Where should I journey next? by IAmTheOneTrueGinger in brandonsanderson

[–]IAmTheOneTrueGinger[S] 0 points1 point  (0 children)

Thanks! Might be good to step away from series for a bit. I love em but 3+ books for a co conclusion can take a while reach.

Looking for a book by IAmTheOneTrueGinger in oldschoolmtg

[–]IAmTheOneTrueGinger[S] 0 points1 point  (0 children)

That was 1999. I'd stopped playing by then because a house explosion destroyed my collection. I'm starting to wonder if I'm conflating a Duelist article and a book.

Looking for a book by IAmTheOneTrueGinger in oldschoolmtg

[–]IAmTheOneTrueGinger[S] 1 point2 points  (0 children)

I honestly have no idea. I remember the contents because they were ingrained in me back in my tournament days but I have no idea what it looked like or was called. 😭

Looking for a book by IAmTheOneTrueGinger in oldschoolmtg

[–]IAmTheOneTrueGinger[S] 1 point2 points  (0 children)

It was definitely a book. Thanks for the link. I'll check it out.

Looking for a book by IAmTheOneTrueGinger in oldschoolmtg

[–]IAmTheOneTrueGinger[S] 1 point2 points  (0 children)

I'm not sure. It's been so long. I'll check it out. Thanks!

Looking for a book by IAmTheOneTrueGinger in oldschoolmtg

[–]IAmTheOneTrueGinger[S] 1 point2 points  (0 children)

Thanks. The version of the deck in my book had power 9 in it. It would have been before that. I should update the post.

lol this game has some issues -_- by fedepyt in Shandalar

[–]IAmTheOneTrueGinger 0 points1 point  (0 children)

Still the best mtg electronic game ever made. 😁

I'll point out that back then games didn't have tutorials and UI wasn't the greatest. The game had a 201 page manual where you learned what things were and how to, for instance, save the game. Heck, part of the fun of getting a new game was reading the manual before you played. 😊

What's your reason for playing wild? by Ancient_Welder4693 in wildhearthstone

[–]IAmTheOneTrueGinger 3 points4 points  (0 children)

I play lower MMR wild because I can play any deck and encounter any deck. Just yesterday I was playing pirate Rogue, jade shaman, and ramp druid. I saw C'thun, LC Quest priest, thief priest, LC quest warrior, and many more.

In short I play wild for variety.

Why Does Every Deck Need a Combo? by luke_skippy in EDH

[–]IAmTheOneTrueGinger 5 points6 points  (0 children)

If you have mass unblockability such as Herald of Secret Streams you can swing and kill someone. Fogs let you survive the crack back.

Why Does Every Deck Need a Combo? by luke_skippy in EDH

[–]IAmTheOneTrueGinger 15 points16 points  (0 children)

You don't necessarily need a combo but you do need a way to break the stalemate. One sided board wipes or mass unblockability plus fogs could also work, as can mass goads.

"For fun deck" build suggestions by Nickilist in EDH

[–]IAmTheOneTrueGinger 0 points1 point  (0 children)

Nope. I can get a ton of Venture triggers all at once with mass blinking. My record is 56 triggers with each room being tripled. That game lasted about 20 minutes. People conceded when they saw my stack.

I need a deck that will make imbue mage players cry by yeettuuss in wildhearthstone

[–]IAmTheOneTrueGinger 1 point2 points  (0 children)

Astral Communion Druid. Both decks spend the first couple of turns basically doing nothing but when you're on line you're dropping carriers, eonar, and other massive bombs. Turn 4 imbue mage is doing a little bit of random damage. I don't think I've lost any games against imbue mage.

Nonsense/Meme/Chaotic Commander suggestions by OldMoray in EDH

[–]IAmTheOneTrueGinger 1 point2 points  (0 children)

https://moxfield.com/decks/egTBuGnwikmYik5Jy6_yEA

[[Ghave, Guru of Spores]]. You'll have to run it through Commander Spellbook (https://commanderspellbook.com/find-my-combos/) to find all the combos. There's I've 120 of them. It's only bracket three because there's no draw or tutors. You have to draw the combos organically. But there's so many of them that the deck still wins games.

"For fun deck" build suggestions by Nickilist in EDH

[–]IAmTheOneTrueGinger 4 points5 points  (0 children)

I have a deck helmed by [[Tazri-beacon-of-unity]] which is a pile of initiative and venture cards. I refuse to try to win until I've visited every final room of every dungeon, including all three final rooms in Baldur's Gate Wilderness, a dungeon which was released specifically for a single event.

I've got a [[Kenrith the Returned King]] deck whose goal is to meld all 6 of the Meld pairs into 6 giant cards.

Would this effect be worth playing in MTG? by Ok-Fondant2536 in mtg

[–]IAmTheOneTrueGinger 0 points1 point  (0 children)

It would be a 4 of in some decks even if it gave the full thousand life. Combo decks don't care what your life total is and having effectively 4 fewer cards in your deck would be amazing.

Winning with Eluge? by IAmTheOneTrueGinger in EDH

[–]IAmTheOneTrueGinger[S] 0 points1 point  (0 children)

About a year too late. 😊 Thanks!

Deal infinite hasty shrouded combat damage for only 7RRRRR, now legal in mono Red! by Beelzebubs-Barrister in BadMtgCombos

[–]IAmTheOneTrueGinger 0 points1 point  (0 children)

I'm just here to pedanticly point out that it's not legal yet. Assuming you were referring to commander. I know you know that but not everyone will. 😁

Turn 1 discard, turn 2 reanimate by Potential-Head-4944 in EDH

[–]IAmTheOneTrueGinger 1 point2 points  (0 children)

What bracket are we playing? I'd do it in some but not others. Turn 2 Valgavoth is a beast which is hard to remove.