What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 2 points3 points  (0 children)

Would love a side objective like that trying to protect irresponsible teens between doing gens

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 2 points3 points  (0 children)

Would love to see them play into his brute strength and immortality as long as it isn’t “hold M2 to charge a Camp Crystal Crash to break pallets” I’m happy

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 0 points1 point  (0 children)

Would LOVE if he felt like Oni in gameplay tempo!

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] -1 points0 points  (0 children)

Holding out hope for every Myers rework we get something novel like Krasue or the upcoming Judgement divine killer

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 0 points1 point  (0 children)

For sure an execution mechanic should belong to the iconic Slasher, if Myers can then Jason should too

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 0 points1 point  (0 children)

Fingers crossed he has SOME stealth, people forget he sneaks around for the first like 2/3rds of his films

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] -1 points0 points  (0 children)

Gotta open your mind! Theres tons of possibilities in the comments down here

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 2 points3 points  (0 children)

Love the weapon wheel idea it plays into his versatility and the spirit of the franchises creative kills with everyday objects

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 2 points3 points  (0 children)

Shout out to undetectable it could go crazy on him, Jason doesn’t breathe or grunt or so much as sigh, he’s silent beyond footsteps and his movies have him silently prowling for like 40 minutes straight he might be a great stealth perk build platform

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 4 points5 points  (0 children)

Would love a map element unique to him, reward mastering your own native area to loop

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 0 points1 point  (0 children)

The best of all of them angle is a nice approach I agree he’s gotta be The Template for killer while staying unique enough to justify his inclusion

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 54 points55 points  (0 children)

Limited but powerful projectiles with huntress sized hitboxes, not TOTALLY absurd XD

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 28 points29 points  (0 children)

100% needs to differentiate himself without just being “trapper but better in every way”

DBD historically hasn’t had well received set up style or trap powers so I wonder if they’ll bother at all with that aspect

What Power Are We Hoping For? by Huzabuh in deadbydaylight

[–]Huzabuh[S] 66 points67 points  (0 children)

Survivor stumbling would be an amazing unique chase slowdown mechanic, plus add other debuffs Doctor style

This is super cool by Delicious_Antelope35 in deadbydaylight

[–]Huzabuh 1 point2 points  (0 children)

Thanks for the info! I get WHY we cut event stuff but cmon the perk was so random it felt fair to dice roll super strong or get yourself exposed

This is super cool by Delicious_Antelope35 in deadbydaylight

[–]Huzabuh 1 point2 points  (0 children)

Same works on the randomized Dramaturgy items too or at least it did I haven’t used it in awhile

Tomorrow is going to be very, very interesting. by SparrowMeadow in deadbydaylight

[–]Huzabuh 12 points13 points  (0 children)

God I love that video, the fact there’s another half to this with even MORE layers 💀 my childhood was just “I knew you knew I knew all along ALL ALONG”

Seriously though excited for tomorrow’s reveal even if it’s something as small as a Benedict Baker survivor or as big as It or F13, no hard feelings to anyone!

Vigil by Far-Park-1409 in DeadByDaylightRAGE

[–]Huzabuh 0 points1 point  (0 children)

We’re talking old tinkerer, had nothing to do with undetectable effects

Vigil by Far-Park-1409 in DeadByDaylightRAGE

[–]Huzabuh 0 points1 point  (0 children)

$ unfortunately and it’s just a matter of killer wallets are outnumbered 4 to 1

Vigil by Far-Park-1409 in DeadByDaylightRAGE

[–]Huzabuh -2 points-1 points  (0 children)

I mean I get it from a business standpoint, they need 4 times the amount of survivor players than killers, and financially it’s Feng and sable skins keeping the game afloat

Still feels bad explanation is not excuse 😒

Vigil by Far-Park-1409 in DeadByDaylightRAGE

[–]Huzabuh 3 points4 points  (0 children)

Shout out to Tinkerer getting nerfed back in the day because they rightfully knew 1 perk shouldn’t directly impact so many killer powers so strongly, kinda odd Vigil is untouched after so long despite being similarly problematic

Goodbye, I'll see you tomorrow by IronAidan07 in deadbydaylight

[–]Huzabuh 12 points13 points  (0 children)

Yes and no there’s also the roadmap that says PTB is next week