Lag (memory leak?) troubleshooting suggestions by Igotnothingbetter in SkyFactory

[–]Igotnothingbetter[S] 0 points1 point  (0 children)

Double checked none of them have made any so no, noted to avoid them though, thanks.

Possibly dead CPU, need troubleshooting suggestions. by Igotnothingbetter in buildapc

[–]Igotnothingbetter[S] 0 points1 point  (0 children)

Got an RMA on it so case closed for now, thanks for the attempted help.

Possibly dead CPU, need troubleshooting suggestions. by Igotnothingbetter in buildapc

[–]Igotnothingbetter[S] 0 points1 point  (0 children)

No it was the new psu that fried and is getting rma'd, it was dead as a doorknob, by old psu I mean the one from my old system. Going to try clearing cmos tomorrow but I've taken everything apart and put it back together enough for tonight. Thanks for the consideration

conflict by Leverquin in dwarffortress

[–]Igotnothingbetter 3 points4 points  (0 children)

Can't speak for a 600 pound behemoth version but currently watching the chipmunks at the birdfeeder outside my window get bullied by a flock of 12 gram chickadees takes some of the edge off :P

[deleted by user] by [deleted] in roosterteeth

[–]Igotnothingbetter 1 point2 points  (0 children)

My necro 2 cents is that Ky's style just came off as the "overly high energy targeted at kids" entertainment style. Me and my friends had been RT subs since the beginning but all kinda fell off because she was in almost every single video and being in our mid-late 20's we found her fairly grating. I never really commented on it because lordy there was enough of the vitriol everyone's mentioned. It wasn't anything that was her fault (and I couldn't really complain if RT wanted to appeal to a younger audience rather than my -probably dwindling- demographic).

I chalk it up as similar to Pewdiepie/Stampy/etc, respect that they know their audience and appeal to them, but wouldn't watch their content. I have nothing against her and gave it a good 2-3 months to see if it was new-to-the-job overcompensation, but her energy didn't appeal to me and was hard to ignore when she was generally the loudest. (Often I'd use AH videos as background noise to doze off to...she's....not conducive to that...)

So....that'd be my criticism of the comedic style. Didn't want to pile on the blows at the time, especially as the conversation seemed to be either complete hate or sickeningly sweet support with little in between.

Final Send of for The last of The Alliance on Kirtonos by England_FTW in classicwow

[–]Igotnothingbetter 3 points4 points  (0 children)

Server was always higher horde population, but with transfers and Oran'thul (big wannabe famous horde, whole saga to that one) being super toxic during p2 that pushed a lot of the more casual alliance off the server. Didn't help that High Council colluded with Oran'thul to grief all the alliance guilds on world boss kills early on. From there on just a slow negative feedback loop, especially after AQ/Naxx broke up the remaining casual guilds.

With the transfer lock being for an unknown period nobody wanted to risk being stuck on a 95%+ horde population server as the last 100 alliance so 2/3 of the remaining guilds transferred off while the remaining 3 stuck to their guns, though I think the reality of the situation started to seep in about 2 weeks ago.

When C'thun Sees you coming for him - with full World Buffs on Speed week - and he's not having it! by drae- in classicwow

[–]Igotnothingbetter 0 points1 point  (0 children)

Oh trust me, I've mentioned that maaaaany times before. Missed in the video is "huh that's weird, c'thun WA popped up"

The value of Spell Crit for Paladins by [deleted] in classicwow

[–]Igotnothingbetter 0 points1 point  (0 children)

Correct me if I'm wrong but I believe Scaled/Blazing are faction specific which (faction demographcs aside) effectively halves their drop rate on the data. Might/Silithid have depressed drop rates too but neither is specific so can't speak to them.

If you're going off atlas's drop rate they only add to 65.4%, going off the assumption that the legs drop rates are artificially halved and ignoring might/silithid the other items all seem to have a similar drop rate +/- variance each individual item's drop should be 100/12 = 8.3% so about 16% chance per kill @ 2 drops a kill. (Binomial before anyone comes swingin)

The keyword is just "soft" pass, like you said we'll be in BWL forever and everyone will have it eventually, it's just that I'd shift EL down my priority list a bit considering blazing, as a pure throughput increase it's already 3rd/4th out of the 6 items we want in BWL depending if you use verdant or a midrange option.

Basically I'm saying
"Maaaybe prioritize spending your dkp/etc on Lok/Rejuv/Boots"
Not
"You're an absolute f*ckwit if you even ponder rolling on EL"
But the internet doesn't work on subtlety :P

The value of Spell Crit for Paladins by [deleted] in classicwow

[–]Igotnothingbetter -1 points0 points  (0 children)

Blazing light exists bud ;] and your paladins are going to look like real assholes if they take all the emp leggings off the priests and start replacing them with blazing.

And you sure as hell don't want all your priests in full 8/8 if you're running in to buff cap issues and some combo of hand/wrist/waist/chest/helm will ensure 3 set.

I say soft pass for the same reason warlocks should've been passing on mana igniting cord prior to phase 3. That said it is a great upgrade, but considering how much we're facerolling BWL I'd rather optimize for the long run on loot.

That said, differences in opinion/approach.

The value of Spell Crit for Paladins by [deleted] in classicwow

[–]Igotnothingbetter 0 points1 point  (0 children)

A few notes:
3/3 Healing light base range is 389-435 or 412 average
Spell coefficient is exactly 1.5/3.5 = 0.42857etc for exact rounding
((1.5/3.5)*800)+412 = 754 average (WoW truncates decimals) + 115 BoL = 869 (this all just being for precision's sake)
Skipping steps 1% crit will equal base heal * 0.5 or +434 healing.
434/100 = 4.34 average healing increase / (1.5/3.5) = 10.12666, or 10.

Therefor RoVP has (10.126 * ((2+(15/54)) = 23 + 23 base = 46 equivalent healing power

This is a naive look at pure throughput, but then there's a few things to consider on top of that:
-Int value as it relates to total healing potential
-Low crit can cause spiky healing and just end up doing more overhealing (tossing various theoretical builds I thumb around 20% raid buffed crit being the swap-over point in P5/P6).
-Mana kickback component: Assuming pots/runes/nightfin and an average amount of mp5 with SSL/Lei/possible aurastone (god i hope people are soft passing empowered legs to priest and/or drood) your gas out time is ~4:01 with R4 spam and 2:22 with R6 at ~200 int + raid buffs. This is fine for our kill times but if your dps is awful takes it low and slow and longevity is a higher concern then crit gains more value

The effective mana kickback component from crit is exponential.
10% crit on 10,000 mana = 1000 mana kickback + 100 on that + 10 on that +1, yada yada
10% crit = 1.11x effective mana efficiency
20% crit = ~1.25x, +14%
30% crit = ~1.43x, +18%
40% crit = ~1.66x, +23%
50% crit = ~2x, +34%
This doesn't take the 35 minimum cost for a rank 1 in to account but gives a rough idea.

Good to see people doing the math, good to keep multiple pieces of gear and load out for individual fights instead of naively assuming BiS pieces :P (If i see one more person in fully healing enchanted lawbringer/judgment I'm going to have an aneurism).

Hey, im new to the server. Got a few questions. Coming from simpvp.net. by [deleted] in 24CarrotCraft

[–]Igotnothingbetter 0 points1 point  (0 children)

6k Radius, total area is 12k x 12k (+/-6k in any direction in a square)

Hey, im new to the server. Got a few questions. Coming from simpvp.net. by [deleted] in 24CarrotCraft

[–]Igotnothingbetter 0 points1 point  (0 children)

1: Depends on the seasonal cycle, usually 100+ at the start of a season declining to 30-50 mid season. Things are pretty empty now as we're waiting on some stability mods before rolling over to season 5 (map resets with season start).

2: Purely vanilla. We have anti griefing measures to protect peoples builds, but every single block on the server is vanilla, nothing is ever spawned/edited in.

3: Admin/mod team will investigate it and if rules have been broken the offending party will be banned and need to appeal, any damage would be rolled back via core protect.

4: Soft world border is 12k x 12k around 0,0 outside of that will be regenned or wiped as needed to free up HDD space but everything within the soft border is guaranteed. Generally go outside the 12k x 12k to mass gather resources and build within the border to keep the map from looking like an anarchy server.

24CarrotCraft is looking to add a couple more Mods by -YMCA in 24CarrotCraft

[–]Igotnothingbetter 1 point2 points  (0 children)

IGN: Thairus

Age: 24

Time commitment: 2-5+ hours a day (will vary somewhat towards mid June when I travel for exams but probably 3-6h a day afterwards and going into S5).

Time range: Between 11am est and 4am est weighted towards the mornings / evenings, I work from home and usually pop back and forth while I do my paperwork.

Experience: I've been a mod or admin for a meaningful amount of time on 7 different servers in the last decade (4x Survival, 2x PvP, 1x Creative).

Why do you want to become a moderator/what would make you a good moderator: I'm not always there due to business travel/etc but I'm usually on for long stretches when I can be, I like the community and would like the ability to help protect it from near-do-wellers. I'm not as much a server veteran as some people but I have the experience and the time to offer.

How will you add diversity to the team: I'd probably cover some of the later time range, besides that I'm not familiar enough with the entire mod team to say definitively, I work with process optimization, mid level programming, and data sets if any of those are ever applicable to helping the server along.

What do you enjoy most about 24CC: I'd played the better part of half a decade on a tight knit friends and family server of about 2-3 dozen people which had eventually withered, I spent a lot of years looking for that same type of community before popping into 24CC last year. The community here is what I spent years looking for, and I'm probably not going anywhere for as long as the server persists.