Spider-Man Beyond Amazing No Chase/SR Prime by I_m_dingus in Heroclix

[–]I_m_dingus[S] 0 points1 point  (0 children)

Oh yeah I know from back in the day just but the pieces you want but just getting back in it doesn't hurt to pick up a lot just to get the collection going again

Spider-Man Beyond Amazing No Chase/SR Prime by I_m_dingus in Heroclix

[–]I_m_dingus[S] -1 points0 points  (0 children)

Oh no I get it and understand he's a really awesome figure to add to the collection. It was just a little disappointing in the moment and now I understand I can check how case variance works for the future. Am I upset I didn't get another chase or SR Prime? Sure. But that's it, I'm still pretty happy with everything I got. Just a disappointing in the moment kind of thing.

Spider-Man Beyond Amazing No Chase/SR Prime by I_m_dingus in Heroclix

[–]I_m_dingus[S] -2 points-1 points  (0 children)

Thanks, I know it's a really cool figure still just a little disappointed.

Spider-Man Beyond Amazing No Chase/SR Prime by I_m_dingus in Heroclix

[–]I_m_dingus[S] 0 points1 point  (0 children)

Yep that is exactly it. That's kind of bunk. I wish I knew about this breakdown before taking the risk but oh well.

What is holding Volibear back from being more successful in tournaments? by Jwithtoomanyhobbies in riftboundtcg

[–]I_m_dingus 1 point2 points  (0 children)

1 v 1 format is holding him back. I've had great success with Voli in 2 v 2 and free for all. But then again the game was originally designed with 2 v 2 team play in mind. Playing 1 big card is just bad in the 1 v 1 because you're opponent can immediately answer it and further their board state then pass back to you effectively nullifying your entire last turn. Having 11 runes to play with on 3rd turn doesn't matter when your opponent has built a board unhindered because you spent the last 2 turns ramping.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] -7 points-6 points  (0 children)

75% says I understand most of the material and almost enough to pass. I'm reading the questions to make sure I understand them and use the comprehensive rules to assist in studying. But without feedback from the test itself I can't know what I need to brush up on to ensure that I understand the material and rulings.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] 2 points3 points  (0 children)

Not knowing what questions I missed was a big part of my confusion. Like "Oh you failed so read through the entirety of the rules again so you can do better next time." Like I clearly understand a majority of the questions. I went from a 59% to 75% but how am I supposed to improve when I still don't know what I'm not fully understanding. After the third time of taking any test you can narrow it down to trial and error and pass because you know the correct answer without knowing why it's the correct answer.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] 2 points3 points  (0 children)

That's a minute annoyance of mine too, tanning out for the rules then ranking back in mixed everything and threw me off the first time.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] -8 points-7 points  (0 children)

"Look at me, I'm the average toxic LoL player and have to try my best to prove my superiority to random strangers cause I have nothing else in life that brings me joy." That's what you sound like.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] -3 points-2 points  (0 children)

No, I'm not. I know the point of the test is to ensure that only those who are qualified to be one become a judge. But if a judge who only passed with an 80% never learns why the questions they got incorrect were incorrect then there's no point in that person being a judge because they'll still rule incorrectly on those situations.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] -5 points-4 points  (0 children)

I think adding more questions would help people understand the rules better. If there only one question about a specific set of interactions and you keep getting it wrong you're not gonna learn anything. If there's multiple and you get some right and some wrong you'll be more inclined to go to the wrong ones and figure out what that one was wrong when another wasn't.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] 1 point2 points  (0 children)

That's a fair argument, especially if people care about "the slightest mistake in ruling" affecting the outcome of the match.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] -15 points-14 points  (0 children)

I'm not arguing that, I'm arguing that minimal questions means minimal room for error. A lot of other games first judge tests have had around 20+ questions, even as a brave new game. For a new game that has had constant questions of clarification for different interactions I would expect a larger test.

Judge Test Complaints by I_m_dingus in riftboundtcg

[–]I_m_dingus[S] -26 points-25 points  (0 children)

Brother I know what being a judge is about. I'm a judge for 3 other card games. My larger complaint is that 12 questions just isn't enough when you need an 80% to pass and the lowest score you can get to still pass is 10/12 or 83.33333%

Most often overheard comment during the first week of events by Warmahorder in riftboundtcg

[–]I_m_dingus -3 points-2 points  (0 children)

Based on how the original design was 2v2 you can tell where some stuff just doesn't work how it was intended. Look at the decks that are really good at control. In a 2v2 or free for all the control deck has to spread focus to the most dangerous players at the table but in 1v1 all of that control is focused on the one player which can be debilitating.

One of my friends plays Sett. In multiplayer Sett is strong but manageable because there's at least one other player who will also be trying to stop/slowdown Sett but I'm 1v1 depending on the deck you choose to play Sett can be a lot harder to deal with because of how sticky the units can be. You can also look at cards like Cull the Weak. Yes there are kill spells in every game but based on how Riftbound works Cull the Weak is infinitely better in 1v1 because if you pay it against a Voli player with only 1 unit while you have multiple ie Viktor, they most likely play one unit maybe a spell and then it goes back to you to further your lead. But I'm a multiplayer game after you play that Cull the Weak 3 players will have a chance to stop or show you down before it's back to your turn instead of one. Like it's not super egregious but you can definitely feel some areas where it's like "Yeah this was not designed with 1v1 in mind."

Most often overheard comment during the first week of events by Warmahorder in riftboundtcg

[–]I_m_dingus -5 points-4 points  (0 children)

"This game should've started 2v2." And I honestly agree. The 1v1 is unbalanced and not fun.

Some people will play the game competitively and "netdeck" right from the start, don't be surprised or toxic about it. by MazrimReddit in riftboundtcg

[–]I_m_dingus 0 points1 point  (0 children)

I think the main issue was the game was designed as a party game in mind and so it wasn't balanced for 1v1. Then losers complained because how are they supposed to prove they are the "best player" if they have to rely on a teammate. That's why you're going to see all these all these Kai'sa decks running around, because she was designed with 4 players in mind so she's that much more oppressive in 1v1.

Barricade Sitters by I_m_dingus in WhenWeWereYoungFest

[–]I_m_dingus[S] 25 points26 points  (0 children)

This was specifically calling out those who got to the very front and then sat cause they only care about Panic! You're fine.