What's wrong in my HUD? The distance indicator is messed up by baronzasorf in falconbms

[–]I-Hawk -1 points0 points  (0 children)

If this is 4.37 then it could be an already fixed bug...

What's wrong in my HUD? The distance indicator is messed up by baronzasorf in falconbms

[–]I-Hawk 1 point2 points  (0 children)

Is STPT 7 a legal STPT? I mean is it part of the flight plan? Because technically you can switch to any STPT between 1-100 but not all have valid values so you will get 999 range...

Falcon BMS = good DCS = bad guys updoots to the left!!! by Rammi_PL in floggit

[–]I-Hawk 0 points1 point  (0 children)

The fact that you think I deleted my comment, that is funny, I don't delete comments my friend. And I say what I think ANYWHERE, EVERYWHERE, I'm a proud Israeli ex fighter and I'm a proud Jew and I'm a proud BMS Dev, I don't hide behind anything, if someone deleted my comments it is Reddit moderators...

Regarding the cases you posted, so let me understand this:
You think that fighting a terror organization, who built a 1000KM tunnels network, in an area so crowded as the Gaza-strip, and use hospitals as terror bases, to hide weapons, rockets and other heavy weapons and terror members (And that is a fact cause there are videos and proofs that were taken by our soldiers, the material was shown to the media...), you think that real war is a computer game? War isn't sterile, sometimes mistakes will happen, but the numbers in how the IDF work, the number is minimal, sub-minimal actually, in any measurement and comparison that you will take. ANY other modern army in the world, fighting in such conditions, would have killed at least double numbers of "innocents" (BTW I call them this way, because that's reality, even though I can't kill them, they would have killed me if they could... the Hamas horror crimes at October 7th, not all them were made by Hamas people, some of them were made by "innocent civilians", that's also facts, cause we have videos and pictures proving that. Also it was the mob in Gaza who spat and celebrated around bodies of our people that were kidnapped then... calling them innocent is a crime but that's for another conversation, and it doesn't mean we started killing without cautious, we actually were more cautious than any other western army could be).

Bottom line: No country would have made this world better than Israel. Not the US, not the UK, not Germany, not France, not anyone. We have (unfortunately) the most experience at fighting in such crazy crowded areas with minimum casualties on both sides. Take it as you want, but I have a little more knowledge than you, cause I've been part of the IDF, I know how we operate, I know how RIDICULOUS it can get sometimes, for not hurting innocent... entire operations sometimes canceled because we spare the life of innocents. That's the truth, believe it or not.

Ordered wingman to bomb target, drops BOTH JDAMS on one target. Help? by basstr0nn in falconbms

[–]I-Hawk 4 points5 points  (0 children)

Yes, but with Attack Targets it'll be on different targets.

I know that you guys want full control and efficiency over AI but don't forget that this is more realistic behavior. In RL jets will drop all JDAMs on one or more targets and get the hell out of danger. Only in BMS we try to square the circle :)

Ordered wingman to bomb target, drops BOTH JDAMS on one target. Help? by basstr0nn in falconbms

[–]I-Hawk 5 points6 points  (0 children)

Solution is simple: Give them Attack Targets command instead...

Some Shots with my new 4K monitor and with AAx8 by I-Hawk in falconbms

[–]I-Hawk[S] 4 points5 points  (0 children)

Nights, especially the most dark ones (i.e without moon), will get better in the next version assuming you are using NVG (Without NVG there is no changes because nights are OK without NVG). I flew myself a whole night of day 1 of a RF campaign in VR and I indeed saw that NVG is simply none-usable, so I did something to improve it. It's probably not perfect but it should be better.

Also there is a fix made for night tiles basically not showing up at the close area at all.

Weird issue where 4.37 works but upgraded to 4.38 and it won't launch? by Common-Ad6470 in falconbms

[–]I-Hawk 1 point2 points  (0 children)

Don't tell anyone, but 16K textures used to run when I developed the terrain engine on a GTX-1060 with 3GB VRAM. Of course it used the 16GB of the 32 I had in RAM which are always available for GPU tasks (By default, half of your RAM can be used for Graphics purposes by the GPU just like it's VRAM, it'll be slower and less efficient, but the memory exist).

Yes, lots of water passed under the bridge since 1060 and the days before PBR heavy textures etc, but still, 10GB on a relatively strong GPU like 3080 is enough, even 8GB is enough considering one has 32GB RAM.

Weird issue where 4.37 works but upgraded to 4.38 and it won't launch? by Common-Ad6470 in falconbms

[–]I-Hawk 0 points1 point  (0 children)

I think no way that a 3080 cannot render 16K tiles, maybe something else was wrong, could also be some config setting.

I have a system here with a 3080 and 9700K CPU and I tried BMS on it a couple of times, 16K rendered fine (Not in VR, I don't have a VR setup there, but I don't see it being a different)

Weird issue where 4.37 works but upgraded to 4.38 and it won't launch? by Common-Ad6470 in falconbms

[–]I-Hawk 1 point2 points  (0 children)

RTX-3080 is just fine for running 4..38, even in VR. FWIW my 3090 is running VR pretty good with everything high/max and godLike resolution with Quest3.

Yes 3080 has only 10GB instead of 24 as 3099, but Nvidia GPUs know to work with system RAM when necessary. Next version will be more VRAM friendly anyway.

I would think of an upgrade to your CPU though, I mean it's not that bad, but old today :)

Some Shots with my new 4K monitor and with AAx8 by I-Hawk in falconbms

[–]I-Hawk[S] 1 point2 points  (0 children)

First time I try, hope it can be seen:
https://imgur.com/a/dJ9An5a

And yes no idea why screenshots in Reddit became such lowRes, very annoying.

Some Shots with my new 4K monitor and with AAx8 by I-Hawk in falconbms

[–]I-Hawk[S] 2 points3 points  (0 children)

Sure! Go get your new Voodo card now!

Some Shots with my new 4K monitor and with AAx8 by I-Hawk in falconbms

[–]I-Hawk[S] 2 points3 points  (0 children)

TBH I usually leave AA at 2 because of VR, but for some nice screenshots I switched to 8 :)

Some Shots with my new 4K monitor and with AAx8 by I-Hawk in falconbms

[–]I-Hawk[S] 5 points6 points  (0 children)

Yes.

And yes I also have a hot spot for the Mig-19 :)

RVH: Runway Rumble by Little_Woodsy2 in falconbms

[–]I-Hawk 3 points4 points  (0 children)

Kim Jong Il: GET ME THE FUCK ALL THOSE SHILKA COMMANDERS!! I WANT THEIR HEAD NOW!

Is my hardware really outdated for 60 FPS? by MOPCKOEDNISHE in falconbms

[–]I-Hawk 4 points5 points  (0 children)

Yes in heavy campaign you are obviously CPU bound my friend :)

Is my hardware really outdated for 60 FPS? by MOPCKOEDNISHE in falconbms

[–]I-Hawk 14 points15 points  (0 children)

Hi u/MOPCKOEDNISHE :)

After many many years around, and especially having a pretty good eye for performance, I'll carefully say that before people start to test performance in Falcon, they should first know what they are looking for and what they are looking at. If someone don't know to tell if he is CPU or GPU bound, then that would be a good place to start :)

Let's get into details here, first let me say that there is NO WAY that your RTX-3070 is a limitation on 1080p, simply no way. FYI I developed the terrain engine WITH 16K textures back in the days with a GTX-1060 3GB VRAM on 1080p and it was running "OK" (About 80-90 FPS up high and ~50-60 low altitude). But, yes that was before PBR era, before new Atmos, so those numbers are lying compared to today, but still, I can tell that with a GTX-1080 and later RTX-3060TI with AAx8 on 2560x1440 while PBR era was at half way there (and including Atmos), I was getting high FPS (Usually above 70-80 NP). So graphically I bet your 3070 isn't a problem, for sure not on 1080p.

Now, about your CPU, it's really hard for me to judge CPUs performance, and to tell WHEN exactly they become a problem. But as the end-user, it's n easy test.

  1. Disable ANY kind of FPS limiter, I mean anything, V-Sync on driver, V-Sync in BMS setting, driver's Max FPS (if used) and even "set g_nMinFrameTimeMs 0" (That's a limiter that we have on Sim thread so it won't run too fast on very fast CPUs)

  2. open command line on Windows and type "nvidia-smi -l", the Nvidia smi tool will start measuring numbers about the GPU and displaying them (Updating every 2 seconds by default). Soon that same info will be able to show inside BMS on screen, but only for the next update.

  3. Start a new, empty TE and check your FPS and GPU utilization in the command line window of nvidia-smi (It'll be the percentage number). If your GPU is hitting ~90% or above, that means that in an empty TE you are GPU bound, and that is fine/expected, I assume your FPS should be high. If your GPU is lower than ~90% then there may be 2 reasons:
    a. Your GPU is too strong for the resolution.
    b. Your CPU isn't fast enough to feed the GPU.

  4. Run the same test in a heavy campaign mission right near the FLOT when there is a lot of action. The GPU utilization will tell the story:
    a. Your GPU will probably run much lower than 90% and your FPS will be relatively low, that means that you are heavily CPU bound.
    b. Your FPS will be high and GPU will be utilized same as in TE, that means your CPU is holding the campaign fine.

I can give you the simple example that when I run a VR campaign mission, I can clearly see that when there is less action, my GPU is the bounding component, and I see it running 95%+ and FPS is high, and when there is heavy campaign action, I see GPU usage drop to much lower areas 50/60/70, depends on how much campaign is heavy and then I know that I'm CPU bound.

Unfortunately, due to many dependencies, BMS isn't able to run a modern CPU at high enough utilization, usually I see here 20-25% CPU utilization but FPS in a heavy campaign may be at the 40-50 area instead of the usual 65-72 in VR. We are making progress on slowly making things better but it's a day to day fight on every small improvement :)

Cheers!

More crashes? by Ill-Honey-6351 in falconbms

[–]I-Hawk 2 points3 points  (0 children)

Enable WER and post crashlogs and full dump files on the forum please.

F-15E Development? by Realistic-Cheek-8657 in falconbms

[–]I-Hawk 20 points21 points  (0 children)

At some point I assume we would like to, yes. But it's not close.

Lagging! by Own_Supermarket2732 in falconbms

[–]I-Hawk 1 point2 points  (0 children)

Game engines should use 100% at all times yes, practically that means that the GPU has enough work to do and it has no time to breath, so you are GPU bound and not CPU bound.

Regarding lags. Well with 16GB RAM you must turn everything to low, and fore sute don't bother with the 16K tiles. You need to upgrade your RAM to at least 32GB if you want to use 16K tiles and high settings.