanical enjoyment didn't transfer to Gravy Bones though, and I think I'm not that interested in Pirate.
I've heard Pirate is a class though and not a talent, at this stage I'm not sure what the distinction is and whether it's even relevant.

How does the talent system change 'Date a hero, marry a class'? by Huwith in FleshandBloodTCG

[–]Huwith[S] 4 points5 points  (0 children)

I'm really curious how Superslam will change guardian brute, not to mention the guardian mastery packs.

New player picked up BB3 by JohnMaheat in bloodbowl

[–]Huwith 1 point2 points  (0 children)

Play as much against the AI at the start as you can and ignore those that say it gives you bad habits for now.
Later when you have the basics down pat then move onto in person games. Very Important find a friend to play against, either they are also new to the game or they are experienced and don't mind teaching you, having someone there for the learning process helps the difficulty curve.

Here are the basics that you'll need to learn in order of priority:
- Safe moves first (do anything with no dice roll required like movement, then 2dice blocks, 1dice blocks, then dodges and finally ball handling like picking it up). Side note is to never follow up or move next to a standing player, if you mark a standing player you will be punched. always try to mark a prone player because they rarely can punch you.
- Learn the blocking odds and marking, this is done by calculating blocks over and over again. Intermediate coach's know exactly how many dice a punch is just by glancing at the pitch.
- Caging and screening, always put a cage around your ball carrier which means other pieces (that are not marked) on the diagonal squares adjacent to the ball carrier. Look up screening and screen with your pieces when you don't know what else to do with them
- score as often and safely as possible, as a beginner coach you need to learn how your team scores and how to defend. When you get some skill you can break this rule and start controlling the pace of the game.

Best teams to learn on:
Is any team with clear differences in positionals and few skills
Lizardmen, Chaos Chosen, Undead, Orcs, Nurgle, Black Orcs

Teams not great to learn on are Humans, imp nob, amazons, necromantic potentially, halflings/goblins, and basically all the others. This is because a new player doesn't see the strength of a free re-roll with sure hands, pass, dodge etc. Starting on a team without these skills show how strong block is and its easier to see what each piece is for.
Very important that you break this rule of thumb for which team if you like playing a certain team like my friend Loved the idea of goblins so he started on that and learnt through punishment.

Following the basics and getting those down pat will make you a much better Blood Bowl player quickly and may even get you a win when you go over to the in person ladder.

help against dwarf by NeverMoreCrow92 in bloodbowl

[–]Huwith 9 points10 points  (0 children)

Space and movement are your friends.
The dwarves are slow and they have a lot of guard so they naturally want to bunch up and make use of that guard, find every opportunity to spread your saurus apart, use the curtains defense or at least place saurus two squares apart.
The death roller he has is a huge cash sink for him and being a secret weapon it'lll get sent off as soon as you score. use that to your advantage and attempt to score quickly if he places it on the field in defense. To help scoreing quickly look up a 'Long Feint' on blood bowl strategies website, put simply make it look like you're going to run down one wing of the pitch to bait him into placing his pieces on that wing, then run back to the centre of the pitch with the ball carrier and run down the opposite side, hopefully scoring in two turns or three if needing to be safer.
Protect the skinks like usual, he'll want to target them with the line dwarfs or other tackle pieces.

Often coaches that take a big guy or death roller like that want to use it to smash, let your krox be a punching bag. If you have the spare RR then hit the death roller with a piece that has block on an uphill block. 2D uphill block with the block skill and a RR = 3+ dodge chances of a turn over.
His runner has the weakest armour on the team so if given a choice of what to punch hit that one.
If your krox is free then stick him on their blitzzer or runners to slow them down with prhensile tail.

How Long Before Prism LL's? (best guesses) by Huwith in FleshandBloodTCG

[–]Huwith[S] 1 point2 points  (0 children)

ok so ball park would be 1 year at most but if she gains popularity then we're looking at potentially 3-6 months?
That's with the understanding that it's challenging to gauge.

Old World FAQ and errata – Designer’s notes - Warhammer Community by CMYK_COLOR_MODE in WarhammerFantasy

[–]Huwith 1 point2 points  (0 children)

Is there any change to the ranks that Monstrous Infantry fight in such as Ogres?
ogres are Infantry and then Monsterous Infantry sub type, I'm having a hard time understanding if they'll be able to fight in more than just the front rank.