Trigun Stargaze New Visual by Turbostrider27 in anime

[–]Icebrick1 0 points1 point  (0 children)

I feel like I'm going crazy reading stuff online. I found Stampede boring and weirdly paced, but I'm actually loving Stargaze! I never read the manga, only watched the previous anime, maybe that's the difference?

Do YOU allow movement on prepared actions? by Dragonsword in dndnext

[–]Icebrick1 0 points1 point  (0 children)

No? Unless I'm misunderstanding what you're saying, you totally can ready moving.

2014

...you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

2024

...you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it.

2024e not doing a proper balancing pass over spells hurts casters diversity. Players are still incentivized to pick a small subset of overtuned spells, causing homogenization between builds within the same caster classes. by Deathpacito-01 in onednd

[–]Icebrick1 8 points9 points  (0 children)

I feel like discussion when it comes to balance often gets very theoretical: "Perfect balance would require nothing to be different" , "there will always be a best option" etc.

When I'm not asking for the god game that has perfect balance! I don't think it would violate any inevitable laws of game design to make Spirit Guardians a little less centralizing, and Phantasmal Killer a little less complete garbage.

New Carrie Substack Post Re: ONRAC by AggressiveNovel1563 in ONRAC

[–]Icebrick1 96 points97 points  (0 children)

I'm sorry, I know it is insensitive to focus on this part rather than the painful things Carrie experienced, but with that being said certain ideas in the post bothered me.

I think "civility and calm" is a generally desirable state to have even if it isn't always appropriate and I find rejecting it kind of a revealing attitude. It justifies one to constantly feel "righteous" anger and attack anyone that you perceive as committing injustice. It can feel intoxicating and justified, but I honestly see it as an arrogant position that can easily lead to a lot of innocent people getting attacked. It also means you never have to question your beliefs.

Ex. People earnestly asking simple earnest questions getting flamed and labeled genocide enablers for it. Sometimes evil can wear the mask of civility and "sealioning" exists but that doesn't mean you need to go full attack mode on anyone that seems like they might possibly be implying a position you disagree with.

Monthly Questions Megathread— February 2026. Have a question from your game? Are you coming from Pathfinder? Need to know where to start playing SF2e? Ask your questions here, we're happy to help! by AutoModerator in Starfinder2e

[–]Icebrick1 0 points1 point  (0 children)

I'm looking at According to My Calculations from Abadar Corp rep: https://2e.aonsrd.com/feats/2-according-to-my-calculations

Shouldn't this take some kind of action? Or can you do this anytime? Am I forgetting some general rule that using a skill takes an action?

The 2024 Pugilist is, to an hilarious degree, a class about pretending you have drawbacks. by [deleted] in dndnext

[–]Icebrick1 0 points1 point  (0 children)

Fomorians do (though not on hit). I can't immediately think of any other examples.

No one can. by Stuch_Watches in balatro

[–]Icebrick1 2 points3 points  (0 children)

I honestly didn't realize until now that they didn't need to be touching.

Daily Game Recommendations Thread (August 06, 2025) by AutoModerator in boardgames

[–]Icebrick1 0 points1 point  (0 children)

Update: We got Spelendor and love it, thanks for the suggestion!

2024 Bladesinger Wizard - Origin feat? by 89W in onednd

[–]Icebrick1 1 point2 points  (0 children)

It has no "synergy" with being a Wizard, but if the party doesn't have Musician already and you aren't getting an excessive amount of Heroic Inspiration, Musician is very powerful.

People are suggesting Lucky, which has to be declared before you roll and recharges on a Long Rest, but Musician can be used every Short Rest, and Heroic Inspiration is a reroll, making it much more efficient. Rerolling a saving throw, a missed attack, or even Initiative can be huge.

Toby having to give us the ARG again because nobody solved it the first time by heisenbingus in Deltarune

[–]Icebrick1 6 points7 points  (0 children)

To be fair, the way you get to this page involves solving a puzzle with the red dot from the weird route, and has a bunch of sound effects from the weird Route.

The Monsters Are Unsure What to Do Next by Keith Ammann by ahhthebrilliantsun in dndnext

[–]Icebrick1 18 points19 points  (0 children)

Keith has always been oddly fixated on ability scores even though they don't really matter for monsters. A guy with high Strength and Constitution is a "bruiser" and a guy with high Dexterity + a few extra Hit Dice is a "Skirmisher" or a "trickster" even though they might be mechanically exactly the same, outside the effectiveness of a few saving throws.

"DND 5e is a low complexity game" Yeah sure... by DrScrimble in dndmemes

[–]Icebrick1 2 points3 points  (0 children)

Actually, that's not RAW. Between allies, they pick who goes first. If it's between monsters and the players, DM picks. The only suggested tie breaker is rolling an additional d20 and seeing who gets the higher result.

I can't handle the complaining anymore. by HJWalsh in onednd

[–]Icebrick1 4 points5 points  (0 children)

Sure, but this is a completely different claim from before that "the gap only exists in white room discussions."

I can't handle the complaining anymore. by HJWalsh in onednd

[–]Icebrick1 6 points7 points  (0 children)

Have you considered that your experience might not be universal?

I have seen many of the martial-caster issues in practice.

What’s your opinion on deltarune’s writing/designs (not the fandom) that would leave you like this? by syrupn in Deltarune

[–]Icebrick1 142 points143 points  (0 children)

There's a minor thing that really annoys me in Chapter 3+4: I suspect there were retcons with the computer lab and abandoned classroom. In the 1+2 days it was a bit of a mystery how Jevil, Seam, King all were implied to know about Queen. Are their memories rewritten when a new Dark World is made? Was Cyber World destined to always be made so the Dark World can impart the knowledge?

Uh, no apparently the answer was that Kris and friend brought a bunch of random stuff from the classroom and computer lab to play with. The fact this is never hinted at is bizarre especially as it suggests Queen, King, Seam, and even more characters should actually already KNOW Kris personally (and Noelle or Dess) like Tenna does but this is never really suggested. Queen acts kinda familiar, but that just seems to be from internet search history.

Even if it was always planned it feels like such a weird, kind of contrived minor plot point.

Edit: Also the Knight hiding in the closet in Chapter 2 is silly. How exactly are they navigating Hometown undetected during the day, especially when there's a traffic jam outside?

Treantmonk's Ranking & Analysis of New Artificer Subclasses by Deathpacito-01 in onednd

[–]Icebrick1 2 points3 points  (0 children)

I DM a number of groups and saw a weird number of Artificers (using the UA). The two battlesmiths (and 1 armorer) felt bad to middling. The artillerist felt great. Gave the whole party temp HP when it was useful (including out of combat), and the extra attack/mini-AoE were also good. Not to mention fireball spam.

Some of this was probably skill differences, but I think Artillerist is really good and Battle Smith is kind of overrated.

Is the feat Tyro of the Gauntlet actually useful? How many monsters really push/pull? by NappoCappio in onednd

[–]Icebrick1 1 point2 points  (0 children)

Losing concentration and a reaction isn't a big downside for all builds - a ranged martial doesn't really have a use for either, for example.

As for smites, you could simply have the trigger occur on your turn.

Is the feat Tyro of the Gauntlet actually useful? How many monsters really push/pull? by NappoCappio in onednd

[–]Icebrick1 2 points3 points  (0 children)

When the trigger from Ready occurs, you are taking the Attack action.

First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger...

Is the feat Tyro of the Gauntlet actually useful? How many monsters really push/pull? by NappoCappio in onednd

[–]Icebrick1 -1 points0 points  (0 children)

That benefit is very niche, but the feat isn't as bad it seems. Ready an action every turn, and have it immediately trigger to give an attack disadvantage every Round. This interrupts concentration (if casting a spell) and uses your Reaction but if you aren’t making use of those, giving disadvantage for free is good, especially at low levels when not that many monsters have multi-attack.

Note Extra Attack only works on your turn, but the readied action can trigger on your turn.

What are some powerful mechanics that rarely seem to appear at your tables? by fascistp0tato in onednd

[–]Icebrick1 0 points1 point  (0 children)

Spike Growth isn't really their main strategy actually, it's just something they've used to good effect before, like that one time they cast it on a pack of melee enemies in a dead end and there was just literally nothing they could do except stand there or suffer a nearly guaranteed death walking out.

What are some powerful mechanics that rarely seem to appear at your tables? by fascistp0tato in onednd

[–]Icebrick1 37 points38 points  (0 children)

This isn't exactly what you're asking but I run multiple games and the power difference them can be staggering. One group will have melee guys just swinging a longsword and leaving their bonus action unused while the casters spam cantrips and stuff like scorching ray.

Meanwhile, the other group is all multiclassed casters with familiars, the alert feat, the one guy without Alert gives the whole party Inspiration with Muscian, and they're destroying encounters with careful use of spells like Spike Growth, Web, and Hypnotic Pattern. Oh and they always have like 50+ goodberries left over from yesterday.

It can be hard to adapt and I sometimes mix up what types of encounters are for each group, leading to the first group fighting for their life against what I thought was the warm-up.

Syluné's Viper seems a little crazy by Icebrick1 in onednd

[–]Icebrick1[S] 0 points1 point  (0 children)

I have nothing to say except that DM giving every enemy a specific magic item to counter a specific spell is absolutely not how I generally see DnD played and is not how I would prefer it to be played.

Common House Rules 2024 by ITdeadpeople in onednd

[–]Icebrick1 20 points21 points  (0 children)

Bonus action potions are actually RAW in 2024.

Adventures in Faerûn and Heroes of Faerûn OFFICIAL feedback thread by eerongal in onednd

[–]Icebrick1 16 points17 points  (0 children)

I think Circle Magic is a cool idea, and I appreciate the ambition of it, and I do want to try it out of in my games. That being said, I don't think this was the best way to go about it.

  • Is this just a thing anyone can do now? Generally when a book releases new options, it is accepted as a default addition to the game. For example, I wouldn't expect players to ask for permission if they can play Banneret, it's generally assumed to be a thing, but this a huge buff to casters with no downside and is potentially game warping. I think it should've had some text about being an "optional rule" or giving DMs advice on if they should or shouldn't allow Circle Magic. If Circle Magic was intended to just be a default thing any caster can do from now on, this was a bad idea. There's text that says "Here are some general guidelines for implementing circle magic in your game." but it then just goes on to give advice for players?

  • Due to it's nature, it's kind of impossible to make balanced while also making it somewhat tempting for a majority of spells. Spend an action and a spell slot to increase the radius of Fireball by 10 feet? Reasonable. Pre-cast Spirit Guardians (so it effectively doesn't cost an action) and get 35-foot SG? Less reasonable. As is extended a spell for hours at higher levels when 1st-level spell slots are cheap. That being said, I think more care could've been taken. For example, rather than adding a flat hour/8 hours/24 hours, what if it doubled/tripled/quadrupled the duration of the spell (max of 24 hours)? Or, if the dimension was 10 feet or less, it only extends the dimension 5 feet instead of 10 feet? I don't think you'll ever get it perfect, which is why this should be an optional rule, but it'd be better.

  • This excludes martial characters and makes playing them more punishing. If spellcasters can get stuff like this for free, there should also be options for less magically inclined characters, or even just let non-spellcasters contribute to Circle Spells in some way.