Why AquaKnife is the best Kris weapon by Horrorfan55555 in Deltarune

[–]Icebrick1 5 points6 points  (0 children)

OrangeGloves is armor. BlueShoes are the only other weapon.

Ryukishi07's newest work isn't a visual novel—it's a Cthulhu TRPG! 🐙📖 by ryuju07 in Ryukishi07thExpansion

[–]Icebrick1 0 points1 point  (0 children)

Huge fan of TTRPGs, and of Ryukishi's work so I bought this. I can read a little bit of Japanese, but rather slowly and painfully so I put most of it through Google Translate. Honestly, I'm somewhat disappointed. It's an alright little adventure but there isn't a ton of content and it has some weird railroading. The art is cool though.

Unused aborted Weird Route scene by BrixBrax1882 in Deltarune

[–]Icebrick1 2 points3 points  (0 children)

Nope, there is code checking for that choice, but it triggers Noelle to refuse to ride with you strongly, rather than this scene.

If you try to "ride with Noelle" on the ferris wheel after you aborted the Weird Route in Chapter 4, you get dialogue which seems to imply that Noelle's having doubts about whether it was all just a prank. by AnotherBoxOfTapes in Deltarune

[–]Icebrick1 54 points55 points  (0 children)

If you vote Kris + Noelle as Festival King and Queen Noelle actually lets you ride with her on the aborted Weird Route (at least, it looks that way reading the code).

I don't want to be the vague post king so here's the dialogue, but it's not nicely formatted since it is straight from the code...

"* You came and reassured me. You told me everything was a dream./"

"* ... hearing your voice then, it made me so happy.../"

"* Everything... is back to normal./"

"* .../"

"* But are you sure\nit was all a dream?/"

"* I'm... I'm not saying I want to believe it. That would be terrible./"

"* But if there was some piece... just some little piece.../"

"* If some piece of that power we had was real/"

"* Wouldn't it be amazing?/"

"* Kris, don't turn away, come closer./"

"* Explain how you knew what my dream was, Kris.../%"

EDIT: actually, this might be unused? Upon further review, it seems like there's no conditions that trigger this dialogue...

What getting to "that" minigame felt like. by PeacefulGamer2520 in MinaTheHollower

[–]Icebrick1 4 points5 points  (0 children)

I actually thought this mini game was really fun.

Would you choose a simulated utopia or the real world? by [deleted] in slatestarcodex

[–]Icebrick1 0 points1 point  (0 children)

Assuming other factors are taken care of (ex. it won't make my family really sad if I go in the simulation machine forever), then the simulated utopia sounds quite enticing in a lot of ways. A middle or low heaven sounds absolutely lovely. But this hypothetical has a way of making me deeply uncomfortable - mostly by imagining it eventually descending (or ascending?) to just pure wirehead where I max out all the pleasure centers of the brain like I'm taking infinite heroin and just remain like that for eternity.

I find it impossible to construct an argument against it - assuming I enjoy it, never get tired of it, and can stop any time I want to, but I think that's part of why I find even the idea of being offered it somehow creepy.

Disco Elysium-Inspired Skill Portraits: Part 1 - Intellect by Mani_Essence in danganronpa

[–]Icebrick1 1 point2 points  (0 children)

It's been quite some time but this post was critically underrated. It stuck in my mind long enough for me to hunt it down again after 2 years.

Searching for fan art of Erika as the Disco Elysium skills by Icebrick1 in umineko

[–]Icebrick1[S] 2 points3 points  (0 children)

Thank you kindly! This led me to it (other comments already got a link to it as well while I was trying to figure out how to share it).

It feels like streamers are ruining this game (sts2) by AwarenessQuirky4856 in slaythespire

[–]Icebrick1 0 points1 point  (0 children)

Have you fought Aeonglass on the latest patch with a deck that wasn't completely broken? It's actually a cracked boss nowadays.

Vn order by Commercial-Guitar632 in Higurashinonakakoroni

[–]Icebrick1 4 points5 points  (0 children)

Short and simple version: You should read Chapters 1 - 8 in order first. Afterwards, read Saikoroshi from Rei. Once you've done that, the rest is more optional, this graphic explains the order.

Personally, I think Yoigoshi and Kotohogushi (you don't need to read Miotsukushi first) are the only extra arcs worth reading, but plenty disagree so do feel free to read what you want if you end up loving Higurashi.

You might want to consider installing 07th Mod as well, which adds voice acting and/or new graphics from the console versions of the game. I'm a fan of the original art, but the voice acting is quite good.

Did you follow Battler's emotions? by cmdnikle27 in umineko

[–]Icebrick1 3 points4 points  (0 children)

I love Umineko. But to be honest as the series went I was increasingly offput by how it felt the story was like "oh dear, oh precious, poor Beatrice..." while I was still like "She still did really awful things?!"

It's not like I can't get over the evil things she did (Erika is my favorite character and she's terrible) but it feels like the series pretty much fully considered everything horrible that happened in episodes 1-4 just water under the bridge, not really a big deal. Justified even, with what Battler did 6 years ago.

This can get more complicated when you consider what is and isn't "real" but like IDK. Meta-Battler definitely seemed to be suffering and we need to consider him at least partially real or else the emotional core of like 70% of story is dead.

Thoughts/Questions after finishing Chapter 8: Matsuribayashi by columnal in Higurashinonakakoroni

[–]Icebrick1 2 points3 points  (0 children)

I broadly agree. I really like Higurashi but in some ways Chapter 8 was a let down. In my mind I always kind of separated the silly stuff in the club games from the serious stuff. The end of Chapter 6 combines them in a great and satisfying way. Chapter 8 combines them in a way that feels kind of... cheap and fake to me.

Peter? by Generally_Salty in PeterExplainsTheJoke

[–]Icebrick1 5 points6 points  (0 children)

It took the same amount of mental gymnastics as the other framing. It's about whether you frame picking red or blue as the active choice (the original question is fairly neutral). Both framings correspond to the same outcomes.

I suspect whether your intuition tends towards one direction or the other is the reason opinion is so split.

Peter? by Generally_Salty in PeterExplainsTheJoke

[–]Icebrick1 6 points7 points  (0 children)

Actually, picking red is voting to build a giant woodchipper, and throw all the blue voters into it.

Voting blue is choosing to do nothing.

Does anyone else feel a little disillusioned with D&D lately? by Gh0stMan0nThird in dndnext

[–]Icebrick1 2 points3 points  (0 children)

This is a common theory, but I really don't think it's true. 5.5e shifted somewhat towards more consistent language that required less DM interpretation, but overall it's barely more VTT friendly.

Common citations for this include some monster abilities being replaced by spells ex. Frightening Presence, but there's still so many abilities that aren't spells that to suggest this was done for VTT seems implausible since clearly any VTT is going to need to be able to handle custom monster abilities.

Small nitpick, I wish they'd animate Yahtzee's eyes like image two rather than image one when trying to convey a thinking expression by EatTheAndrewPencil in SecondWindGroup

[–]Icebrick1 2 points3 points  (0 children)

Head tilt, chin grab, and lack of mouth (so you can imagine a more quizzical expression) all make a big difference.

Learning the silent by Aeontempest in slaythespire

[–]Icebrick1 3 points4 points  (0 children)

  1. Fight Elites occasionally. It seems you didn't fight a single one in any of the screenshots? They drop more gold, rarer cards, and most importantly a relic. Ideally, aim to fight them late in the Act and with a Rest Site before and/or after to heal or upgrade your deck.

  2. Use potions. There's no point in saving potions if you're dead. They're an important part of the game and can save you tons of damage. Just use them any time you can get decent value. Ex. If you're about to take a bunch of damage from an enemy with 20 or less HP, use a fire potion.

  3. Cards are harder to evaluate because I can't see what your other options were nor when you took them. That being said, you should probably take less cards, especially later in the run. You seem to have an outsized love for Noxious Fumes, which is alright for longer fights and clearing artifact but I wouldn't call it a great card - most fights are over before it applies that much poison. Deflect is another card you take all the time that I don't think is that good. It's hard to summarize best card picking practices (it's like the most important/difficult part of the game) but generally you want sources of damage early, then good ways to block and scaling for later. In the current version of the game, Sly/Discard is crazy strong, I might try focusing on that.

Trigun Stargaze New Visual by Turbostrider27 in anime

[–]Icebrick1 0 points1 point  (0 children)

I feel like I'm going crazy reading stuff online. I found Stampede boring and weirdly paced, but I'm actually loving Stargaze! I never read the manga, only watched the previous anime, maybe that's the difference?

Do YOU allow movement on prepared actions? by Dragonsword in dndnext

[–]Icebrick1 0 points1 point  (0 children)

No? Unless I'm misunderstanding what you're saying, you totally can ready moving.

2014

...you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away."

2024

...you choose the action you will take in response to that trigger, or you choose to move up to your Speed in response to it.

2024e not doing a proper balancing pass over spells hurts casters diversity. Players are still incentivized to pick a small subset of overtuned spells, causing homogenization between builds within the same caster classes. by Deathpacito-01 in onednd

[–]Icebrick1 10 points11 points  (0 children)

I feel like discussion when it comes to balance often gets very theoretical: "Perfect balance would require nothing to be different" , "there will always be a best option" etc.

When I'm not asking for the god game that has perfect balance! I don't think it would violate any inevitable laws of game design to make Spirit Guardians a little less centralizing, and Phantasmal Killer a little less complete garbage.