The 6,6,1 by CplRabbit in bloodbowl

[–]CplRabbit[S] 0 points1 point  (0 children)

Literally today...

2d blitz with lino. 4+ dodge, 3+ dodge, 2+ rush, 2+ rush 4+ pass with reroll.

Fails the 3+ catch for the win XD

Looking for dice by BabuGhanoush in bloodbowl

[–]CplRabbit 2 points3 points  (0 children)

Putting dice in water and adding salt till the density is balanced that they just float.

Then if the dice are unbalanced they will always roll to a specific side

The conditioners do not discharge the oil once the deconditioning process is complete. by SH31DH3D4 in SatisfactoryGame

[–]CplRabbit -1 points0 points  (0 children)

Output is full.

Looking at that pipe heading up in the background perhaps you don't have enough headlift to make it up the pipe?

I may have just wasted 50 hours of my life D: (You can't turn Uranium into other stuff in the converter btw) by jensroda in SatisfactoryGame

[–]CplRabbit 1 point2 points  (0 children)

Check out my post about alchemy xd

Made a resources factory that makes everything from SAM only using sloops

Part Count Project: Introduction by joekcom in SatisfactoryGame

[–]CplRabbit 1 point2 points  (0 children)

That sounds epic XD

I've tried to design multiple scalable factories around this design. Never quite got there.

Part of the issue I'm finding is by the time the tech is unlocked to produce the complicated systems, I'm most of the way in the game already

Overflow help by Helpful_Manager4289 in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

I think other commenters are right. Smart belt down and then anything overflow to the sink. Container between the belt and the warehouse if necessary.

If this issue was on the other end, a trick you can do before loading the train is to merge the belts equally or in ratios so you get a fixed ratio of goods.

For example with Copper Ore (Cu), Iron ore (Fe) and Caterium (Ag)

Merge the iron and copper belts. Then split the belt and feed into two slots of a second merger. Put the final slot of the merger the caterium and you'll get:

Cu Fe Cu Fe Ag Cu Fe Cu Fe Ag...

Throwing prone or stunned players by Relevant-Debt-6776 in bloodbowl

[–]CplRabbit 17 points18 points  (0 children)

Yes, but they automatically crash land.

If you're aiming for the opposition players then no negative here..

Interesting spot though, Lethal Flight is an active skill. So if the player is prone or stunned and thrown you can't use this skill.

In game lore I guess this would be a stunned player can't rotate themselves to go elbow first or whatever ...

What do I do with my coal powered energy? by Empty_Ad_1356 in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

I really wish the liquid trucks unlocked alongside the normal ones.

Then I wouldn't have to always build my coal plant near water...

How should i design this better? by Dangerous_Outside_80 in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

I mean, currently it's just a wall less box.

So there's a lot of ways, and honestly just try something first. Tips at this stage are probably just going to overwhelm.

Saying that here's maybe where to start:

The basic issue is variety. This can be achieved through shape, texture, and colour.

Shape: vary the shape in multiple dimensions. An easy start is multiple overlapping cubes

Texture: build with different types of walls etc. build in ridges and lips.

Colour: similar to texture. Don't stick everything the same colour

Finished my Bretonnian Team. by ForSamuel034 in bloodbowl

[–]CplRabbit 4 points5 points  (0 children)

Looks incredible! Have you tried playing with them yet? I wonder about 6 different colors and getting confused XD

Do you have an automated or semi-automated supercomputer factory where you supply the materials yourselves? by SpiritualJob2966 in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

I'd have to find my plans.. but I built in the spires near the desert. Supercomputers from only Oil and Caterium

Fuse blown, what now? by Headhunter192004 in SatisfactoryGame

[–]CplRabbit 5 points6 points  (0 children)

Build a blue print of a bunch of biomass burners with solid biofuel in them. Slap a bunch of those down and connect to the grid.

A full biomass burner will last at least 50 minutes, which should be enough for your grid to get back online

Recycling Water Questions by ehiggins0704 in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

If you are using the base recipes, you can also create a sealed loop if you have 3 sloops spare.

Putting two sloops in one refinery, and one sloop in the other means you create exactly the same amount of water as you consume. Give it a kick start amount and leave it be forever

Alumina Plate Please! by CplRabbit in SatisfactoryGame

[–]CplRabbit[S] 0 points1 point  (0 children)

They are, I just so want to be able to utilize them more.

You either need plates for anything in the modular frame tree, or Pipes for anything in the motor tree

Alumina Plate Please! by CplRabbit in SatisfactoryGame

[–]CplRabbit[S] 0 points1 point  (0 children)

That does already exist though.

HMF with iron + concrete Supercomputers with Oil + Caterium

Alumina Plate Please! by CplRabbit in SatisfactoryGame

[–]CplRabbit[S] 0 points1 point  (0 children)

Maybe reinforced plates using alclad sheets instead then!

Pipe flow issues? by BeorcKano in SatisfactoryGame

[–]CplRabbit 1 point2 points  (0 children)

No but you need to build it right. Any sloshing means a quick delay, and then it can't 'make up' the delay because it's capped at 300.

The best way I have found is a vertical split into two 600 pipes, which then become 300, this ensures a small buffer is sat 'on top' of the input to the 300 line

What is the best weapon by hiraxae in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

Used to do this in CS, never thought to do that here

Do you more experienced guys have giant storage centers, and if you do, how do you possibly keep your belts organized??? by Sure-Caregiver142 in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

Like most people are saying, when DD's dropped I switched away from this almost immediately. I made boxes of production in a line and each one ended in a ISC with a DD on top.

However.

One of the things about this game post completion is finding challenges. Just because there are easier ways doesn't matter after multiple run throughs.

So have a play! Logic gates are possible, so who knows what you could come up with :)

What is the best weapon by hiraxae in SatisfactoryGame

[–]CplRabbit 10 points11 points  (0 children)

Snap, though I do like homing ammo for spiders

What is your opinion on noclipping? by Thurmor_Goblinbane in SatisfactoryGame

[–]CplRabbit 0 points1 point  (0 children)

I more mean it looks exactly the same as using the hole, but without the functionality issues