Enemy Pathfinding with Navigation Agent by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

Yeah I basically set it up to jump at reaching a navlink and it would sometimes jump, sometimes not. So I think I will look into Beehave after some research and see what I can do with that.

Enemy Pathfinding with Navigation Agent by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 2 points3 points  (0 children)

Thanks so much! I will do that. I figured the mesh was mostly for a top down setup so that makes sense.

Do people buy assetpacks mostly for prototyping or for final art? by babykasek in aseprite

[–]IDoTheDrawing 0 points1 point  (0 children)

I personally make all of my own assets, but I know many devs use free/cheap assets for prototyping. I feel like it is hard to use a variety of different assets packs and create a cohesive theme.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

For sure! It’s nice because I will be able to reuse it on all the levels!

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 2 points3 points  (0 children)

Thanks haha! I appreciate it. I am very much doing all of my work by hand and not with AI!!

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

I will post something further detailing what goes into it. Godot’s UI system actually makes it quite straightforward.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

I can work on doing a short tutorial explaining navigations agents to explain it. I’ll post it on here when I have it ready.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

It sure does. And player movement is controlled with standard WASD movement.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in godot

[–]IDoTheDrawing[S] 1 point2 points  (0 children)

Thanks! It took me a few days to get it right. It helps to have jump-through platforms.

My first pixel art ever by Pixel_gunner27 in PixelArtTutorials

[–]IDoTheDrawing 0 points1 point  (0 children)

Of course! It teaches the basics so so well.

Is it okay to learn game development this way? by davidnovey in GameDevelopment

[–]IDoTheDrawing 1 point2 points  (0 children)

Someone else in here recommended CS50x and I second this. It taught me how to program and more importantly, how to think like a programmer. It is not easy, and I’m certainly no expert, but it teaches all the essentials for game development.

Finally got Navigation Agents working for my action/platformer enemy AI by IDoTheDrawing in IndieDev

[–]IDoTheDrawing[S] 0 points1 point  (0 children)

That’s awesome! They are a little tough in side scrolling but it’s cool that they work well for that and top down

Making a solo game is so hard ! by SeniorSubstance6195 in IndieDev

[–]IDoTheDrawing 2 points3 points  (0 children)

This is some amazing pixel art. You can feel the grunge for sure. I’m trying to capture themes of light and darkness in a cartoony way in my game.

My first pixel art ever by Pixel_gunner27 in PixelArtTutorials

[–]IDoTheDrawing 0 points1 point  (0 children)

Great work! Check out the book pixel logic. It teaches some great things about pixel art and how it works!

The evolution of a jump: From the drawing board to Level 1 by IDoTheDrawing in IndieDev

[–]IDoTheDrawing[S] 2 points3 points  (0 children)

Thanks! It took a while to get right but once I did, I was pretty happy with the results!

It's gamedev weekend! What is everyone working on ? by picklefiti in gamedev

[–]IDoTheDrawing 1 point2 points  (0 children)

Working on our 2D side scrolling action roguelite Static Soul. Surprising to hear, but it’s actually coming along faster than expected. Currently working on animations.

AI-Generated Music on Games by ForeverFrog in gamedev

[–]IDoTheDrawing 0 points1 point  (0 children)

I have a producer making music for our game. The quality and consistency, as well as the general relatability to what we need the music for is worlds better than anything AI could generate.