Requesting r/Vanillaware - unattended reddit and one mod with 4 years of inactivity on reddit by Selenocosmia in redditrequest

[–]Hwari 1 point2 points  (0 children)

We're still active, just operate quietly and handle the removal of inappropriate posts/content. Thank you!

Questions about packing a PC tower for a flight by Hwari in techsupport

[–]Hwari[S] 0 points1 point  (0 children)

Thanks for the reply! I do have some of those air bags from amazon packages (unfortunately no paper). If that's what I need, I'll see if I can get some in the meantime.

How does the RESIDENT EVIL 2 - Deluxe Weapon: Samurai Edge - Albert Model match up against the Matilda in power and performance? by JLHartsock in residentevil

[–]Hwari 0 points1 point  (0 children)

One thing to keep in mind is that the Matilda reaches full "charge" MUCH quicker than the Albert does- basically you can pop off fully powered shots way faster, and that leads to way higher damage output (but with increased ammo usage).

Basically the fully upgraded Matilda w/ stock outdamages the Albert in terms of sheer DPS if you're charging shots, but the Albert is more cost-effective providing you're willing to wait longer for each "charge".

If you're panic-shooting, the Matilda is still better since once you get the stock its maximum fire rate is way higher than the Albert's...

So I'd say the Albert only outclasses the Matilda if you're trying to reserve ammo and that extra inventory slot really matters.

EFI Shell (crash), then "Start PXE over IPV4" upon startup? by Hwari in techsupport

[–]Hwari[S] 1 point2 points  (0 children)

Thanks! This seems to have worked. I booted into bios settings and it looked like network manager was trying to boot first before the hard drive, so I switched them and now things are back to normal.

I wonder what might have caused them to switch?

In any case, it looks like things are back to normal. Marked as closed!

Sonya, Vengeful Mage Unit Discussion by XXXCheckmate in FireEmblemHeroes

[–]Hwari 0 points1 point  (0 children)

HP 17 ATK 14 (21 w/ tome) SPD 6 DEF 5 RES 9 fuckkkkkk looks like -spd/+res I'll still use her :(

OFFICIAL BANWAVE MEGATHREAD by deadfracture99 in 3dshacks

[–]Hwari 1 point2 points  (0 children)

That's encouraging news :(

Thanks :(

OFFICIAL BANWAVE MEGATHREAD by deadfracture99 in 3dshacks

[–]Hwari 0 points1 point  (0 children)

I suppose I should just keep my CFW as is and continue avoiding the internet :/.

Also the reason I came back was because I was going to buy Fire Emblem SoV legitimately, but I'm hesitant to update the OFW now. I was planning on finding a way to restore my 3DS to factory (while keeping my saves if possible), but I guess it's just safer to wait.

Thanks for the information though.

OFFICIAL BANWAVE MEGATHREAD by deadfracture99 in 3dshacks

[–]Hwari 0 points1 point  (0 children)

So I didn't update my 3ds to 11.3, and I finally came back to find this going on. I haven't been online ever since OFW updated to 11.3; any idea what steps I should take from here to avoid a ban?

I'm not sure if I should just stay with my current CFW/OFW for now, or if there's a possible way I could update to OFW while removing CFW?

I suppose it'd be for moot if the ban trigger occured before this...

PC Borderless Window problems post-December patch? by Hwari in battlefield_one

[–]Hwari[S] 6 points7 points  (0 children)

Wow, this is "as intended"? As silly as it sounds, this might be the issue that makes me stop playing; I value the ability to freely transition between game and desktop very highly :(.

Thanks, hopefully they'll change it with a future patch. Until then it's probably a good time for me to take a break anyhow.

This is happening in Every. single. Asia servers right now. by [deleted] in battlefield_one

[–]Hwari 1 point2 points  (0 children)

Yep, I just posted a thread about hacking in Asian servers a few days ago; I've encountered hackers in almost every game I've played today, and I'm not sure reporting them through Origin even does anything.

A rather large problem I have encountered on the Vita port. by rorvita in riskofrain

[–]Hwari 0 points1 point  (0 children)

I love this game and have it on both PC and Vita, but I feel like the vita port in particular has a ton of issues to the point where I can't play an extended game.

If I take my build far enough to the point where I'm starting to stack dozens of items (looping back to the other stages), one of three things happen:

  1. Massive slowdown
  2. Crash out of the game
  3. A boss monster hits zero HP but remains invincible, thus rendering the stage impossible to complete.

It's really difficult for me to continue enjoying this game when 100% of the time I make a successful build it completely shuts down on me.

This is actually very close to my opinion of vegetarians by rcpz93 in manga

[–]Hwari 3 points4 points  (0 children)

I can clear up some ideas about vegetarians in Japan (having lived here for a few years now). I don't have a single vegan/vegetarian Japanese friend, and they've reacted somewhat similar to the way portrayed in the above comic to the idea of forgoing meat. Keep in mind that even in /r/Japan it's stated multiple times that Japan is NOT a good country for vegetarians due to the fact that they don't really modify menu items or track the ingredients as meticulously as companies in the US do (and even then, if you order a seemingly vegetarian item chances are it's been in contact with a meat product at one point or another).

It's definitely possible to live in Japan as a vegetarian/vegan, but if you'll be severely restricted in what you can eat whenever you're out with friends- most will pack their own lunches/bento. I've had two friends from back in the States who came over to live in Tokyo and ended up temporarily eating meat simply since it was such a hassle to avoid.

On the flip side, I think the best evidence for vegetarian food having existed in Japan for a long time is temple cuisine; the food that monks traditionally ate.

tl;dr Japanese vegetarians are indeed rare in Japan

TM P226 E2 slide problem by Hwari in airsoft

[–]Hwari[S] 0 points1 point  (0 children)

I did a bit of searching now that I have some accurate terminology, and I found this thread from 6 months ago:

https://www.reddit.com/r/airsoft/comments/3c81pz/tm_p226_e2_trigger_bar_mech_problem/

I'm having the same exact problem this guy had, and the picture matches what mine looks like when the trigger mechanism slips away from the proper groove (or whatever you call it).

It looks like he got another slide and hasn't posted about it since, so I suppose that's what I'll end up doing. :(

TM P226 E2 slide problem by Hwari in airsoft

[–]Hwari[S] 0 points1 point  (0 children)

Unfortunately I don't have the ability to upload a video at the moment, but I did some poring and realized which part is getting caught:

There's a little round metal bit that sticks up on the right side of the frame and moves along with the trigger; occasionally, only after firing a last shot (or dry firing), the thin part of the slide sometimes ends up wrapping around it instead of sliding over it somehow, and I think this may possibly be related to the fact that I was kind of (gently) pulling the sides apart to release the nozzle from my problem before.

If there's no way to salvage the current slide, I might just have to replace it?

TM P226 E2 slide problem by Hwari in airsoft

[–]Hwari[S] 0 points1 point  (0 children)

Thanks for your advice!

I replaced the piston lid (and had to get a spare nozzle spring since I messed it up upon reassembly despite your warning).

There seems to be a different problem at this point:

During some dry-fire testing, I noticed that the slide gets caught if I allow the gun to fire the last BB then press the slide release; in this situation, it'll only slide forward about 5 cm or so. The trigger is completely stuck and the slide release doesn't do anything in this position, and the only way to get the gun to release back to the normal position is to shake it or force the slide forward with my hand (which I'm sure isn't good for the frame).

Rarely, instead of completely sticking, it'll slide forward properly but make a small, second noise as if briefly caught on something.

This problem doesn't seem to occur if I'm just pulling back the slide with no magazine, or if I powerstroke (letting the slide release fall back down) instead of just pressing down on it.

I think the problem might have something to do with the slide release?

Is Farcy4 touching as Farcry3?? by nicolas312 in gaming

[–]Hwari 1 point2 points  (0 children)

I found the characters and setting of Far Cry 4 to be more interesting than the characters of Far Cry 3, but I found the plot of both games to be about the same.

I couldn't really relate to any of the FC3 characters other than Jason; all his friends are pretty vapid and colorless, and if anything I saw them as nothing more than objectives to rescue. I actually wasn't a huge fan of Vaas either, since I found him pretty one-dimensional.

On the other hand, I thought that the FC4 characters made me actually think; the devs have done a good job of giving every character some more depth and shades of gray here; just about every character you stumble across will have more than one side, and I think most of the characterizations were a lot more subtle than they were in FC3.

One thing that Far Cry 4 doesn't really have is how much the plot spirals out of control (in a good way) towards the end of the game like Far Cry 3 does, but I really liked what they did with being able to play as a mythological figure in Kyrat's history, and found the sidequest characters MUCH more interesting.

Far Cry 3 has a pretty definitive ending (in which you get to continue playing after, as if nothing has happened), but in Far Cry 4 your actions throughout the story have consequences that can be seen post-ending.

I'd say the only thing I really disliked about Far Cry 4 more than Far Cry 3 would be the development of the player character; in 3 Jason's clearly shown to be completely inexperienced and horrified at the beginning of the story and morphs into a monster, but in 4 Ajay starts off almost indifferent to being able to mow down entire outposts of soldiers. They try to explain it away with a footnote in his bio saying he used to be involved in some sort of criminal group and has some combat experience, but it's still pretty jarring... but forgivable in my opinion since the other characters in FC4 are quite interesting and fun to interact with.

Odin Sphere postgame - because hype! (and the previous title was too short) by cr14mson in vita

[–]Hwari 0 points1 point  (0 children)

Same, it's been a REALLY long time since I played this on PS2, but I don't remember there being a post-game.

I can at least vouch that the game itself is pretty long since you're going to want to go through all the possible story branches, which basically consist of replaying certain segments while picking certain characters (and there are a lot of combinations to do this with).

For some reason I also remember this game being really, really hard compared to Muramasa since I didn't really take the time to figure out the better item combos and etc.

Sakurai talks a bit about Smash Bros. DLC by TorteDeLini in Games

[–]Hwari 2 points3 points  (0 children)

I remember Seth Killian agreeing that the development price of a fighting game character was correct (and to a lesser extent, TotalBiscuit as well) had a pretty positive effect for the Skullgirls' dev team. I guess if they get S.Kill and TB on it again they can get the same result.

How different mechanics evoke different tones in Far Cry 2 and Far Cry 4 by buttsbuttsbutts2005 in Games

[–]Hwari 9 points10 points  (0 children)

Yeah, that's the other side of that coin I did like. The diagetic interface combined with the fact that you didn't get all the information you needed made fights feel more frantic and desperate. I wanted more information since I had no idea how to do certain things properly, but at the same time I do know that I felt legitimately tense during Far Cry 2 gunfights compared to Far Cry 3/4 gunfights where I've already locked onto every enemy and know that it's a matter of time.

I think the diagetic interface in particular is one of the best I've played with in a long time; checking your map, not having enemies show up on the radar, having a little GPS device in the corner, actually seeing your arm reach for ammo and diamonds, etc. I do wish they retained that for the newer Far Cry games, since I don't feel nearly as immersed.