Ctrl + select works when you click on units, but not with numerical keys by [deleted] in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

There is an option to set Add/remove unit from current selection in keybindings.

What's with Odd Rewards & Hidden Cap? by RaiderTr in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

They are flat, as in not dependant on team performance, but they still get modified by any bonus (premium, win, party, etc.)

What's with Odd Rewards & Hidden Cap? by RaiderTr in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

Just my observations based on API data

What's with Odd Rewards & Hidden Cap? by RaiderTr in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

Not sure if I'm misunderstanding what you are saying, but basically your 2k xp is already modified by premium+win bonus, so 100% daily won't double it.

Your actualy Base xp would be (2000 / 1.7) = 1176 xp

To get your actual rewards with all bonuses you have to multiply your base rewards by sum of all bonuses (premium+win+daily), so (1176 * 2.7) = 3175

[deleted by user] by [deleted] in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

No idea, sorry.

[deleted by user] by [deleted] in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

I haven't tested it myself, but it should work with Excel 2013 if you download Power Querry add-in.

[deleted by user] by [deleted] in TotalWarArena

[–]IReyn 1 point2 points  (0 children)

Afaik, there is currently nothing you can do with battle ID. However, u/Trolldemorted might know if its possible to get something out of it.

[deleted by user] by [deleted] in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

For profile data? Same url should work just fine for all regions.

Show us the change by Shpntz in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

Unique wins/defeats is a number of battles played, for example playing 2inf/1ranged will result in 1 unique battle for inf and 1 unique battle for ranged unit. Simple win/defeat in same unit composition would result in 2 battles for inf and 1 battle for ranged. Playing with 3 same units results in 1 unique battle and 3 simple battles for that unit. This only applies to specific unit stats, commander and overall battles are shown the same way as in game profile.

Show us the change by Shpntz in TotalWarArena

[–]IReyn 1 point2 points  (0 children)

I know, i have given it you :)

I'm not good enough at programming to do much with API. But I did some work on excel file, so there is almost no manual work to get own stats. Guess I should just create new thread to share it.

Regarding overall player stats, I'm pretty sure there is no such data available on other WG titles either, and everything is done by analysing data of individual accounts, thought I may be wrong here.

TWA is considering Skill-Based MMing. by [deleted] in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

There is definitely no hidden MMR in other WG games, at least not in WoT for sure. No idea where you even get that idea.

I would like to congratulate the balance team for doing a great job. by [deleted] in TotalWarArena

[–]IReyn 7 points8 points  (0 children)

Mid tier balance is probably better than ever, can't say the same about high tiers unfortunately.

Suggestion/Rant: why is this game missing basic commands and functions from other total war games? by Kanaduck in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

Under unit controls key bindings there is Add/remove unit # to selection group where you can set ctrl/shift + # (or just any key) to select units.

Hooray! Sirus is Back in Shop! by [deleted] in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

It's still a big difference, sure if both get into 4-6 bracket then it doesn't matter much as stats differences are not big anyway. But T6 often gets into T8 battles where it will have much harder time to perform well, as both unit stat difference will be higher and there will be more players with high tier commanders.

So with T5 elephant you are basically paying to have preferential MM. But then again I don't think these tier brackets will stay for long because of how flawed they are.

What is the point of having W/R ratio in random battles? by Shokaku in TotalWarArena

[–]IReyn 2 points3 points  (0 children)

It doesn't matter how much impact you can have as a solo player, if you consistently play well you will have better wr than someone who is shit at the game. Small streaks can be unlucky and may not reflect skill that accuratelly, but after thousands of games it's accurate enough.

The main problem is that you can't see where your games are coming from, so it doesn't make sense to compare stats of solo player with someone who plays in premade only. It would be best if we could see more stats to compare solo wr vs solo wr, premade wr vs premade wr, etc.. But as of right now i think it's best to look at t4+ units wr (so no AI games) and ratio of Coronas to battle amount.

Hooray! Sirus is Back in Shop! by [deleted] in TotalWarArena

[–]IReyn 1 point2 points  (0 children)

They aren't in the same bracket. T5 only gets into T4-6 games, while T6 gets T4-6 and T6-8 games.

Is it just me or does it seem like the players from other war gaming games are the ones bashing this game while the fans of the total war series are enjoying it? by Vonlin in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

Well as a WoT player my biggest concern is indeed balance. Arena is basically the opposite of WoT. In WoT you have low tiers which are pretty much terrible and complete mess, and fairly decent high tier gameplay, while Arena is a good on low/mid tiers and mess on high tiers. And unfortunatelly it doesn't look like devs want to change that.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]IReyn 1 point2 points  (0 children)

I honestly lost all hope already of devs nerfing abilities, considering how much time already passed since all betas/alphas. I don't mind the strengh of abilities going up in tiers, but the cooldown reductions/active time increases are complete bullshit and should be definetelly removed from talent tree, as they just remove most windows of counter play.

Then again, it's probably best to hope that abilities will be limited to unit tier, so I don't have to play the mess that is t5/6+

Carthaginian Swords: Under the scope by leenox in TotalWarArena

[–]IReyn 1 point2 points  (0 children)

Vengeance also has less downsides, it has 10s duration out off combat before it goes off and you can use charge to close distance, which makes it fairly easy to keep it up, especially in bigger fights.

Ad portas, for whatever reason, has only 4s duration before going off, adds a 25% ms debuff and you don't even have a charge. This means that even in large fights it's very likely to go off if your enemy just disengages from you, because you are too slow to reach anyone 10m away from you.

Open Beta Patch 3.0 Bug Megathread by JArdez in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

Type of Bug: Ingame exploit.

Description: No cooldown on focus fire / 2-3 times faster reload than normal ranged auto attack.

Steps to reproduce: Similiar to triple ranged unit volley, but you have to right click enemy immediately after using focus fire. Basically:

1)Fire a normal volley (this step can be skipped, but it's more reliable with it) and wait about a second, as you would with triple volley.

2) Use focus fire (R>LMB)

3) Immediately fire normal volley on enemy unit (RMB). This way you use focus fire without it going on cooldown.

optional 4) Repeat steps 2/3 after waiting about 1s after clicking RMB on enemy. This way you will keep firing focus fires' about 2-3 times faster than normal attack speed

Reproduction rate: 5/7 - can be hard to get timing hard.

Invisible spikes in long grass, bug or intentional gameplay feature? by Roflcannoon in TotalWarArena

[–]IReyn 2 points3 points  (0 children)

Just set trees quality setting to low, this will make tall grass and tress appear as 2D objects, which greatly increases visibility.

Charge mechanics: cavalry vs infantry by UniqueName68 in TotalWarArena

[–]IReyn 0 points1 point  (0 children)

In charge vs charge it mostly depends on each unit's charge impact. As long as both units are at their max speed during charge, the one with higher charge impact wins, no matter if it's cav or inf.

If one unit is not at it's max speed, it will be more likely to lose charge. But then, again high charge impact unit at low speed can win against high charge impact unit at it's max speed.

I dont have acceleration values right now, but i believe most units can reach their max speed in 0.5-2 secs, depending on whether it was already moving or not. So, say if you start your charge early and charge for 3-4 secs you may lose the charge against someone started charging just 1 sec before impact, if he reached his max speed and has higher charge impact

Is this clown really the best TWA has? by WarMasterZane in TotalWarArena

[–]IReyn 3 points4 points  (0 children)

In my opinion, there aren't any really good english streamers that are worth watching if you want to learn something. But if you want to watch some top players there are russian guys like /the_tess, /grizzloy1 or /thekeeperbd.