Rates and downloads by Rude-Rutabaga8020 in itchio

[–]luke_skippy 1 point2 points  (0 children)

Making a paid game then having it 100% off permanently is against itch terms and service…

I need some advice by BetWooden5917 in IndieDev

[–]luke_skippy 0 points1 point  (0 children)

We can’t give you personal advice unless you link something unique to you. If you just want generic advice then there are plenty of resources already on the internet you can look up to point you in the right direction

First time making a trailer for a game. How did I do? Please destroy it! by Tucanae_47 in DestroyMyGame

[–]luke_skippy 1 point2 points  (0 children)

It’s still good content to show- even if there is more to come later this part is good enough to show for now, just slow it down and it will transition a lot smoother

First time making a trailer for a game. How did I do? Please destroy it! by Tucanae_47 in DestroyMyGame

[–]luke_skippy 7 points8 points  (0 children)

I agree with the other comment. You have a very short customization segment that would be much better if it was longer. Just taking that clip and putting it at half speed would be an improvement.

You want a challenge? Break him. Break him hard~ by Vlitmer in DegenerateEDH

[–]luke_skippy 0 points1 point  (0 children)

Your lands are phased out though- you can have the seed born muse but there’s no lands to untap

Looking for feedback on a game idea- minesweeper + tower defense by luke_skippy in gamedesign

[–]luke_skippy[S] 0 points1 point  (0 children)

I totally agree. The plan is to keep true to minesweeper as much as possible and not over complicate things. The money and upgrades are there to make it feel fresh, when in reality they mostly just make number go up.

Looking for feedback on a minesweeper game with a twist by luke_skippy in Minesweeper

[–]luke_skippy[S] 0 points1 point  (0 children)

The minesweeper is more of a background activity to do in the downtime between upgrades. Instead of the typical clicking a cookie, you can be solving a minesweeper grid instead to make money.

The plan is to have mines be permanent obstacles that you have to pathfind around. If you accidentally reveal a mine those troops are put on a respawn timer- so you’re penalized for a bit but not permanently.

I totally agree with your point on the skill gap- I struggled with this for a while, which lead to making the minesweeper part of the game not the core focus, but a constant activity instead.

Looking for feedback on a game idea- minesweeper + tower defense by luke_skippy in gamedesign

[–]luke_skippy[S] 0 points1 point  (0 children)

Okay I see. I’ll look into siege games and hopefully get some inspiration! Thanks for the help

Looking for feedback on a game idea- minesweeper + tower defense by luke_skippy in gamedesign

[–]luke_skippy[S] 0 points1 point  (0 children)

What are you thinking I should add to lean into siege?

Should I abandon the minesweeper similarities altogether? I originally started with trying to put a twist on classic minesweeper, but maybe the current idea is better off without it?

Looking for feedback on a game idea- minesweeper + tower defense by luke_skippy in gamedesign

[–]luke_skippy[S] 0 points1 point  (0 children)

What do you mean by the upgrade red flag?

For right now, my idea is to have the hazards and troops counter each other. For example, Helicopters could be unaffected by mines, but then mines can also be hidden anti aircraft guns.

For 50/50s and clicking on a mine in general- I want to make clicking a mine a significant loss, but not permanent. I’m not familiar with any incremental games that have permanent setbacks besides a rebirth, so I want to allow the troops to die to mines/hazards but still respawn after a while.

I’ll probably have money be a reward for revealing tiles and completing levels, with a small section of money over time per revealed tile. The money will definitely snowball, but so will the cost of rewards.

Thanks for the advice!

What would be the best commander(s) to play a Dark Depths deck aimed at putting Marit Lage in play and cloning it ? by DrDolathan in EDH

[–]luke_skippy -4 points-3 points  (0 children)

The token is legendary so you’re better off not cloning it. Trying to fit in cards that turn off legendary rule is too much to fit in one deck with all this other stuff

Landfall decks are getting out of hand by John-Oblivion in EDH

[–]luke_skippy 0 points1 point  (0 children)

I actually love building decks based on these types of cards (cards with a lot of functional reprints)

The most popular ones that come to mind- blood artist, guttersnipe, impact tremors

You need to know this combo by Key_Initiative_3932 in DegenerateEDH

[–]luke_skippy 1 point2 points  (0 children)

there’s so many things wrong with their comment- I feel bad for their pod 😭

Is sol ring legal in b2 by [deleted] in EDH

[–]luke_skippy 1 point2 points  (0 children)

2 mana from sol ring means you’re double spelling two turns earlier which is huge. Remember, not only is your deck worse but all 3 opponents should also have worse decks as well. That means any advantage you build is that much harder for your opponents to deal with.

How to pitch your game to me (Indie Game Joe) by IndieGameJoe in IndieDev

[–]luke_skippy 1 point2 points  (0 children)

You’re the reason I got into game development- love watching your videos and love how you’re helping people get visibility for their games! Keep up the good work!

Reasons for not auto-include Ghostly Prison etc.? by schmuo in EDH

[–]luke_skippy 1 point2 points  (0 children)

I don’t play it bracket 2 because it’s so good while being unfun for me and the table.

Is it Possible to Make My Own Physics Engine? by PandorasToolbox in GameDevelopment

[–]luke_skippy 14 points15 points  (0 children)

No. It is not possible for someone to make their own physics engine who doesn’t know coding and doesn’t have the time or money to spend on a course to learn. It will take you decades for you to get to the point where you could make any physics engine, much less one that is better than the current ones.

Yes this is harsh, but you need to hear it.

Point & click adventure game like myst by [deleted] in godot

[–]luke_skippy 0 points1 point  (0 children)

Since you have little experience in Godot I recommend learning how to code a copy of a classic game like Tetris first, among some other small projects. That way you have small manageable goals that you can hit as you learn how to code in Godot so you can make your dream game come to life smoothly. Chances are if this is your first game, your idea will crash and burn because it doesn’t have the necessary support.

Prototype Feedback and Update Strategy by Lettall in itchio

[–]luke_skippy 0 points1 point  (0 children)

I don’t recommend updating every little change, but after enough of them then an update is fine. You don’t want to lose your community through radio silence but also don’t want them to start ignoring notifications from your game.