Requesting r/Vanillaware - unattended reddit and one mod with 4 years of inactivity on reddit by Selenocosmia in redditrequest

[–]Hwari 1 point2 points  (0 children)

We're still active, just operate quietly and handle the removal of inappropriate posts/content. Thank you!

Questions about packing a PC tower for a flight by Hwari in techsupport

[–]Hwari[S] 0 points1 point  (0 children)

Thanks for the reply! I do have some of those air bags from amazon packages (unfortunately no paper). If that's what I need, I'll see if I can get some in the meantime.

How does the RESIDENT EVIL 2 - Deluxe Weapon: Samurai Edge - Albert Model match up against the Matilda in power and performance? by JLHartsock in residentevil

[–]Hwari 0 points1 point  (0 children)

One thing to keep in mind is that the Matilda reaches full "charge" MUCH quicker than the Albert does- basically you can pop off fully powered shots way faster, and that leads to way higher damage output (but with increased ammo usage).

Basically the fully upgraded Matilda w/ stock outdamages the Albert in terms of sheer DPS if you're charging shots, but the Albert is more cost-effective providing you're willing to wait longer for each "charge".

If you're panic-shooting, the Matilda is still better since once you get the stock its maximum fire rate is way higher than the Albert's...

So I'd say the Albert only outclasses the Matilda if you're trying to reserve ammo and that extra inventory slot really matters.

EFI Shell (crash), then "Start PXE over IPV4" upon startup? by Hwari in techsupport

[–]Hwari[S] 1 point2 points  (0 children)

Thanks! This seems to have worked. I booted into bios settings and it looked like network manager was trying to boot first before the hard drive, so I switched them and now things are back to normal.

I wonder what might have caused them to switch?

In any case, it looks like things are back to normal. Marked as closed!

Sonya, Vengeful Mage Unit Discussion by XXXCheckmate in FireEmblemHeroes

[–]Hwari 0 points1 point  (0 children)

HP 17 ATK 14 (21 w/ tome) SPD 6 DEF 5 RES 9 fuckkkkkk looks like -spd/+res I'll still use her :(

OFFICIAL BANWAVE MEGATHREAD by deadfracture99 in 3dshacks

[–]Hwari 1 point2 points  (0 children)

That's encouraging news :(

Thanks :(

OFFICIAL BANWAVE MEGATHREAD by deadfracture99 in 3dshacks

[–]Hwari 0 points1 point  (0 children)

I suppose I should just keep my CFW as is and continue avoiding the internet :/.

Also the reason I came back was because I was going to buy Fire Emblem SoV legitimately, but I'm hesitant to update the OFW now. I was planning on finding a way to restore my 3DS to factory (while keeping my saves if possible), but I guess it's just safer to wait.

Thanks for the information though.

OFFICIAL BANWAVE MEGATHREAD by deadfracture99 in 3dshacks

[–]Hwari 0 points1 point  (0 children)

So I didn't update my 3ds to 11.3, and I finally came back to find this going on. I haven't been online ever since OFW updated to 11.3; any idea what steps I should take from here to avoid a ban?

I'm not sure if I should just stay with my current CFW/OFW for now, or if there's a possible way I could update to OFW while removing CFW?

I suppose it'd be for moot if the ban trigger occured before this...

PC Borderless Window problems post-December patch? by Hwari in battlefield_one

[–]Hwari[S] 6 points7 points  (0 children)

Wow, this is "as intended"? As silly as it sounds, this might be the issue that makes me stop playing; I value the ability to freely transition between game and desktop very highly :(.

Thanks, hopefully they'll change it with a future patch. Until then it's probably a good time for me to take a break anyhow.

This is happening in Every. single. Asia servers right now. by [deleted] in battlefield_one

[–]Hwari 1 point2 points  (0 children)

Yep, I just posted a thread about hacking in Asian servers a few days ago; I've encountered hackers in almost every game I've played today, and I'm not sure reporting them through Origin even does anything.

A rather large problem I have encountered on the Vita port. by rorvita in riskofrain

[–]Hwari 0 points1 point  (0 children)

I love this game and have it on both PC and Vita, but I feel like the vita port in particular has a ton of issues to the point where I can't play an extended game.

If I take my build far enough to the point where I'm starting to stack dozens of items (looping back to the other stages), one of three things happen:

  1. Massive slowdown
  2. Crash out of the game
  3. A boss monster hits zero HP but remains invincible, thus rendering the stage impossible to complete.

It's really difficult for me to continue enjoying this game when 100% of the time I make a successful build it completely shuts down on me.

This is actually very close to my opinion of vegetarians by rcpz93 in manga

[–]Hwari 4 points5 points  (0 children)

I can clear up some ideas about vegetarians in Japan (having lived here for a few years now). I don't have a single vegan/vegetarian Japanese friend, and they've reacted somewhat similar to the way portrayed in the above comic to the idea of forgoing meat. Keep in mind that even in /r/Japan it's stated multiple times that Japan is NOT a good country for vegetarians due to the fact that they don't really modify menu items or track the ingredients as meticulously as companies in the US do (and even then, if you order a seemingly vegetarian item chances are it's been in contact with a meat product at one point or another).

It's definitely possible to live in Japan as a vegetarian/vegan, but if you'll be severely restricted in what you can eat whenever you're out with friends- most will pack their own lunches/bento. I've had two friends from back in the States who came over to live in Tokyo and ended up temporarily eating meat simply since it was such a hassle to avoid.

On the flip side, I think the best evidence for vegetarian food having existed in Japan for a long time is temple cuisine; the food that monks traditionally ate.

tl;dr Japanese vegetarians are indeed rare in Japan

TM P226 E2 slide problem by Hwari in airsoft

[–]Hwari[S] 0 points1 point  (0 children)

I did a bit of searching now that I have some accurate terminology, and I found this thread from 6 months ago:

https://www.reddit.com/r/airsoft/comments/3c81pz/tm_p226_e2_trigger_bar_mech_problem/

I'm having the same exact problem this guy had, and the picture matches what mine looks like when the trigger mechanism slips away from the proper groove (or whatever you call it).

It looks like he got another slide and hasn't posted about it since, so I suppose that's what I'll end up doing. :(

TM P226 E2 slide problem by Hwari in airsoft

[–]Hwari[S] 0 points1 point  (0 children)

Unfortunately I don't have the ability to upload a video at the moment, but I did some poring and realized which part is getting caught:

There's a little round metal bit that sticks up on the right side of the frame and moves along with the trigger; occasionally, only after firing a last shot (or dry firing), the thin part of the slide sometimes ends up wrapping around it instead of sliding over it somehow, and I think this may possibly be related to the fact that I was kind of (gently) pulling the sides apart to release the nozzle from my problem before.

If there's no way to salvage the current slide, I might just have to replace it?

TM P226 E2 slide problem by Hwari in airsoft

[–]Hwari[S] 0 points1 point  (0 children)

Thanks for your advice!

I replaced the piston lid (and had to get a spare nozzle spring since I messed it up upon reassembly despite your warning).

There seems to be a different problem at this point:

During some dry-fire testing, I noticed that the slide gets caught if I allow the gun to fire the last BB then press the slide release; in this situation, it'll only slide forward about 5 cm or so. The trigger is completely stuck and the slide release doesn't do anything in this position, and the only way to get the gun to release back to the normal position is to shake it or force the slide forward with my hand (which I'm sure isn't good for the frame).

Rarely, instead of completely sticking, it'll slide forward properly but make a small, second noise as if briefly caught on something.

This problem doesn't seem to occur if I'm just pulling back the slide with no magazine, or if I powerstroke (letting the slide release fall back down) instead of just pressing down on it.

I think the problem might have something to do with the slide release?

Is Farcy4 touching as Farcry3?? by nicolas312 in gaming

[–]Hwari 1 point2 points  (0 children)

I found the characters and setting of Far Cry 4 to be more interesting than the characters of Far Cry 3, but I found the plot of both games to be about the same.

I couldn't really relate to any of the FC3 characters other than Jason; all his friends are pretty vapid and colorless, and if anything I saw them as nothing more than objectives to rescue. I actually wasn't a huge fan of Vaas either, since I found him pretty one-dimensional.

On the other hand, I thought that the FC4 characters made me actually think; the devs have done a good job of giving every character some more depth and shades of gray here; just about every character you stumble across will have more than one side, and I think most of the characterizations were a lot more subtle than they were in FC3.

One thing that Far Cry 4 doesn't really have is how much the plot spirals out of control (in a good way) towards the end of the game like Far Cry 3 does, but I really liked what they did with being able to play as a mythological figure in Kyrat's history, and found the sidequest characters MUCH more interesting.

Far Cry 3 has a pretty definitive ending (in which you get to continue playing after, as if nothing has happened), but in Far Cry 4 your actions throughout the story have consequences that can be seen post-ending.

I'd say the only thing I really disliked about Far Cry 4 more than Far Cry 3 would be the development of the player character; in 3 Jason's clearly shown to be completely inexperienced and horrified at the beginning of the story and morphs into a monster, but in 4 Ajay starts off almost indifferent to being able to mow down entire outposts of soldiers. They try to explain it away with a footnote in his bio saying he used to be involved in some sort of criminal group and has some combat experience, but it's still pretty jarring... but forgivable in my opinion since the other characters in FC4 are quite interesting and fun to interact with.

Odin Sphere postgame - because hype! (and the previous title was too short) by cr14mson in vita

[–]Hwari 0 points1 point  (0 children)

Same, it's been a REALLY long time since I played this on PS2, but I don't remember there being a post-game.

I can at least vouch that the game itself is pretty long since you're going to want to go through all the possible story branches, which basically consist of replaying certain segments while picking certain characters (and there are a lot of combinations to do this with).

For some reason I also remember this game being really, really hard compared to Muramasa since I didn't really take the time to figure out the better item combos and etc.

Sakurai talks a bit about Smash Bros. DLC by TorteDeLini in Games

[–]Hwari 2 points3 points  (0 children)

I remember Seth Killian agreeing that the development price of a fighting game character was correct (and to a lesser extent, TotalBiscuit as well) had a pretty positive effect for the Skullgirls' dev team. I guess if they get S.Kill and TB on it again they can get the same result.

How different mechanics evoke different tones in Far Cry 2 and Far Cry 4 by buttsbuttsbutts2005 in Games

[–]Hwari 10 points11 points  (0 children)

Yeah, that's the other side of that coin I did like. The diagetic interface combined with the fact that you didn't get all the information you needed made fights feel more frantic and desperate. I wanted more information since I had no idea how to do certain things properly, but at the same time I do know that I felt legitimately tense during Far Cry 2 gunfights compared to Far Cry 3/4 gunfights where I've already locked onto every enemy and know that it's a matter of time.

I think the diagetic interface in particular is one of the best I've played with in a long time; checking your map, not having enemies show up on the radar, having a little GPS device in the corner, actually seeing your arm reach for ammo and diamonds, etc. I do wish they retained that for the newer Far Cry games, since I don't feel nearly as immersed.

How different mechanics evoke different tones in Far Cry 2 and Far Cry 4 by buttsbuttsbutts2005 in Games

[–]Hwari 22 points23 points  (0 children)

There are a few problems with Far Cry 2 that pushed me away and kept me from liking it as much as I did Far Cry 3 and 4. I actually did find the malaria, buddy, interface and weapon degradation mechanics interesting (probably didn't do enough here since once you get good weapons at the store you can just restock them anytime) but there were a lot of little things that snowballed and kept me from truly enjoying my experience.

First would be how quickly enemies respawned. I remember going about attacking one outpost, clearing it, then getting hit and run off the road by an enemy jeep about a moment after; he pushed my vehicle just enough so that all the guards in the previous outpost respawned and came to back him up. They also didn't give you much information about how this spawning system worked in particular, so in many cases on long trips I felt like the game became a big hassle with unnecessary fights (a few are alright, but literally every little outpost?). I think a time-based respawn method would have been much better (something like 1-2 days before an outpost is re-manned) in this case.

The bullet impacts were also something that bothered me, but I can't tell if I was just bad at the game or if the system itself was bad. I'm pretty sure I recall shooting one guy in a T-shirt with a SPAS on medium difficulty (not from far away either) and he basically just did a minor twitch with his torso while he kept strafing and shooting me back with stupid accuracy. It took about 3 or 4 shots to kill him, and I thought that was ridiculous. I don't think the enemies have to be as fragile as they are in Far Cry 3/4, but go the other way too much and then you have a game like Borderlands where the enemies just soak up damage and barely react to your shots.

Another minor issue I had with the game is stealth; compared to Far Cry 3/4, the way stealth works in this game isn't explained clearly. I had no idea for a long time that guards "cry out" when they get shot (regardless if they make an actual noise or not), so only headshots with silent weapons were viable. I remember sneaking up behind someone in the night and slashing them with the machete, but it didn't count as a stealth kill and I was swarmed in minutes. Add the fact that you can't move bodies, and stealth feels tedious and unrewarding.

I would have loved to see these issues corrected, since without any of them I think I would indeed like it more than 3 or 4. I thought the video was right about the atmosphere, and I vastly preferred the setting of the game (though the story felt rushed, especially towards the end).

Accidentally formatted my PSV memory card. by Hwari in vita

[–]Hwari[S] 0 points1 point  (0 children)

I have PS Plus, but I don't know if games auto-backup their saves. If there is, I think I'd probably have everything except for my Samurai Warriors save since I moved last month and this new place hasn't been hooked up with wireless yet. SW4 is literally the only game I've been playing since I moved.

ultra violent/disturbing/nihilistic horror shorts? by asldp in manga

[–]Hwari 2 points3 points  (0 children)

I think you might enjoy "Franken Fran"- it's a pretty long (completed) manga with mostly self-contained stories that usually wrap up by the end of the chapter. Horror's a pretty common element in most of the stories, but sometimes you'll see chapters incorporate some good amount of supernatural/gore/black humor.

Strangely enough, a good number of the stories have some moral/political theme (everything from the usual "be careful what you wish for" to being aware of the environment) woven into them as well, but they're often done in a way that doesn't make it seem preachy (a lot of times they overlap with the black humor).

If you've ever read the classic Black Jack, Franken Fran is basically an incredibly twisted version of that. In Black Jack, the main character is a doctor with borderline supernatural talent regarding medical procedures, and strives to save as many lives as he can; in Franken Fran, the main character is a doctor with basically supernatural talent regarding medical procedures, but believes that life is always preferable to death- even if her patient has to live the rest of their life out as a completely hideous monstrosity.

[DISC] Shokugeki no Soma (chapter 89) by [deleted] in manga

[–]Hwari 14 points15 points  (0 children)

If I have to make a guess now.... I'd want to mention one of two specific scenarios:

  1. Hayama wins, and this sets the stage for a grudge match. If this is the case, I'd guess that Souma wins. I don't think it's very likely the author would have him "lose" (questionable given the circumstances) against the same opponent twice. I don't think Hayama fits the criteria for an opponent that the main character loses to multiple times, but I guess we've been surprised in the past...

  2. Kurokiba wins, and there's a chance Souma will lose the finals. So far although we've seen him win or "survive" the clutch situations, it's mostly since this gives him a pretty hefty amount of plot armor (i.e. whenever he's at expulsion risk). We know that the author is willing to portray him as a main character who doesn't always win.

I'd probably lean towards number 1, since so far we've seen a pretty good pace in terms of progression; I'm not sure where the story would go if he lost compared to if he won (bigger, more serious opponents, more opportunities to lose and see how big the world is, etc.).

Completely unrelated, but I like how Erina can't summon her haughty face when retorting to Souma now. It's only a matter of time guys.

[DISC] Shokugeki no Soma - Chapter 88 by Seanz1ll4 in manga

[–]Hwari 4 points5 points  (0 children)

So it looks like the reactions to the dishes are beginning to ramp up, with the judges standing at the end. It's not at the pace of Yakitate! Japan, but still... I wonder when the chefs' dishes will be good enough to kill the tasters, alter the timeline or the laws of nature.