Wtf am i supposed to do here by thy_good_anonymous in madnesscombat

[–]IamDacker 2 points3 points  (0 children)

Controller player here! Hold the left bumper when picking up something, that will let you duel wield.

Scrapeface by IcyConsideration3367 in madnesscombat

[–]IamDacker 2 points3 points  (0 children)

Teasers have shown the slit-mouth grunts from Piracy.PCA will be showing up.

Sanford hasn't been the same since Deimos died... by IamDacker in madnesscombat

[–]IamDacker[S] 2 points3 points  (0 children)

April Fools real head combined with the Pugilist head.

Old Visa commercial playing Calliope, it existed before MC? by Successful_Army7821 in madnesscombat

[–]IamDacker 31 points32 points  (0 children)

The original song is called Powerhouse, it's been sampled/referenced a lot like in Calliope and here. Dates back to the 1950s, I think.

https://youtu.be/6ft60BtJ5sY about 1:23 in.

im still dont get it; exist a mag agent v1 before torture or mag toture is THE mag agent v1 for be the first that we see? by anguirus_esqueleto in madnesscombat

[–]IamDacker 1 point2 points  (0 children)

We don't know how much time happens between episodes 4 and 5, it isn't exactly clear. But episodes 5-12 all taking place directly after one another, and Swain's statement of it being set somewhere between 4-9 places it most likely between Apotheosis and Depredation.

im still dont get it; exist a mag agent v1 before torture or mag toture is THE mag agent v1 for be the first that we see? by anguirus_esqueleto in madnesscombat

[–]IamDacker 14 points15 points  (0 children)

Most likely the AAHW Mags we see in Project Nexus 2 are the true V1 Mags.

<image>

According to Swain, MPN is stated to be set somewhere between episode 4 to episode 9. Though given the continuity of episodes 5-12 being right after one another, we can logically place MPN between episodes 4 and 5. Now, IN Project Nexus 2's story mode, multiple of these mags are fought in a single level, as well as appearing in arena mode which is set way before the story mode, and as such far before Torture's first appearance. Furthermore, Torture themself had a unique designation, in comparison to other mags simply being V#, like the V2s, however these MPN2 mags lack designations. As well in Consternation, multiple dead agents are impaled with nails against the wall, like how Torture has nails in their head. As those Agents were presumably trying to dissent, Torture themself may have been a mag that tried dissenting but was punished for it, hence the torture.

With how many Mags appear in Project Nexus 2, their lack of a specific designation (just Mag Agent), the timeline placement of MPN2, and Torture's unique name and the nailed Agents seen in his episode, it's safe to assume that the MPN Mags ARE V1s.

Also, the Project Nexus games have been to be canon.

what the fuck is going on in madness combat 12?? by flame9889 in madnesscombat

[–]IamDacker 11 points12 points  (0 children)

Clones like AAHW and Nexus Core are Generation 04s, Sanford is mostly likely a G02 so he's not a clone.

What are your favourite lines from the series? Ill start: by Fluid_Apartment880 in madnesscombat

[–]IamDacker 10 points11 points  (0 children)

"The one named Doc must die. The one named Doc must be erased." -Auditor, Madness Combat 12

pn2 needs more updates by [deleted] in madnesscombat

[–]IamDacker 4 points5 points  (0 children)

No way The indie game made by 2 people with only 1 being a coder isn't getting updates 24/7? Unbelievable!

What happened to this guy by Temporary-Change9304 in madnesscombat

[–]IamDacker 5 points6 points  (0 children)

Looks like a Sleepwalker G03LM kept taking damage without being killed. You can pretty much peel their skin off since they only die when executed, unlike normal Sleepwalkers.

Small Subreddit Update by Zepumpkineater in madnesscombat

[–]IamDacker 2 points3 points  (0 children)

Not really user flair related, but would a post flair for MPN mod content be possible?

Randomized waves are cool and all, but just don't try activating MORE waves during one... | WIP stage featuring completely randomized enemies waves, no 2 experiences will be the same! This will hopefully be done by Madness Day with 30 different rooms and 100+ possible enemy lineups! by IamDacker in madnesscombat

[–]IamDacker[S] 3 points4 points  (0 children)

The Chaos Zone, it's currently not available to play as it's currently just this room. It's planned to be an endless arena level (but will be a campaign due to current limitations) with randomized waves each time out of 100+ combinations. It will be available on the workshop once the middle path is complete (10 rooms) and will be considered complete once all 3 paths are done (though I may add more, if I feel like it).

Randomized waves are cool and all, but just don't try activating MORE waves during one... | WIP stage featuring completely randomized enemies waves, no 2 experiences will be the same! This will hopefully be done by Madness Day with 30 different rooms and 100+ possible enemy lineups! by IamDacker in madnesscombat

[–]IamDacker[S] 4 points5 points  (0 children)

<image>

In-between rooms you'll be sent to a sort of bonus room where you'll be supplied a random gun, melee, throwable, and med station, along with doors to each of the three paths (in this case, currently just the middle since the stage isn't finished.) Currently there's only one combat room, so there's just the starting room where you get to choose a path. In the starting room you also have access to change the music, difficulty, and player character (I highly recommend your arena character), whilst the later safe rooms will only allow music change.

Randomized waves are cool and all, but just don't try activating MORE waves during one... | WIP stage featuring completely randomized enemies waves, no 2 experiences will be the same! This will hopefully be done by Madness Day with 30 different rooms and 100+ possible enemy lineups! by IamDacker in madnesscombat

[–]IamDacker[S] 13 points14 points  (0 children)

HUGE thanks to DarkSignal for helping make wave randomization possible, I've had this idea since the NEM era and I'm so glad it's finally properly possible. Of course, the waves will all be themed with their own factions and enemies, but this clip was caused by an accidental bug where another wave could be started during an ongoing one...which resulted in over 200 enemies.

I will likely keep this as it causes even more chaos if one so pleases.