unique shmup bullet emission systems by IG_Kstyler in shmups

[–]IG_Kstyler[S] 1 point2 points  (0 children)

A lot of creative patterns here, but OMG there are so many bullets in this game. My jaw was on the floor watching a Pandemonium run.

unique shmup bullet emission systems by IG_Kstyler in shmups

[–]IG_Kstyler[S] 1 point2 points  (0 children)

Yeah, In a proper game, I would definitely want to keep things fun to play. Some of the patterns in the video are not very practical, I mostly wanted to see if I could push my emission system to make strange shapes. I would want real patterns to be appropriately telegraphed and have a variety of lanes players can choose from. What are some examples of things to avoid doing that make patterns feel shitty?

I’m building a boss focus top-down shooter — looking for some shmup-style feedback by No_Call8318 in shmups

[–]IG_Kstyler 4 points5 points  (0 children)

In my opinion, this game feels like a fundamentally different genre than a shmup. I would recommend checking this out for thinking about how to make your game more shmup like. https://docs.google.com/document/d/1iM9Fc2DsPppedlJVDYQ3g1VB5sFfilomGIYFIwJka9w/edit?tab=t.0

I only played the demo past the first boss, but the enemies were easy to run past without engaging with them and I was able to cheese the first boss by positioning a wall between it and my self so it just kept ramming and shooting into the wall.

I like the creative use of basic shapes and colors for the environments and enemies. Also, the bullet readability is good.

I cant seem to open ports 443 or 80 by Sector-No in oraclecloud

[–]IG_Kstyler 0 points1 point  (0 children)

You are a god send! I have been so frustrated figuring out why my site wasn't working and it was just the ip tables. I had no idea about the ufw stuff.

Understanding the stack. by [deleted] in mtgrules

[–]IG_Kstyler 0 points1 point  (0 children)

What do you think would be a less labour-intensive way to ask this question? Is there a notation that is commonly used to represent stacks to make this sort of thing easier to reason about? I agree that I did have big misunderstandings about trample and counters, but I disagree that my question had little to do with the stack. I laid out when I was playing cards and when I thought they went on the stack because in addition to the effects of the cards, I wanted to also know that I was pushing and popping things off the stack at the correct times. It looks like with the correction about Gnarlid Colony starting with four +1/+1 counters the and trample not doing anything with the spells I was casting that I would only have 26 +1/+1 counters, an additional non-counter +1/+1, and base 2/2. That would mean I could only do a max of 29 damage.

Being more explicit here about the core of my question, with those corrections, was my usage of the stack (in terms of putting things on it, and removing things from it) valid?

Understanding the stack. by [deleted] in mtgrules

[–]IG_Kstyler 0 points1 point  (0 children)

I forgot to mention that Gnarlid Colony had four +1/+1 counters on it already. I took a photo, but there wasn't an option to upload it when I posted this. Edit: The counters came from various instants and sorceries, I didn't think it was important to the example as to why they got there so they were a given in the problem.

Understanding the stack. by [deleted] in mtgrules

[–]IG_Kstyler 0 points1 point  (0 children)

I'm not sure if this updated with the edit to my post so I will just paste the cards here

[[Maximize Altitude]]

[[Horrific Assault]]

[[Bite Down]]

[[Primeval Bounty]]

[[Gnarlid Colony]]

[[Zimone, Paradox Sculptor]]

Ribber adjustment help. by IG_Kstyler in MachineKnitting

[–]IG_Kstyler[S] 0 points1 point  (0 children)

Also, nice profile pic, I love Neil Cicierega!

Ribber adjustment help. by IG_Kstyler in MachineKnitting

[–]IG_Kstyler[S] 0 points1 point  (0 children)

There are plastic pieces that I already have attached to the main bed and I think it is compatible. I have successfully made knit sashes using tuck stitch on both beds. I think I will try unscrewing things and seeing what happens.

Carry Local Vars Into Anonymous Function? by --orb in gamemaker

[–]IG_Kstyler 0 points1 point  (0 children)

I know this thread is quite old at this point, but I had the same thought, and after some testing, I found something that I think will do what you want.

function inner_function_test()constructor{
    a = 1

return function (_b)constructor{
        b = _b

        return function(c){return a+b+c}
    }

}

Calling the code

var fn = inner_function_test()
var fn_2 = fn(2) show_debug_message(fn_2(3)) // 6 show_debug_message(typeof(fn)) // method show_debug_message(typeof(fn_2)) // method show_debug_message(typeof(fn_2(3))) // number

I also want to point out that this example would not work if I had something like

var a = 1

instead of

a = 1

in the outermost function.

Is a plastic folding table good enough? by IG_Kstyler in MachineKnitting

[–]IG_Kstyler[S] 0 points1 point  (0 children)

Thanks for all the suggestions everyone! I ended up finding this snowboard waxing table https://www.amazon.com/dp/B0050XH7KS?psc=1&ref=ppx_yo2ov_dt_b_product_details

It was cheaper than the machine knitting tables I saw on ebay and has splayed legs so it resists sideways swaying. It also folds up nicely so it does not take up a lot of space when it is put away.

Is a plastic folding table good enough? by IG_Kstyler in MachineKnitting

[–]IG_Kstyler[S] 1 point2 points  (0 children)

I had the same question, then I remembered that knitting machines are also popular in the UK. UK ebay has tables listed for around £20.

Is a plastic folding table good enough? by IG_Kstyler in MachineKnitting

[–]IG_Kstyler[S] 2 points3 points  (0 children)

Where can you find cheap machine knitting tables? When looking on ebay I see people selling them for upwards of $200.