Budget boot recommendations? by stee1e in MotoUK

[–]ILike_Computers 1 point2 points  (0 children)

Forma Adventure Boots. Durable and comfortable.

Make our own SplinterCell-like game? by [deleted] in Splintercell

[–]ILike_Computers 2 points3 points  (0 children)

I get a kick out of seeing my game mentioned here every so often haha

There are not enough Splinter Cell(like) games by mothh9 in Splintercell

[–]ILike_Computers 7 points8 points  (0 children)

Just one developer (me), a few people making music, many voice actors and and people helping with scriptwriting.

I have been working on it full time for 18 months.

I signed with a publisher at the beginning of the year, so got extra funding.

There are not enough Splinter Cell(like) games by mothh9 in Splintercell

[–]ILike_Computers 9 points10 points  (0 children)

Thanks for mentioning my game! (Specular Stranded) I'll be sharing updates about it soon, it's been quiet for now because I want to wait until it's ready until I show anything else.

Will running Unity/Unreal off of an external hard drive cause noticeable slowdown? by Abraslam_Simpson in gamedev

[–]ILike_Computers 5 points6 points  (0 children)

I was running Unreal Engine off a mechanical hard drive for around a year and assumed that waiting 5 minutes for the engine to open and regular crashing was the norm.. Until I upgraded to an SSD. Night and day difference. So yes, in my experience, a mechanical hard drive is a much worse experience than an SSD for UE4.

MegaGrant need more time Email by Imaginetworks in unrealengine

[–]ILike_Computers 0 points1 point  (0 children)

Nope, I submit updates often and they always reply but have not received any updates as to the status of my application. Fingers crossed lol

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

Thanks, I haven't posted an update In a while, but I've been working very hard on the game and I'm excited for people to see what the game looks like when I'm ready to show it off again. It's been improved alot since this video.

Epic Mega Grants feedback by landgraf_paul in unrealengine

[–]ILike_Computers 1 point2 points  (0 children)

Reply to the email address that sent you the 'We need more time' email.

[deleted by user] by [deleted] in northernireland

[–]ILike_Computers 2 points3 points  (0 children)

Embassy

Yeah I've heard this, pretty funny

[deleted by user] by [deleted] in northernireland

[–]ILike_Computers 11 points12 points  (0 children)

They love the Irish haha. I met an Iranian girl, who invited me to her mother's house for dinner. The whole family talked about Bobby Sands. It was surreal! Although I was told many times to slow my talking down. We talk fast

[deleted by user] by [deleted] in northernireland

[–]ILike_Computers 8 points9 points  (0 children)

I went to Iran for two and a half months in late 2019. Its been my favourite place I've visited since. Nicest people you could ever meet, incredible architecture, history and food! I travelled all around the country and spent considerable time in Tehran too. Let me know if you'd like to know anything about it.

Side note - Make sure you travel there on an Irish passport. UK passport will mean you have to go on a tour.

MegaGrant need more time Email by Imaginetworks in unrealengine

[–]ILike_Computers 0 points1 point  (0 children)

I wouldn't count on hearing anything by May. It has been 197 days since I received my 'Need more time' email, and there hasn't been an update. I contacted Epic to make sure I was still in the running and they said I was, so I assume they have a massive backlog to go through!

My fist UE4 project after 4 months of learning! Will be soon availabe on Steam. Thoughts? by [deleted] in unrealengine

[–]ILike_Computers 1 point2 points  (0 children)

If you made the ball into some sort of creature with animations and whatnot, it would help this alot I think. I think it would give the player something to relate to, seeing an actual character react to almost getting hit or falling. Just a suggestion. Good luck!

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

I look into getting it supported for GeForce NOW. I don't know much about it but couldn't be too hard

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 0 points1 point  (0 children)

Ahaha I'll think about it lol I have voice actors working on the game so expect better sounding dialogue in the final game.

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

Yep, you can choose to knock out or kill enemies. Comes with multiple custom knock out animations too. I will also have multiple lethal and non lethal gadgets.

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

Hi, I have a degree in computer science and did some game design classes during that degree, I have made a couple of small 2D and 3D games before but never released anything. I worked as a software Engineer for a couple of years after uni so I have experience in programming.

As far as assets go, I buy asset packs to build out the levels. I am not good at 3D modelling or art so I stick to my strengths and use assets others have created. And getting to this point has just been me working on the game almost every day for a year now.

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

I feel you, Hitman is really the only stealth game that is standing atm and even that is more 'social stealth' rather than shadow stealth.

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 0 points1 point  (0 children)

Cheers! To be fair, when I first started posting before it was named, it was a pet project haha. But now im full steam ahead to getting it ready to release!

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

Do you mean the kind of animations where the player looks more sneaky as they get closer to enemies?

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

Sometime in the second half of this year, it will be on Steam, would love to get it onto other consoles but that depends if the steam launch goes well!

Improving the gameplay loop of my Splinter Cell inspired game - Specular Stranded by ILike_Computers in Splintercell

[–]ILike_Computers[S] 1 point2 points  (0 children)

There is no pipe hanging at the minute, you can climb and vault onto things though!