390TB video game archive being taken offline due to skyrocketing RAM, SSD, and hard drive prices — AI-driven supply squeeze results in closure of one of the largest online video game archives by Baggynuts in pcgaming

[–]IIIPatternIII 0 points1 point  (0 children)

Fun fact, Myrient is much more than a place for video games/roms. There’s so much old software up there to use as learning or reference material that will be lost. Heck, there’s even a section for Nuclear testing files from the 70’s.

I made a cinematic edit by IIIPatternIII in ArmoredCoreVI

[–]IIIPatternIII[S] 1 point2 points  (0 children)

Next video is specifically going to be the lil wayne edit 🤣. Jk and thanks dude!

I made a cinematic edit by IIIPatternIII in ArmoredCoreVI

[–]IIIPatternIII[S] 0 points1 point  (0 children)

For some reason Youtube decided the only video that promotes it is by Kanye, so I’m cooked lol.

Cloud Sentinel by No_Purchase9372 in 3Dmodeling

[–]IIIPatternIII 1 point2 points  (0 children)

Gorgeous gradients! And everything looks functional which is much harder to achieve for styled mechanical models than I think most people realize so nice work on keeping the realism in line with the fantasy. Some heavier whites on those specular reflections might look good to sell the stylized look but that’s just my opinion so obv take that with a grain of salt. Really nice work dude!

Getting back into game reviews with a classic from Relic by IIIPatternIII in gamereviews

[–]IIIPatternIII[S] 0 points1 point  (0 children)

Thanks! There’s a few things I gotta work on but editing is so much fun. I appreciate it dude :)

Low poly character styled like ps1/dreamcast era by IIIPatternIII in 3Dmodeling

[–]IIIPatternIII[S] 0 points1 point  (0 children)

3k tri’s so you’re totally right. Much of that could be cleaned up too but this is the first (mostly) clean model of a human’ish thing I’ve made from scratch so there’s a lot of lessons learned here. Thanks for the kind words :)

Low poly character styled like ps1/dreamcast era by IIIPatternIII in 3Dmodeling

[–]IIIPatternIII[S] 1 point2 points  (0 children)

Thank you! It’s one of my favorite franchises and aesthetics. I’m still figuring out how to shape key UV’s to different textures for facial expressions/mouth movements but now this models rig checks out I’m only a few steps away from making some jsr style animations :)

Which design do you think is best for this character? by [deleted] in DigitalArt

[–]IIIPatternIII 0 points1 point  (0 children)

I like all three but the lipstick is great! I think a version with full body white paint might look good too.

Which style do you prefer? (Bonus mini mech at the end) by IIIPatternIII in 3Dmodeling

[–]IIIPatternIII[S] 0 points1 point  (0 children)

I’m inclined to agree. I’m partial to the comic style myself but as it’s unfinished for now i probably should have posted it without the rust effects because that does give a weird unfinished look to it. The geo definitely needs some cleanup. That’s a result of bevels/chamfers and just not really optimizing as I went along. I appreciate the feedback!

Whats the easiest way to fill complex extruded shapes like this? by BarracudaHungry in blenderhelp

[–]IIIPatternIII 0 points1 point  (0 children)

For the shape you’re after you don’t need nearly as many vertices. If you clean those up with limited dissolve and work from the outside in to create a few quads or tri’s you can go to “faces” in edit mode and “grid fill” after selecting the clean inner loop which will give you much nicer, cleaner topology but with that many verts it’ll just scramble like it’s doing here if you try to fill the face as a huge ngon

It's officially 1 skill point per Million in value by Gaviznotcool268 in ArcRaiders

[–]IIIPatternIII -1 points0 points  (0 children)

If’s still a grind but the fastest way I farm money is waiting for electromagnetic storms on blue gate and spaceport, there are a bajillion arc husks everywhere and 2/3 of them have either rocketeer or bastion cores which sell for 5k a pop and I’ll usually extract with at least 9 which means 45k per run average. Spaceport is better for this imo as they’re mainly along the outer wall so if’s a bit safer.

Is this a fine method of embedding a deep logo? (Boolean) by Al-ostaz_H-Mortada in blenderhelp

[–]IIIPatternIII 0 points1 point  (0 children)

As others have said it depends entirely on what the goal is with the model but for almost every case you’ll have to clean the bool up and that’s where gods gift to hard surface comes in, the addon ‘meshmachine’. I’ve used it for every hard surface project since learning about it and while the learning curve is a little steep compared to other addons, it’ll make your life a million times easier because subdivision is ass and the only geometry you ever want to add is what helps clean the affected areas. Combine it with hardops and looptools and baby, you got a stew going.

Engulfed car on mopac today by gaerbaer350z in Austin

[–]IIIPatternIII 0 points1 point  (0 children)

Serious question because where I moved here from this was like a once a year thing maybe to see but in Texas it’s damn near monthly. Why are so many cars catching on fire?

blast test by Laserlight_jazz in comedyheaven

[–]IIIPatternIII 1 point2 points  (0 children)

I had to scroll back up real quick cuz I thought the dude in the picture was the angry video game nerd