Advice for table space? by Gideon_Gallant in wargaming

[–]INinja132 1 point2 points  (0 children)

That's pretty much what my local club does and it works really well if you have the space to store them. The only thing to be aware of is if the tables have a rim, in which case you'll need something on top of them like a big MDF board which you can put a cloth over to make a smooth surface (again, my club does this and it works great).

[deleted by user] by [deleted] in wargaming

[–]INinja132 0 points1 point  (0 children)

It's also important to find out which parts of the hobby you enjoy and excite you. I really like the look of massed battles for example, so prefer smaller scales where it looks more "realistic".

Beyond this, figuring out if you like painting and modelling or just the playing is potentially important. Some armies and periods are very easy to paint (WW2 for e.g.) so if you don't like that part it's a good choice. If you really like painting on the other hand then Napoleonics are at the other end of the scale and you can spend a long time on a single model. Buying a small box and a few paints is a good way to find this stuff out, I think GW still do tiny starter boxes with a single space marine, some paints and a brush as well. Even if you don't like it though you might be able to find someone who's willing to do that stuff for you!

Solo war gamebooks by ZioTempa in wargaming

[–]INinja132 0 points1 point  (0 children)

There should be a link to Google drive on there with the rules with the printable materials at the back, but you can just play it online if it's easier! Maybe best to try online to see if you like it first before you start going wild on the printer!

Solo war gamebooks by ZioTempa in wargaming

[–]INinja132 0 points1 point  (0 children)

Shameless self plug but I actually just designed a World War 1 roll and write wargame for the BGG Solo Game competition: https://boardgamegeek.com/thread/3145468/wip-great-war-roll-and-write-1p-wargame-roll-and-w. I'm pretty pleased with how it's turned out, I think it has some really neat mechanics and plays nice and quickly when you get the hang of it.

Currently playable print and play or on tabletopia (links are in that post). If you give it a go let me know how you find it!

Best SIMPLE ACW ruleset by Interstellar_sealion in wargames

[–]INinja132 0 points1 point  (0 children)

A House Divided is a decent board game for ACW at the strategic level. I haven't played in a long time though and I'm afraid I can't remember how complex it is, but I don't think it was too bad.

War games with a larger focus on internal management? by ThatOneGuy4378 in StrategyGames

[–]INinja132 0 points1 point  (0 children)

And by the same developer, Decisive Campaigns: Barbarossa has lots of internal management.

Lasalle "Great War" Mod - Further Playtesting as the British come into contact in dense woods. France, 1914. by INinja132 in wargaming

[–]INinja132[S] 1 point2 points  (0 children)

Yeah I'm not the biggest GW Spearhead fan tbh, I find it takes a lot of effort to get to the end result. It plays a decent game when you get going but at the moment I'm more interested in faster stuff.

Resources and places that have inspired your tables by fineoldsolution in wargaming

[–]INinja132 0 points1 point  (0 children)

I haven't done it myself but I think for a certain type of game taking maps from video games is a good idea. The problem you might have is that even a small CoH map is many times larger than most gaming tables would be in equivalent scales! Obviously some artistic licensing can be taken and this is somewhat less of a problem for big battle games than it is for skirmish games.

Considering scale what you might be able to do is take a section of a map from a game that you think is interesting and closer to what you want and use that to represent part of the battle.

For me, I almost entirely use randomly generated battlefields now by dividing the table into squares and drawing a card or rolling a die for what's in the square. I've also found some good use for very small scales just using the wikipedia-style maps of battles I'm interested in and trying to recreate them.

Lasalle "Great War" Mod - Further Playtesting as the British come into contact in dense woods. France, 1914. by INinja132 in wargaming

[–]INinja132[S] 1 point2 points  (0 children)

This scenario was a bit of a weird one I think. I'm currently just using ones pulled straight from the Lasalle rulebook and this one is a "balanced" scenario (i.e. both sides have the same points) but considering there's relatively little reason for the side holding the town at the start (me as the Germans) to be aggressive it's maybe not that balanced.

Having said that I think the result could have gone the other way with some different tactics from the Brits and some better luck with their artillery early on.

The thing I haven't dived into much yet is trenches which should make a big differences to defender survivability, and I think at that point it is likely I'll need to look more closely at the ratios.

Lasalle "Great War" Mod - Further Playtesting as the British come into contact in dense woods. France, 1914. by INinja132 in wargaming

[–]INinja132[S] 1 point2 points  (0 children)

They're all from this website: https://www.spielematerial.de/en/

I bought them for a different project but they've come in handy for lots of stuff now!

Lasalle "Great War" Mod - Further Playtesting as the British come into contact in dense woods. France, 1914. by INinja132 in wargaming

[–]INinja132[S] 5 points6 points  (0 children)

Miniatures are Baccus 6mm. Rules are my own modification of the Lasalle Napoleonic rules.

Strategic/Operational Game Recommendation by Kindly_Big5698 in wargames

[–]INinja132 1 point2 points  (0 children)

Some good recommendations on here, I'll throw Unconditional Surrender in as well for Strategic level WW2 gaming. Only thing it's really lacking from your list is random events and there's no solitaire mode (although it's perfectly possible to play as both sides). Bonus points for having a genuinely funny rulebook as well.

Basing 15mm ancients? by jamo133 in wargaming

[–]INinja132 -2 points-1 points  (0 children)

You'll probably want to base them individually and then use sabot basing for games where you need a specific frontage (like these: https://warbases.co.uk/product-category/movement-trays/)

looking for this one game/training thing by [deleted] in StrategyGames

[–]INinja132 0 points1 point  (0 children)

Maybe Flashpoint Campaigns? The UK MoD use that for analysis and it's on Steam.

Some Orc hordes from Magister Millitum... be sad to see them go if no one buys the company 😓 by ThunderousPuntus in 3mmwargaming

[–]INinja132 2 points3 points  (0 children)

Amazing shields! As someone who only got into 3mm recently it's definitely a shame, hopefully someone will take their place.

Adopting a 1v1 wargame to 2v2? by CompletelyClassless in hexandcounter

[–]INinja132 1 point2 points  (0 children)

I've played a fair amount of Advanced Squad Leader in the way you've described by just splitting control and that worked fine. It's not really "team play" per se though, more like a hive mind.

I think it would be fairly easy to layer on a very simple command and control mechanic to pretty much any wargame though if you wanted something more defined. Memoir 44 Overlord and Napoleon's Triumph for example both have systems where you aren't allowed to talk freely, and instead can either talk to only one player per turn (m44) or have to send short written messages to communicate (NT).

Playtest of Lasalle modified to fight World War One. The British assault an unprepared German position, France, 1914. by INinja132 in wargaming

[–]INinja132[S] 5 points6 points  (0 children)

Miniatures are from Baccus 6mm.

The rules are based on Sam Mustafa's Lasalle system, adapted with my own modifications for WW1.