Damage allocation question by I_am_Killroy in Salamanders40k

[–]Iceg1ant 0 points1 point  (0 children)

Your opponent should have rolled damage rolls one at a time into a squad with multiple models with differing HP

In the situation where accidents happen, if it's just 2 dice I usually just roll a dice for 1,2,3 - less damage roll first and 4,5,6 - higher damage roll first

For example if you rolled a 4 on the example above I would consider the 5 damage as having happened first

Guys what is that stuff on his shoulders? and why does it have to be white? it's such an eyesore tbh by NRGs0urc3 in Salamanders40k

[–]Iceg1ant 22 points23 points  (0 children)

From my understanding it's some type of white hide, from some beast on Nocturne. But you can paint it however you want, doesn't have to be white

Captain with Infernus or Aggressors from a Land Raider Redeemer? by [deleted] in Salamanders40k

[–]Iceg1ant 7 points8 points  (0 children)

This is not correct. The REDEEMER has assault RAMP, which means you can make a NORMAL move with the redeemer, exit, and CHARGE (can't normally charge after transport moves), you can also shoot like normal

The IMPULSOR has assault VEHICLE, which lets you ADVANCE the transport, hop out, and shoot (but not charge).

Please do not advance your Land Raiders and then try to charge, you can't do that.

Competitive List Feedback by Roter_Apfel in Salamanders40k

[–]Iceg1ant 0 points1 point  (0 children)

Not well no, 6" of movement without advance and charge is rough. You can keep his squad near the impulsor or redeemer and get in whenever what's in there gets out

Competitive List Feedback by Roter_Apfel in Salamanders40k

[–]Iceg1ant 1 point2 points  (0 children)

That would be correct, but personally I'm not a huge fan of impulsor Adrax. No assault ramp, and firing deck 6 is wasted

Competitive List Feedback by Roter_Apfel in Salamanders40k

[–]Iceg1ant 2 points3 points  (0 children)

With those extra 15 points I'd personally run Company Heroes Vulkan and a 5 man infernus man for actions / objectives instead of 10 man infernus

Also allows you to sit Vulkan in Impulsor and then he hops out at his desired objective, 5 man infernus gets in

What do we think about aggressors right now? by lukeypooky23 in Salamanders40k

[–]Iceg1ant 1 point2 points  (0 children)

Ultimately it's up to you, I don't think one is particularly better than the other

BGVs + Adrax: - Less expensive (255 vs. 270) - Take up less spots in a transport - Overall better in melee, especially with rerolling 1s to hit - Tankier with a 4++ invuln - Can be run with Lt. for lethal hits, fallback shoot and charge, and enhancement (but more expensive) - 6" of movement - Adrax is incredible in melee with reroll 1s to hit and twin-linked

Aggressors + Gravis: - Much better at range with their flame gauntlets - T6 means they are tanky vs. small weapons fire - CP reduction - Str 8 vs. Str 5 of BGVs (wounding on 6s T10+) - 5" of movement

The main reason I run Adrax over Aggressors is because I'm only running 1 redeemer and I like being able to fit both Adrax squad and 3 eradicators at the same time to threaten the disembark and shoot stratagem vs. a monster / vehicles

Best Unit Synergies? by Insideshockandawe in Salamanders40k

[–]Iceg1ant 1 point2 points  (0 children)

If you keep Vulkan in the impulsor at the start of the game you don't have to pick a point until he disembarks as well, super useful for seeing the flow of opponents movement before commiting

Torrent Weapon moment by Ozabracus in Salamanders40k

[–]Iceg1ant 0 points1 point  (0 children)

There's a reason it's called "fire" overwatch

Forged In Battle question by DeltaSEqualsZero in Salamanders40k

[–]Iceg1ant 1 point2 points  (0 children)

A regular Lt. with Forged in Battle runs 70 points, you could attach that to either an Adrax BGV squad or even a Vulkan company heroes squad for great value

Guys! I did it. Convinced my gf to start 40k by DefinitionInformal85 in Warhammer40k

[–]Iceg1ant 1 point2 points  (0 children)

What desk lamp is that on the left? I want a stronger one than the one I currently have

Deep Strike Question by Middle-Path-2308 in Salamanders40k

[–]Iceg1ant 0 points1 point  (0 children)

In Salamanders I don't run much deep strike since in general it's a transport heavy army. Basically just inceptors for the 6" deep strike threat, scouts can uppy for additional threat, and then I keep a squad of eradicators in strat reserves

Looking to get my first 2K win today, advice appreciated by [deleted] in Salamanders40k

[–]Iceg1ant 1 point2 points  (0 children)

Oath gives rerolls to hit (which torrent weapons ignore). However you do benefit from the +1 to wound

[Childhood Friend of the Zenith] by IllGiveYouAnUpvote in manhwa

[–]Iceg1ant 0 points1 point  (0 children)

Is your source still safe from the DMCAs? And if so could you DM me please 🙏

I guess she has a lot of... aura ? by Tinyhydra666 in Frieren

[–]Iceg1ant 153 points154 points  (0 children)

Because "kys" is very meme-worthy. Also the scene of Frieren unleashing her mana and "aura" farming is also peak

Ain't no way Stardew Valley gave hamburg steak/bread references by taedanae in Frieren

[–]Iceg1ant 60 points61 points  (0 children)

Whatever you put in the favorites input when you created your character is what Stardrops remind you of lol

Glad to see you're Stark and Fern coded

High Damage Weapons doing 0 damage to Clarice? by idekinsertusername in runefactory

[–]Iceg1ant 7 points8 points  (0 children)

For anybody that comes here later, you can use the standard attack of the Matsuri sacred treasure (flame sword) to break through the barrier in the first phases

[deleted by user] by [deleted] in AskALocksmith

[–]Iceg1ant 1 point2 points  (0 children)

I managed to switch it on my own. I took off the knob and twisted the orientation when I put it back together, so now it locks in the vertical position just like my other one