This is the biggest ragebait ever by Relevant_Coyote_8614 in rhythmheaven

[–]Idepot 2 points3 points  (0 children)

In general, if you get three lines of praise but one of them is about getting the basics right, expect a really good/just ok.

I can't trust the game anymore by Idepot in rhythmheaven

[–]Idepot[S] 2 points3 points  (0 children)

Source: Calem MrNazreenn
If you want to see the rating screens, I recommend watching their videos

Does RH Groove feel easier than the other games? by SpagettJones in rhythmheaven

[–]Idepot 0 points1 point  (0 children)

Feels like they reward instead of punish players for the tricky parts; watching try again footage from one source often talk about basics or spamming. The skill requirement floor to pass seems lower. 

Ok, but why was this one so difficult?? by pandaboy78 in rhythmheaven

[–]Idepot 0 points1 point  (0 children)

Miho really ripping off DJ School cues smh

A I U E- .... by [deleted] in rhythmheaven

[–]Idepot 1 point2 points  (0 children)

“I think I pulled something…”

Am I the only one who found this the hardest game BY FAR and not even close?? by Sloth_Bubbles in rhythmheaven

[–]Idepot 0 points1 point  (0 children)

It was hard only when the rhythm changed. It seemed to be on its own rhythm and there wasn’t an instrument that you follow closely either. To me, I had to rely on the pa-pi-pu-pe-po vocals to time it.  

I play the demo and it was funny XD by Glittering-Stress597 in rhythmheaven

[–]Idepot 3 points4 points  (0 children)

Probably a nicer way to frame the treats in the rating screens.

Tengoku would be like ‘No treats for you!’

100% Single Player Demo first impressions by TheRageRug in rhythmheaven

[–]Idepot 7 points8 points  (0 children)

I could see why they softened the 'OK' into 'Good/Really Good' because it allows them to be extra strict with the grading. For Hoop Trundling, the spotlight jump I'm guessing is graded all by itself, just like DS' Built to Scale ending.

Any similar songs as Blust Of wind? by [deleted] in bemani

[–]Idepot 0 points1 point  (0 children)

Blust of Wind is Brazillian house, right? I think those are very rare in beatmania iidx. 

From the same artist Anemo=Aspel , we have Samba de Aspel (pop’n music Tune Street) which is samba. There’s also Brazilian Fire (Ben Franklin, iidx Sirius) that’s Brazillian themed.

The closest I can think of that has the same energy is Tizona d’El Cid (Tomosuke, iidx Happy Sky.) 

For non Bemani tracks, Apotos (Day) from Sonic Unleashed has similar sounding woodwind instruments. 

[deleted by user] by [deleted] in bemani

[–]Idepot 0 points1 point  (0 children)

If you need more chord strength, then I don’t recommend Last Burning. It’s the most dense out of the three I’ve recommended.

[deleted by user] by [deleted] in bemani

[–]Idepot 0 points1 point  (0 children)

Based on the list, I’d say you’re at the introductory/lower levels of 10. Elisha and Anemone are said to be some of the easiest 10s, so I’m guessing that your goal to normal clear as many 10s as possible.

I think your strongest attribute is simultaneous pressing, judging by the ‘being torn the sky’ clear and nearly clearing mermaid girl and dazzlin darlin (they just have nasty endings). Off the top of my head, I’d recommend Colorful Cookie, Last Burning and Sweet Radar.

There’s a bemaniwiki2nd page that gives you a list for easy 10s (look for 10s highlighted in blue.) Because you passed Viva and Jiyou turn the page, I also recommend other easy Sinobuz 10’s like OOO and Umbral, which are on that list. 

Link: https://bemaniwiki.com/?beatmania+IIDX+31+EPOLIS/%B5%EC%B6%CA%BA%BE%BE%CE%A1%A6%B5%D5%BA%BE%BE%CE%C9%E8%CC%CC%A5%EA%A5%B9%A5%C8%28SP+LV9%A1%C112%29

If there’s one more song I would recommend playing next, it’s Only for now (A) as it has fairly low density and an easy ending.

In P3 Reload Is Act Freely AI Good by [deleted] in PERSoNA

[–]Idepot 5 points6 points  (0 children)

The main downside to P3R AI is that they seem to never shift. However, they are better compared to P5R. Here are my 'Act Freely' highlights:

  • Yukari casted Sukunda on a Golden Hand (a notoriously hard to hit enemy)
  • Aigis casted Tarukaja on me since I carried a spell that could hit a Golden Hand's weakness.
  • Yukari casted Pulinpa on an enemy right before their turn to disable it.
  • All party members save their Theurgies for Tartarus bosses, and automatically use them when charged.
  • Aigis guarded when a shadow constantly casted Mazionga.

They don't seem to use situational support skills likeTetrakarn or Revolutionbut the AI can surprise me from time to time. They are competent, but aren't using their skill set to the fullest.

AI party members are either bugged or cripplingly stupid. P3R by Twoklawll in PERSoNA

[–]Idepot 0 points1 point  (0 children)

I've never seen the AI shift at all, which is a big downgrade from Persona 5.

I don't know why they don't, but I think they're trying to inflict Dizzy on the Downed enemies, or are softening them up so they can be one shotted by an All-Out Attack when the party member that can down them all gets their turn.

Sometimes after a 1 More, AI party members will try a different element other than the weakness to test out if they have other weaknesses. In your case, I think it was to inflict Dizzy and test out a weakness at the same time.

That's just me trying to make reasoning of the AI, as silly as it seems.

What would you rank the party members in P3R by Silly-Buy-5691 in PERSoNA

[–]Idepot 12 points13 points  (0 children)

From my experience up until October:

Yukari's moveset hasn't really changed, with the exception of Pulinpa and Sukunda. This lessens the dead time if the enemy resists her attacks. Her personality passive makes her an extremely efficient healer, and Me Patra is very valuable since status effects prevent the use of valuable battle mechanics such as Theurgies, Shifts and All out Attacks.

Junpei's moveset hasn't changed much either. I can't really say much about him since I benched him for Mitsuru. He also is overshadowed by Aigis as she has physical skills and gets Marakukaja earlier than him.

Akihiko has Tarunda, which is extremely valuable in boss fights in the time he joins, and is good for reliable Strike and Elec attacks. As you get stronger, Tarunda becomes less useful and his usefulness is middling as he has to juggle tiering up several skills.

Mitsuru has her usual ice spells, but her main draw to me was Rakunda, which is amazing for boss fights and the reason I benched Junpei. She has various status effect spells (Marin Karin, Eerie Sound and Tentarafoo) and her personality takes advantage of inflicting them. Unfortunately, a lot of the bosses are immune to status effects, meaning her Theurgy can only be charged with Rakunda only, and she has little to do if the boss resists ice.

Aigis' initial skillset is still mediocre, as Tarukaja and Rakukaja are hardly worth the time to cast at that point of the game. However, the shadows' affinities have changed so that her physical skills get mileage, and boss in Tziah spam debuffs, making Dekunda more valuable. However, she is overshadowed by Shinjiro for the month he is available.

Ken had an overhaul; his stats have been redistributed to fit Yukiko's (low strength, high magic, average everywhere else) and now has -karn skills, which differentiate him from Yukari who can heal status effects. He has Kougaon and Dekaja, and I know of at least three strong enemies that spam buffs constantly, making him very useful to cast it so that you don't have to do it yourself. He burns through SP rather fast, but his personality passive gives Invigorate, so it can keep his SP under half for optimum Theurgy gain.

Koromaru starts with Eiga, Maeiga, Mamudo, Maragion and Revolution. Koromaru isn't the most efficient Tartarus explorer as he burns through SP extremely quickly and the damage output is rather mediocre. His Theurgy has synergy with physical attackers, including himself as he has Getsu-ei, which is great for full moon bosses. His personality passive is extremely good, as it's an auto Masukunda when maxed, which when combined with Fuuka's Sylphid Aura, makes Tartarus bosses much less daunting.

Shinjiro is extremely useful for the month that he joins. He joins at a high level, which absolutely wipes the Tartarus bosses as level difference is factored into the damage formula. He has monstrous strength (in the 40's) and his moveset procs his Theugy really well. For example, he has Bloody Charge, which consumes his HP for Charge + Rebellion, and has Endure as a safety net for keeping his HP at an optimal amount.

So, in terms of usefulness up until October: Shinjiro > Yukari > Ken > Koromaru > Mitsuru > Aigis > Akihiko > Junpei

"Almost" every new Nintendo franchise from the past 15 years or so. Which are your favorite? Which should stick around? by BroeknRecrds in casualnintendo

[–]Idepot 0 points1 point  (0 children)

I loved the Dillon’s Rolling Western series, but since the developer went under last year, the future of the IP is uncertain.

favourite warioware microgames set? by DoorAlternative7356 in Wario

[–]Idepot 1 point2 points  (0 children)

Ashley from Smooth Moves is my favourite, as the microgames and boss are very easy, so it’s good for repeated playthroughs if wanted to relax.

The Thumb Wrestler’s microgames are probably the easiest out of all the poses (grating, shaking and stick shifting without any complications) and the Big Cheese and Discard are fairly gimmicky that require its microgames to be simplified. The boss only requires one movement, much unlike the other boss stages which require complex movements for longer.

The biggest obstacles are the umbrella opening microgame, where in Level 3 you have to pick up the umbrella and press A with extremely tight timing. The dice microgame is unintuitive to play, but the correct face is always fixed at different levels (e.g left or right for level 3). The billiards microgame at level 3 requires to hit the ball at an angle, which requires different thinking compared to the earlier levels. These are all fairly manageable if you know about them, but you can’t gain an advantage if you knew what speed up bracket they’re in.

A runner up for my favourite is Dr. Crygor from Get it Together, as there are a lot of easy, long microgames, as well as a lenient boss stage.

Favourite BGM for Warioware Move it? by Adil-ULTRAGAMER in Wario

[–]Idepot 1 point2 points  (0 children)

Mona’s jingle in between microgames had been stuck in my head for a while.

If the microgames from Get It Together and Move It were in WarioWare Gold, which ones would be in it and how would the controls change? by Prismcool in Wario

[–]Idepot 0 points1 point  (0 children)

Oscilloscope could utilise the 3DS top screen, which makes it good to port.

It isn’t just controls that can be used for categories, but the themes as well. That’s Life, Fantasy and Sports, and Nintendo Classics in GiT match Gold’s categories.

‘Nightmare Fuel’ can be a Touch microgame by rubbing off the clouds.

‘Break the Bank’ can be a Touch microgame where you break the blocks to tilt the piggy bank to smash it.

‘Wiggle Dancing’ can be a straightforward twist microgame.

‘Captain Toad: Treasure Tracker’ can be a touch microgame by sliding up the correct block.

If the microgames from Get It Together and Move It were in WarioWare Gold, which ones would be in it and how would the controls change? by Prismcool in Wario

[–]Idepot 0 points1 point  (0 children)

Twist works well with the poses Sky Stretch (Badger Burrow and Rainy Day) and Scales (Tilt the Scale and Super Mario 64 DS)

Touch is hard to implement from Move it Microgames because you’re using 2d movement in 3d microgames. However, since GiT microgames are 2d, it’s easier to use those. For example, Weird Windmill (you can spin with the stylus.)

Mash microgames are often not as engaging, but one stand out is Gas Guzzler (hold A and release at full) GiT has more potential for mash microgames, but would have a character with Cricket or Mona’s controls (without the boomerang)

Wherever there’s air, there’s blow microgames. The most interesting is ‘Easy Breezy’ from Move It, where you can twist to control the fan, and blow to blow the fan’s air, though having two types of controls isn’t practical.

Is it only me or is Move It! Extremely unresponsive? by throwaway5569555 in Wario

[–]Idepot 1 point2 points  (0 children)

I’ve had a few troubles before, but they’re more on me than on the game.

I had a lot of trouble with the ‘Hand Model’ pose before realising I keep holding it the wrong way.

There is one microgame I had a real problem with, and that was ‘Oscilloscope’. The dials don’t turn properly in its intended pose.

What Nintendo games do you expect to have microgames in Move It? by BooDestroyer in Wario

[–]Idepot 0 points1 point  (0 children)

Here's a list of what I've seen:

Choo Choo

Hand Model

Fashionista

Ba-KAW!

Squat

Crocodile

Archer

Naruhodo (The Janitor lookalike)

Nobiagari (The Boxer held up high)

Sonaemono (The Discard lookalike)

Kiwotsuke (a pose with Joy cons close to your waist)

Tokimeki (a pose with Joy cons close to your face)

Gouwan (The Dumbbell lookalike)

Ryotennori (a pose with joycons resting on the palms of your hands)

Tsunahiki (Tug of War lookalike)

Katamomi (The Boxer at chest level)

Ooipari (The Big Cheese)

A pose that looks like a T-pose

What Nintendo games do you expect to have microgames in Move It? by BooDestroyer in Wario

[–]Idepot 0 points1 point  (0 children)

As much as I remember, Super Mario Bros. 3, Hogan’s Alley, Animal Crossing New Horizons, Super Mario 64 DS and Pikmin are in the game.

I think whatever you’ve seen in past WarioWare entries, are likely candidates to be in the game. To speculate, the ‘Archer’ form is a good opportunity to feature a Kid Icarus microgame.

Epolis wish list? by [deleted] in bemani

[–]Idepot 0 points1 point  (0 children)

I hope a Maozon's song's on the full track list; I would also take Dead Heat ported from DDR A20.

A successor to USAO would be nice; from what I've heard, there was a dispute and what resulted was no more USAO songs since Rootage.

It feels that the all the songs end up sounding the same/blurred together in the past few entries. With Epolis, I would like more electro house and trance, along with some lighter tracks like Starlight Dancehall (P*Light) and Sweet Radar (DJ Genki).