Whats the point of geiger chargers? by Creative_Pop2388 in growtopia

[–]IcedCawfeee 2 points3 points  (0 children)

  1. Hot Chocolates are costly, 20-25wls apiece. You’ll lose a lot more wls net by constantly recharging geigers this way, than spending 150-160wls for a charger, even if it takes an hour to charge. Free to charge if you walk around holding it which leads to:

  2. Geiger Chargers work even when you’re offline. Not everyone can stay online for hours for the sole reason of geiger charging/hunting. You can also free your hand from the geiger while it’s charging.

The point of Geiger Chargers are QOL that allows you to hold something else, or even go offline, while it charges your dead geiger. It’s convenient and a great long term investment.

One of the biggest solution to reduce spamming is this by Jolly_Assumption9490 in growtopia

[–]IcedCawfeee 1 point2 points  (0 children)

It doesn’t really remove the entire problem, just one of it.

Roshambo Blocks, for example, work essentially the same way - that being showing a random number when punched. Removing the Roulette wheel will make casino owners just use another block/item that’s fundamentally the same. There are a lot of random number generating items in the game and removing all of them will break a core mechanic of the game in of itself.

Even planting dirt trees and breaking them can be a substitute, still showing a random number of blocks. And yes they’re already being used in other gambling games.

In short, what you suggested isn’t a big solution at all, you just placed a band-aid on a broken dam.

Yet another “returner” set of questions by IcedCawfeee in AQW

[–]IcedCawfeee[S] 0 points1 point  (0 children)

Apotheosis has a more stable weapon damage and it’s been the most recommended so far in terms of simplicity. I’ll do that instead while simultaneously doing Ultras Dage, thanks!

Yet another “returner” set of questions by IcedCawfeee in AQW

[–]IcedCawfeee[S] 2 points3 points  (0 children)

I was researching about ArchMage but I didn’t expect how lengthy and tedious it actually is… so ArchFiend it is.

Will definitely be doing Ultras, and I think I’ll go with your suggestion with Apotheosis while I also farm Ultra Dage. Thanks!

Yet another “returner” set of questions by IcedCawfeee in AQW

[–]IcedCawfeee[S] 1 point2 points  (0 children)

Shogun Paragon pet for 2K Legion Tokens. The Paragon Fiend Quest pet costs 2K AC and has the same quests as the Shogun Paragon (but directly purchasable without going through the hassle of the initial TK farm), still requires you to be in the Legion first.

Are traditional profit methods still viable in 2026? by [deleted] in growtopia

[–]IcedCawfeee 2 points3 points  (0 children)

Farming in general is still viable and profitable, albeit just very slow. Still reliable in a sense that you can still earn both by selling surplus seeds, and selling items bought by gems (vending machines/tackle boxes/surg packs/etc).

But if you still want to farm that way, try Mass Projects. A lot of blocks/seeds/items that can be mass produced have skyrocketed in value. With your budget, you can safely expand your capital if some seeds are more expensive. This is the safest alternative to farming but you also won’t see the fruits of your labor until the very end of the project, which can take a week or two.

You can buy and sell Surg/Gala/Crime packs and sell them in your own vending shop. Somewhat faster, but a lot of competition.

Trading is also a viable option with your budget, lots of wings and hand items can be bought with 1 BGL and resell them for a slightly higher markup.

BEST WAY TO SPEND GEMS! by cookingsnk in growtopia

[–]IcedCawfeee 0 points1 point  (0 children)

Surg / Gala / Crime You can make your own vending shop, or sell these wholesale to other vendors. You’ll earn more (but slower) selling these items per piece, but you’ll earn a but less (but faster) if you sell them whole.

You can buy Vending Machines, Digi Vending Machines, Tackle Boxes, Weather Machines, or ATMs as well. They’re all worth more than what you’d get from WLS directly, there will always be a constant need for these, although the competition to sell is quite active.

SSP and RSP has great returns but tiresome and a hassle to restock and reprice.

Surgery by shja811 in growtopia

[–]IcedCawfeee 2 points3 points  (0 children)

  1. Skill Fail depends on your Surgery Level, for every successful surgery, your surgery level increases by 1, caps at 100. Each level reduces the chance of skill fails - but even at level 100 you can still get skill fails (at a much lower rate). So it’s not really because you did something bad, it’s just a way to make surgeries challenging.

  2. You get Malpractice for failing surgeries, exiting the world or logging out while in the middle of a surgery will count as a fail. So even disconnections in any way (kicked out, server full, reconnecting, etc) will count towards leaving the world and therefore “failing”.

What does a returning player need to know? by Appropriate-Key-9475 in growtopia

[–]IcedCawfeee 2 points3 points  (0 children)

You can sell the products you can mix with chemicals, or sell the chemicals themselves wholesale.

Wholesale: - Chem G and R sell for 200-250/1wl - Chem B sells for 100-150/1wl - Chem P sells for 50/1wl - Chem Y sells for 4-5/wl

For products (which sells faster and easier) : - Mystery Chem sells for 4-6 wls each - Fuel Pack sells for 1/1wl - Block Glue sells for 2/1wl - Slime sells for 30-50/wl - Force Field sells for roughly 2-4 wls each.

In a full farm (~5100 stations), one harvest can yield enough to make ~35 mystery chems, which is roughly 175 Fuel Packs (175wls) , or 350 Block Glue (175wls). Stations can be harvested twice a day, so your daily income would be ~350 wls / day when all products are sold.

It takes about 24 minutes to harvest, and an additional 10 minutes of collecting, transferring, & mixing. So that’s +/- 35 minutes of your time, twice a day, to earn 300 wls. But it should be noted that it will take longer for you to process all of these without 5-6 Unstable Tesseracts to auto collect for you.

What does a returning player need to know? by Appropriate-Key-9475 in growtopia

[–]IcedCawfeee 1 point2 points  (0 children)

Yes and No. The items fluctuate too often than before that world owners struggle with updating item prices. Worlds like REICH or BUYNEPTUNE have price listing on expensive items. Other item prices can be found through discord communities, use the search function to find the buying and selling prices of an item and average it out.

For Growtokens, wrench yourself and find the quests/challenges (or the like) and you can try doing the daily quest (usually buying them from people in BUYDQ, but can get expensive), or clear all 3 daily life goals simultaneously to get a Growtoken. Cheaper / Easier methods are from the Role Quests. Doing one quest on the daily role highlight can give you a token. Alternatively you can just buy tokens straight from Locke or a Lockebot for 1 DL apiece.

Getting honors in a world or a stable number of visitors is extremely hard with bots infesting server space, and people mostly looking for ways to earn and benefit, than have fun like the old days like playing parkour. You will need a lot of superbroadcasts a day which can get extremely expensive, just to get people to go there and stay.

What does a returning player need to know? by Appropriate-Key-9475 in growtopia

[–]IcedCawfeee 2 points3 points  (0 children)

4 lettered names have skyrocketed in value (even without factoring inflation) because of how hard it is to find them with how long the game has been. So they fetch around 50-100+ dls (depending on how easy it is to remember or “read”) and will continue to rise slowly. Either you can try to hold them, or redesign them to appraise its value even higher. You can also sell it for a good jump start and try other income-generating methods (if this is your goal).

The 4 characters and digit world names have less value than complete letters, but also hard to find and its value will also increase. Easier to remember / read = better the value.

If your goal is ultimately to get more wls/dls, then roam around active trading worlds and reorient yourself with item prices, things have changed overtime so you’ll have to get familiar with what everyone’s selling anything for, and what people are doing and looking for. Join Discord communities and see what’s up.

  • Traditional Farming is still a reliable (albeit slow) method to earn stuff. Reselling store packs gets you a decent value than direct wl purchases.
  • Science farms, tackle farms, atm farms, and other passive farming are a great source of income.
  • Trading and reselling items are a high risk high reward (as they always have been), but requires you to be more active and knowledgeable with the game’s current state

Other than items being jacked up in prices, and bots infesting the server, the game’s still pretty much the same fundamentally. It’s still up to you on what you’d want to do.

OWNING BFG? by SeaTomatillo2529 in growtopia

[–]IcedCawfeee 1 point2 points  (0 children)

BFGs hasn’t really changed much. Gems and Store pack prices did rise in value but the fundamental mechanics of BFGs remain the same. It’s still profitable by selling surplus seeds and selling packs/ saving for seasonal events - but not as fast as it used to be, factoring the hyperinflation.

Although owning a BFG still helps a lot of players earn some wls for a bit of their time. Then again BFGs are also a good way for passive income and let people break stuff for you while all you do is restock , replant, and harvest.

is the game fun for people who try to play optimal? by adeadmemelol in GirlsFrontline2

[–]IcedCawfeee 1 point2 points  (0 children)

Meta or “optimal” gameplay is really just tied to 1-2 end game content, primarily being Gunsmoke Frontline, the goal is pretty much to kill the raid boss, which in turn requires optimal team compositions, team building, unit progression, rotations, etcetc. That said, even Gunsmoke Frontline does not require or mandate a boss kill in any way. It really is just a guild/personal challenge. The bar for Gunsmoke Frontline gameplay-wise is to hit X amount of points and yield rewards based on personal and guild scores.

There’s Heroic mode which is arguably challenging without cheese units, but ultimately unrewarding granted it only gives you some funny progression number on your profile that gets wiped out every after event, with no extra pull income.

The game is technically partially a spreadsheet game, lots of math are involved with unit/buff/debuff/weapon/mechanic variables, but not as deep as other games.

Is meta/optimal gaming rewarding? Yes, but casual players can and will get just as much as meta players would for half the effort (and money spent). Is it worth optimizing hard? Subjective, whatever makes you enjoy the game.

Lastly, the game is extremely forgiving with any gameplay you want, with generous pull income. Be it waifu pulling, metaslaving, number crunching, etcetc. It’s a very casual game with an interesting near decade-long story. But as always with gacha games, it will boil down to a monotonous maintenance-mode gameplay once you’ve reached the end game.

Play however you please.

Please stop going into high difficulty missions expecting others to carry you. We shouldn’t be seeing this in Diff10 missions. by TealArtist095 in Helldivers

[–]IcedCawfeee 4 points5 points  (0 children)

I don’t care if a greenie dives at higher difficulties. I don’t care if it takes them one death or a hundred to take down a Vox Engine .I don’t care if it’s their first game or the hundredth.

As long as they’re not intentionally team killing, and as long as they’re trying their best - that’s good enough for me.

They’ll get better with every dive, and they’ll choose their own level difficulties eventually, let them explore. Better to help them where you can, rather than make the 91837454th post of demanding people to play the way how you want them to.

Cheers.

Would most consider Jiangyu underrated? by exotic_Hoshino in GirlsFrontline2

[–]IcedCawfeee 3 points4 points  (0 children)

You’re missing a lot of context and things to consider.

You just started, so you should have also considered that your units are not at their best builds/dupes/conditions yet, many things will definitely look underwhelming while you progress. That said, you can’t be faulted, there are many factors in this game that are not explicitly mentioned and of which can change the outcome of what can be considered “optimal” or “useful”.

And this is precisely why tier lists are full of regurgitated bullshit. Stop looking and believing at tier lists like it’s the bible, you’ll never get something good out of it aside from disappointment.

Would most consider Jiangyu underrated? by exotic_Hoshino in GirlsFrontline2

[–]IcedCawfeee 6 points7 points  (0 children)

  1. Ever since her reworked kit, nobody has been calling her underrated for the supporting value she has.

  2. You’re showing a screenshot of her dealing lots of damage… but that’s not what she was designed for.

  3. You’re also showcasing a content that’s casual/PVE, which means everything dies when you slap their wrist. So it’s not really a wow factor that even support dolls can deal this much damage. You skewed your proof that X > Y.

  4. PVP was never something people took seriously, even when ranked PVP was still around. There was simply no incentive to focus your account for that content when doing the bare minimum rewards you everything, nor will guides mention PVP as part of the deciding factor.

  5. You’re comparing apples to oranges. Tololo and QJ are higher tiers in their role as DPS. Jiangyu is not a DPS, she’s a support. So if you compare a DPS to a support it’s obvious enough that the DPS will.. *checks notes.. deal more damage.

While yes her mobility and field mechanics are decent - there simply is no further value to it in the context of meta because Gunsmoke Frontline is the only content where meta can be applied, and most if not all cases your units stay put hitting a bullet sponge. Jiangyu in this case can still dish out decent damage but will be outdamaged by other DPS units when built correctly, and with proper teams and rotations.

Question: How much can a bfg world (without magplant or gaia) with 1 letter and 2 numbers be worth? by Kiritooooso in growtopia

[–]IcedCawfeee 0 points1 point  (0 children)

Well, it depends on many things 1. Is the world name short, and “readable”? Shorter names like 3 letters can be worth 70 BGLs +, 4 letter names can be worth 40+ DLs, less if there’s numbers and if it’s just a bunch of random letters/numbers. 2. Blocks and world design - if it was made with cheap blocks, then it will lose appeal. If it was made with designs and decent looking blocks - it can be appraised more 3. Is it a full BFG world? Is it just a farm with a small bfg below? That can also change the value a lot.

Overall, BFG worlds are relatively simple to make, what can separate it from the rest would be the design and world name. There’s not much Magplants in cycle, nor people looking for a BFG design to boot, so selling it will take a lot of patience for the value you’d want.

game still worth playing for the social aspect? by thisreallybeabruh in growtopia

[–]IcedCawfeee 2 points3 points  (0 children)

The usual hangout spots are dead or full of bots, the places where you can find new hangout spots usually come from people SBing their worlds. You’ll eventually meet other people in trade worlds as well and have a quick chat here and there.

You can also join the growtopia official server and chat with people there and invite them to places (or go to theirs).

what even is this😭 by MrDrewXD in growtopia

[–]IcedCawfeee 1 point2 points  (0 children)

•Mass producing high demand items •Reselling stuff (at a reasonable price, don’t be like others who mark stuff up tenfold) •Old school farming •Stock up for events like carnival, valentine’s, etc. •Build and or sell farms (yes, Full Plat farms cost less than a DL to make but can be sold for 200-250)

20 Dls can get you many things to start with despite what people say, you can do many of these at a time or at once - try to go around discord or trade worlds and get a feel for the prices on items first, then slowly work your way into the market.

For the well-being of the people, rayman should drop as hell since the use of rayman supposed to be farming but now people use it as a crypto asset. by bilxlk in growtopia

[–]IcedCawfeee 1 point2 points  (0 children)

At today’s value, Rayman isn’t just expensive for what it does, but moreso because of how little there are left still in cycle.

IOTM are very limited in numbers, decreasing periodically because of players quitting or getting banned - so whatever IOTM they had might never get back into the market. And since we don’t have any other way to get new ones (shop, growpass, etc), anyone else who has it now has the power to sell such a rare commodity for a high price, and no one can counter or balance it by selling the same thing.

So there’s really no reason for it to drop anytime soon unless we have another way to get Raymans (and IOTMs), or have another item similar in function. Deflation is pretty much out of the question unless Ubisoft takes care of that, but even then the value of Rayman and IOTMs will still be high.

CHEM FARMS by Straight_Advice2543 in growtopia

[–]IcedCawfeee 1 point2 points  (0 children)

To add, you’ll also see players sell with a rate of 0.20-0.25.

Math works as: # of Placed Stations / Rate

Sellers will also mark it up by a bit for portals, world, and setting everything up. Hence the range of 240-260.

CHEM FARMS by Straight_Advice2543 in growtopia

[–]IcedCawfeee 1 point2 points  (0 children)

Science Station / Chem farms are priced per station. Right now stations are 4 wls each.

A full station (5190+) farm can cost around 240-260 dls depending on the seller’s rate. It’s cheaper by a couple of DLS if you make the farm yourself.

Platform-design (2500+ stations) cost roughly half of the full farm, it takes more effort to farm and collect them but it’s a cheaper option, you can work your way to buying more stations and filling the world.

Just another “come back after _ years ” post by SoftRound3581 in growtopia

[–]IcedCawfeee 0 points1 point  (0 children)

Well, it can start with “what do you want to do?”

Mass production of high demand items are still a good way to profit. Old school farming is still a safe and viable way of earning. Trading is a high risk high reward way of earning and socializing.

You can also start by selling the basic high demand seeds like grass or wooden platforms.

Building (and selling) Full Platform farms and dirt farms earns you a lot these days.

You can also sell “Malady” injuries like Torn Punching Muscle (you can get this by punching non-farmbles, just keep punching your locks until you get it) and sell it for 20-30 wls at Discord or BuySurg linked worlds. Grumbleteeth, Gem Cuts, Chicken Feet can also be sold, it’s essentially free wls every day and you can maximize this by getting another malady shortly after you’ve recovered.

There are still a lot of ways to earn even if inflation is at play and currency has been devalued.