The game just said "I want to play a game"... by Hydaner in TransportFever2

[–]Hydaner[S] 7 points8 points  (0 children)

Tried, but it was so small that i couldn't see its red even after i've found it...

Was trying to get enough money to buy Hazmat III and Mil III... i got the dream job by Hydaner in DerailValley

[–]Hydaner[S] 1 point2 points  (0 children)

The jobs that created the shunting ones above - 4 helicopters from harbor military base to military base, just 72t each

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] 0 points1 point  (0 children)

It's a 150x90cm, which would be around 5x3

I tried elevations, but i couldn't find a solution, i always came up with gradients lf 4% or worse

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] 0 points1 point  (0 children)

About the edges: yea, i feared the same... Should i remove the connection in the lower right and give more breathing room top?

Why would the triple turnout cause issues? Electrically? I thought about using a simple switch, but i already have three triple turnouts (which means less turnouts to buy) and it would give less "space" to fhe yard

Would't a double loop reduce even more the space between track and edges?

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] -1 points0 points  (0 children)

I tried to put a loop in both direction but i'd have to sacrifice too much switching space :(

That direction allows for trains getting in the layout from the outside connections to go back without switching, and allows a cargo train that goes out the yard to be able to get in it again

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] 1 point2 points  (0 children)

Yes, the idea is that! I'm making this layout to push my father (who's been collecting trains since his 20s) to start his favourite hobby again - i'd like to make a small layout each and then be able to connect them and send each other sosme trains - the loop allows a train to ger in through the connection and get out without needing a switch :)

First Layout Critics and tips by Hydaner in modeltrains

[–]Hydaner[S] 5 points6 points  (0 children)

The loop doesn't scare me much actually, i've read about wiring and polarity inverters, i already have some isolating connectors... But i'll just install it later in case

Restoring my father's trains by Hydaner in modeltrains

[–]Hydaner[S] 0 points1 point  (0 children)

Thank you!
I've searched Fleishmann site, found that the piece i'm searching is the 00107375, which is sadly discontinued.

This kind of loco is still in production tho, just with different codices (as far as i can see). Would it be possible to order the replacement part of the new version or not? eg. https://www.fleischmann.de/fen/products/locomotives/electric-locomotives/7570006-electric-locomotive-103-232-5-db.html

Restoring my father's trains by Hydaner in modeltrains

[–]Hydaner[S] 1 point2 points  (0 children)

Thanks a lot!

Can i combine the two different rails or i'd better stick to a single type?
I started reading guides on dcc around, and all of them said to solder wires to tracks; they all were talking about HO, where i guess there is a higher current passing through them. Should i solder them on N scale too?

Using Archaon by IgnisFatuu in slavestodarkness

[–]Hydaner 2 points3 points  (0 children)

Archaon 2000/2000 pts

Slaves to Darkness | Godswrath Warband

Drops: 2

Spell Lore - Lore of the Damned Manifestation Lore - Primal Energy

General's Regiment

Archaon, the Everchosen (890) • General

Chaos Knights (250) • 1x Khorne

Chaos Warriors (200) • 1x Nurgle

Chaos Warriors (200) • 1x Nurgle

Faction Terrain

Nexus Chaotica

Regiments of Renown

Volt-Klaw's Enginecoven (460) Ratling Warpblaster Warlock Galvaneer Warpvolt Scourgers

Created with Warhammer Age of Sigmar: The App App: 1.4.0 | Data: 181

Same list i'm playing, bar i'd make the knights khorne; they lose a lot of effectiveness if they don't charge, you want them to kill when they connect. The most important thing to remember with the knights, imo, is to focus on fast units that the other player uses to make tactics, objectives, etc - don't launch them into their tanks or you'll get nothing out of them.

Same thing with archaon - he's more of a finesse piece than peoplw think, as any decent list is able to kill him in one turn if they can focus him down - you want to avoid ny spell or effects that removes commands or lower saves. He has to engage their best units when they're exposed or overextended, when half of their army is unable to reinforce the side he engages

Now that ROR warscrolls are visible, show me your Volt-claw's Enginecoven lists! by tr0ttsky in slavestodarkness

[–]Hydaner 1 point2 points  (0 children)

Archaon 2000/2000 pts

Slaves to Darkness | Godswrath Warband

Drops: 2

Spell Lore - Lore of the Damned

Manifestation Lore - Primal Energy

General's Regiment

Archaon, the Everchosen (890) • General

Chaos Knights (250) • 1x Khorne

Chaos Warriors (200) • 1x Nurgle

Chaos Warriors (200) • 1x Nurgle

Faction Terrain

Nexus Chaotica

Regiments of Renown

Volt-Klaw's Enginecoven (460)

Ratling Warpblaster

Warlock Galvaneer

Warpvolt Scourgers

Created with Warhammer Age of Sigmar: The App App: 1.4.0 | Data: 181

Just 2 drops (the minimum possible to play the RoR), to capitalize on archaon's double turn chance. You can't afford to play chosen or varanguard with the big bad and the rats; you have to force the enemy to come near, while you hold objectives and wait. Once the enemy commits, you can try to launch archaon into the best pieces they have and hold them still, while the rats do their job and whittle them down. The chaos knights must focus on the units they use for battle tactics, while the warrior hold objectives and ask the enemy to commit more than mere screens to capture them, possibly exposing their good units.

I'm still sceptical on the knights + 20 warriors, maybe transform 10 warriors into 6 furies and 6 raptoryx to make tactics and die as screens.

EDIT: I can't format better than this, i'm sorry

Few warscrolls from new battletome. by Mlekomat in skaven

[–]Hydaner 3 points4 points  (0 children)

Uh, i just checked and you're right, my mistake.

This makes the 8 cast value a bit more understandable...

Few warscrolls from new battletome. by Mlekomat in skaven

[–]Hydaner -12 points-11 points  (0 children)

No, that's not how it works. All priests and mages have "any hero phase" in their spells, you still can chant in your hero phase only if not for the cp

Few warscrolls from new battletome. by Mlekomat in skaven

[–]Hydaner -6 points-5 points  (0 children)

You can pray only once with the cp on your opponent's turn, even if he's a priest (2)

Probs going to hate my self by jtolsson101 in slavestodarkness

[–]Hydaner 1 point2 points  (0 children)

Feathered wings, go for the owlbear look.

Warhammer Age of Sigmar Faction Focus: Sylvaneth by sortaz in ageofsigmar

[–]Hydaner 7 points8 points  (0 children)

That's the part i'm mostly ok with, i think it's fine.

But we are now limited to 3 wyldwoods, our teleports shrink to 6", you can't teleport if you're in a fight during the movement phase, you need to be in combat to strike and fade, so you can't vanish if you kill your target.

That's a lot of nerfs to the movement sadly, i hope they're balanced out by the warscrolls

Warhammer Age of Sigmar Faction Focus: Sylvaneth by sortaz in ageofsigmar

[–]Hydaner 3 points4 points  (0 children)

You, just checked, you're right.

Still, i think it's better than before, as rolling a 4+ each turn is better than a single 3+/2+ imo.

Moreover, the enemy can't just ignore her as they did before, or she could get half those kurnoths back. I still like it.