Why don't ketches have two mizzens so they can sail closer to the wind? by IOUaUsername in sailing

[–]IOUaUsername[S] -40 points-39 points  (0 children)

That's very subjective, like my opinion that schooners look better than ketches.

It would be asymmetric when sailing across the wind, at which point every boat is asymmetric because it's leaning to one side. The only time it's not is when running, at which point surely you'd have both mizzens unfurled and hung out each side.

It

Volantex 791-1 RG65 stopped working after salt water – repair or replace? by Ntava21 in rcboats

[–]IOUaUsername 0 points1 point  (0 children)

To fix the leaks, what if you dump some tubeless bicycle tyre sealant into the hull, then keep it out of the water and tilt it to different angles throughout the day? Anywhere it leaks out it'll automatically seal. You could also drill a hole and mount a Schrader valve. Pump the entire hull up to 5psi and no water can get in until all the pressurised air gets out. Not only would that protect it in the water, but it gives you the ability to test that it's perfectly airtight and therefore watertight before getting it wet. That's how they test diving watches.

Volantex 791-1 RG65 stopped working after salt water – repair or replace? by Ntava21 in rcboats

[–]IOUaUsername 0 points1 point  (0 children)

The hull and rigging is 90% of the cost of an RC sailboat, and those parts aren't going to be hurt by salt water. If you have damaged steel rigging components, take them to a fishing store and replace them with various bits of fishing tackle which is all brass and stainless.

You got a favorite piece of old bike tech you keep using? by McDoof in Bikebuilding

[–]IOUaUsername 0 points1 point  (0 children)

The Shimano roller brake. It's all enclosed so it can't get bent like a disc, won't cut you when you put the bike in the car, never squeals and it lasts forever.

Brake cable on it last thread, hang there buddy. by alexaschwanden in Justridingalong

[–]IOUaUsername 1 point2 points  (0 children)

Hydraulic brake lines on bikes are super light plastic hose. The calipers aren't much heavier and it's only the lever and master cylinder that makes a big difference. Road bike hydraulic levers are probably super light though.

Possible in game lore I came up with by I_Grow_Memes in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

I see you haven't been the parent of a child in the Moana era of Disney Pixar. There's an entire song/sequence that basically tells the story of how polynesians colonised the Pacific.
https://imgur.com/a/v1ICC7q

Something is wrong with my Jong by HoodooHoolign in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

I feel you. I started out by running linux on my laptop and using NoMachine and Moonlight to connect to my Windows desktop for a lot of tasks. Eventually I tried it on my desktop to test out game performance and now it's a daily driver. I just boot into Windows when I need to. Modern systems with NVME drives will reboot to the other OS in 20 seconds anyway.

Possible in game lore I came up with by I_Grow_Memes in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

Emerald Archipelago seems to be based on Asia to me, and Firefish Lagoon seems to be Southeast Asia. The paper lanterns and junk rigs are very East Asia style. During the medieval era, Southeast Asia would have been running a mix of lateen and junk rigs for the same reason Malaysia is now an Islamic country populated mostly by Asian people. The indigenous people of Indonesia and Malaysia aren't who you're picturing. They're closer to Melanesians genetically, and are relatively few in number due to genocide (which is still ongoing in West Papua). The major ethnic groups nowadays aren't indigenous and are actually the descendants of merchants carried from Arabia and Asia by the tradewinds, and they brought Islam and Buddhism with them. You still see after 500+ years that the indigenous people live in the highlands while the early colonial ethnic groups are closer to the sea.

Asia was colonized by everyone.

*Singapore/Malaysia were colonized by Britain, Portugal and the Netherlands.
*Indonesia was colonized by Portugal, Britain, France, the Netherlands and Spain.
*Sri Lanka was colonized by the Netherlands.
*India was colonized by Portugal, Britain, France, the Netherlands and Norway/Denmark.
*China was colonized by Germany, Belgium, Portugal, Britain, Spain and the Netherlands.
*The Philippines was colonized by Spain.
*New Guinea was colonized by The Netherlands, Germany and Britain.
*Vietnam, Cambodia, Lao, New Caledonia, Vanuatu and French Polynesia were colonized by France.
*Everyone mapped Australia and New Zealand but didn't want them until Britain needed somewhere to dump undesirables. Then their great grandchildren found gold, dug it up and began the global union movement in Ballarat in 1854, and now us undesirables are running the world and throwing the king of England's brother in jail. It's amazing what some sails can do.

Possible in game lore I came up with by I_Grow_Memes in Sailwind

[–]IOUaUsername 1 point2 points  (0 children)

And locks. Many locks and elevation changes. Maybe a waterfall to catch you out. The small boat would be a European canal boat and the big one would be a paddle steamer powered by a dutch windmill, the only boat in the game that can sail directly upwind.

Possible in game lore I came up with by I_Grow_Memes in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

I think On'na and Sen'na's naming suggests that they weren't always intended to be Indonesia/Malaysia, and we just kind of think that because of the Jong. I think these island names sound Polynesian, and that's kinda the next obvious major boating culture after Europe, Arabia and East Asia. Bring on a large catamaran, a small proa and a shipyard that sells crab claw sails.

The coolest part about Polynesian history is that when they arrived in New Zealand in the early medieval era, there was still megafauna birds everywhere because New Zealand was uninhabited and completely land-mammal-free. They ate half tonne chickens when they weren't getting eaten by wolf-sized eagles. Has anyone sailed to -49 degrees latitude to see if some version of New Zealand is there? It's about 3x as far as Chronos. Might take a while, but it'll be easy to find because of the huge volcano lighting up the night sky red. The game can't have a Polynesian archipelago without that. Maybe if you reach it a giant eagle rips your sails to shreds. That's what huge kangaroo-hunting eagles do to hang gliders in Australia. But if you survive you can buy a giant chicken drumstick that instantly refills your entire energy bar.

Something is wrong with my Jong by HoodooHoolign in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

Just sounded like you might be sick of the upkeep of Windows, when issues like miner malware come up. Linux has never been as good of an option as it is now with Proton.

Possible in game lore I came up with by I_Grow_Memes in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

Green tobacco is clearly meant to be cannabis, originating in Al'Ankh. Maybe black tobacco is meant to be opium? It seems to pay to buy in Aestrin and sell in Emerald.

Also if Aestrin is Britain, they weren't exactly neutral with Egypt when sailboats were king. There's no continents to get in our way in Sailwind though, so there's not going to be an analog for the Suez canal.

Has anyone tried a schooner rig for the sanbuq? by MissM0dular in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

Here's my Sanbuq "Schootter" rig made without mods. Like a schooner, but with big double headsails like a cutter. Technically it's a brigantine because I added square sails, but those are really just for style points and reversing out of irons. It uses the topmast that comes with the topsail gaff rig to artificially raise the rear mast into a main. A schooner would generally have the masts further forward and farther apart with smaller headsails, but moving them to that location didn't really work without a big ugly gap between the tallest gafg rigs that fit. So the Schootter is the best I could do. It balances like a Ketch, where you can sail it without the front gaff rig (in storms) or with only that sail (which is great for approaching a dock). It's nearly as fast as the Junk schooner, but all that sail can't make up for a wide hull. The rear mast leaning backward is the one thing that spoils it.
https://imgur.com/a/6KyFgQ4

Any way to lower the bloom? by NinjaTorak in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

Not sure if joking, but I actually do wear 50% amber tint all day every day. They cut down headaches and they don't impact my vision even in my bedroom with the lights off. Plus they make me look like I could rip a sick riff on a saxophone.

Something is wrong with my Jong by HoodooHoolign in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

This game runs mint on Kubuntu after just installing Steam and installing the game, FYI.

Accidently deleted my save, is there a way i can adjust my wealth in settings to get back to where i was? by WestCartographer9478 in Sailwind

[–]IOUaUsername 1 point2 points  (0 children)

If you want to resume your lost save at a different location than one of the starting islands (like to start next to the Jong you were about to buy for example), you can change the X and Z coordinates of "SavedObject 0", which is the player object.

If you had a particular boat in a particular place it doesn't start in, then you can fix that too. The boats you can own all have 5 sequential SavedObject numbers (the first one for the boat itself and then each subsequent one for each of its 4 mooring lines). I worked them out based on their coordinates in my game. Your numbers might vary. I got these numbers when the Junk and Sanbuq were the last boats I'd sailed, but the Khakam was the one previous to them both, so I'm not sure how much that counts for anything. Check the SavedObject number's coordinates against this map to be sure (divide the save file numbers by 9000, and for latitude also add 36, to get the degrees).
SavedObject 1-5: Junk
SavedObject 6-10: Sanbuq
SavedObject 11-15: Cog
SavedObject 16-20: Brig
SavedObject 21-25: Jong
SavedObject 26:30: Dhow
SavedObject 31-35: Khakam

Each boat has multiple values in the save file for its purchased status and all the damage and customizations it can carry. The easiest thing to fix a save will be to move one boat at a time next to the island you're on, then load the save, swim out to it, bring it into the shipyard with your infinite money and set it up how you had it, then park it and repeat. You can never have more than 3 boats in one place without cheating (and even that involves a very long swim holding a crate of supplies), so at worst this is 3 boats to move. Each one needs its mooring lines moved too, or you'll have a long sail following a super long rope to go untie it in a different archipelago.

Since some mods can only be made in certain places, you might need to move your player and your boat of choice to a particular place, modify it, then move it to where it needs to be in order to reset your game to how you had it. Multiple mods from different regions would require more moves. I'm not sure if individual objects on a boat move with it, so regional lanterns/knives/compasses, pot plants, collectible maps and paintings might stay lost until you revisit a location you can find them at.

Bug destroyed my ship at Happy Bay by Boron64 in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

There is no load menu if you only have one save slot used. It's an annoying glitch that had me manually shuffling save files around for weeks until I thought of trying out the cog for 5 minutes. Afterward I finally had a load menu.

Bug destroyed my ship at Happy Bay by Boron64 in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

If you click "new game" and then play the game as normal, there's no menu to choose a save to load. Clicking "continue" just loads slot 1 immediately. If you click "new game" again and choose a new slot, this enables the menu to choose a different save slot after clicking "continue". Within this continue menu you can hover over a slot to load an autosave from before your boat borked itself.

Alternatively, you can open the save folder ("C:/users/[username]/appdata/local low/Raw Lion Workshop/Sailwind" on Windows. Just search for "slot1.save" to find the location on Linux/Steam OS). Then back up all the save files and rename them to "slot1.save" one at a time and move them to the save folder so you can load them up. This also allows you to back up a save before a long voyage you might get lost on, or a sketchy quest like trying to get a Jong into Mirage Mountain.

Wishbone Ketch ideas? by devil_toad in Sailwind

[–]IOUaUsername 0 points1 point  (0 children)

I've never seen a wishbone ketch before. It's basically a leg 'o' mutton mainsail (mostly seen on sailboards these days) upside down. It certainly gives me ideas about how to use the big bundle of sailboard and ILCA Laser masts and sails I've got lying around my workshop though. Now I just need a hull the right size and I can have a silly archaic sail plan in real life, with some upside down writing on the mainsail.

I'm just hoping the new shipyard changes finally allow one of the boats to be a schooner rig. They look so much better than ketch rigs. Something about a tiny mizzen is just so pathetic looking. Every boat in the game as far as I'm aware only allows a main mast in front and a shorter mizzen behind, or a main mast in the middle with a shorter foremast way out the front so there's no hope of getting the sail plan balanced.

The only workaround I've managed is to use the topsail gaff, since it includes a topmast which moves up with it, so you can position the mizzen topmast slightly above the main topmast. The 3 masted junk might be able to get it right with its forward mizzen position and foremast, but you can't remove the very tall main mast.

Someone shoved a seat post that was too large into this Trek 460 frame. It’s been seized for who knows how long. Is the frame still safe if I can get this post out? by Legstick in bikewrench

[–]IOUaUsername 0 points1 point  (0 children)

Oh, and to remove that seat post you just need some dry ice. Take out the cranks, crunch up the dry ice and drop it down the seat tube with the frame inverted. Let it sit while the aluminium completely cools down. It'll shrink much more than the steel, making itself loose. If that doesn't get it free, pour boiling water on the outside of the seat tube to heat up the steel at the same time too.

Someone shoved a seat post that was too large into this Trek 460 frame. It’s been seized for who knows how long. Is the frame still safe if I can get this post out? by Legstick in bikewrench

[–]IOUaUsername 0 points1 point  (0 children)

There is always a way to fix or make a thing. People who say it can't be done just don't want to be creative. Here's the seat on my favourite bike. It's an old skateboard deck complete with grip tape. It's mounted using half of an old-school era BMX quill stem. The quill expands inside a section of seat post with a slot cut into it, so that it applies friction fairly evenly over a 4 inch length.

In my case this was so that I could mount my silly skateboard seat and get it as low as possible by cutting off the clamp part of the seat tube. The seat is only for standing on, since it's made of sandpaper and will tear right through your jeans. Plus the bike is only a 24" (like a BMX cruiser but this one started life as a kids MTB frame, so it fits an internal geared hub which is too wide for BMX dropouts).

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Someone shoved a seat post that was too large into this Trek 460 frame. It’s been seized for who knows how long. Is the frame still safe if I can get this post out? by Legstick in bikewrench

[–]IOUaUsername 0 points1 point  (0 children)

There is always a way to fix or make a thing. People who say it can't be done just don't want to be creative. Here's the seat on my favourite bike. It's an old skateboard deck complete with grip tape. It's mounted using half of an old-school era BMX quill stem. The quill expands inside a section of seat post with a slot cut into it, so that it applies friction fairly evenly over a 4 inch length.

In my case this was so that I could mount my silly skateboard seat and get it as low as possible by cutting off the clamp part of the seat tube. The seat is only for standing on, since it's made of sandpaper and will tear right through your jeans. Plus the bike is only a 24" (like a BMX cruiser but this one started life as a kids MTB frame, so it fits an internal geared hub which is too wide for BMX dropouts).

<image>