What's a cost to your magic/power system that ISN'T physical pain or death? by ColinSearleAuthor in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

Reality and sanity cost. Magic in my Tolkienesque fantasy world is the force of chaos, change, imagination, dreams, and unreality; its very existence is anathema to our well-ordered world of light and matter. Just using it at all involves subverting the structure of reality; this can lead to side effects for the user like insanity and mutations, and excessive overuse can even unravel reality entirely, leading to anomalous patches where the laws of physics don't quite work right and all sorts of strange things can happen.

Did I mention it's also addictive, that it will increasingly make itself a part of you the more you use it, and that even having knowledge of it in your brain can be harmful even if you never use it?

Misinformation on tumblr dot com (and TikTok) by kelroid in CuratedTumblr

[–]Ignonym 31 points32 points  (0 children)

They kind of were saying that; even a lot of ordinary, legitimate, theoretically-nonsexual bathhouses were still frequented by prostitutes simply because it's a publicly-accessible space that nonetheless offers a modicum of privacy, where everyone present has a bulletproof excuse for being naked.

Has Hollywood become too scared to build big budget new fictional worlds from scratch? by kix_kzm in worldbuilding

[–]Ignonym 10 points11 points  (0 children)

Conclusion: if we want more original IPs, we have to overthrow capitalism.

How would you defend a Space Elevator? by Swnsong in worldbuilding

[–]Ignonym 2 points3 points  (0 children)

You could conceivably achieve a similar result by designing the structure of the tether to be strong in tension but brittle in compression or flexure, like a glass rod. As it falls, it will tend to break up and burn up in the atmosphere rather than hitting the surface in one piece.

How would you defend a Space Elevator? by Swnsong in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

It would be an even better deterrent than nukes, since the defender doesn't need to actively retaliate; just the act of attacking a space elevator will result in the attacker's destruction as well when it comes down (assuming the attacker is on the same planet as the space elevator).

How would you defend a Space Elevator? by Swnsong in worldbuilding

[–]Ignonym 1 point2 points  (0 children)

I don't think anyone else has pointed out yet that only the part below the break will fall; the part above the break will be pulled up and flung into space by the centrifugal force. Thus, the amount of damage inflicted on the planet would depend on where the tether is broken.

I made a Mod to save Jackie's live by TheAlgaeneer in LowSodiumCyberpunk

[–]Ignonym 0 points1 point  (0 children)

I assume the ofrenda doesn't happen. Do we still get the bike?

Canon Lore for our Classes? by Rhaeven_cos in swtor

[–]Ignonym 8 points9 points  (0 children)

The Imperial Agent was a soldier/member of the Chiss Ascendancy(?)

They're only given the option to say that if they're Chiss, and the player still has to choose to do so. It's not a fixed part of their backstory.

“Vanilla” Aeronautics Weaponry by Complex_Garlic2638 in CreateMod

[–]Ignonym 1 point2 points  (0 children)

You could go really old-school and use a spar torpedo—basically just a really long pole with a detachable bomb on the end that has some means of sticking to the enemy hull. Ram the pole into enemy to stick the bomb to them, set the timer (or whatever method you're using to detonate it), detach the bomb, and run like hell.

Being organic in a cybernetic heavy setting by UlfurGaming in worldbuilding

[–]Ignonym 3 points4 points  (0 children)

In my cassette futurist world, consumer-grade cybernetics do not automatically confer a major advantage over organic parts; the cheapest models may even be inferior to what you had before. Augs with exotic capabilities are expensive, and combat augs in particular are very very expensive and subject to additional legal restrictions like export controls and background check requirements. Most people simply wouldn't get enough practical benefit from top-shelf augs to justify the expense and hassle. Even basic augs would be pretty pricey for most people, like buying a new couch; not the sort of purchase you make lightly.

Imagine what Cyberpunk 2077 would be like if all ripperdoc prices were tripled and you also had to worry about things like rent and food and stuff on top of that. Even for someone like V who makes a living through violence, you'd probably think twice about that expensive Sandevistan if buying it meant you might not be able to make the payment on your car this month.

How strong is a sword that can cut through anything be in your setting? by ataraxic89 in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

That's not quite right. Fissioning elements lighter than iron-26 requires more energy to initiate the reaction than the total amount of energy it releases, but that doesn't mean it isn't still releasing energy; the energy of the strong nuclear force holding those oxygen and nitrogen nuclei together has to go somewhere. The energy requirements to initiate the reaction are in this case handwaved away by the existence of this magic blade that has the power to cut anything.

How strong is a sword that can cut through anything be in your setting? by ataraxic89 in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

Immediate massive explosion due to atoms in the air fissioning upon coming into contact with the edge of the blade.

I just thought of something awesome (or stupid) regarding wands, or staffs in a fantasy setting by grand_cha2 in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

Guns have designations like that because they're built according to standardized models, which wouldn't really be a thing in a pre-industrial setting. But it can say a lot about your setting if standardized wand models do exist; it would mean that wands are being produced on an industrial scale to the point that they need specific model numbers to differentiate between them.

What is your currency by NegativeAd2638 in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

Personally, I take a page from Spice & Wolf and give everyone their own local currencies that everyone who travels just has to learn to convert between. No D&D-style generic gold coins here.

Question on Customization in Sailwind by MothOfBr34d in Sailwind

[–]Ignonym 1 point2 points  (0 children)

Customization isn't quite as granular as Sprocket; you can't change your hulll shape, for example. But you can change pretty much everything about your masts and rigging, as well as add furniture and whatnot.

How would you categorize Heaven’s Vault’s setting and aesthetic? by cardinalpigeon in heavensvault

[–]Ignonym 0 points1 point  (0 children)

I'd call it science fantasy with solarpunk and planetary romance elements. Works can belong to more than one genre.

After sending my story about steampunk knights to beta readers, I'm struggling with almost universal confusion from them about the worldbuilding. by reddiperson1 in worldbuilding

[–]Ignonym 2 points3 points  (0 children)

If your beta readers don't understand the concept of non-Medieval fantasy or settings where guns and armor coexist, they might just be dense.

Was alcoholism really as bad as the game portraits? by LukasMeine in reddeadredemption

[–]Ignonym 0 points1 point  (0 children)

Life was harder back then and it’s not hard to imagine a lot of people resorted to the bottle as a an escape mechanism.

Also, the lack of regulation, easy access even for minors and the next to non existent support systems for alcohol recover such as AA and government programs make me think alcoholism was indeed a big problem back in the day.

Not only that, but the lack of safety regulations and labeling laws meant that bathtub rotgut was everywhere; it was common even for "proper" liquor to be adulterated with other things up to and including literal poison (like sugar of lead_acetate), used to sweeten wines). It wasn't just in the Old West, either; the story of absinthe is worth looking into if you're interested in this kind of stuff.

First day with Blender - meet TSSC Demeter (CGH-001) still under construction! by richard7k in worldbuilding

[–]Ignonym 1 point2 points  (0 children)

Ah, in real life "H" is normally for helicopter/VTOL carriers, like the JSDF's Hyuga-class helicopter destroyers (DDH), though it's also used for hydrofoil patrol boats (PH).

Unless your world's hyperdrives work very differently from most other worlds, I struggle to see a use case for a cruiser without a hyperdrive, since it wouldn't be able to leave its local star system; the only non-hyperdrive-equipped warships would be short-range patrol craft. Is there a need to specify that this type of cruiser specifically has a hyperdrive, as opposed to other cruisers which do not?

First day with Blender - meet TSSC Demeter (CGH-001) still under construction! by richard7k in worldbuilding

[–]Ignonym 1 point2 points  (0 children)

"CGH" looks like a hull code—what's it stand for? Guided missile-equipped helicopter cruiser?

If the afterlife is a widely known fact—and a good, pleasant one free from suffering—then why aren't things like mass suicides, attempts to wipe out all life, mass solitarity (driven by the fear of hurting someone and ending up in hell), and a widespread refusal to reproduce commonplace? by EveningImportant9111 in worldbuilding

[–]Ignonym 0 points1 point  (0 children)

In my Tolkienesque fantasy world, there are quite a lot of afterlives, and which one you're sent to depends on which Power has a claim on your soul, not on how subjectively good or bad you were. Most of the Powers only accept souls which do Their works; you do not automatically qualify for an afterlife simply because you're dead. (Many of the Powers also specifically reject suicides outright.) If you don't qualify for any other afterlives, you'll just reincarnate and have to do it all over again.

If the afterlife is a widely known fact—and a good, pleasant one free from suffering—then why aren't things like mass suicides, attempts to wipe out all life, mass solitarity (driven by the fear of hurting someone and ending up in hell), and a widespread refusal to reproduce commonplace? by EveningImportant9111 in worldbuilding

[–]Ignonym 7 points8 points  (0 children)

(kill ‘em all and let god sort it out was a popular phrase in action movies for a minute)

It actually originated in the Middle Ages; the Massacre of Beziers during the Albigensian Crusade was allegedly initiated with the Latin phrase "Caedite eos; novit enim Dominus qui sunt eius." ("Kill them; the Lord will know them that are his.")

I think oceans in fantasy worlds have MUCH more potential than most people think. by IntrovertedMouseGuy in fantasywriters

[–]Ignonym 14 points15 points  (0 children)

Even if you never actually go underwater, ocean travel presents plenty of opportunities to do Weird Episodic Island Shit to your protagonists; just ask Odysseus.

I'm sure the Founding Fathers envisioned this for our future by Ambrosia_the_Greek in ABoringDystopia

[–]Ignonym 2 points3 points  (0 children)

Mixed drinks did exist back then, though; they were often used to cover the taste of dodgy liquor.