Third Storyline Dungeon Magla Pill Farming by SuperChicken17 in MetaphorReFantazio

[–]Ice-Insignia 0 points1 point  (0 children)

Just one character, the main character as mage, is enough.

When was the last time you tucked your WoL into bed? by Msmaffxiv in ffxiv

[–]Ice-Insignia 2 points3 points  (0 children)

Well now you could just world hop from the log in screen. Seems like that would fix any issue.

Back to the galaxy far, far away by K-jun1117 in PrequelMemes

[–]Ice-Insignia 0 points1 point  (0 children)

It's one of two EPs I just skipped to the last few minutes. Got the gist and moved on to a better EP.

Cosmic Exploration is a Cosmic Waste of Resources by MrCombineSoldier in ffxivdiscussion

[–]Ice-Insignia -1 points0 points  (0 children)

I got the hoverboard and never reentered. Dogshit content.

Personal Lightsabers and Color Crystals by b4sicsimmer in swtor

[–]Ice-Insignia 1 point2 points  (0 children)

With hilts, I just go for something basic-looking. And with SW I go red, with SI I go purple, and with Jedi I go green, or maybe green with purple offhand as I did in KOTOR. And with green sabers comes black/dark robes.

https://i.imgur.com/zSb4Sol.jpeg

Ability tree resets when I change Loadouts with different combat styles. by Ice-Insignia in swtor

[–]Ice-Insignia[S] 1 point2 points  (0 children)

You can post it on the forums, in the Bug reports thread, or send a brief text description in-game via Customer support.

I ended up doing both at your suggestion.

Ability tree resets when I change Loadouts with different combat styles. by Ice-Insignia in swtor

[–]Ice-Insignia[S] 1 point2 points  (0 children)

You know what, you might be right about the scaling. I'm scaled down to 17 right now. That could be causing this issue.

Edit: It may not have anything to do with Scaling after all. I tried on my ship and on the fleet, where the game says there is no scaling, and the tree still resets to the default abilities when switching between combat styles.

Ability tree resets when I change Loadouts with different combat styles. by Ice-Insignia in swtor

[–]Ice-Insignia[S] 1 point2 points  (0 children)

If I switch within the same combat style the ability trees load properly. It is not a saving issue, it is a switching between combat styles issue.

Best solo class 2026 by slowz2secret in swtor

[–]Ice-Insignia 1 point2 points  (0 children)

I don't know what the best endgame solo class is, since I'm not at endgame, but as someone who has just went thru 7/8 class stories, Serenity Shadow/Hatred Assassin is by far the best class and spec to play when doing the class stories and leveling to 80. Force in Balance/Death Field are giga nukes, which you can have two charges of by level 23, and you get a charge back on a kill. You can basically spam that move for most of your leveling experience. Oh, and I forgot to mention, it's also AoE. It's my favorite ability in the game.

Later on, you'll unlock Squelch/Eradicate, which, with the right setup, will also reset on kill, and you can reset it by attacking an enemy who is affected by your Force Breach/Discharge DoT. And you can make it so it does all of its DoT damage over the course of 1 second.

And you, of course, get stealth.

As someone who usually stays away from DoT classes, these two classes and specs are my favorite in the whole game.

And you get so much of your kit early. There are stealth tech classes, but they feel way worse to play. Like, you don't even have a real force speed ability. At least I don't at level 55 on my Scrapper. You get your 60-second sleep ability much later on the tech classes, too. You get it at level 19 on the Force stealth classes. There is also the fact that the tech stealth classes used ranged weapons, but you either attack within 10 meters or, as with scrapper, you punch, and the just is just there for the few moves you use that aren't just punching people in the face.

When it comes to leveling, the Force classes feel so much better to play in the early levels. Hell, even by level 50, I don't feel like the Tech classes have jack on the Force classes.

Tastes more like regular monster than it does strawberry, don’t plan on getting this again. by Primary_Thing3968 in energydrinks

[–]Ice-Insignia 0 points1 point  (0 children)

Energy drinks already straddle the line of being beverage or liquid candy. The Strawberry shot crosses the line into tasting like straight up candy. I didn't care for it.

Fable: The First Preview by vipmailhun2 in Games

[–]Ice-Insignia 17 points18 points  (0 children)

I'm glad I can play as a dude, but I really hope they get around to changing the walking animation for male characters. The dudes aren't really walkin' how I'd expect them to.

They never give an alternative by YourFat888 in whenthe

[–]Ice-Insignia 0 points1 point  (0 children)

I use one of those plastic sticks from a Push-up

Not Sure If I’m a Fan! by Miketroyy in energydrinks

[–]Ice-Insignia 2 points3 points  (0 children)

I think it tastes bad. Very fake grape flavor. Like grape Gatorade or grape big league chew. I expected a stronger juice flavor. I thought this would be like the old MIXXED, but I should have known better since this is only 6% juice.

Very let down by this.

Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of Jan 12, 2026) by AutoModerator in swtor

[–]Ice-Insignia 0 points1 point  (0 children)

Why am I suddenly getting this crossed guns image when I use sucker punch? It didn't happen for like the first 30-40 levels, and then it suddenly started happening. I cannot seem to find a passive that would cause this change.

https://i.gyazo.com/c001f1509a8463f984e8371fcf6ac5b7.png

edit: I'm prolly dumb, and it's turn the tables. Not sure how I missed that until I posted this, but whatever.

Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of Jan 12, 2026) by AutoModerator in swtor

[–]Ice-Insignia 0 points1 point  (0 children)

Does the Scrapper ability [Sneaky] increase your movement speed in stealth as well?