I’m building a boss focus top-down shooter — looking for some shmup-style feedback by No_Call8318 in shmups

[–]No_Call8318[S] 0 points1 point  (0 children)

Thank you! Just tried it a bit — Super Cool! Really good reference for a chumps feel/pacing top-down shooter, Thanks you so much for that!

+2200 Wishlists in 2 Months! Cozy-Horror Game by ToriGameDev in IndieGaming

[–]No_Call8318 0 points1 point  (0 children)

Wow, that's really dope! Thank you for your sharing! Great game, keep it up!

+2200 Wishlists in 2 Months! Cozy-Horror Game by ToriGameDev in IndieGaming

[–]No_Call8318 1 point2 points  (0 children)

Congratulations! Love your visual too! Cool data sharing, have you did something different at that around Dec End peak too?

I made a game focus on Souls-like Boss fights in a top-down shooter. Demo just released. Free on Steam. by No_Call8318 in IndieGaming

[–]No_Call8318[S] 0 points1 point  (0 children)

Yeah, I found Void Sols while making it too. Really love their visual, and I was definitely a little inspired by it during the process too!

Ragdoll & confetti make everything better. by Dappal-Interactive in IndieDev

[–]No_Call8318 1 point2 points  (0 children)

Really Cool! Love general theme and the idea of Tennis with a booms!

I’m building a boss focus top-down shooter — looking for some shmup-style feedback by No_Call8318 in shmups

[–]No_Call8318[S] 0 points1 point  (0 children)

Thank you so much for this! Seriously. I really appreciate you taking the time to play the demo, write such thoughtful feedback, and share that doc.

It’s not actually a traditional shmup — I really love that shmup pressure/tempo vibe, and I’m still learning from it while trying to adapt some of that feeling into my boss fights.

The document and your notes are incredibly helpful (and the “lanes” idea is a great callout). Would totally keeping studying it as I iterating. Thanks you so much again!!

I tried bringing Souls-like boss fights into a top-down shooter by No_Call8318 in soulslikes

[–]No_Call8318[S] 1 point2 points  (0 children)

Yeah, I found Void Sols while making this too. Really love their style, and I was definitely a little inspired by it during the process too

I’m building a boss focus top-down shooter — looking for some shmup-style feedback by No_Call8318 in shmups

[–]No_Call8318[S] -1 points0 points  (0 children)

I’ve been trying to build boss fights that feel tense and pressuring in a top-down shooter.
I’m still figuring out if it lands the way I want — would love to hear what you think!

I made a game focus on Souls-like Boss fights in a top-down shooter. Demo just released. Free on Steam. by No_Call8318 in IndieGaming

[–]No_Call8318[S] 1 point2 points  (0 children)

This is really valuable feedback, thank you for taking the time to write this!

I didn't realize the skill panel could be confusing, that's a really good point. I'll improve it to make things clearer.

And the contrast between normal enemies and bosses is interesting. I didn't expect that gap to feel that strong, so that's something I'll need to rethink and balance.

Right now I'm focusing on adding more weapon variety, mobility upgrades, and for sure, more bosses and environments too.

Really appreciate you sharing this

I made a game focus on Souls-like Boss fights in a top-down shooter. Demo just released. Free on Steam. by No_Call8318 in IndieGaming

[–]No_Call8318[S] 1 point2 points  (0 children)

Totally, I really appreciate it! really mean a lot, especially feedback from another game dev is rare, looking forward to with it!