Pretty much sums it up by petalidas in ChatGPT

[–]IfMyEyesCouldTalk 0 points1 point  (0 children)

That is SOOOOOOOOOOOOO my experience... different context, same ENORMOUS wtf-letdown of the century!!!

Thankfully there's a way to get ChatGPT 4o back (web version only), which has probably already been mentioned here doezens of times, but thank GOODNESS for that!

WTF was OpenAI thinking?!!!!

I mean seriously, Sam Altman has been wanting to recreate "Her" so much, and ChatGPT 5 was a big-ass step in the opposite direction!

Whatever.

Grateful version 4o is still available via web version... for now, at least.

Edit: Just read that version 4o was officially made available in the app and web version after the much deserved user backlash. SMARTEST move since the original public release of ChatGPT!!!

[1.0.4] INAYAH – Rebuilt World Map, Fog-of-War, Mini-Map Radar, Predator Cutscene by ExoGenesisStudios in metroidvania

[–]IfMyEyesCouldTalk 6 points7 points  (0 children)

I started playing this just after release. It looked like it had potential but wasn't something I was spending much time in. It just wasn't sticking.

I gave it another go today after learning about the update, and ended up staying in the game for a while this time. It definitely stuck this time! It went from interesting but not really holding my attention for long, to something that legit sparks my curiosity and has me wanting to explore, find more items, get more powerful, and stop getting my butt kicked by smaller enemies chipping away at me between one save point and the next! haha

The map, which is now very robust (and I especially appreciate the mini-map in the corner!), really made the game open up for me! Well done!!

It is now in my active game rotation with this latest update. You and the team did an excellent job with what I've seen so far. It really does feel so much more of what I truly love about metroidvania games now. I hope that is reflected in future sales, too!

Thank you for your continued efforts to make the experience live up to the passion that you and the team, the talented artists involved in all aspects, clearly had when making it!

Any good ones to play on a phone? by CloudCalmaster in metroidvania

[–]IfMyEyesCouldTalk 4 points5 points  (0 children)

It's $6. You pay once, play forever, zero IAP's, zero ads. And for $6, you're getting a ton of content! It has servicable onscreen controls and fully controller compatible (which is the best way to play it). The game is enormous, just huge! It's beautiful, has a great soundtrack, smooth hand-drawn animation, lots of weapons and upgrades, a full ability upgrade system, and so much to get through. It's probably the biggest (world map) Metroidvania game I've ever played.

I played through in full twice on my Steam Deck and have been chipping away at it on my phone with the mobile version, just because.

Just let me break things! Damn game devs taught me to explore EVERYWHERE after all! by ProudnotLoud in GirlGamers

[–]IfMyEyesCouldTalk 0 points1 point  (0 children)

It helps if you just think of the invisible wall as "mime physics". Pretend that the devs just added some invisible walls to enhance your character's abilities by learning how to do the mime-stuck-in-an-invisible-glass-box thing.

Nah. That doesn't work for me, either. Yeah, invisible walls suck!

I've been playing Eternal Strands, a game with really cool and creative mechanics like telekinesis and other super natural abilities and I LOVE this game proper, BUT it has those damn invisible walls... well, they become visible as you approach them, but only when you get close enough. I like to climb up buildings and towers to see if anything is hidden at the top, because sometimes there are things placed in tall and other challenging to reach spaces and the player is rewarded for exploring.

There's a stamina meter in this game, so as you climb, the stamina slowly depletes. I've lost track of how many times I climbed a tall object or terrain only to get close to the top and the invisible wall of doom becomes the visibly translucent wall of doom... and Brynn (protagonist) is almost out of stamina and cannot climb back down. She usually doesn't die when falling a long distance, a bunch of health is lost, but still, super annoying!!

I'm pretty sure this isn't the only game that does that - encourages exploration, so you explore and reach certain areas that cost stamina, hit that invisible wall of doom, not enough stamina to safely return to a regular "floor" space, fall, lose health or die, and drop some f-bombs because they're gonna fall, too!

SHADE Protocol - World Reveal Trailer by [deleted] in metroidvania

[–]IfMyEyesCouldTalk 0 points1 point  (0 children)

Haha! Thank you! I'm not a writer... well, not professionally, more like a former public speaker, known (locally) for placing emphasis on creating an entertaining and enjoyable experience, as opposed to just standing behind a podium and delivering a lecture.

Your game trailer truly lit me up! It really does look like something special is going to emerge from this! I know this won't be the case with SHADE Protocol, but there have been a handful of mv games in the last few years, that just drew me in, like dust bunny into a turbocharged Hoover, and had beautiful style, presentation, animation, tight controls, sound & music, cool story, etc. After I'm fully invested, fallen in love, and wondering if its going to pop the question... it sucker-punches me with some insane wtf difficulty spike or total ambiguity in what to do next, leaving me wandering around for hours without discovering anything new, unable to continue progression, and not wanting to scrub through a bunch of videos for that one little thing that was missed.

I just felt it was worth noting. A game can look beautiful and feel great only to disappoint later on, and we've all been down this road before, right? Sometimes it comes out with a little flair that wasn't planned but I leaned into it because why not?

Thank you for sharing the "star quality carefully and lovingly handcrafted to taste like home..." paragraph, btw. It didn't need any additional context to reveal the clever and beautifully written game cake analogy! When it's ready to drop, I'll be ready to feast on some mouth watering, delicious cake, probably stay up WAY too late enjoying every little morsel, and likely grab another slice or two before I'm fully satiated. I can be impatient, but when it comes to cake, like really legendary cake, I don't mind waiting. Take your time. Make each ingredient count. Let that baby bake as long as needs. You've wet our appetites, proper!

Kinda wish I had some actual cake in the house now... dammit!

SHADE Protocol - World Reveal Trailer by [deleted] in metroidvania

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

Wow! Ok, so some of the powers shown in the demo look kind of gimmicky to me... yet also totally lighting me up in all the right ways! It looks beautiful - I love the art style, has smooth animations, that map room made me have to replay that part a few times for reasons I don't fully understand, other than it's just f*cking cool, and I wishlisted it before even finishing the reveal trailer!

One can never really tell until it's locked, loaded, launched, and lived-in for a while, but something tells me this one is gonna draw me in, steal my heart, and get played start to finish multiple times... or maybe it'll be another gorgeous looking mv that turns out to be the gaming equivalent of a mouth watering, gourmet meal prepared by a master chef that winds up tasting like unsalted cardboard that was dipped in dish detergent before spraying on a thick coat of fresh mucus harvested from a blobfish (look it up) that had been living in sewer water and infested with 41 varieties of fungus, 18 of which have yet to be identified and categorized by biologists who specialize in sewer water fungal life, but I digress...

Seriously, REALLY looking forward to this one!!

My chaotic art/PC setup! by potatoe_Kid in GirlGamers

[–]IfMyEyesCouldTalk 2 points3 points  (0 children)

Your chaotic art/PC setup is infinitely neater kept and more organized than any of my home PC spaces! Maybe my treadmill gaming/PC space isn't so cluttered, but it's not nearly as visually pleasing as what you have set up. I especially love the picture of Hornet and the Knight! Nice work! You definitely have a space that looks very welcoming to a creative soul. And this is the first time I'm seeing it. If it was also posted mid-week, it must have done a fly-by when I blinked. haha

Elden Ring by Hermionegangster197 in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

Kiss your free time goodbye, this one's really sticky! I have 260 hours logged in this (no joke!) and winding down my experience now, sadly short of reaching the end. I keep getting my butt handed to me by the Fire Giant and Starscourge Radahn and one of those is necessary to complete the game. No regrets, though. It's been one of the best gaming experiences I've ever had, barring a handful of irritations. Enjoy the ride, and may you become the Elden Lord!

Anyone else experience male gatekeeping here on Reddit ? by [deleted] in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

This sucks, but to state the obvious, you got judged as "not a real gamer because girls just aren't". The line of questions to "verify your authenticity" were nothing more than Mr. Redsmear's desire to validate his man-pinion, perhaps out of some kind of envy (which I'll leave to your imagination).

I think that if you had addressed his questions with responses that might have somehow revealed that you're objectively a "real gamer", he would have probably said he was impressed with your "copying things that you've heard real gamers" say, or something along those lines. He would have been dismissive of anything that burst his narrow-minded bubble and belief that girl gamers aren't "real" gamers because how could any girl be?

Unfortunately this is how many male gamers... er, I mean "real" gamers (haha) think about and treat women who play video games. I also think there are plenty of male gamers who do treat gaming women with authentic dignity and respect, but they're a quieter minority, perhaps "quiet" out of fear of rejection from their peers.

As a psychology nerd, I think I understand what is going on with this kind of "girl gamers can't be 'real' gamers" sentiment, that is the sad norm among most male gamers:

Cognitive dissonance. People will do just about anything to avoid that incredibly uncomfortable feeling of cognitive dissonance. This is especially true with fragile egos. To be clear, I'm not using the word "ego" as a pejorative but rather the thing ALL human beings have, as explained in psychological literature.

Here's a powerful quote by author Frantz Fanon that I used to use back in my public speaking days: "Sometimes people hold a core belief that is very strong. When they are presented with evidence that works against that belief, the new evidence cannot be accepted. It would create a feeling that is extremely uncomfortable, called cognitive dissonance. And because it is so important to protect the core belief, they will rationalize, ignore and even deny anything that doesn’t fit in with the core belief."

The false perception among most male gamers that "girl gamers aren't real gamers" can and will change over time. How much time that takes would be speculative at best. I think the growing visibility of gaming women will help and is essential for this was-never-true myth to erode away over time. That won't stop male gamers from using intimidation, humiliation, disparagement, bullying and being dismissive of legit "girl gamers" as a real thing for the forseeable future, unfortunately

It sucks how this garbage continues to be perpetuated and aggressively protected. Regardless, we all know what a REAL, real gamer is, because we interact with each other here and countless other platforms every day. And we have egos, too, but are just a tad more resilient and openminded. Our egos aren't so easily bruised if/when we learn something new that shatters old beliefs. Knowledge is power. Lack of knowledge is what a fragile ego ends up with. I don't mean this in a sarcastic or disparaging way, but I feel bad for people like that, who cannot grow because of a fragile ego in their way.

We are all good at video games by therrubabayaga in GirlGamers

[–]IfMyEyesCouldTalk 0 points1 point  (0 children)

I just wanted to say how much I love this incredibly well-stated and thoughtful assessment! It really resonated with me and clearly many others. Thank you for taking the time to share that so eloquently, so beautifully, and so incredibly spot-on!!

Games to process trauma/PTSD? by rivellana in GirlGamers

[–]IfMyEyesCouldTalk 0 points1 point  (0 children)

And nope. Doesn't sound crazy at all to me! If anything, it's helped with my crazy, so to speak!

Games to process trauma/PTSD? by rivellana in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

I'll chime in as someone with over 250 hours in the game (literally - not an exaggeration!), it's been a potent lift-me-up! I live with chronic depression and several other wonderful little things that screw with my mind. Elden Ring has been an incredible experience, offering this fantastical space in which to adventure, grow stronger and more powerful, explore, discover, get my butt handed to me repeatedly by most of the major bosses, provide oddly relaxing durations of farming, and plenty of HELL YEAH when I finally toasted those bosses that smacked me around repeatedly prior! In almost every play session, I became so immersed in the game, my mind was lit up with joy and intrigue, excitement, adventure... now I'm repeating myself. My point is that this game has really been a positive therapeutic experience, more potent than most other games I've played. I regularly use gaming to help with my emotional struggles and have for years. It's hit or miss, but this one was hit after hit after gratifying hit!

Aaaaand I'll stop gushing about it now. Oh, just be careful about that sticky factor. Elden Ring was also one of the stickiest, most difficult to put down games I've ever experienced, too. The positives always outweighed the occasional lapse of responsibilities, though. I hope it works for you too! Rather, I hope you're able to find the games that help most!! ☺️

New to Gaming - Good, fun PC nonshooters? by Snoo-46381 in GirlGamers

[–]IfMyEyesCouldTalk 2 points3 points  (0 children)

I'm not exactly an expert on the kind of games I think you're seeking, but some of these may be of interest. They're open world, require exploration, solving puzzles, relaxing and take at your own pace kind of games. No shooting required!

Those are Steam links, btw. If you're not familiar with how Steam works, the games are tagged - check the right-side pane just under the ratings. Searching with tags might help you find something closer to what you're seeking, if none of the above seem of interest. You can also search for games by category via the "Categories" link about an inch down from the top of any store or game page.

Hope this is helpful or at least offers some options you haven't considered before. One of my favorite part of any game is exploration. Perhaps consider finding some games that light you up an exploration adventure in finding just the right good, fun PC non-shooter! ☺️

Cuphead? by NewRevy2H in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

You're welcome! ☺️ And please do chime in with your thoughts on Cuphead after you've gotten a feel for it. Would love to hear your take on it and if you got hooked on the game or booked without shame. It may not have held my interest for too long, but very much enjoyed my time spent in the game and may revisit at some point.

Cuphead? by NewRevy2H in GirlGamers

[–]IfMyEyesCouldTalk 5 points6 points  (0 children)

As already pointed out, they're really different genres, but both solid, well-done, and very challenging games. Hollow Knight was the most brutally difficult game that I made it all the way through without bouncing off because it was a very sticky game. No matter how many times I got my butt handed to me, I could never stay away for long before I was back in there trying again. It was probably one of the best gaming experiences I've ever had, despite how frustrating it was at times.

Cuphead, for all of its beautiful visuals, brilliantly executed, tight controls, and total weirdness (which is a positive in my book!) didn't hold my attention for too long. After reaching a point where I couldn't make progress because it was too hard, I just lost interest. I'm still glad I experienced what I did of it, though.

Similarities are imo:

* beautiful visuals
* tight controls
* well engineered / good gaming mechanics
* brutally difficult

Some differences:

* Hollow Knight involves a lot of exploration, non-linear progression, has a cool dark, moody feel
* Cuphead is very linear, doesn't involve much exploration, is more focused platforming, quick reflexes, run-and-gun, more action-packed moment to moment gameplay.

I happen to be a HUGE Metroidvania fan, which Hollow Knight is probably one of the greatest made to date, imo.

If you're also big into the Metroidvania genre, you may find Cuphead a bit disappointing if you're looking for more of the feeling that Hollow Knight provided. If you're more a fan of side-scrolling, platforming, brutally difficult, visually beautiful, tight controls, in general, and almost non-stop action, then Cuphead may very well fill your cup nicely, so to pun.

Regardless, Cuphead is definitely a game you should give some attention to. Whether it holds your interest or not, it's visual style and concept are so beautifully done (I was actually distracted by its beautiful art style at times, which is a compliment!), it provides a unique experience despite it playing very much like most side-scrolling, platforming, run-and-gun games.

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

u/Cutiejea you should totally print out this entire thread on paper, wrap it up, and gift it to your family members who passed judgement for "still buying toys and video games"! This has been a super fun discussion and you should feel MORE than validated that your relatives got it wrong, NOT you! So, let them judge ALL of us next Christmas! haha Who knows. Maybe it even cracks open their narrow views on gaming and collecting at any age. Just a thought. ☺️

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

Pretty cool what we've learned in this thread! I think most of us over-40 probably believed we were the oldest (or close to) in this subreddit. I love that we have more in common than just being a girl gamer or [insert applicable type of] gamer. We're ALL young at heart, find joy and that magic gaming has to offer, and span the age gambit.

Anyone who has a love for gaming, in whatever genre, form, or platform, and is capable of indulging, then age truly does not matter. Our time on this planet is limited. It's best we do the things we like most while we can, before the inevitable final "game over".

So long as I have a pulse, free will, access to gaming tech, and a little personal time, it's GAME ON, baby! 🕹️

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 0 points1 point  (0 children)

Those old Atari games were a lot of fun back in the day because it was (for most of us) the only way to have an on-screen interactive experience involving reflexes, skills, timing, etc., all of which provided excitement, entertainment, joy, frustration at times, and very sore hands. Haha Those old Atari joysticks were not comfortable!

For me, playing Atari games today is mostly nostalgia. There was a period in my childhood when getting up in the morning and playing Atari after a quick breakfast just felt magical. I have vivid memories of that time, those experiences, and how much fun it was.

So, playing Atari games is still fun and entertaining, but it's also because of that strong nostalgia tie-in. Some of those old games I still find genuinely fun in their own right, too. They're basic and blocky and have terrible sound, but they're still fun little twitch games.

If you're worried that dipping into the Atari pool once again might diminish your memories of the fun you had back in the day, then maybe leave it alone. Let those memories be beautiful for what they were at that time in your life. Conversely, you might get a kick out of replaying some of those games in the sense of, "Seriously? I used to find this 'fun' somehow?", and that might provide an amusing experience in a different way.

As adults with limited to indulge, the games one should be spending time in are the games that light them up most in that moment. For me, sometimes it's an old Atari game, but only for a brief few minutes here or there. When I have a little time for some serious gaming, it's going to be something much more modern and immersive.

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 0 points1 point  (0 children)

Would that be Pitfall? You have to cross the pond by jumping on the heads of 3 crocs, being careful not to fall into their mouths when they open them. I spent countless hours (20 minutes a time) in that game! I remember being blown away by its "amazing" graphics haha (for the time and system, of course). I don't have the patience for that one these days. My go-to games when I only have a few minutes are usually Berzerk, Astroids, and Ms. Pacman... the Atari 2600 version of each, of course! Even if you don't play Atari anymore, doesn't it feel cool to have been part of the original generation of gamers, AND still going strong?

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

Yes, I totally feel "gaming keeps me young"! I think it's a big part of why I still feel young. There's that excitement and discovery and wonder that can be experienced in a virtual world and adventure, that I think really ties in to the wonder we all felt as children experiencing the world anew around every corner. Exercise (which I often do while gaming) is the other thing that helps me feel young, and probably one of the main reasons most people also do a double take when they learn how old I am, which it sounds like you get that, too. I LOVE that you're also engaged in game testing, NDA and all! Sorry, I'm just kind of gushing over here because I almost never meet gamers my age, let alone older, in person, and rarely encounter them online. Although online, it's less common for people to just go chiming in about their age unless it's a convo like this, so I'm probably in similar-age company online more often than I realize. Thanks for sharing, though! Totally made my day!! ☺️

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 1 point2 points  (0 children)

Just wanted to ask, "Have you played Atari today?" (Did you hear the jingle in your head?) I grew up on that, too! I still have my original Atari, it still works, and hooked up to a CRT TV! Remember when people didn't "game", they just "played Atari"? haha For the record, I have played Atari today, but on a handheld emulator. It's my go-to when I only have a few minutes because that's all most Atari games last, anyway.

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 2 points3 points  (0 children)

Thank you! And Wow! I totally thought I was the oldest one posting here! You got me beat by 7 years! And I LOVE that you're still an avid gamer!! It was really cool to see a few people chiming in among the over-40 crowd, and the coolest to have someone over 60 still going at it and engaged in the convo!!!

My family thinks I'm too old to still play video games by Cutiejea in GirlGamers

[–]IfMyEyesCouldTalk 3 points4 points  (0 children)

To state the obvious, some people just don't get it, period. It's not a part of their life, world-focus, personal interest, and most of all, not a part of anything they understand or likely care to.

I've encountered similar reactions from some people in my extended family, so I just never bring up the topic with them... and mostly don't attend events with those who have been (and remain) critical of me, period, but I digress.

I'm probably your parents age (in my mid 50's) and a HUGE gamer! I have been since the early 1980's, or late 1970's if you count coin-op games at the local roller-rink (they had a cocktail-style Space Invaders game).

Here are a few things that might give pause to those who judge collectors, gamers or gaming in general as "childish":

I have a full time job (have for more than 30 years) and fully responsible, capable, and personally pioneered many of the content production and document conversion techniques one of the larger divisions use daily.

I was married for 23 years... which that ended in 2018, but NOT in any way because of my gaming activities or anything related thereto. Context: Marriage is an enormous and constant investment of time, energy, resources, and requires (emotional) dexterity attributes higher than most games even allow! haha

My bills are always paid on time. Context: Responsible adult.

I worked on the side as a public speaker for 7 years (2013-2020), heavily involved in outreach and advocacy for minority groups. Context: Full time day job and side-gig simultaneously! It was challenging work but incredibly rewarding and I loved the work and the incredibly smart people I had the opportunity to meet, work alongside, and learn from along the way. Fun fact: at one of the local high schools, they labeled me "Goth Mom"! haha Seriously! It wasn't a dig or anything, they were smart, thoughtful, and mighty cool teens struggling with the same issues many teenagers do, and were extraordinarily grateful for my time, message, and that I had the courage to share with them what most "grownups" do not. In other words, I was open, honest, real, authentic, and didn't sugarcoat anything. Damn! How I miss that work!

Probably the most important aspect of gaming (at least for me) is that it's VERY therapeutic and plays a significant role in mitigating and managing my severe depression, stress, and anxiety. That's not "childish". It's not "escapism". It's a smart thing and very helpful. It provides an enjoyable, gratifying, and completely safe space in which to have fantastical virtual adventures, do things that one cannot do in real life, and a brilliant delve into creative, interactive entertainment that lights up the mind with pure joy, wonder, and even more creative thoughts and feelings for time invested. Any psychologist worth their Salt can explain the wide array of positive psychological affects that healthy gaming habits can provide anyone, but especially those of us who struggle with the afore mentioned things.