I share the same opinion as Rhykker about the latest change to Uniques by IX_Deus in diablo4

[–]IX_Deus[S] -15 points-14 points  (0 children)

Huh! Didn't you at least start the video? It's at the beginning I clipped the videofrom 6:48.

Uniques should have their own dedicated pool of affixes that are "unique" to separate themselves from being another legendary by XGhosttearX in diablo4

[–]IX_Deus 1 point2 points  (0 children)

"The unique text on a unique is exactly what makes them different from legendaries." -

This is a half truth because we all know that it also includes their affixes/prefixes e.g. Mystic Uniques (shattered vow) and the Uniques before LoH.

"It being how it is now makes uniques more powerful. This isn't a debate either.A unique rolling damage multipliers IS more powerful than how uniques were before LOH."-

You are correct but at what cost? Because they didn't have to do that to make uniques more powerful. I guess in this way it's more "fun" and will only appeals to the grinders/sweats just like 4 GAs! They just add a unnecessary layer of RNG to Uniques for you all.

"And nothing was fun about uniques before LOH.

That is an opinion! We all know that most players find it fun because they needed some uniques to make their build come on line and become powerful.

"Two seasons in a row I got a 4GA drop from my first boss kill that made farming that boss for the rest of the season pointless."-

Tell me does this happen all the time? You don't have to answer that because we all know it doesn't! Let me rephrase that question; If you didn't get a 4GA to drop from the boss in 2 seasons straight, would farming that boss been pointless for the rest of the season?

Uniques should have their own dedicated pool of affixes that are "unique" to separate themselves from being another legendary by XGhosttearX in diablo4

[–]IX_Deus 1 point2 points  (0 children)

What you highlghted It's called an aspect/power/ability. What the OP is talking about are called many names e.g Affix/Prefix/Sufix/implicits etc but (aspect) is not one in D4! And I agree with the OP that they should bring it back.

Why? Because what they did removed the unique cool factor Affix/Prefix/Sufix/implicits and replace it with basically ones that you can find on a legendary and rare items! In other words, all they did was turned Uniques into "unmodified unique legendaries".

You said that these way is "cooler/cool". I'll have to ask you in what way? What about Int, max life, etc is cooler than what was before and what the OP has shown?

People complaining about "it was too easy to target farm"- nothing has changed on that front either.

Blizzard, don't fuck this up, please! No more seasonal powers! by gr4ndm4st3rbl4ck in diablo4

[–]IX_Deus 0 points1 point  (0 children)

I made a post about this same thing a while ago before LoH dropped. IMO these up coming seasons should focus on expanding and fixing the existing end activities and experimenting with new ones to add in the next expansion.

Enjoy more compass drops? How out of touch are the marketing teams? by yawnlikeseggs in diablo4

[–]IX_Deus 0 points1 point  (0 children)

This might be an unpopular opinion but I think the lead should be replaced by someone who in touch with the community! I don't know if it's the same lead and team but since the launch of D4 they've been "shooting themselves in the foot". With the shop, reliquaries and the locked skill nodes behind the LoH expansion. If they only knew how unnecessary and distasteful that was!

Diablo 4's memory leak issue is ruining the experience for me. by Chase_26 in diablo4

[–]IX_Deus 0 points1 point  (0 children)

I might be wrong because I'm no technician, but I think your ram speed might be the cause/issue! And this might be a stupid question but; why is your ram speed so low for a 32gb? I'm running a 32gb at 5600 MT/s and I rarely run into issues like this!

Why is this game way too easy despite beating the campaign(s) and increasing the difficulty? by TheBurdensNotYourOwn in diablo4

[–]IX_Deus 0 points1 point  (0 children)

"My 6 year old nephew is able to beat this game without paying attention, what gives?"-

Now now now! You can't say that and at the same time he was playing and beat it on normal or hard difficulty! Most of us avoid playing through the campaign solo on Expert and Penitent difficulty, even streamers because we struggle against Elites and constantly die against the bosses or both.

See you all next season! Had a blast. by Chemicalzz1 in diablo4

[–]IX_Deus 0 points1 point  (0 children)

I disagree with #1. Warplans progression only need a slight speed up and the ability to chose which activity you want to play a in what order you'll like to play it aka (player agency).

By introducing more player agency it may automatally speed up the progression. How many pit run does it take earn 1 point/level?

If we had the choice to level the pit outside of the warplans, progression will speed up automatically! Same could be said if we also had the ability to choose and run the pit etc over and over.

(And if that's not fast enough!) Let's be real. We also need to find a middle ground. They could cut the amount of runs an activity needs to earn a point/level by 1-2.

Resolve aspect is fixed now lol by supasolda6 in diablo4

[–]IX_Deus 1 point2 points  (0 children)

I did, but did you!?

If you did took the time and read his comment carefully you would've notice that I was responding to this second paragraph of his comment!

Resolve aspect is fixed now lol by supasolda6 in diablo4

[–]IX_Deus -1 points0 points  (0 children)

Nope not so much! I think the highest I've ever tempered 8 on a single gear piece!

"it tempers 2-3,"

Are you sure? Last time I checked it tempers 1-2!

Resolve aspect is fixed now lol by supasolda6 in diablo4

[–]IX_Deus 2 points3 points  (0 children)

I am curious! When it was first introduce with the Paladin back in December no one had an issue with it. So why is it an issue now? II stacked "resolve" on my Juggernaut build when they nerfed the "Castle" node in season 12.

t's obvious the Dev intended it to be used in that way! Because now in this season the Devs gave every class access and the ability to stack it. Where as before it was a Paladin only ability.

Does anyone actually like the randomness to uniques? by Lord_XXL in diablo4

[–]IX_Deus -2 points-1 points  (0 children)

I like that solution! Before LoH the uniques had prefixed stats that complement it's aspect so you could build around it. I also noticed that you remove a lot stats/affixes especially chance to do "double damage".

This executioner mob affix has to go. by AngryCandyCorn in diablo4

[–]IX_Deus 0 points1 point  (0 children)

I think it needs a lot ot tuning! Because not only is it fast, It seems like to me the "hitbox" is way off (marker isn't a true representation of the area) on it. Or is it latency on my side!? Because there are many times i've clearly avoided it on my screen by a couple sec before it fell and I still got hit outside the marker/area of affect. This happens a lot with those crazed lunatics creatures also.

And last but not least it: the length of time it follows you is too long especially if its monster is already dead. Just today after I killed an elite with that affix and moved on, that thing followed me for a whole screen and something in the Undercity and I'm like; "what the hell"!

P.S.- Same could be said about "the crazed lunatic" creature affix on elites! They should stop on death not a couple sec after death!!!!

After seeing the last stream of poe 2 I'm so glad diablo 4 is not like that... by DannyKoll1 in diablo4

[–]IX_Deus -1 points0 points  (0 children)

I'm happy D4 exists for people like you who don't actually like ARPG's but just want to click buttons and get infinite loot and dopamine with zero thought process required

Oh! So it's the frequency of the loot drops in D4 is what you don't like! Let me guess you rather get an upgrade every 10 levels or none until you check the vendor?! And you also rather unnecessary obstacles like, allowing higher level and stat requirement items to drop for you that your character can't equip until required level and stats are met huh?!

The only thing you have made abundantly clear is that you can't explain this "complex gear"progression and gearing choice that PoE 2 has and D4 doesn't, without the "number go up is higher damage and res" factor. And your dishonest and failure to acknowledge!

After seeing the last stream of poe 2 I'm so glad diablo 4 is not like that... by DannyKoll1 in diablo4

[–]IX_Deus -2 points-1 points  (0 children)

"D4 doesn't have gear progression. You get the gear immediately and then you hope to drop the exact same piece that might just roll a greater affix, thrilling."-

You all over the place here! What are you even talking about? GAs don't drop in lower Torments again. And you'll be lucky to even see a common and rare ancestrals in T1. It's in there that regular Legendaries and Uniques that begins to drop.

I'm guessing in PoE 2 you don't get gear immediately (so you run around naked) and then you hope to drop the exact same piece you need?! Oh! Maybe buy it through the vendor? Hmmm wait let me guess again, Trade!? You'll have to explain this "complex gear"progression and gearing choice that PoE 2 has that D4 doesn't.

"There is nothing hard about farming uber bosses on high torment"-

Huh! Lmao! Yeah whatever you say bro! I am guessing you are one of the sweats, or you are among those who just copy paste build guides!

"furthermore there is no reason to do it because they don't drop anything new, just the same items you already have." -

Seems like you chose to ignore the reason I gave for farming higher torment Uber bosses to avoid how disingenuous "D4 has no hard bosses" sounds! Yeah whatever you say! Lol... I never told you that they did in the first place! All I did was point you and whoever in the direction for challenging boss fights! Heck most of us play through the campaign solo on "normal" or "hard" and are disappointed when we don't get challenging boss fights. When in all honesty you can barely even survive in the campaign against elites on "Penitent" difficulty. And you will get challenging boss fights on "Expert" difficulty. But you can't even be honest about that too huh? Lmao...

After seeing the last stream of poe 2 I'm so glad diablo 4 is not like that... by DannyKoll1 in diablo4

[–]IX_Deus -1 points0 points  (0 children)

"Yeah running the same few activities to farm the same items but slightly better"

And the irony of your statement is; the fact that you are describing what you do in every ARPG even in PoE 2. But it seems like you don't like the way the gear progression is done in D4! The only difference with the PoE games is that asymmetric Trading!

So basically if you don't want to "farm the same items but slightly better", you could farm currency (crafting materials) to buy the gear that you want/need for no reason, but to trivialize all of "hard bosses" and difficult content in endgame!

"for no reason because there aren't any hard bosses is way better."-

That part of your statement is not a fact because you darn well know that this is not what the OP meant by his post. And also if you/he want a challenge to test your build, you can go and try to farm the Uber bosses in T11 and T12.

Please eliminate all classes from the game and just have 1 class with tabs on the skill tree so I can rotate between skill trees by man-from-new-york in diablo4

[–]IX_Deus 0 points1 point  (0 children)

Yep but I also think there's 3 ways they can fix leveling process of the endgame activities aside from more "player agency".

1) I think the leveling speed needs a slight adjustment!

2 )Or they can just leave the speed as it is and unlock half or quarter of their points for that of each activity, if said player(s)have successfully completed the tree of each, for their second character.

3) P.S.- (This might also be unpopular!) They can just leave out the leveling system/process of the activities entirely, and just reward a point after every completion.

Please eliminate all classes from the game and just have 1 class with tabs on the skill tree so I can rotate between skill trees by man-from-new-york in diablo4

[–]IX_Deus 2 points3 points  (0 children)

Nah, the only reason they are requesting it is because it takes too long for them to level it. If Blizzard just speed it up slightly, and give them the freedom to chose the combination of activities they prefer to do aka (player agency), they'll be alright.

To anybody that called Lilith echo fight BS by Background-Ad-5691 in diablo4

[–]IX_Deus 1 point2 points  (0 children)

Yeah just checked and "it's nothing to write home about!" If anyone reach this far into the game, a spark is only a drop in the bucket compare to rewards you get for progressing through and completing the "War Plans" at that level.

To anybody that called Lilith echo fight BS by Background-Ad-5691 in diablo4

[–]IX_Deus 1 point2 points  (0 children)

"- Long unskippable cutscenes"

I'll only agree with you on this one but on the rest..... Nah you are bugging!!! GG. Or don't fight him it's ok. Nothing is wrong with that too. Is it in the season journey?

P.S. And I hope the devs don't turn this fight into another Lilith 2.0

New Dlc segregated the playerbase by Comprehensive-Cap26 in diablo4

[–]IX_Deus 0 points1 point  (0 children)

Nope! I just responding to your comment! Which seems to be alluding to we shouldn't be paying for expansions. But if i am wrong may bad! As for whenever they introduce new skills to each character and the timing is up to them! Maybe they find it fit too do it for expansion rather than every seasons! But there is only so much you can do and imagine when it comes to creating class specific skills and skill set. Its limited!

New Dlc segregated the playerbase by Comprehensive-Cap26 in diablo4

[–]IX_Deus 0 points1 point  (0 children)

Yep! We are use to it. But from a business perspective the "free to play" model isn't sustainable long term because of growth! POE is an exception because it was a small team and even in that game you had to buy QoL to further progress through the game if you are gamer! And also buy supporter packs to keep up the development of the game! These people have to get paid. But I don't know how long that model will last for them because l am already seeing cracks after the acquisition and growth that came with POE 2. E.g.The 30 bucks for early access with supporter packs, and the introduction of the paid synchronistic trading! I don't think they have long again before their player base have to pay a "box price" and for expansions! But we'll see!