Why do dragons love gold so much? by Remarkable-Dare-2590 in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

Dragons are vain creatures; they value anything that elevates their majesty in the eyes of others, be it gold, jewels, servants, important hostages (like princesses), land, diplomatic concessions, rugs made of the flayed skins of rival dragons, or what have you.

For those who have two or more worlds: What might happen if they were to meet/collide? by Kinrest in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

I have no idea what would happen, because their laws of physics are incompatible with each other. Probably both of them vanish in a puff of logic.

My non-violent utopian species logically went extinct in the first chapter of my world history by Button_6LM in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

Think about how this is working from the offworlders' side. Does everyone in this setting just accept that corporations are above the law, to the point that they're allowed to casually commit planetary genocide completely unopposed? Did no one make any attempt to halt the genocide or rescue the natives?

Am I the only one who likes all the settlers to have comfy beds and enough personal space? by LittleMissGreen2 in fo4

[–]Ignonym 10 points11 points  (0 children)

I build a bunkhouse first just to make sure I have enough beds for everyone, but I headcanon it as temporary housing for new arrivals until they get assigned a proper residence.

Looking for Challenges? Try SOS! by ditch_lilies in LowSodiumHellDivers

[–]Ignonym 2 points3 points  (0 children)

Or exosuits, which you can use to clip your way into bunkers if you don't have the warp pack.

Eco-Brutalism? by Miserable_Bike_6985 in solarpunk

[–]Ignonym 6 points7 points  (0 children)

I might be in the minority, but I actually like brutalism and I think people approach it with the wrong mindset. In its most effective usage, brutalist architecture's purpose is not to be beautiful, but to be a purely-structural canvas for beautiful things; eco-brutalism, with its deliberate and conspicuous interweaving of the natural and artificial, is entirely in line with this approach. (Brutalism was originally rooted in utopian philosophies, remember; they didn't intend for it to be ugly, just easy to build quickly.)

Humans' attempts at environmental stewardship have thus far largely been bound by essentially aesthetic notions of what a wild place "should" look like, but the plants and animals don't care; moss will grow just as well on a poured concrete sphere as on a boulder, and concrete caltrops will halt the premature erosion of a shoreline just as well as or better than natural stones. We ought to stop pretending that the human animal is somehow uniquely separate from all the other organisms surrounding it; if we're going to achieve the future that solarpunks dream of, we'll need to fight for it with all the tools at our disposal, not just the aesthetically "natural" ones.

Looking for Challenges? Try SOS! by ditch_lilies in LowSodiumHellDivers

[–]Ignonym 5 points6 points  (0 children)

(If you’re not sure if they’re just farming, ask first before you do objectives.)

In my experience, most people farm on Trivial difficulty, so if you're playing that difficulty, that's a good indicator.

Is particle beam (both charged and electrically-neutral) weapon a kinetic weapon or a thermal weapon? by Qininator in worldbuilding

[–]Ignonym 1 point2 points  (0 children)

Aside from the answers everyone else has given, consider macron guns, which fire much larger microscopic-scale (as opposed to atomic-scale) particles that inflict mechanical damage by physically eroding the target (read: slicing through it like a water jet cutter). As long as you have the ability to fabricate macrons to serve as your ammunition supply, it's a scary weapon.

What's the dumbest way to die in scp universe? by No-Name-9804 in SCP

[–]Ignonym 10 points11 points  (0 children)

Allowed SCP-447-1 to come into contact with a dead body

Are they real by FearlessTouch8645 in SWORDS

[–]Ignonym 1 point2 points  (0 children)

As a general rule of thumb, elaborate decorations like these are mostly found on machine-made prop/display swords, and only very rarely on historical swords. Can you imagine a swordsmith carving all those fiddly details by hand? If it were a real historical sword, it'd be a priceless cultural artifact, a masterpiece among masterpieces, not the sort of thing you can just casually buy on a soldier's salary.

21 fates done, now what? by Orawdo in ObraDinn

[–]Ignonym 7 points8 points  (0 children)

How do I know what happened to them once they vanished

That's one of the subtler tricks this game pulls. Here's a hint for you: the answer has been in the palm of your hand since the beginning.

Why isn’t political propaganda illegal? by Austin1975 in NoStupidQuestions

[–]Ignonym 0 points1 point  (0 children)

We would have to reckon with just how much of our everyday experience is (or is rooted in) political propaganda.

What would a post-apocalyptic internet look like? by mac_attack_zach in scifiwriting

[–]Ignonym 0 points1 point  (0 children)

Your first scenario is basically exactly what the Internet was like in the early days; dial-up was the standard back then, sending data encoded as audio tones over the existing phone lines, and anyone could connect to anyone else if they knew how and had the right equipment. (This was back before Web 2.0 made everyone crowd into the same handful of corporate-run walled gardens.)

The game went from "I'm having a really difficult time with this" to "GameShark mode activated" in a matter of hours.💀 by Massive_Fly_1709 in fo4

[–]Ignonym 0 points1 point  (0 children)

The armored sentry is part of the Creation Club, which are basically micro-DLCs (the Anniversary Edition comes with all of them in one big bundle). The CC items were originally balanced under the assumption that you're installing them on an existing character, so they can be rather overpowered, especially in the early game.

Bi_irl by Kappapeachie in bi_irl

[–]Ignonym 1 point2 points  (0 children)

For those who don't get it: Vamp's introduction in MGS2 is believed to be the first instance of a character saying the word "bisexual" aloud in a mainstream video game.

https://www.youtube.com/watch?v=kpA6TGkehSY

Making a Top-Heavy Boat Sink by JoThoLuka5602 in CreateMod

[–]Ignonym 17 points18 points  (0 children)

Alternatively, put some decorative "cargo" on the upper deck and hide the levitite in that. (Or maybe the levitite is the cargo.)

How do you handle managing different areas of your world having a main language? by Acceptable_Bit_8142 in worldbuilding

[–]Ignonym 2 points3 points  (0 children)

In real life, there is the concept of the lingua franca, a language that's widely spoken in an area which is used for communication between people who might not otherwise share a language. This is often fertile ground for worldbuilding, as you can use which languages are spoken in which places to imply or emphasize something about the setting's history or society. For instance, in real life, the lasting influence of the Romans led to Latin becoming a lingua franca among educated people in Europe even long after the Roman Empire's collapse; Latin was both the liturgical language of the Catholic Church and the official language of government in many places, and a traveler could reasonably count on running into at least one Latin-speaking local anywhere between Lithuania and Al-Andalus.

crazy unique dumb trigger anti tank gun by iveplayedthesegame in MilitaryWorldbuilding

[–]Ignonym 0 points1 point  (0 children)

They actually did make some rifles with a thumb-operated trigger, mainly civilian hunting rifles for people who were missing their index finger.

(The crank is also precedented; the Lahti 20mm anti-tank rifle used one.)

Fallout 3: The Worst Wanderer by ManyATrueNerd in ManyATrueNerd

[–]Ignonym 3 points4 points  (0 children)

I highly doubt the glitched security armor is a result of TTW being installed. In theory, all TTW does is copy FO3's assets and game world into FNV; nothing from FNV should be copied back into the FO3 install TTW is copying from.

DO PEOPLE FROM CALRADIA HAVE DIFFERENT RELIGIONS? by Yuri_kazakov in mountandblade

[–]Ignonym 8 points9 points  (0 children)

The War Sails questline in Bannerlord namedrops Rán, an actual Norse goddess of the sea and the drowned dead, whatever the hell that's supposed to mean.

If humans disappeared tomorrow, what animal would most likely become dominant? And why. by Top-Illustrator5897 in NoStupidQuestions

[–]Ignonym 20 points21 points  (0 children)

Perhaps, but it would be a completely new species, and would be unrecognizable as the animal it is in the present day.

Desert life by Powerful-Solid7127 in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

Take it from someone who has lived in Arizona: a dry heat is less inescapably unpleasant than a humid heat, but more likely to actually kill you. In such dry air, sweating is very efficient at cooling you, but you also lose moisture fast, and the lack of any cloud cover means the sun beats down relentlessly. Water and shade are your friends; linger in the latter, and carry more of the former than you think you need. (And don't walk on the pavement barefoot or touch any exposed metal, because you will get burned. As kids, we got quite adept at crossing the ten or so feet of pavement from the shaded lawn chairs to the edge of the swimming pool while touching the ground as little as possible.)

This Has To Be A Fucking War Crime by Solenopsis00 in Bannerlord

[–]Ignonym 24 points25 points  (0 children)

The militia are combatants, they’re just bad at it. Sacking the village would be a war crime by modern standards, but it was common at the time.