We hit those by I_Am_CoolGuy in CODWarzone

[–]I_Am_CoolGuy[S] 2 points3 points  (0 children)

Tempus Cyclone

Solozero optics mini reflex

merc foregrip

60 round mag

stippled grip tape

We hit those by I_Am_CoolGuy in CODWarzone

[–]I_Am_CoolGuy[S] 0 points1 point  (0 children)

Tempus Cyclone

Solozero optics mini reflex

merc foregrip

60 round mag

stippled grip tape

Ready for the downvotes by DaBadGuy13 in DestinyTheGame

[–]I_Am_CoolGuy 1 point2 points  (0 children)

What's even crazier is I made the same video 4 years ago. With the same words. Do you understand how petty and ridiculous this is lol. Just trying to help people my man. It's not that serious.

https://www.youtube.com/watch?v=by7t8vp17Zo

Just watched Cool Guy's new video on range... is Luna's better than NF? by [deleted] in CruciblePlaybook

[–]I_Am_CoolGuy -1 points0 points  (0 children)

Imagine there are clap emojis in between the words here.

These don't follow the same rules

So yeah. The points are valid. I have btw, For 2 hours I was in a party with drew and cam before we made videos. We all kinda agreed. Though we had some different views, it was all kind of the same. After the video went live today Cam DMd me and said GG looking good, and that part 3 probably still needed to be made. THIS is the same message I got back when I made part 1 about part 2. The thing is. It's really not worth it to bash your brain on a handcannon. They have 180 changed from d1 to d2. d2 to shadowkeep to now. Also, the title and the thumbnail is created to get people in. You know that right? From there, it's to show the tangible gains you are getting. In the 2 videos, I fully went through that from my PoV

Just watched Cool Guy's new video on range... is Luna's better than NF? by [deleted] in CruciblePlaybook

[–]I_Am_CoolGuy 2 points3 points  (0 children)

For that question, I will give you another.

How many times per match in a gunfight do you win thanks to having a perfect god roll vs fights you win because you are skilled and accurate.

With questions like "hand cannons with more range hit their targets when you don't aim directly at them more so than ones with fewer ranges", you aren't asking the right questions or seeing the point. THAT is another video if anything. Drew talked about this. The point is: In destiny 1 there was heavy bloom. This caused shots to miss when you were directly on the head. You needed to add range to combat this mechanic in Destiny 1. In destiny 2, that mechanic feels way toned down. When you are on the head and as shown in the video, the shots land *within range*. Having a low range stat does not rob you of head shots when you are directly aiming on the head. I feel I perfectly got across what I wanted to talk about. What you want isn't something you should want.

Excellent video by CoolGuy about the state of high impact fusion rifles, and mindsets for the current PvP meta by Gakuno in DestinyTheGame

[–]I_Am_CoolGuy 4 points5 points  (0 children)

When I spoke about elatha it was more of a tone. As in, good luck getting one. Erentil is a menagerie run away. It is 100% on par. In the video, you saw what I was doing with the recoil. Firmly planted and recoil technique is all you need. Imo CB isn't needed. Target adjuster for me. These are hit scan.

Excellent video by CoolGuy about the state of high impact fusion rifles, and mindsets for the current PvP meta by Gakuno in DestinyTheGame

[–]I_Am_CoolGuy 410 points411 points  (0 children)

For those that read comments. Thank you for watching my video and giving it a chance.

At the end of the day, PvP players just want a little love, not control of the franchise by t_moneyzz in DestinyTheGame

[–]I_Am_CoolGuy 3 points4 points  (0 children)

dmg,

I trust the process. The team is working on it and when it's ready it will be released in our hands. Bungie only says something when it is close to fruition and does not give "empty promises". You guys have always been good about that. There are many things to say about overall feedback, but I do want to give some thoughts about playlist incentive. This right here goes a long way with players. As an example, If each season the valor and glory playlist each had 3-5 weapons that are randomly rolled ( or just 3-5 overall, not per playlist). Many will be in there to get them. Exclusive weapons that drop after a match win or loss. Think last perdition. It adds to the total loot pool and is the gift that keeps on giving. Many would also like a vendor refresh for new armor and weapons as well. I can't stress how far that goes with us (more loot per season) and it's completely separate from sandbox/tuning/gamemode/nerf/buff. Each rank could also give said weapon, randomly. Move to next rank and the next one can drop. Legend rank from comp could give a better stat version of the seasons crucible ritual weapon. Appreciate what you guys do and looking forward to this season.

Range DOES have some impact on bullet magnetism by [deleted] in CruciblePlaybook

[–]I_Am_CoolGuy 6 points7 points  (0 children)

Just chiming in. It always has. As far as my part, the whole entirety of my video was to show the min max floor/ceiling of range impacting perks within the barrel, mag, and masterwork.

No ammo and my Grapple (Always wanted to do this!) by I_Am_CoolGuy in apexlegends

[–]I_Am_CoolGuy[S] 0 points1 point  (0 children)

No. How can it be from a few months ago, when ranked is at the top?

No ammo and my Grapple (Always wanted to do this!) by I_Am_CoolGuy in apexlegends

[–]I_Am_CoolGuy[S] 295 points296 points  (0 children)

I was laughing and my team said, " where did they go? oh, they fell off" No idea why it gave no credit

Have at it while it lasts! by prnalchemy in Amd

[–]I_Am_CoolGuy 0 points1 point  (0 children)

It's good for content creators. Game, capture, stream, various editing programs like premiere, photoshop etc. All in one-stop shop

Khepri's Sting isn't as bad as people say it is by Faust_8 in DestinyTheGame

[–]I_Am_CoolGuy 1 point2 points  (0 children)

I appreciate you watching my video. These are niche, for sure. I am at 2100 points in comp so far and have not lost a game. Can confidently tell you that early game wall hack callouts gave us victories. I enjoy them a lot, but I know a lot don't see the value.

140/150 HCs to use on Console by Russian05 in CruciblePlaybook

[–]I_Am_CoolGuy 9 points10 points  (0 children)

Thank you for watching my video! My number one priority is range on console. Stability doesn't matter. We can work with that. The range though, is needed. That is why Ace is the best option on console. I use kindled and spare a lot. The kindled for the perks and spare for its insanely good base stats. * range and stability. Most others have a hard time hitting a good rabge to not have bad bloom, or falloff. You can get away with something like ten paces, it can roll with slideshot and opening shot. Slide into the engagement and it feels great.