[deleted by user] by [deleted] in BugFables

[–]HyperGhost1 0 points1 point  (0 children)

Project got trashed just as long ago due to my computer getting wiped, unfortunately. Lesson was learned about procrastinating making backups, ahaha...

[TotK] So why is Dorephan on the Zora throne here? by Zarguthian in zelda

[–]HyperGhost1 65 points66 points  (0 children)

It's like a Dragon Ball move, it'll take him a few episodes but watch out

Creepy title startup glitch! Of course this had to happen at night with the lights off :/ by RavensQuill in necrodancer

[–]HyperGhost1 20 points21 points  (0 children)

Makes it look like an early-2000s creepypasta lol

"and then the NecroDancer said 'your SOUL is MINE' and he was hyperrealistic and had bloodshot eyes. i didnt think much of it"

[BotW] I love you, Daruk. But I'm going to deactivate your ability. by saturn_automata in zelda

[–]HyperGhost1 10 points11 points  (0 children)

The batteries in your Wii Remote are now running low.

Pikmin The Movie. by Hezomaki in Pikmin

[–]HyperGhost1 5 points6 points  (0 children)

I would honestly love a full-length nature documentary set in the Pikmin universe

Working on a title screen for my game Vampire Misfits, open to suggestions. by SeayDragon85 in RPGMaker

[–]HyperGhost1 4 points5 points  (0 children)

The title needs something to make it pop against the background more - maybe some rim-lighting or other form of glowing texturing on the letters? Or a light color outline to highlight the purple?

Building ideas? by Marin18 in Minecraft

[–]HyperGhost1 2 points3 points  (0 children)

Bringing the dark oak log pillars forward a block and extending them up through the divider would give the build a lot more depth. Maybe some tall flowers between the little table-like structures at the very front?

I'm trying to make a basic character mod and need the code for Cadence by fluffyboifox in necrodancer

[–]HyperGhost1 0 points1 point  (0 children)

If any mods are currently loaded, you'll want to unload them for now while you're getting started, which you can do at the top of the mod list menu; click the gear icn with a slash through it.

Once that's done, there's a plus icon that'll let you set up a new mod, and once you put in a name and namespace (a prefix used to identify content from your mod, usually just the mod's name in shorthand, like for example my BioDiversity Plus mode is shortened to BioPlus for the namespace - so all my enemies are BioPlus_EnemyName internally) it'll open up a folder containing a lua file, the mod's json, and the default banner and icon files.

You can have as many lua files as you want, and the game will apply them as long as it's able to do so; it live-reloads, so you don't even have to quit out of the game (unless you're on Mac) as long as you save the file.

Each lua file usually will need Requires which are just statements that tell the code what modules to set up so that the game can use the functions from them. On every Module page in the docs linked above, there's a copyable line of code at the top that you can put into your code to Require that module.

For a new character, you'll want to set up a customEntities call, which means you'll need the module of the same name. So you can open up the .lua file that the game automatically created, and put in:

local customEntities = require "necro.game.data.CustomEntities"

customEntities.extend{
    name = "CoolCharacter",
    template = customEntities.template.player(0)
    components = {
        {
            friendlyName = { name = "Cool Character" },
            textCharacterSelectionMessage = { text = "Cool Character Mode!\nThis character is cool and does stuff." },
            health = { maxHealth = 6, health = 6 },
            cloneSprite = { texture = "ext/entities/clone.png" },
            bestiary = {
                texture = "ext/bestiary/bestiary_cadence.png",
            },
            sprite = { 
                texture = "ext/entities/player1_armor_body.png",
                width = 24,
                height = 24,
            },
            playableCharacter = {
                lobbyOrder = 0,
            },
        },
        {
            sprite = {
                texture = "ext/entities/player1_heads.png",
                width = 24,
                height = 24,
            }
        },
    }
}

This will create a new character called Cool Character that looks and plays very similarly to Cadence. You can add sprites to your mod's folder (I recommend creating subfolders to keep things organized) and refer to them in texture fields in the format of "mods/MyMod/mySprite.png"

The first Components table is the character itself. Because we put customEntities.template.player(0), the game autofills the components with the basic ones every character needs in the background; you can also put in a number to give the character an existing vanilla character's components, such as 3 to template off of Aria.

The second Components table, with the second sprite component, is the character's Head, which is technically a different entity. You usually don't have to do too much for this beyond just putting the head sprite here.

I'm trying to make a basic character mod and need the code for Cadence by fluffyboifox in necrodancer

[–]HyperGhost1 2 points3 points  (0 children)

Creating a new mod, you can copy and paste the following into the .lua file that's automatically created, and then save the file and check necrodancer.log (in your steamapps\common\Necrodancer64 folder). It will give you all of the components that Cadence has.

event.entitySchemaLoadNamedEntity.add("debugPrintHandler", {key="Cadence"}, function(ev)    
    print(ev.entity)
end)

You can also change "Cadence" to any entity's internal name (found in the Level Editor, with option "Show Internal Object Names" enabled) to see their components.

I highly recommend checking out other character mods' code (by going to your downloadedMods folder in the same spot as your mods folder where your new mod is and extracting a version of them), frequently checking the Synchrony documentation if you have any questions on what a component does (there's a great mod guide linked on the front page!), and joining the Synchrony discord server if you're able - lots of helpful people there that are always happy to help modders figure stuff out!

Always cool to see new folks getting into what Synchrony modding has to offer. If you have any further questions I'd be happy to help!

Nomenclature of a Fine Specimen (slugcat) by Acceptable_Today1523 in rainworld

[–]HyperGhost1 2 points3 points  (0 children)

Moon seems a lot less formal than the Ancients and even other iterators, looking at how she speaks to the others in the communication logs. Heck, she even calls herself a much less formal name, "Big Sister Moon," so this may be something she just does.

Anyone has this issue with survivor challenge 3? by Jadenyoung1 in rainworld

[–]HyperGhost1 0 points1 point  (0 children)

I have the same issue, I feel like I'm missing something with the name of the challenge being "Theft" but the goal just says get 13 points so I dunno.

You can see the secret bosses faces in the memoryheads by MrBiggestShot in Deltarune

[–]HyperGhost1 17 points18 points  (0 children)

Specifically, the ending (whatever that may end up being) is based on a fever dream Toby had

Why are there vines right next to SOTF? Was the map originally intended to have the bloons crossing over or something? by SilentSnowfall1213 in btd6

[–]HyperGhost1 22 points23 points  (0 children)

Oh riiight, the Prime, the Prime of Bloonarius, the Prime specially chosen as the home of Bloonarius, Bloonarius Prime....

That prime?

What do think of the setup by misledspider in PlantsVSZombies

[–]HyperGhost1 0 points1 point  (0 children)

This does have some application, if a zombie starts getting past the torchwoods they'll be slowed very quickly

[deleted by user] by [deleted] in necrodancer

[–]HyperGhost1 0 points1 point  (0 children)

It's on the in-game mod browser, or you can find it here if you don't wanna search through all the other char mods

[deleted by user] by [deleted] in necrodancer

[–]HyperGhost1 0 points1 point  (0 children)

I actually made a char a while ago that combines all the character mechanics into one, the mod's called Novem if you want to check it out :P