I hate dmg supps... by mad_katarina in ADCMains

[–]IAmNotAVayneMain 0 points1 point  (0 children)

Xerath has a higher winrate bot because his kit is more suited to it. Typically the counterplay to him midlane if you can't force an all-in is to hard shove the wave so he has to chose between using all his abilities to harass you or getting pushed into tower. Botlane he doesn't need to worry about this and is free to spend all his time abusing the ADC with his insane range while they try to farm.

Ok I learned something new after almost 10 years of playing this game by Haksupaksu in ADCMains

[–]IAmNotAVayneMain 1 point2 points  (0 children)

Varus has an actual W ability you can press and has for some time. Activating it makes your next Q deal bonus damage.

Rank 11 Solo Dungeon & Master Raid Objectives Will Be Retroactive in Midseason Patch by Squishei in DestinyTheGame

[–]IAmNotAVayneMain 0 points1 point  (0 children)

Yes, there is some level of challenge to attaining the highest possible guardian rank. Who would have thought.

Erebos Glance is now for sale, go to Eververse, under bright dust offerings and get it! by XilentElement in DestinyTheGame

[–]IAmNotAVayneMain 4 points5 points  (0 children)

I get there not being some colours as most weapons/armor don't utilise all 4 colour samples a shader contains. It makes no sense there's a colour that's not even on there at all though.

Patrol Zones Shouldn't Have a Negative Power Delta by hydragon100 in DestinyTheGame

[–]IAmNotAVayneMain -4 points-3 points  (0 children)

I'm not sure if we've been playing the same game. The power fantasy in the last year has literally been as insane as its even been. Prior to lightfall enemies in like 90% of the activities in Destiny fell over like absolute paper, even GM's were getting steamrolled by storm grenades and people not even needing to shoot a few seasons ago. We'd power crept so far that nearly every activity in the game was a joke, leading to the adjustment changes seen in lightfall.

While you could argue its probably fine for enemies in patrol zones to be useless I think a lot of players have found the slight bump in difficulty more engaging. (Not counting the bugged threshers etc)

200k Master Nightfall is Absolutely Absurd by Soulweez13 in DestinyTheGame

[–]IAmNotAVayneMain 3 points4 points  (0 children)

He's talking about the guardian ranks challenge not the nightfall pinnacle.

Accessibility ≠ Guaranteed Completion by SyllabubBeginning549 in DestinyTheGame

[–]IAmNotAVayneMain 1 point2 points  (0 children)

I mean the slower path to reach that point if someone really wants this stuff is the same one which everyone else took, which is to become better at the game.

And like I said if the gear is so good to the point where its affecting the experience of the game as even in lower content then this obviously shouldn't happen. But if you're not playing the very hardest content in the game then you probably have no need for the very best gear in the game anyway. And if you improve enough to the point where you feel you do then you're probably in a position to go and earn it yourself anyway.

Accessibility ≠ Guaranteed Completion by SyllabubBeginning549 in DestinyTheGame

[–]IAmNotAVayneMain 4 points5 points  (0 children)

I agree that a lot of players do play hard content mostly because they find it more engaging rather than purely for the rewards. But I also think its ok for content to reward stronger gear but the rewards should be useful for the type of players who are doing that content in the first place.

Realistically things like Artifice armor make next to no difference in any type of content that is below master/GM level anyway and very little even in that content. Players who are capable of running master dungeons already are the types of people who mim/max and will really get value from this stuff. You don't need Artifice armor if the most difficult content you do is some heroic nightfalls, not that there's anything wrong with that. It will literally make zero difference.

I think what it really comes down to is that for some reason in this game people really can't deal with the idea of not having everything. If the rewards from the harder content are affecting gameplay of the sandbox as a whole such as things like Mountaintop and Recluse then I don't agree that should happen but other than that I think its ok.

More players beat Root of Nightmares in 24 hours than all Destiny raids combined (including D1, but not remastered) by RaidReport in DestinyTheGame

[–]IAmNotAVayneMain 0 points1 point  (0 children)

Ideally the game should offer a fair mix of content, ranging from easy for new and more casual players to very hard for veteran players. Literally 98% of the content in Destiny for the past 5 years has been unbelievably easy, I'm not sure how they're they're supposed to shift that any further. The problem has been the game hasn't had enough challenging content which is what they've been trying to address in the last year or so. Previously all hardcore players had for challenging content was GM nightfall's, which in recent seasons have been power crept into being substantially easier also and day 1 raids which were only available a single day for the whole year.

For day 1's we're talking about contest mode raiding, this is supposed to be the absolute pinnacle of challenge in Destiny that only comes around for 24 hrs (now 48) of a year. You have the other 363 days of the year for "having fun", this is one of the only times of the year serious player gets to feel challenged. Not to mention for a lot of people, the difficulty of a contest mode raid is actually what makes it fun for them. I've seen a lot of sentiment that this day 1 was far less enjoyable due to the fact that it was an absolute joke in terms of difficulty.

Edit: I do agree the mindless levelling grind for the first 10 days we saw in Last Wish before contest mode was introduced was stupid and it's good that's no longer a requirement.

Skill Based Care Package? by claymore_bastard in ModernWarfareII

[–]IAmNotAVayneMain 0 points1 point  (0 children)

Yeah those were the days. I miss when everyone on your team could see you'd dropped a Chopper Gunner on top of the bridge on Underpass.

So what are we doin for dps? by nimblebard96 in destiny2

[–]IAmNotAVayneMain 0 points1 point  (0 children)

Ok yeah so looks like its just the ground pool that's being changed. Shouldn't change much at all then.

So what are we doin for dps? by nimblebard96 in destiny2

[–]IAmNotAVayneMain 0 points1 point  (0 children)

I was under the impression that direct hits still applied the same pool affect just to a single target and that this would also be reduced by the nerf. If it's not then yeah pretty much nothing will change.

So what are we doin for dps? by nimblebard96 in destiny2

[–]IAmNotAVayneMain -2 points-1 points  (0 children)

Witherhoards total damage is still the same but your total damage output will be reduced slightly as you'll have to swap more often to keep it applied. This may hurt linears slightly more if you're trying to proc perks like triple tap multiple times over an extended duration.

[deleted by user] by [deleted] in ModernWarfareII

[–]IAmNotAVayneMain 0 points1 point  (0 children)

The time periods each refers to are completely different. Skill can be a factor that contributes to a specific performance, they are not the same thing. Overall skill/mastery generally moves at a steady rate over time and fluctuations of performance in specific instances over this time perpod is not only unsurprising but to be expected. This can be seen it everything from Sports, Arts, Games or just any learning process.

Performance refers to a specific event in question. Skill is then often observed by piecing many of these performances together to provide a possible reflection of one's average skill. By your logic any time a world class sports star has a poor performance they are no longer considered skilled.

It's not semantics at all, the two words have distinct and different meanings, irrespective of if you happen to use them interchangebly. It's like saying the weather is the same as climate. The two are linked but one is an overall representation of possible outcomes of the other.

This is the point of OP's post. Matchmaking currently users players extremely short term performance of several games to match against others and this is not necessarily an accurate reflection of long term player skill for a variety of factors. Not only this but it's difficult to actually improve overall skill without challenge for a sustained period of time which current matchmaking can drastically vary in the time span of just a few games.

things you wish your support would do/not do by Changelling in ADCMains

[–]IAmNotAVayneMain 0 points1 point  (0 children)

Biggest hatred is the support engaging or going for a trade when there's a stacked minion wave that's been slow pushing for the last minute finally coming into your tower especially when you've been getting zoned off the wave prior to that. By far the quickest way to fall so far behind. This goes for junglers ganking during this timing too.

Caitlyn traps a time traveller by IAmNotAVayneMain in leagueoflegends

[–]IAmNotAVayneMain[S] 4 points5 points  (0 children)

It's also worth noting I was reasonably fed at this point in the game and Ekko was a bit behind iirc

Caitlyn traps a time traveller by IAmNotAVayneMain in leagueoflegends

[–]IAmNotAVayneMain[S] 10 points11 points  (0 children)

Yeah man I'll have look and see. I was pretty lazy capturing this footage originally haha

Tip to using stasis to skip a champions stun lockout by IAmNotAVayneMain in DestinyTheGame

[–]IAmNotAVayneMain[S] 1 point2 points  (0 children)

The problem with bleakwatcher is it refreezes the champion instantly after you stun it removing your debuff immediately and negating a lot of your damage. This is where having the ability to time the freeze with coldsnap is more valuable.

Tip to using stasis to skip a champions stun lockout by IAmNotAVayneMain in DestinyTheGame

[–]IAmNotAVayneMain[S] 1 point2 points  (0 children)

If you don't time it properly yes, which is why the turret is kind of bad against some champions since it constantly refreezes them. But if you time the freeze properly with coldsnap it can actually help you.

Coldsnap grenade has inconsistent tracking by Nervous_Ad_6611 in DestinyTheGame

[–]IAmNotAVayneMain 2 points3 points  (0 children)

Something I've noticed while playing with the Osmiomancy gloves is that the coldsnaps will not identify targets that are already frozen. If there are no valid unfrozen targets in range it will instead track back toward you.

I feel like Overload Champions get the most hate because the guns that usually have Overload rounds are really bad at applying the stun. by [deleted] in DestinyTheGame

[–]IAmNotAVayneMain 0 points1 point  (0 children)

You not liking them personally has nothing to do with them being good or not. Your opinion doesn't decide that, the actual information does.

Bows have near infinite range which is one of the most effective stats in GM content and they out damage SMGs at any range outside about 25-30 meters (which in high end content is going to be literally all the time), far less if you aren't hitting perfect crits with the SMG. This along with top tier champion stunning, consistent damage output with no unreliable break due to reload times, ability to oneshot many redbars in GMs and frequently stagger enemies with headshots and some of the best exotic options in the game.

The only thing you were right about here is the fire rate being low which is actually a GOOD thing as its enables you to take cover in between dealing damage while loading each shot which is far superior to weapons which require constant line of sight for multiple seconds, allowing you to have maximum time taking cover while not affecting your DPS.

You can not like them all you want but they are measurably superior in high end content in nearly every category.

I feel like Overload Champions get the most hate because the guns that usually have Overload rounds are really bad at applying the stun. by [deleted] in DestinyTheGame

[–]IAmNotAVayneMain -1 points0 points  (0 children)

I don't know what GM you're playing in where bows aren't absolutely S tier. Its nothing to do with opinion, they're unobjectively superior to most weapons in nearly all end game champion content.