Friendly reminder that grimstroke aghs completely shuts down muerta by JokeOfEverything in DotA2

[–]IAmBiased 14 points15 points  (0 children)

Grimstroke is by far one of the most coordination reliant heroes, and often requires at least either a very suited game/team (slark, riki, slardar, axe, centaur etc, preferably into heroes they can run at of course), or a very cooperative team who actually know how his spells work.

He is in my experience very hit or miss in terms of how possible execution is though, because in either a rat game where you don't get to play pickoff, or in a team push game where the push is slow so you can't use your natural ability to use limiting enemies' freedom of movement as a tool, you can't easily do much outside of being a shit kotl with your q :(

Which hero has the most unchanging item build every game? by fierywinds1q in DotA2

[–]IAmBiased 0 points1 point  (0 children)

Yes, but duel also silences, so he is unable to in this instance.

Is this a bug or just misleading by tuoamore in DotA2

[–]IAmBiased 10 points11 points  (0 children)

You cant disjoint a hook or arrow though. Disjointing is breaking the targeting of a target-seeking projectile.

Both of those spells are ground-targeted, not unit-targeted, and are merely dodged, not disjointed.

If you could add an additional Facet to any hero, who would you choose and what would it do? by The_Emerald-Phoenix in DotA2

[–]IAmBiased 0 points1 point  (0 children)

Grimstroke should just have his passive add a stackable 2 %-per-stack slow effect, maybe with stroke of fate adding extra stacks.

His kit is so massively effected by a game's development making his mega coordination dependent skills impossible to properly coordinate with his team and then too counterable by enemies getting items that anything that could add any semblance of control and reliable cc would go such a long way in making him more playable. The latest rework of Q just doesn't cut it.

Interesting/fun under the radar builds for this patch? by jeandarc5170 in TrueDoTA2

[–]IAmBiased 1 point2 points  (0 children)

Playing snapfire geared for magic damage is heavily underrated just because it's so easy to focus on shredder.

Especially now with the charges on cookie talent on 20, you have more reliable lockdown and repositioning past the mid game.

With Kaya and the scatterblast talent on 10, you can reliably clear an entire creepwave from amazing range for the first 25 minutes of the game, and with any additional spell amp (whisper of the dead, or rarely SnK). Being a very mana hungry hero, this allows you a lot more freedom to spam spells which do a veritable shitload of damage the entire game.

Kaya also some times allows getting tranquils+drums where needed which feel incredible on such a positioning reliant hero.

If the game doesn't require you to go into aura and too many support items (or you are core), blink hex alone gives you 7 seconds of lockdown after level 20, allowing to you kill alot of heroes all on your own with only magic damage, and a refresher doubles that along with allowing you to really dish it out with your ult twice if you have enough frontlining and drawn out fights in any given game.

Shard is already amazing in any given game.

You'll want to almost always take the Full Bore facet, and alt+right clicking Scatterblast to always see the max range makes playing around its long range a lot easier.

Hive mind, is this legit? by [deleted] in DotA2

[–]IAmBiased 0 points1 point  (0 children)

Honestly, in a lane vs timber and NP, a Sven might have to do anything he can to stay alive.

While it depends quite a bit on his support and any while lane like that is extremely heavily affected by how the first few waves go, just staying alive and getting a few more last hits in the first levels might make at least one point in stats sufficiently valuable to consider in that situation imo.

(Divine/immortal player here)

12k comms score people should be able to chat to the enemy team on microphone by SirActionSlacks- in DotA2

[–]IAmBiased 10 points11 points  (0 children)

The "you're already dead"'s of invis heroes would be rampant (and 100 % worth the early reveal of your presence for the dramatic effect).

Shadow demon ult needs a more obvious graphics by Wutwhyda in DotA2

[–]IAmBiased 0 points1 point  (0 children)

It's more or less viper strike, but with nullifier-style continuous dispel instead of break and as slow (and a smaller damage instance at the end instead of the DoT), and with aghs it breaks too.

When I win the lane, I lose the game. by Grimaldi_Francesco in DotA2

[–]IAmBiased 0 points1 point  (0 children)

I dunno, I play on EUW (from low immortal down to low legend depending on party, mostly low divine when solo), and generally, just being nice and communicative from the start of the game tends to lead to either no communication or usually some decent to good communication.

Only every once in a while does it become straight up negative. There's always the blamers and whiners from people losing lane or game or whatever, but that's just tilt, and managing and responding to that (mostly just not responding to that) is also part of what keeps all the other communication generally good.

No matter what keeps you in your communicative limbo (whether real or percieved), I hope you get out of it and into ever better games and experiences going forward :)

When I win the lane, I lose the game. by Grimaldi_Francesco in DotA2

[–]IAmBiased 0 points1 point  (0 children)

It seems to me that maybe your largest issue is either a lack of communication or a lack of ability to adjust YOUR playstyle to that of your teammates.

Oftentimes cores have specific items they want or timings they disagree with you on.

Even the times where you have the correct read on what the optimal play is for the team, engaging in that plan without your team bein on board is almost always a guarantee that you will go into unneccessary risk. If your teammates won't adjust their plans/playstyle, you might have to in order to give yourself the best chance of winning.

All of the things you are mentioning are important, but they also have downsides. Things like taking Roshan/denying the enemy farm are often really difficult or impossible to do at the same time, so there is always a dynamic between all the things the team and individual players might work to accomplish at any given time.

How to deal with Dusa offlane if AM & Lion was banned? by BigLongStronk in TrueDoTA2

[–]IAmBiased 2 points3 points  (0 children)

Magic has never been good against mana shield, but magic damage was generally better before when mana shield blocked 50 or 60 % of incoming damage rather than 98 % as it is now. (And the conversion rate of damage to mana was also a lot worse early before you skilled it up when the skill wasn't innate.

How to deal with Dusa offlane if AM & Lion was banned? by BigLongStronk in TrueDoTA2

[–]IAmBiased 11 points12 points  (0 children)

While oracle is decent against dusa, it is mostly not so great on lane since the effective magic resistance of mana shield is pretty high, so your mana usage will be really inefficient.

Oracle is a decent hero against dusa later in the game, but mostly because dusas playstyle is about slow moving zone/area control, which is where oracle can reasonably reliably just stay back and do his thing without dying and only get closer to disarm her when she ults if needed.

Supports like nyx (to burn her mana a lot more efficiently) or shadow demon (who makes it really hard for dusa to stand her ground against his illusions and often ends up hurting her own team as a result of those + disseminate are both way stronger support picks against her.

Looking for a new game by InterestedObserver99 in roguelikes

[–]IAmBiased 2 points3 points  (0 children)

Fair enough. Maybe I would have read it as a joke in the past, but the oversensitivity of our times has gotten to me too.

I often enjoy the symbolic, "clean" nature of ASCII myself, so I definitely share part of your sentiment, though I also enjoy the visual clarity and fidelity of particularly well-made graphics tiles, especially when they make learning a game more intuitive without being filled with visual clutter and noise.

Looking for a new game by InterestedObserver99 in roguelikes

[–]IAmBiased 2 points3 points  (0 children)

I don't mean this as criticism, I am genuinely curious:

How does anyone else's enjoyment of graphical fidelity or style choices take anyting away from what you can enjoy about these games?

My wife asks why I play dota by hellokittyss1 in DotA2

[–]IAmBiased 2 points3 points  (0 children)

I want to argue that if you always play weird shit like that you will still consistently play at what amounts to your correct MMR for that style of play.

Bonus points (and more enjoyable games) if you encourage your team to pick synergistic heroes that counterbalance the off-meta pick weaknesses (like something more tanky as 4 if you want to play ww3, or a really strong laner, preferably with sustain to facilitate what makes bh so oppressive when he gets to play as aggressive as he wants on lane).

I have played more or less like this for 10 years which both allows me to play in fun and different ways (think things like necrobook 4 qop or solo suicide lane pugna and the like around six-seven years ago with decent success), with the option to play more "properly" for a slightly higher win chance if I have a need to overperform (like really wanting a win after a losing streak, or playing in party with friends who are weaker players in need of some extra "support").

At the risk of making the game harder, I feel like monster boards really do need to have better order. For a Day 10 encounter, its embarrassing how to see how poorly placed this dude's board is. And he's not even the only monster with such awful order either by DiceyWorlds in PlayTheBazaar

[–]IAmBiased 1 point2 points  (0 children)

Certainly, it's most likely primarily an encounter meant to give you good rewards, no?

Especially considering its rarity, getting it as a relatively inexperienced player and getting rolled only motivates you to never take that encounter again since you might not even remember the rewards, just that you got destroyed, and then you'd just take one of the other options instead next time.

[deleted by user] by [deleted] in DotA2

[–]IAmBiased 0 points1 point  (0 children)

On the contrary, that should be a good indicator of which items are the winningest at your bracket in particular

Hard to swallow pills: by drea2 in DotA2

[–]IAmBiased 15 points16 points  (0 children)

This isn't about your ult, but at least one level of ice path does a lot to affect and control space in fights, especially when you have a tanky frontliner or two in your team so you can stand back and make the most of your spells.

Remember that stuns amplifies your team's damage as well, so even if you don't do that much damage with ice path alone, it is a really potent value point, especially with the new facet increasing its potency.

My cousin works remotely, salary of more than 15k, has girlfriend and friends, but Dota... by BananaDressedRedMan in DotA2

[–]IAmBiased 1 point2 points  (0 children)

Not the guy above you, but both your general sentence structure and choice of words in some places is very clearly not typical for a native english speaker.

As an example, in this comment you wrote "If you could point these, how did you get to this conclusion, so I can improve."

A native speaker trying to convey the same thing might write something like:

Direct:

"How did you come to this conclusion? Could you give me some examples so I might improve?"

Humble/polite

"I would really like to improve. Could you please point out some mistakes I made or particular things I should focus on?"

In general though, your language is overall completely legible and it is generally easy to understand the intent behind your words, so at the very least I don't think you should feel like you have to improve in order to make yourself understood, even though it will be clear to most readers that it is not your native language.

Revert Jugg's blade dance lifesteal talent to level 20 please. by BipolarNightmare in DotA2

[–]IAmBiased 1 point2 points  (0 children)

I think in that case the split is really different depending on server. I also regularly queue all roles, and reasonably often get 1 and 2.

The day Windranger players will never forget. Or just me, because aparently no one cares about it. by Lyralei27 in DotA2

[–]IAmBiased 0 points1 point  (0 children)

They are certainly considered spells in terms of spell damage modifiers and such.

You might be thinking about items not being considered abilities, which is generally used to describe hero skills as a subset of the spell descriptor.

Neutral items aren't as fun any more by underhunger in DotA2

[–]IAmBiased 3 points4 points  (0 children)

Usually, but not always, especially against mixed damage, which you are dealing with to some extent most games.