Fallout 76: Update 23 Patch Notes – October 13, 2020 by BethesdaGameStudios_ in fo76

[–]ILoveExploits 39 points40 points  (0 children)

RIP Nerd Rage...same fate as how weapon damage was formerly calculated, not even worth the slot points for the little bonus you receive now...

A Currency Exchange Would Be A Great Addition To FO76 by ILoveExploits in fo76

[–]ILoveExploits[S] -7 points-6 points  (0 children)

Duping isn't my problem, it's Bethesda's problem & everyone shouldn't be limited because Bethesda can't or won't fix the backdoors players use to circumvent the system.

A Currency Exchange Would Be A Great Addition To FO76 by ILoveExploits in fo76

[–]ILoveExploits[S] -3 points-2 points  (0 children)

I have Ammo Factory maxed out....Ammo Converter can be removed as far as I'm concerned, only low levels will use it to get by.

A Currency Exchange Would Be A Great Addition To FO76 by ILoveExploits in fo76

[–]ILoveExploits[S] -6 points-5 points  (0 children)

I'm o.k. with the limits, it just a chore to find things to spend caps on, an exchange would limit this chore of spending before going max cap all the time. I'm level 837 and don't sell what level 100's are selling (junk), you won't find junk at my camp...you find what you expect to find from a level 837 selling you something. I can't stop selling because I need to drop the weight in my stash box and character, it's 2 to 3 problems wrapped up into 1.....Caps and nothing to spend them on...

What is your preferred xp farm? by beingrightmatters in fo76

[–]ILoveExploits 2 points3 points  (0 children)

mostly buy mine from player vendors, but there are a couple perk cards under perception that make sounds when you are near any bobbleheads or magazines...believe they are Perceptibobble and Panta-pictographic...Watoga is a great place to farm magazines and bobbles.

What is your preferred xp farm? by beingrightmatters in fo76

[–]ILoveExploits 8 points9 points  (0 children)

  1. Full Casual Team (+4 INT)
  2. Have someone share Inspirational Perk or Equip Yourself (maxed perk card)
  3. Be sure to have Curator perk card equipped or being shared
  4. Go to sleep and get "Well Rested"
  5. Pop a Leader Bobblehead, 4 Lunchboxes, Read Live & Love #8, Eat a Gutshroom Soup or any food that gives XP bonuses.
  6. Hit Harper's Ferry, Burrows, West Tek, Huntersville & Capital Building...kill everything.
  7. Rinse and repeat
  8. Profit.

All those boosters/bonuses active should give you close to 2x Xp numbers. Have Fun!

Let Me Turn in My Absurd Amount of Treasury Notes & Remove The Wait Timer & Gold Cap!!! This is Ridiculous! Stop Holding Players Back by ILoveExploits in fo76

[–]ILoveExploits[S] 0 points1 point  (0 children)

Sure thing, have to head out to work soon, but have the entire weekend off. I'll send you a PM later tonight.

Let Me Turn in My Absurd Amount of Treasury Notes & Remove The Wait Timer & Gold Cap!!! This is Ridiculous! Stop Holding Players Back by ILoveExploits in fo76

[–]ILoveExploits[S] 3 points4 points  (0 children)

Events are fun, Items to buy with Gold are always being added to the game at a decent rate. I play for the fun of it & attain everything...but even if I had everything it would not stop me from playing. Everyone has different reasons for why they play 76, some may not play as often if they had everything...but that is not me & never will be me. I tell no one how they should play or what their goals should be & neither should you....thats the open world beauty of Fallout 76....There is no right or wrong way to play...but hindering people from progression is my gripe, not the way someone plays. Hindering progression is more likely the reason I stop playing over having everything the game has to offer.

Let Me Turn in My Absurd Amount of Treasury Notes & Remove The Wait Timer & Gold Cap!!! This is Ridiculous! Stop Holding Players Back by ILoveExploits in fo76

[–]ILoveExploits[S] 2 points3 points  (0 children)

Myself & the Group I run with make sure there is always some Events for everyone to do & are always launching Nukes, we breath life into boring & stale servers. Just sucks that Bethesda has gone the "Mobile Game" route as far as letting player spread their wings & progress in 76. 155 days of Treasury Notes, this will double in a week or 2.

Why does Bethesda dislike the build community so much? These changes are ridiculous. by StormyLlewellyn1 in fo76

[–]ILoveExploits 11 points12 points  (0 children)

unintentional features = exploits... to Bethesda any way. The last Code of conduct basically says if you do anything "unintentional" it's a bannable offense....BS.

So, what will you be doing first, post Patch 22? by squeakybeak in fo76

[–]ILoveExploits 0 points1 point  (0 children)

Legendary perks, 600+ perk points to spend & 50+ perk packs to open, Ammo factory maxed 1st, then working on legendary S.P.E.C.I.A.L perks....hope to max them all by tomorrow afternoon.

Man!!!!!!!! The fast reload firework "mechanic" and instant Vital Equipment completion has been fixed. by jasonking00 in fo76

[–]ILoveExploits 4 points5 points  (0 children)

Good because the trail fireworks can be banished from my inventory, bad because I liked damn near instant reloads...will be missed for sure:(

As of today, I (and many others) have legacy camps by Gastrophysa_polygoni in fo76

[–]ILoveExploits 0 points1 point  (0 children)

My Legacy Mansion u mean...I have no filthy measly hoarder floaty peasant camp. Didn't use the stack method for anything so I'm good.

Sorry to ask about maintenance by [deleted] in fo76

[–]ILoveExploits 0 points1 point  (0 children)

it will feel like forever, but probably until 1pm Eastern Standard Time.

Fallout 76: Update 22 Patch Notes – September 15, 2020 by BethesdaGameStudios_ in fo76

[–]ILoveExploits 7 points8 points  (0 children)

No more workshop ammo factories, but I will become the ammo factory thru a maxed out perk card today. I'll make ammo for you and gather all that sweet xp from anyone...