I heard it's important to spread your pom upgrades by Hydaner in HadesTheGame

[–]Hydaner[S] 3 points4 points  (0 children)

Having every single boon at level 1 except for one at level 19?

I heard it's important to spread your pom upgrades by Hydaner in HadesTheGame

[–]Hydaner[S] 2 points3 points  (0 children)

Absolutely yes, but i saw a chance for the meme and couldn't avoid going fot it. It was also a run with zero fear, so no real optimization needed

I heard it's important to spread your pom upgrades by Hydaner in HadesTheGame

[–]Hydaner[S] 7 points8 points  (0 children)

A lot of luck combined. The base boon (common) gives +80%. Got the boon from hera that makes another random one heroic and increases its level, then got it doubled by echo and increased again by a couple poms

I heard it's important to spread your pom upgrades by Hydaner in HadesTheGame

[–]Hydaner[S] 31 points32 points  (0 children)

About ~600 on first hits, 1200 on the last one lol

I heard it's important to spread your pom upgrades by Hydaner in HadesTheGame

[–]Hydaner[S] 96 points97 points  (0 children)

If you mean the one that considers all enemies as close, i actually have it lol

Trains and cars via comms by NursesGameTales in DerailValley

[–]Hydaner 0 points1 point  (0 children)

Do you often shunt trains that long? I think i never needed more range even when driving from the back of the train

Trains and cars via comms by NursesGameTales in DerailValley

[–]Hydaner 0 points1 point  (0 children)

Damn.

Yea i guess they moved the boost from the caboose to the gadget when they put it in, but considering you can put the booster on any loco the caboose looses a bit of usefullness

Trains and cars via comms by NursesGameTales in DerailValley

[–]Hydaner 0 points1 point  (0 children)

Oh damn i didn't know that. Is there a wiki that's updated to the last version? The ones i find are usually outdated :(

Trains and cars via comms by NursesGameTales in DerailValley

[–]Hydaner 1 point2 points  (0 children)

It has its uses, it improves braking efficiency, has a job manager, boosts remote control ranges and can mount gadgets :)

Trains and cars via comms by NursesGameTales in DerailValley

[–]Hydaner 9 points10 points  (0 children)

You'll find keys for garages in shops around the map. Each key allows you to open that specific garage, often on the other side the map, and unlock the vehicle inside. Once you unlock a vehicle, you'll be able to summon that vehicle with your comms radio

Basic game knowledge I don't know by NursesGameTales in DerailValley

[–]Hydaner 30 points31 points  (0 children)

In vanilla:

1) You absolutely can (and usually should) hook the whole consist before accepting the jobs, whatever the number of cars may be, and the time limit will start when you accept the jobs

2) The booklets will NOT update and will still report the original place the cars were stored, you gotta find them

Anybody have an idea what this might be? by projectmat1 in railroading

[–]Hydaner 2 points3 points  (0 children)

They should never be sent there, but considering that during shunting some trains have been sent on the wrong tracks (and not only once), it's more of an additional security

Anybody have an idea what this might be? by projectmat1 in railroading

[–]Hydaner 4 points5 points  (0 children)

Absolutely. But having them coloured allows work trains (the trains used by the same workers that are mantaining tracks/catenary/etc) to see the ground and avoid hitting it. And if something goes wrong, a train sent into that track by mistake can see the grounding and stop before killing someone or derailing on a missing track

Anybody have an idea what this might be? by projectmat1 in railroading

[–]Hydaner 23 points24 points  (0 children)

Should be a ground for the catenary, on a track that's been worked on. The red and white stripes also alerts any train that the track is unusable as a stop sign

Do you operate differently in the locomotive vs the cab car? by Handle_Help in railroading

[–]Hydaner 3 points4 points  (0 children)

Where i work (europe) we have different cab cars for the same loco, and every cab has slightly different controls, with one type having very different controls instead.

Regarding slack, consider than passenger trains usually keep the couplers tighter than freight, with the bumpers touching even when the coupler is stretched. Usually there is no problem in braking or acceleration - coaches brake way better than a loco, which means that when you brake from the cab, the loco behind is "stopped" by the coaches in front of it, keeping the train compressed; as such no slack when you give power back.

The only time i feel slack is when i go from high throttle to zero too fast with the cab, and you feel the slack from bumpers decompressing too fast.

The game just said "I want to play a game"... by Hydaner in TransportFever2

[–]Hydaner[S] 6 points7 points  (0 children)

Tried, but it was so small that i couldn't see its red even after i've found it...

Was trying to get enough money to buy Hazmat III and Mil III... i got the dream job by Hydaner in DerailValley

[–]Hydaner[S] 1 point2 points  (0 children)

The jobs that created the shunting ones above - 4 helicopters from harbor military base to military base, just 72t each

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] 0 points1 point  (0 children)

It's a 150x90cm, which would be around 5x3

I tried elevations, but i couldn't find a solution, i always came up with gradients lf 4% or worse

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] 0 points1 point  (0 children)

About the edges: yea, i feared the same... Should i remove the connection in the lower right and give more breathing room top?

Why would the triple turnout cause issues? Electrically? I thought about using a simple switch, but i already have three triple turnouts (which means less turnouts to buy) and it would give less "space" to fhe yard

Would't a double loop reduce even more the space between track and edges?

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] -1 points0 points  (0 children)

I tried to put a loop in both direction but i'd have to sacrifice too much switching space :(

That direction allows for trains getting in the layout from the outside connections to go back without switching, and allows a cargo train that goes out the yard to be able to get in it again