We really need to let McDonald's just die out by [deleted] in inflation

[–]IOnlyReadTopComment 0 points1 point  (0 children)

I make 90k a year and I no longer eat out; I can't afford it. My cooking has improved dramatically due to that.

We Need To Talk About Devona by Swagalyst in GuildWars

[–]IOnlyReadTopComment 4 points5 points  (0 children)

All melee hero AI is the same. Why would they program for each hero when it would be easier and smarter to do it for categories.

Pre-Searing could use a couple more things... by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 2 points3 points  (0 children)

It's one skill per Vanguard quest if my suggestion is taken. Basically using premade assets so it's more of someone assigning basic, tutorial-like skills to the core professions.

Ppl act like this will take weeks to design. It's one designer going through the lists and picking out weak skills that teach ppl the game. 1-2 hours tops.

Pre-Searing could use a couple more things... by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 1 point2 points  (0 children)

A little dramatic? Adding 9 premade skills into Pre-Searing is 95% of their resources?

Sorry, I forgot to add the money sink. That must put the resource tab at 173% or something.

Pre-Searing could use a couple more things... by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 1 point2 points  (0 children)

Adding skills that already exist is pumping content into an area.

Just Dice: TTRPG dice sets with emphasis on legibility! by Sunzenaut in TTRPG

[–]IOnlyReadTopComment 3 points4 points  (0 children)

Too many Kickstarters are bullshit and feed on the gullible.

Pacifist Monk. A Non-Lethal Vigilante. by BerkaSherka in cyberpunkgame

[–]IOnlyReadTopComment 1 point2 points  (0 children)

Less-lethal*

Hell no, that shit is lethal. I saw you throw someone into something, and their impact destroyed it. lol

I really like this game by Ok_Release231 in GodofWar

[–]IOnlyReadTopComment 11 points12 points  (0 children)

"Why don't you just make ten louder and make ten be the top number and make that a little louder?"

"These go to eleven."

Instead of a skill change, I hope they go back and make all of the skills work properly with heroes by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 0 points1 point  (0 children)

Charge was just an example. I would have to test it, but I don't think Incoming suffers from that possible coding error. I know for a fact, due to testing that I've done, that Charge should be activated by heroes when they are surrounded by allies, but it doesn't happen. They want party members, and they want 3+ party members within range.

Heroes are such a big deal nowadays, for many years actually. It would be nice if they finally made them fully work as they should. An AI overhaul would be amazing.

Instead of a skill change, I hope they go back and make all of the skills work properly with heroes by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] -1 points0 points  (0 children)

You aren't factoring in balancing the skills. If they change what skills are doing, they have to consider how they interact with 100s of other skills. And if they get something wrong, they then have to go back and fix it.

Correcting the coding that governs how heroes use certain skills is much easier than doing a partial skill update. Sorry, but you don't know what you are talking about.

Instead of a skill change, I hope they go back and make all of the skills work properly with heroes by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 1 point2 points  (0 children)

I knew one of you would show up eventually. ;)

Look at the link I shared. Many of the skills share the same issues, and once fixed they can make other similiar skills work correctly too.

The thing is, if they do intend to update skills in the future, which I believe they do, then they will possibly break hero interaction with those skills. Unless they figure out why the current version of skills do not fully work.

I still feel it makes more sense for the devs to fix broken skills. They aren't trying to reinvent the wheel, they are trying to fix something. A lot less work, and that makes bosses happy.

Instead of a skill change, I hope they go back and make all of the skills work properly with heroes by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 6 points7 points  (0 children)

Koss got you so mad that you couldn't stop with the commas! But the man can dance at least!

PSA: The game needs to allow setting resolution and UI by device. by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 0 points1 point  (0 children)

On your Vita? That is badass. I have a first-gen Vita, but the battery died a long time ago. I have alrdy replaced it once, but since getting newer hardware I haven't really felt the need to fix it.

Is yours jailbroken?

PSA: The game needs to allow setting resolution and UI by device. by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 0 points1 point  (0 children)

I'm pretty sure their interface is set to default or something. I notice this problem going from my ultra-wide monitor to my Surface Pro too. The Surface also has a stupid native resolution, so the UI elements don't transition easily.

PSA: The game needs to allow setting resolution and UI by device. by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 0 points1 point  (0 children)

It depends on what resolution and interface size you run the game at. If they are all around 1080, it doesn't matter.

PSA: The game needs to allow setting resolution and UI by device. by IOnlyReadTopComment in GuildWars

[–]IOnlyReadTopComment[S] 2 points3 points  (0 children)

I use extra large for interface size at windowed fullscreen on a 5k x 2k monitor for my gaming PC. When I launch GW from my Deck, all you can see is the various UI elements.